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GoldenAge

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  1. Like
    GoldenAge reacted to DShomshak in Order for Space Goblins!!! Help!   
    Nitpick: RL cephalopods are mollusks. The inner anatomy of an octopus is more like that of a snail or a clam than it is like a lobster, bee, or any other arthropod.
     
    But thank you for the background information. And some of the "alternate" phylum names are rather clever.
     
    Dean Shomshak
  2. Like
    GoldenAge reacted to Lord Liaden in Order for Space Goblins!!! Help!   
    You might also borrow the "Uplift" concept from David Brin's series of novels, in which sapient aliens perform genetic engineering on animal species to make them sapient as well. The newly-augmented races become "clients" of their "patron" uplifters, until the patrons become defunct in some way and their clients achieve independence. This process has apparently gone on since time immemorial. Many races believe there must have been an original "un-uplifted" race who started the whole thing, and for some their devotion to that concept verges on religious fervor.
  3. Thanks
    GoldenAge got a reaction from DentArthurDent in Order for Space Goblins!!! Help!   
    TGU Alien Biology Framework
    In our TGU game, we embrace a wide array of creatures from numerous sci-fi universes, including influences from Starfinder, Star Wars, Star Trek, Warhammer 40K, Mechwarrior, and many more. My goal is to develop a comprehensive taxonomy that can accommodate any species introduced into our game. This raises the question: Could species such as the Gorn from Star Trek, the Trandoshans from Star Wars, the Sleestaks, the Sathar, the Vesk, or even Grig from The Last Starfighter share a common evolutionary tree?
    Indeed, all these species fit within a broad classification framework based on the standard biological taxonomy: Kingdom > Phylum > Class > Order > Family > Genus > Species. For simplicity, we'll skip the Dominion level and begin with the five primary Kingdoms currently utilized in our TGU setup:
    1.  Monera - Originating from basic bacteria, this kingdom expands into various alien races like those evolved from E. coli.
    2.  Protista - This includes species derived from organisms such as slime molds and algae, such as the Gelatins (e.g., Yaphit from The Orville and Spellik from Alien Legion).
    3.  Plantae - Encompassing plant-based beings like Delvians from Farscape and even the plant-like Orcs from Warhammer 40K.
    4.  Fungi - This kingdom includes species such as the Myconids from Dungeons & Dragons.
    5.  Animalia - Encompassing more familiar animal-like beings, including humans.
    The classification within the Animalia Kingdom, particularly the Phylum level, is where we focus significant attention:
    Ecdysozoa - This group includes arthropod-like species such as the Cephalopods (e.g., Edgar the Bug from Men In Black) and the Crustacea (e.g., Mon Calamari from Star Wars).
    Lophotrochozoa - Comprising primarily mollusk-derived species like the Quarren from Star Wars.
    Deuterostomia - This phylum leads to bilaterally symmetrical animals, encompassing virtually all humanoid aliens in sci-fi, including those with creatively styled foreheads in Star Trek and even the Wookiees.
    The focus then narrows to the Deuterostomia phyla, specifically to the Chordata phylum, the origin of all anthropomorphic aliens. Following this lineage, we arrive at the well-known Vertebrata subphylum. Preceding categories serve as mere precursors to these more complex forms.
     
    The significance of this taxonomy is underscored by the presence of a "Precursors" narrative in our TGU universe, an ancient alien race purported to have seeded life across three galaxies. Similar concepts are found in various sci-fi stories, such as the Progenitors in Star Trek, the Engineers in Alien, or the First Ones from Babylon 5. This foundational mythology adds a layer of connectivity and mystery, enriching our game's universe.
  4. Like
    GoldenAge reacted to DShomshak in Order for Space Goblins!!! Help!   
    So, this is apparently transplanting D&D races into a space setting. OK, why not. But do goblinoids have some distinct common origin that distinguishes them from other "bumphead" aliens? (I suppose that's implicit in the original "goblinoid" descriptor, but it doesn't hurt to check.) *Are* there other bumphead humanoids who aren't obvious animal-people or D&D expies?
     
