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Captain Pants

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About Captain Pants

  • Birthday 09/15/1970

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  1. Re: Bio-Booster Armor Guyver Obviously, I agree wholeheartedly with not only using Multiform, but also Berserk for Defense Mode. Split hairs all you like -- when the Guyver is in Defense Mode, it attacks anything it sees as a threat, whether it be friend or foe. The simplest way to make that is Berserk. In my opinion, any other way is convoluted and difficult to understand. Also, one unexpected benefit of Multiform I discovered while making this is that the explosive effect for when Sho summons the armor is quite cheap. This version is much less powerful than the one you appear to be making, but it might save you some time on your checklist. I took great care to represent every aspect of the Guyver's abilities: the Missile Deflection cone, sensor orbs, arm blades, and yes, the Mega-Smasher. For the Zoanoids, Hyper-Zoanoids, and Zoalords I also created (not posted), I chose not to build their non-powered versions, because it just didn't seem necessary. It was just simpler to assume that if there was to be combat, the Zoanoids would already be transformed. Obviously it didn't take into account a surprise attack, but nobody's perfect. If you're also planning to include Guyver Gigantic, the Multiforms should really be on that character rather than Guyver I. I'm happy to post my writeup for that as well, but I'll be the first to admit I only had limited knowledge of GG at the time. Let me know if this was helpful and what else, if anything, you'd also like to see that might be helpful. [edit] I just noticed that the MP pool for Guyver I (90) and Guyver Defense Mode (70) are different. Before anyone skewers me for it, I have no recollection why. Also, these were written up with Meta Creator, which allowed you to exceed the MP pool points by charging you 1-for-1 for everything exceeding the pool. For example, a 100 AP power in a 90 pt pool would cost 90/10=9, +10 for the overage = 19 points. HeroDesigner won't do that. And finally, Growth, Always On (as well as Density Increase, Shrinking, etc.) is discouraged now, but at the time I made this, those constructs were fine.
  2. Re: Bio-Booster Armor Guyver Sho Fukamachi Value Characteristic Points 8 STR -2 11 DEX 3 11 CON 2 11 BODY 2 18 INT 8 18 EGO 16 10 PRE 0 18 COM 4 2 PD 0 2 ED 0 3 SPD 9 4 REC 0 22 END 0 21 STUN 0 Total 42 Points Powers END 31 5d6 RKA; Range: 0; Area Effect (One-hex): 1 hex(es), +½; Personal Immunity: +¼; No Range: -½; Incantation: Instant Power, -¼; Concentrate: 0 DCV, -½; Only when returning to base form: Almost Completely, -2 (131) 13 31 Total Powers Points Skills, Talents, Perks Roll 2 Professional Skill: Student 11- 2 Guyver Skill 13- 4 Total Skills, Talents, Perks 25+ Disadvantages 15 DNPC (Normal, 11-); Skills: Normal, +0 15 DNPC (Normal, 11-); Skills: Normal, +0 30 Hunted, Chronos (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Hunted, Government (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Mild, -5 15 In Love with girlfriend (Common, Strong) 15 Fear of hurting loved ones (Common, Strong) 100 Total Disadvantages COSTS: Char. Powers Total Total Disadv. Base 42 + 35 = 77 125 = 100 + 25 OCV DCV ECV Mental Def. PD/rPD ED/rED Phases 4 4 6 0 2/0 2/0 4, 8, 12
  3. Re: Bio-Booster Armor Guyver Guyver Self-Defense Mode Value Characteristic Points 8/46 STR -2 28 DEX 54 24 CON 28 28/29 BODY 36 5 INT -5 18 EGO 16 28 PRE 18 5 COM -2 5 PD 3 5 ED 0 6 SPD 22 7 REC 0 48 END 0 44/45 STUN 0 Total 168 Points Powers END 70 Multipower (70-pt reserve) (70) m-5 +33 STR; Doesn't Affect Figured: -½ (33) 3 m-5 4d6 Pressure Cannon; Range: 300; Reduced by Range: -¼; Active Points: 60; Waist Gravity Controller: Inobvious Accessible, -½; Requires Skill Roll: -½ (60) 6 m-6 30" Flight (NC: 240"); Non-Combat Multiplier: ×8, +10; Increased END: ×2, -½; Active Points: 70; Waist Gravity Controller: Inobvious Accessible, -½; Concentrate: Throughout & ½ DCV, -½ (70) 12 m-8 2d6 Vibrating Arm Blades (Total 3d6); Range: 0; Extra Time Required: Only At Startup, ½; Extra Time: full phase, -½; No Knockback: -¼; Penetrating: +½; Continuous: +1; OIF: -½; Requires Skill Roll to Activate: -½; Active Points: 75 (75) 7 u-14 3½d6 Mega-Smashers; Range: 0; Activation: 11-, -1; Extra Time: full phase, -½; Penetrating: +½; Area Effect (Line): 32" long, +1; Concentrate: 0 DCV, -½; Gestures: Instant Power, -¼; No Knockback: -¼; No Range: -½; OAF: -1; Active Points: 137 (137) 14 m-5 9d6 Medal Cannon; Range: 335; Versus: ED; Beam Attack: -¼; No Knockback: -¼; No Range Penalty: +½; OIF: -½; Active Points: 67; OIF: -½ (67) 7 m-5 5d6 EB (Sonic Cone); Range: 0; Versus: ED; Area Effect (Cone): 7" long, +1; Armor Piercing: 1, +½; OIF: -½; No Range: -½; Active Points: 62; OIF: -½ (62) 6 24 Head sensors; OIF: -½ (24) (17) Spatial Awareness; Active Points: 25; OIF: -½ (25) (7) 360-Degree Sensing (Unusual Senses); Active Points: 10; OIF: -½ (10) 27 Armor (6 PD/6 ED); Ablative: -1 (54) 7 Growth-1 (×2 mass, ×1.2 height); Mass: 170 kg/374 lbs; Height: 216 cm/7'1"; Extra STR: 5; Knockback Reduction: -1; Extra BODY: 1; Extra STUN: 1; DCV Penalty: -1; PER Penalty: +1; Reduced END: Zero & Persistent, +1; Always On: -½ (10) 0 30 Life Support (total) (30) 8 Running (+5", 11", NC: 22"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: -¼ (10) 2 10 Power Defense (10 pts) (10) 6 Mental Defense (10 pts) (6) 8 Superleap (+10", 19", NC: 38"); Non-Combat Multiplier: ×2, +0; No Non-Combat: -¼ (10) 2 40 Regeneration (2 BODY/Turn); Regenerate: From Death, +20 (40) 45 Takes No Stun; Loses: BODY and Abilities, 45 (45) 323 Total Powers Points Skills, Talents, Perks Roll 4 Guyver Skill 15- 15 +3 level w/Group of Attacks 19 Total Skills, Talents, Perks 300+ Disadvantages 20 Distinctive Features; Concealability: Concealable, 10; Reaction: Extreme, +10 10 Hunted, Government (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Mild, -5 15 Secret ID: Sho Fukamachi 20 Reputation (14-, Extreme) 8 Enraged, attacked (14-, 14-); Circumstances: Uncommon, +5 20 Vulnerability: Control Medallion struck (2× STUN and BODY); Attack: Uncommon, +5 20 Susceptibility: Control Medal Removed (1d6 BODY/Segment); Condition: Uncommon, +5 113 Total Disadvantages COSTS: Char. Powers Total Total Disadv. Base Exp. 168 + 342 = 510 473 = 113 + 300 + 60 OCV DCV ECV Mental Def. PD/rPD ED/rED Phases 9 9 / 8 6 10 11/6 11/6 2, 4, 6, 8, 10, 12
  4. Re: Bio-Booster Armor Guyver Here is what I put together several years ago when I was unemployed. Hopefully it'll help: Guyver I Value Characteristic Points 8/73 STR -2 28 DEX 54 24 CON 28 28/29 BODY 36 18 INT 8 18 EGO 16 28 PRE 18 5 COM -2 2 PD 0 5 ED 0 6 SPD 22 20 REC 26 48 END 0 44/45 STUN 0 Total 204 Points Powers END 90 Multipower (90-pt reserve) m-4 1½d6 Vibrating Arm Blades (Total 3d6+1); Range: 0; Extra Time Required: Only At Startup, ½; Extra Time: full phase, -½; No Knockback: -¼; Penetrating: +½; Armor Piercing: 1, +½; OIF: -½; Requires Skill Roll to Activate: -½; Active Points: 56; Reduced END: Half, +¼ 2 m-18 2d6 Sonic Cone (RKA); Range: 450; Area Effect (Cone): 12" long, +1; Increased STUN Multiplier: +2, 1; Active Points: 90 9 m-7 Sonic Cone (Missile Deflection) (Bullets, None, OCV 14); Deflect Attacks: Adjacent, +½; Deflection Bonus: 5, 10; OCV: 14 m-6 10d6 Medal Cannon; Range: 375; Versus: ED; Beam Attack: -¼; No Knockback: -¼; No Range Penalty: +½; OIF: -½; Active Points: 75; OIF: -½ 7 m-5 4d6 Pressure Cannon; Range: 300; Reduced by Range: -¼; Active Points: 60; Waist Gravity Controller: Inobvious Accessible, -½; Requires Skill Roll: -½ 6 u-42 6d6 Mega-Smashers; Range: 0; Extra Time: full phase, -½; Increased END: ×2, -½; Penetrating: +½; Armor Piercing: 1, +½; Area Effect (Line): 72" long, +1; Concentrate: 0 DCV, -½; Gestures: Instant Power, -¼; No Knockback: -¼; No Range: -½; OAF: -1; Active Points: 270 54 m-8 +60 STR; Doesn't Affect Figured: -½ 6 m-5 30" Flight (NC: 120"); Non-Combat Multiplier: ×4, +5; Active Points: 65; Requires Skill Roll: -½; Concentrate: ½ DCV, -¼; Increased END: ×2, -½; OIF Waist Medal: -½ 12 40 Head sensors; OIF: -½ (7) 360-Degree Sensing (Unusual Senses); Active Points: 10; OIF: -½ (3) Discriminatory Sense (Spatial Awareness); OIF: -½ (17) Spatial Awareness; Active Points: 25; OIF: -½ (13) Targeting Sense (Spatial Awareness); OIF: -½ 30 Life Support (total) 