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PhantomGM2602

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Posts posted by PhantomGM2602

  1. Re: Official Hero Boards Super Team And Chat Channel!

     

    Still trying to figure out if there's a way to send Super Team invites to people who aren't online' date=' but as far as I can tell, there isn't. So those who want to join the rollicking LoH will have to find me or another Leader/Officer when we're online at the same time as you.[/quote']

     

    I've got two Different emails,one is reggie2602@yahoo.com

    the other is reggie2602@gmail.com

    the third one is phantomgm6101@aol.com

    send the invites to all three if you want to.:cool::cool::cool::king::king::king:

  2. Re: TEAM ALPHA PBP game

     

    You seem to have something against herocentral. Why didn't you like running a game there?[/quote

    Three things: [1 No PBEM there used to be before it was taken off.

    [2 Can't promote through email. can only post through their boards Which is cutting into real world time.

    and [3 I have to repost and recreate a campaign again or restart it from scratch.

     

    I' m just taking some time off fro HC until I get HDV3 and some more ref material ---and I'm not making the same mistake again!

    [No Offense Dan!]

  3. Re: TEAM ALPHA PBP game

     

    Is it just me' date=' or did you just say "The die rolling can be done at susch-and-such a place" and then turn around and immediately say there won't be any die rolling? Which is it? What is Storycrafter and what does it have to do with the game? And for a 5th time [i']HOW can the game be played HERE and on the Yahoo Social Group AT THE SAME TIME[/i]? You specifically said before that I didn't need to join the Yahoo group. How can I play if part of the game is taking place there? How is the game being split? I know I've asked all this before but still don't know how this is working...

     

    HOLD IT!!! When I said the social group I meant the social group here at the discussion boards NOT in the Yahoo group!:rolleyes::o I should have posted that in the boards to clarify! For pure roleplaying by post you post here and the HERO social groups in the community section, If you want to help write up the campaign story, go to Story Crafter to play in the stories and roll the die,then you post your reaction in the social group HERE.:cool:

  4. Re: TEAM ALPHA PBP game

     

    Valens, here. Please give me some feedback on my character.

     

    Valens

     

    Player:

     

    Val Char Cost

    40 STR 30

    26 DEX 48

    25 CON 30

    19 BODY 18

    25 INT 15

    20 EGO 20

    18 PRE 8

    22 COM 6

     

    8 PD 0

    8 ED 3

    4 SPD 4

    15 REC 4

    50 END 0

    52 STUN 0

     

    8" RUN 4

    2" SWIM 0

    8" LEAP 0

    Characteristics Cost: 190

     

    Cost Power

    3 +1 PER with all Sense Groups

    2 Healing 0 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (6 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Concentration (0 DCV; -1/2)

    4 Mental Defense (8 points total)

    15 Telekinetic Armor: Damage Resistance (8 PD/8 ED/8 Mental Def.), Hardened (+1/4) (15 Active Points)

    4 Life Support (Longevity: 800 Years; Sleeping: Character only has to sleep 8 hours per week)

    22 Mental Powers: Elemental Control, 44-point powers

    14 1) Force Wall (10 PD/10 ED), Hardened (+1/4) (62 Active Points); Restrainable (-1/2), Required Hands Two-Handed (-1/2), No Range (-1/2), Restricted Shape (Dome, in direction of hands; -1/4)

    15 2) Telekinesis (35 STR) (53 Active Points); Required Hands Two-Handed (-1/2), Restrainable (-1/2)

    23 3) Flight 10", x8 Noncombat, combat acceleration/deceleration (+1/4), rapid Noncombat movement (+1/4) (45 Active Points)

    Powers Cost: 102

     

    Cost Martial Arts Maneuver

    AFS - Analytical Fighting Style

    3 1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 11d6 Strike

    3 2) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 55 STR for holding on

    3 3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls

    4 4) +1 HTH Damage Class(es)

    Martial Arts Cost: 13

     