    Dean Shomshak
  5. Like
    GoldenAge reacted to unclevlad in Order for Space Goblins!!! Help!   
    To riff on LL...svartalfar.  "Dark elves."  And if you have brownies and leprechauns and sprites and the like?  The flip side is lyjosalfar...which is much more of a pain as a word, but hey....  Norse myth, the terms encompass broad collections of critters.  
     
    For those that more specifically have some form of exotic power, there's also seelie and unseelie...which are much less about "light" and "dark" cuz *neither* group is what one would call 'nice.'  
  6. Like
    GoldenAge reacted to Steve in Order for Space Goblins!!! Help!   
    Maybe they are all a type of primate?
  7. Like
    GoldenAge reacted to Lord Liaden in Order for Space Goblins!!! Help!   
    I would suggest going back to the origin of such creatures in myth and folklore, the trolls of Scandinavia: https://en.wikipedia.org/wiki/Troll
     
    One of the early alternative root words for "troll" listed on that page might be suitable. Given your examples, IMO the Proto-German noun Trullan  sounds like a good choice.
  8. Like
    GoldenAge reacted to Susano in Strike Force Organizations   
    Markup is done. I did a lot of editing and will drop the final file into Google Docs to do another editing pass. Then P&P character sheets.
  9. Like
    GoldenAge reacted to Susano in Strike Force Organizations   
    It's done. ~136,451 total words.
  10. Like
    GoldenAge reacted to Susano in Strike Force Organizations   
    Okay, so here is the latest Strike Force Organizations update.
     
    It's done.
     
    Okay, maybe not totally done, but ALR, Blood, and Circle are done. Total count is 72,982 words. I have taken the contents of the two Org books, added in what I could from Aaron's digital files, updated everything to 6e, and added new content and characters. I have sent an email to Jason outlining what i have done and what we may want to do next.
     
    I have asked about adding the Cult of the Beast, Carousel/the Reapers, and the Wanderers. I have also mentioned the Wanderers as a stand-alone product. I have also asked about releasing Aaron's suite of martial arts styles as a Surbrook Press PDF-only product.
  11. Like
    GoldenAge reacted to Chris Goodwin in Star Wars Hero   
    I may have mentioned here and there a Star Wars Hero game... I've now been running it for a couple of months.  I've written up a document for it, which contains rules info and session write-ups, here. 
  12. Like
    GoldenAge got a reaction from DShomshak in Starship Crew   
    Crew size = # of Players you can competently handle. Everything else is fairly arbitrary.

    A ship can run with a captain or a group of likeminded crew members. It can run with a Ship's Engineer or an entire Engineering team including a Chief Engineer, a Propulsion Expert, an Electrician, and more.
    The ship may have a single Pilot, or operation of the ship can be broken down into an entire bridge crew including a Captain, a Helmsman, a Navigator, a Stellar Cartographer, Sensor Operations, Science Officer, Weapons Specialist, Gunner, etc, etc...etc.

    Premade templates in 6th Edition are limited, but one look at all the 5E products (Terran Empire, Aliens Wars, Spacer's Toolkit, and secondary publications like Star Trek HERO – Unofficial Resource Guide and Battlestar Galactica Hero By Richard Littles - all of which are easily adaptable to 6E) and you'll find dozens of crew templates and package deals.

    Mostly, it's whatever you think is fun!
     
     
    In our current game we have a Captain, Helmsman, Navigator, Engineer, Sensor Operations, Ships Weapons Chief and 2 utility NPC; another engineer and a gambling, streetwise, appraisal and trade expert.
  13. Like
    GoldenAge got a reaction from tkdguy in Starship Crew   
    Crew size = # of Players you can competently handle. Everything else is fairly arbitrary.

    A ship can run with a captain or a group of likeminded crew members. It can run with a Ship's Engineer or an entire Engineering team including a Chief Engineer, a Propulsion Expert, an Electrician, and more.
    The ship may have a single Pilot, or operation of the ship can be broken down into an entire bridge crew including a Captain, a Helmsman, a Navigator, a Stellar Cartographer, Sensor Operations, Science Officer, Weapons Specialist, Gunner, etc, etc...etc.

