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PhantomGM2602

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Posts posted by PhantomGM2602

  1. Re: TEAM ALPHA PBP game

     

    Actually it's the other way around, only Solara's Costume and the uniforms of the Court of Dreams are amalgamations of the Mystic Force costumes[cape bodysuit and belt ]and the magic Girl Costume[tiara,earrings,Gloves,medallions,skirts,footwear[high heeled pumps & boots] ] Solaris knight would have the female version of the white Ranger Armor[Magimother]

  2. Re: Villain Archetypes?

     

    Don't forget about the Manipulators- the masterminds behind every supervillian team or organization who'd weave their webs of deceit while thier minions would take thier lumps. Perfect examples:Wilson Fisk[The Kingpin],Annanias Topps[original NORMALS UNLEASHED},The Rose[amazing SpiderMan],MING the Merciless[Flash Gorden],Doctor DOOM[Fantasic Four] The Leader[incredible Hulk]Kruzitter[sAS] and many more too numerous to list here.

    Add to the mix the Sociopathic Villian: he kills an maims just for the fun of it

    Sabertooth comes to mind anyone likewise the Hobgoblin?

  3. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    I would also make one further suggestion for "Chapter 4: The Champions" in 6e. If the book is running long, I would advocate omitting the stats for "The Champions" team and their HQ etc, as laid out in 5e.

     

    I say so in part because Steve's description of Chapter 5 in his first post seems to suggest that sample characters may also be discussed in that chapter as well.

     

    I also make this suggestion because I haven't ever been much interested in "The Champions" as characters. I have liked many of the Champions Universe enemies, dating all the way back to 2e. But "The Champions" themselves have always seemed a little uninspiring to me, again dating back 25 years to the days of Gargoyle, Giant, Marksman et al.... I even bought the "Champions Universe" book for both 4e and 5e and found myself rapidly skimming over anything related to the heroes. But that may be just me.

     

    Oh: in response to another post directly above, I think that "The Elementals" may have seemed more incoherent than it really was because of its notoriously erratic publishing schedule (exacerbated by the sequential failure of multiple publishers). I loved that series, too.

     

    As much as I would like to aggree on that point, I may have to disaggree with you. Ok True the current lineup may not be awe inspiring to you, but is'nt the point of having an example superteam more of a test run that you can modify to your campaign? You can create a superteam by adding or modifying the following PCS: IRONCLAD,SAPHIRE,NIGHTHAWK[a BATMAN copy]DEFENDER,WITCHCRAFT. YOU just might add the following PCs to the team in your campaign:

    SEEKER[sHUGOSHIN]

    OBsidian

    BEHEMOTH

    SOLITAIRE

    QUANTUM

  4. Re: TEAM ALPHA PBP game

     

    I have a few ideas running through my brain. How's this' date=' a 14-year old girl finds an old amulet. When she activates it, she's transformed into a female medieval knight who appears to be in her 20s.[/quote']

     

    PERFECTE!!! Work up the concept and post it here and Storycrafter!

  5. Re: CHAMPIONS 6E -- What Do *You* Want To See?

     

    Optional Hero archetype: The Crazy Hero.

    The Crazy Hero can be any archetype you can create with the specific Disadvantage Insanity.

    This guy is unusually hyper and is quick to jump into a battle with both feet running,he's a combo of RAMBO,DAFFY DUCK,PEE WEE HERMAN and a stand comic on speed. This type can make you Champions game interesting as the the types of crazies exist in comics: Cases in point DC's The CREEPER and BROTHER POWER ,THE GEEK, Marvel's MADCAP,and don't forget our lovable loony Foxbat. Is it Possible to include A'Crazy Hero 'Archetype in the CHAMPIONS 6e book?:cool:

  6. Re: TEAM ALPHA PBP game

     

    Here is Amber the owl, who is an Eastern screech owl, not a Western screech owl.

     

    [b]Amber the owl - [/b]
    
    [b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
    -10    STR     -20   -10      7-       HTH Damage 0d6  END [0]
    16    DEX     18   16      12-       OCV 5 DCV 5
    8    CON     -4   8      11-
    5    BODY    -10   5      10-
    13    INT     -2   13      12-       PER Roll 12-/17-
    5    EGO     -10   5      10-       ECV: 2
    16    PRE     3   16      12-       PRE Attack: 3d6
    10    COM     0   10      11-
    3    PD      3   3             3 PD (0 rPD)
    3    ED      1   3             3 ED (0 rED)
    3    SPD     4   3                 Phases:  4, 8, 12
    3    REC     2   3
    16    END     0   16
    16    STUN    7   16
    1    RUN      -10   1"                END [1]
    0    SWIM     -2   0"                END [0]
    0    LEAP     0   0"                0" forward, 0" upward
    
    [b]CHA Cost: -20[/b]
    