    Cost Skill

    10 +2 with HTH Combat

    0 KS 8-

    0 PS: Appraise 8-

    3 Acrobatics 14-

    0 Acting 8-

    1 Breakfall 8-

    0 Climbing 8-

    1 Combat Driving 8-

    1 Computer Programming 8-

    0 Concealment 8-

    3 Conversation 13-

    5 Deduction 15-

    3 Electronics 14-

    2 KS: Bodybuilding 11-

    2 KS: Mathamatics 11-

    2 KS: Sports 11-

    0 Language (completely fluent; literate) (4 Active Points)

    1 Language: Latin (basic conversation; literate) (2 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; English/Latin Dictionary; -1 1/4)

    0 Paramedics 8-

    0 Persuasion 8-

    1 SS: Biology 8-

    1 SS: Chemistry 8-

    1 SS: Physics 8-

    0 Shadowing 8-

    0 Stealth 8-

    0 TF: Small Motorized Ground Vehicles

    Skills Cost: 37

     

     

    Cost Talent

    Advanced Brain

    3 1) Eidetic Memory (5 Active Points); Concentration (0 DCV; -1/2)

    2 2) Lightning Calculator (3 Active Points); Concentration (1/2 DCV; -1/4)

    3 3) Speed Reading (x10) (4 Active Points); Concentration (1/2 DCV; -1/4)

    Talents Cost: 8

     

    Total Character Cost: 350

     

    Pts. Disadvantage

    15 Secret Identity - Zachary Smith: Secret Identity (Frequently, Major)

    15 Psychological Limitation- Overconfidence: Overconfidence (Common, Strong)

    15 Psychological Limitation: Superiority Complex (Common, Strong)

    10 Psychological Limitation - Emotionally Withdrawn: (Uncommon, Strong)

    15 Dependent NPC: Milton Ford 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)

    5 Social Limitation- Avoid: Avoid Doctors and Hospitals (Occasionally, Minor)

    10 Social Limitation: Dysfunctional Family (Occasionally, Major)

    15 Psychological Limitation : Dislike Harming Women (Common, Strong)

    Disadvantage Points: 100

    Base Points: 300

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

     

    Because this is a "Discussion Board" and doesn't have a die roller program?

     

    Are you still trying to use the Yahoo group to paly the same campaign at the same time or is it all going to be here in this one thread?

    That's Play and no the die rolling can be done in Storycrafter.com What's more this is a PBP campaign that will be played on the social group and here on the boards with NO die rolling whatsoever.:cool:

  5. Re: TEAM ALPHA PBP game

     

    Valens, here. Please give me some feedback on my character.

     

    Valens

     

    Player:

     

    Val Char Cost

    40 STR 30

    26 DEX 48

    25 CON 30

    19 BODY 18

    25 INT 15

    20 EGO 20

    18 PRE 8

    22 COM 6

     

    8 PD 0

    8 ED 3

    4 SPD 4

    15 REC 4

    50 END 0

    52 STUN 0

     

    8" RUN 4

    2" SWIM 0

    8" LEAP 0

    Characteristics Cost: 190

     

    Cost Power

    3 +1 PER with all Sense Groups

    2 Healing 0 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (6 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Concentration (0 DCV; -1/2)

    4 Mental Defense (8 points total)

    15 Telekinetic Armor: Damage Resistance (8 PD/8 ED/8 Mental Def.), Hardened (+1/4) (15 Active Points)

    4 Life Support (Longevity: 800 Years; Sleeping: Character only has to sleep 8 hours per week)

    22 Mental Powers: Elemental Control, 44-point powers

    14 1) Force Wall (10 PD/10 ED), Hardened (+1/4) (62 Active Points); Restrainable (-1/2), Required Hands Two-Handed (-1/2), No Range (-1/2), Restricted Shape (Dome, in direction of hands; -1/4)

    15 2) Telekinesis (35 STR) (53 Active Points); Required Hands Two-Handed (-1/2), Restrainable (-1/2)

    23 3) Flight 10", x8 Noncombat, combat acceleration/deceleration (+1/4), rapid Noncombat movement (+1/4) (45 Active Points)

    Powers Cost: 102

     

    Cost Martial Arts Maneuver

    AFS - Analytical Fighting Style

    3 1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 11d6 Strike

    3 2) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 55 STR for holding on

    3 3) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 +v/5, Target Falls

    4 4) +1 HTH Damage Class(es)

    Martial Arts Cost: 13

     