    Premade templates in 6th Edition are limited, but one look at all the 5E products (Terran Empire, Aliens Wars, Spacer's Toolkit, and secondary publications like Star Trek HERO – Unofficial Resource Guide and Battlestar Galactica Hero By Richard Littles - all of which are easily adaptable to 6E) and you'll find dozens of crew templates and package deals.

    Mostly, it's whatever you think is fun!
     
     
    In our current game we have a Captain, Helmsman, Navigator, Engineer, Sensor Operations, Ships Weapons Chief and 2 utility NPC; another engineer and a gambling, streetwise, appraisal and trade expert.
  14. Like
    GoldenAge reacted to GDShore in How fast is this ship???   
    THere was one small, little detail I forgot to mention in my list of things a ship's Captain would have to accomplish to make the cross galaxy trip. Refeuling, the ship that is, one assumes they have enough storage for at least 3 months of consumables onboard. So, at least 12 to 18 months to make the voyage.
  15. Like
    GoldenAge reacted to L. Marcus in How fast is this ship???   
    If you keep the Teleport and Megascale as is in the OP but up your cyclic rate to one jump an hour, you can travel 4800 lightyears a day.
     
    If you want to keep the cyclic rate at six jumps per day, you'd need 80 meters of Teleport at 10 lightyears of Megascale to get the same result.
  16. Like
    GoldenAge reacted to Christopher R Taylor in How fast is this ship???   
    Right, its got to be fast enough that moving to nearby systems doesn't require hibernation, but long enough that there is some drama and tension.  If you can call home from 240000 light years and talk in real time, it damages the sense of distance, isolation, danger, and real adventure.  Done properly it can feel like old ships exploring and traveling.  There's adventure in the trip, but they are so alone they don't get news for weeks or months.  There's no rescue gonna come hyperspace in like the cosmic cavalry.
  17. Like
    GoldenAge reacted to GDShore in How fast is this ship???   
    True Mr. Taylor true. At the same time you don't want to take so much time moving from star "A" to star "B" that your players lose focus and intrest.
  18. Like
    GoldenAge reacted to Christopher R Taylor in How fast is this ship???   
    This is the level of tech I prefer to be roughly max for sci fi settings.  You don't want it to be a fast travel cut scene to get from one end of a galaxy to another, the distances and remoteness are a key part of the genre.
  19. Like
    GoldenAge reacted to GDShore in How fast is this ship???   
    Marcus is correct, it will take 2000 hours to cross the galaxy assuming the 100,000 LY width. 2000 hours = 83,3 days or just shy of the 3 months. In actuality it will probably take at least twice that, refueling, eating, sleeping and general maintainence on the vessel will extend the trip to a year to 18 months. You will have to achieve my short list of tasks to complete this goal, mainly sleeping. It has been a very long time since I pulled an all nighter, back then I went "5 days" without sleep during exam week, the end result was not pretty.
  20. Like
    GoldenAge reacted to L. Marcus in How fast is this ship???   
    More like 20 meters times ten lightyears times six times a day equals one thousand two hundred lightyears a day, so crossing the galaxy takes three months.
  21. Like
    GoldenAge reacted to Chris Goodwin in How fast is this ship???   
    It can cycle 6 times a day, for 10ly each, so 60 ly a day assuming it has the END. 
     
    According to my trusty calculator, it'll take (100,000/60) 1666 and 2/3 days.
  22. Like
    GoldenAge reacted to L. Marcus in Just restarted our Space Opera in the TOPHAN Galactic Union!   
    I don't think you need to, now.
     
    Did the old post get stuck in a buffer, or something?
  23. Like
    GoldenAge got a reaction from L. Marcus in Just restarted our Space Opera in the TOPHAN Galactic Union!   
    Fixed
     
     
     
  24. Like
    GoldenAge reacted to L. Marcus in Just restarted our Space Opera in the TOPHAN Galactic Union!   
    You asked this very question just recently, and it was answered.
  25. Haha
    GoldenAge reacted to Xavier Onassiss in GRAVITY TRAP!   
    Obviously, this is a trap designed to capture Kate Upton in zero gravity.
     
    In a bikini.
     
    I will donate many character points to this endeavor.
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