    [b][u]Cost[/u]   [u]POWERS[/u][/b]
    12     [b][i]Talons[/i][/b]: HKA 1d6 (15 Active Points); Reduced Penetration (-1/4) - END=1
    5     [b][i]Beak[/i][/b]: HKA 1 point - END=1
    30     [b][i]Wings[/i][/b]: Flight 18", Reduced Endurance (Half END; +1/4) (45 Active Points); Restrainable (-1/2) - END=2
    0     [b][i]Short Legs[/i][/b]: Running -5" (already figured in) - END=0
    0     [b][i]No Swimming[/i][/b]: Swimming -2" (already figured in) - END=0
    5     [b][i]Owl Eyes[/i][/b]: Nightvision - END=0
    6     [b][i]Owl Eyes[/i][/b]: +3 PER with Sight Group - END=0
    4     [b][i]Owl Eyes[/i][/b]: +8 versus Range Modifier for Normal Sight - END=0
    4     [b][i]Owl Ears[/i][/b]: +2 PER with Hearing Group - END=0
        FAMILIAR - END=
    10     1)  [b][i]Magical Communication[/i][/b]: Mind Link , One Specific Mind, Andrew/Mysto, Psychic Bond - END=0
    22     2)  [b][i]Magic Augmentation[/i][/b]: Aid  Magic 2d6, any magic power one at a time (+1/4), Delayed Return Rate (5 Points per Hour; +1) (45 Active Points); Only When Within 5" Of Andrew/Mysto (-1) - END=0
    32     3)  [b][i]Shared Senses[/i][/b]: Clairsentience (Sight And Hearing Groups), x4 Range (1,200"), Usable Simultaneously (Amber and Andrew/Mysto at once) (up to 2 people at once; +1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Only Through The Senses Of Others (Amber only) (-1), Blackout (-1/2) - END=0
        SMART - END=
    3     1)  [b][i]Brave[/i][/b]: +3 PRE [Notes: Optional, if the animal is also Battle-Trained] - END=
    5     2)  [b][i]Insightful[/i][/b]: +5 INT - END=
    1     3)  [b][i]Understanding[/i][/b]: Language:  English (Basic Conversation) [Notes: The animal can only understand speech, not speak back, though it may find other ways to communicate.] - END=
    
    [b]POWERS Cost: 139[/b]
    
    
    [b][u]Cost[/u]   [u]SKILLS[/u][/b]
    4      +2 with Talons
    20      +4 with DCV
    5      +4 to Concealment  (8 Active Points); Self Only (-1/2)
    11      Stealth 16-
    
    [b]SKILLS Cost: 40[/b]
    
    
    [b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
    15     Physical Limitation:  Animal Intelligence Frequently, Greatly Impairing
    10     Physical Limitation:  Diminutive, (up to about .6m; +6" KB) Frequently, Slightly Impairing
    15     Physical Limitation:  Very Limited Manipulation Frequently, Greatly Impairing
    20     Psychological Limitation:  Loyal to Andrew/Mysto (Common, Total)
    
    [b]DISADVANTAGES Points: 60[/b]
    
    Base Pts: 75
    Exp Required: 24
    Total Exp Available: 0
    Exp Unspent: 0
    Total Character Cost: 159
    
    
    
    

     

    EXCELENTE Amigo Now if you can create a female Knight Character for Solara that would be SU-WEEEEEEEET!!!!!:thumbup:

  7. Re: TEAM ALPHA PBP game

     

    Team Alpha is here

     

    http://www.storycrafter.com/index.php

     

    It's pretty easy to set up a character there. Though the copy and paste interface is a bit strange, but not hard to understand.

     

    There are a couple of questions I have about the campaign.

     

    1) How long have the characters know one another? Do we know each other's Secret ID? Do we pal around at school when not fighting crime?

     

    2) In the current scenario, are we fighting many robots (ie Mechanoids) or that scarey mega bot Mechanon? There does seem to be some confusion on that score.

     

    3) Do we all go to the same High School? If so, are we mainstreaming with non-powered kids? Also what is the name of our HS?

     

    In this order:

    A]A definite yes as most newbie heroes will be replacing inactive team members, therefore they'll hang around with other team mates.

     

    B]Maybe both, since Ol Mech-for Brains will probably create more mechanoids out of the machines in that sci lab.

    C]Yes YEs, and the name of the school is John Chapman High School

    Some times called"Appleseed high" after his Legendary nickname Johnny Appleseed.

  8. Re: TEAM ALPHA PBP game

     

    I mentioned in my StoryCrafter post that Mei-Ling/Tigra is "fleet of foot." I should state that that she's at track star speed' date=' not superspeed.[/quote']

     

    I've got the message in a big way.:cool:

  9. Re: A DC Animated-style HeroMachine

     

    no new characters in store from me:o

     

    meanwhile I give you a HM3 pic of a German villain called Vollstrecker

     

    Vollstrecker.png

     

    How You'd manage to get on the site ? I tried to get on the site and they sent me to the blog and the forum not to the actual machine at all.:mad::mad:

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