    Cost Skill

    10 +2 with HTH Combat

    0 KS 8-

    0 PS: Appraise 8-

    3 Acrobatics 14-

    0 Acting 8-

    1 Breakfall 8-

    0 Climbing 8-

    1 Combat Driving 8-

    1 Computer Programming 8-

    0 Concealment 8-

    3 Conversation 13-

    5 Deduction 15-

    3 Electronics 14-

    2 KS: Bodybuilding 11-

    2 KS: Mathamatics 11-

    2 KS: Sports 11-

    0 Language (completely fluent; literate) (4 Active Points)

    1 Language: Latin (basic conversation; literate) (2 Active Points); OAF Fragile Expendable (Easy to obtain new Focus; English/Latin Dictionary; -1 1/4)

    0 Paramedics 8-

    0 Persuasion 8-

    1 SS: Biology 8-

    1 SS: Chemistry 8-

    1 SS: Physics 8-

    0 Shadowing 8-

    0 Stealth 8-

    0 TF: Small Motorized Ground Vehicles

    Skills Cost: 37

     

     

    Cost Talent

    Advanced Brain

    3 1) Eidetic Memory (5 Active Points); Concentration (0 DCV; -1/2)

    2 2) Lightning Calculator (3 Active Points); Concentration (1/2 DCV; -1/4)

    3 3) Speed Reading (x10) (4 Active Points); Concentration (1/2 DCV; -1/4)

    Talents Cost: 8

     

    Total Character Cost: 350

     

    Pts. Disadvantage

    15 Secret Identity - Zachary Smith: Secret Identity (Frequently, Major)

    15 Psychological Limitation- Overconfidence: Overconfidence (Common, Strong)

    15 Psychological Limitation: Superiority Complex (Common, Strong)

    10 Psychological Limitation - Emotionally Withdrawn: (Uncommon, Strong)

    15 Dependent NPC: Milton Ford 11- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)

    5 Social Limitation- Avoid: Avoid Doctors and Hospitals (Occasionally, Minor)

    10 Social Limitation: Dysfunctional Family (Occasionally, Major)

    15 Psychological Limitation : Dislike Harming Women (Common, Strong)

    Disadvantage Points: 100

    Base Points: 300

    Experience Required: 0

    Total Experience Available: 0

    Experience Unspent: 0

     

    EXcellent PC, Welcome to the game!

    This will be a PBP which means no die rolling and the players react to what the GM puts out to you.

  6. ALLLLLRIGHTY THEN Mis amigos this is the official start of the CHAMPIONS HIGH UNIVERSE: TEAM ALPHA PBP GAME HERE on the HERO games Discission boards All players who are members of the CHU social Group can post here in order to participate in adventures and drama. Allheroes will begin thier intros as soon as post the intro adventure here ! for now let's have a roll call for all TA members. so TA PLAYERS FAAAAAAAL IN!!!!!!:coach::coach:

  7. Re: Super hero one liners

     

    Don't you hate it when you come upon the villain and need a quick one liner - but draw a blank?

     

    Or your playing the villain, the hero comes up with a great one liner; but you lack an equally snappy comeback?

     

    So if your going to be toasted by Dr. Destroyer anyways...

    Tech knight says"Don't Bother! My Armour can take it--Can Yours?"

    or Gravitar has you pinned down (literally)...

    Not Today Lady You're takin a Beatdown!

     

    or Viper shows up with 100 more men...

    Step Right up boys!It's Snake Stompin seson!!!

     

    or you just need a general one liner...

    My two favorites:It's Laser Time!!

    GAME OVER! YOU LOSE!!

    Well, that's what this thread is for.

     

    Check out what My PC TECH KNIGHT has to say[see above & Below] Not to mention The court themselves.

  8. Re: TV to rpg

     

    Well here's a FEW more off the top of my head:

    SHAZAM!:king:

    CAPTAIN NICE [1960]:rolleyes:

    SMALLVILLE[sUPERMAN MYTHOS]:king:

    BIRDS OF PREY[bATMANmythos]:thumbup:

    BLACK SCORPION:thumbup:

    MR TERRIFFIC[late 60's -70s]:thumbup:

    SILVERHAWKS:thumbup:

    CAPTAIN SCARLET&THE MYSTERANS:thumbup:

    XMEN[series and movies]

    EARTH:FINAL CONFLICT

    GREATEST AMERICAN HERO

    CODE GEASS[anime]:alternate universe in which Britain rules the world,Japan included.

    THE TOMMORROW PEOPLE

  9. Re: TV to rpg

     

    Just off the top of my head how about the following;

    THE MAGICIAN[the cartoon and the original Starring Bill Bixby [http://en,wikipeda.org/wiki/themagician]

    CHARMED:witch/enchantress roleplay anyone?

    GREATEST AMERICAN HERO:Add one or three supersuits

    LAND OF THE GIANTS:Minaturized humans in a enlarged Earth[Adrenilen city]

    MEN IN BLACK the series:Alien hunting any one?

    GIGANTOR: Mecha fun with the original "Spaceage Robot"

    The MASTER: NINJAS,kung fu and Tae Kwando Oh my!:cool:

    CADILACS&DINOSAURS :The comic XENOZOIC TALES converted to comic form

  10. Re: Ideas for powers for child heroes...

     

    You've obviously had'nt read "PS238" by Aaron Williams Have'nt you?

    Add another Girl to your group and Vary thier ages making the leader the oldest[9 yrs] and BabyX the Youngest[put him/her at 5 or 6 yrs]. Sort of like the kids in the current POWER PACK Mini series.:cool::cool::cool::cool::cool::cool:

  11. Re: Shoujo HEROine

     

    Gomen Nasi. I am not that familer with Land Of The Blindfolded (othoe I have herd the title before).

     

    Which reminds me, is there realy going to be some sort of "Ultimate Magical Girl" web page or Digital Hero artical?

    Why not try my article "How to Build: Magical Girl/Teen mystic for Teen Champions"

    There's some concepts that can be turned into write ups for Teen Champions that I'm putting together for a Magic Girl Campaign for HC.

  12. Re: Magical Girls/Teen Mystics for Teen Champions

     

    The point of the character was humor' date=' my friend. You may have noticed that the thread was created before this one. No insult intended on the dead serious genre of anime Magical Girls intended. :rolleyes:[/quote']

     

    None intended,here's a concept that's based on a NPC in the 4th ed module MIND GAMES,starring PSI.......

     

    ANIMA

    Real Name:Lucielle Mary Pinchard

    Occupation:Student/adventurerBirthdate:April 19,1997

    Known Realatives:Senator Gerald Pinchard(father),Andrea Maria Pinchard(Mother) Jennifer Pinchard(younger sister),Lukas Pinchard(brother)

    King Arion of Regilia[True Father],Queen Sula[aka Istava V'ahn, mother],Queen Terian[stepmother]

    Place of residence: Society Hill, Medicine City, NC

     

    Legal status:Citizen of US,Minor

    MARITAL STATUS: single[minor]

    First Appearence: [Campaign] CHU#21,[Real life]Mind Games[Champions 4th ed]Strength Level: Lucy has the normal strength and speed of a normal preteen of 14 yrs,as Anima she can exhibit superhuman strength and speed of any animal she can summon.

     

     

    Background: As far as she can remember,Lucy Pinchard beleived that she was the daughter of US Senator Gerald Pinchard,living the life that most girls had only dreamed of. But Lucy also had a secret that she tried to keep from her parents,and that is a psionic talent of animal communication[a power to talk with the animals and understand them] When her father noticed her talking to the Pinchard's dog and the dog responding, he cautioned her to keep it a secret ,even from her mother, she complied and kept it hidden...until the day PSI discovered her powers and decided to kidnap her.

     

    One day as Lucy was heading home from school,she noticed something odd about the escort that was to meet her. They were pretty much insistant that she get in this nondiscript blue van ,saying that her parents needed her. Thankfully, even though they wore FBI badges,Lucy knew that these were not her escorts and ran away,summoning birds and dogs as she did so. By the time that the PSI Guard finished shooting the animals, Lucy was already at a neighbor's house and safe for the moment.

     

    This unsettled the senator who has found himself in a compromising situation: he's been accepting bribes from a criminal and he fears that an organization like VIPER or DEMON strike at him through his children. So instead of calling the police [which would bring attention to him and endanger his family, he contacted an old friend of his from high school to guard his family and particuarily Lucy.

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