30 END Reserve (150 END, 15 REC/turn) 40 Regeneration (2 BODY/Turn); Regenerate: From Death, +20 20 Multiform: Sho Fukamachi; Form: Second, ×2; Must be at full health: Seriously, -½ 36 Multiform: Self Defense Mode; Form: Additional, ×1; Trigger: Set, +¼; Extra Time: full phase, -½; Extra Time Required: Only At Startup, ½; When host is dead or unconscious: Infrequently, -1; Activation: 12-, -¾; Invisible: To All Senses, +1 7 Growth-1 (×2 mass, ×1.2 height); Mass: 170 kg/374 lbs; Height: 216 cm/7'1"; Extra STR: 5; Knockback Reduction: -1; Extra BODY: 1; Extra STUN: 1; DCV Penalty: -1; PER Penalty: +1; Reduced END: Zero & Persistent, +1; Always On: -½ 0 8 Superleap (+10", 25", NC: 50"); Non-Combat Multiplier: ×2, +0; No Non-Combat: -¼ 2 14 Running (+9", 15", NC: 30"); Non-Combat Multiplier: ×2, +0; Has Turn Mode: -¼ 3 6 Mental Defense (10 pts) 10 Power Defense (10 pts) 37 Armor (20 PD/20 ED); Ablative: -1; Hardened: ×1, ¼ 463 Total Powers Points Skills, Talents, Perks Roll 5 PS: Student 14- 2 Guyver Skill 13- 3 KS: Chronos 12- 15 +3 level w/Group of Attacks 25 Total Skills, Talents, Perks 300+ Disadvantages 25 Distinctive Features; Concealability: Not Concealable, 15; Reaction: Extreme, +10 20 DNPC Mizuki (love interest) (Normal, 14-); Skills: Normal, +0 15 DNPC Tetsuro, best friend (Normal, 14-); Skills: Useful, -5 15 DNPC, father (Normal, 11-); Skills: Normal, +0 30 Hunted, Chronos (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0 10 Hunted, Government (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Mild, -5 15 Reluctant Hero (Common, Strong) 15 Secret ID: Sho Fukamachi 20 Susceptibility: Control Medal Removed (1d6 BODY/Segment); Condition: Uncommon, +5 20 Vulnerability: Control Medallion struck (2× STUN and BODY); Attack: Uncommon, +5 185 Total Disadvantages COSTS: Char. Powers Total Total Disadv. Base Exp. 204 + 488 = 692 545 = 185 + 300 + 60 OCV DCV ECV Mental Def. PD/rPD ED/rED Phases 9 9 / 8 6 10 22/20 25/20 2, 4, 6, 8, 10, 12 Height: 180/216cm (5'11"/7'1"), Weight: 85/170kg (187 lbs/374 lbs)
  5. Re: Wwycd: They Blew It!! Whatever character I was playing would *pop!* become an outlaw vigilante, and the government could kiss my you-know-what. - Cap
  6. Re: Lo, Our Savior is Born! My wife and I are expecting in December. Early on, I used to tease her that if it was a boy, I wanted his name to be "Haatwyngs," and if it was a girl, "Bazooka." I thought those were very creative, personally. Not sure why she didn't like them. I think Nick should have gone all the way and just named his son "Superman" instead of just Kal-El. It would have been funnier and dorkier all at the same time. I saw a horse compete in the Rollex 4-star event whose name was, literally, "Spider-Man," which was very funny, considering it was a horse. Unfortunately, he had to drop out. And on the "L" thing, in the Stalinist Superman Elseworlds (forgot the title), it turns out that this particular Superman was sent back in time by his parents from the far future of Earth, not Krypton, and that the "-El" was due to a changing name convention through the centuries... starting from the "L" in Luthor. In other words, it turned out that Superman was really Lex Luthor's great-great-great-great-etc. grandson. Hoo! I loved that little twist. But since Lex Luthor was originally Superman's alter-ego, maybe the "-El" influenced his being given "Lex" as his first name. - Cap
  7. Re: Who is the best Archaic/Anachronism/whatever in comics?
  8. Re: Who is the best Archaic/Anachronism/whatever in comics? Who was/is your favorite Cowboy in comics? The Saint of Killers from The Preacher. He's about the ONLY cowboy I like in comics. Who was/is your favorite Ninja in comics? Nightwing first, Batman second. Who was your favorite Knight in comics? Depends on what you mean here. The only knight I can think of is really the Black Knight, and I always found him on the silly side, especially when his quite unsharpened body went stiff, and could be used to "cut through anything." If I can expand this to "anchronistic warrior," I'd go with Thor. Who was your favorite Archer/Robin Hood type? I'd have to go Ultimate Hawkeye. I'm not a fan of mainstream Hawkeye, simply because that's a whole lot of purple and I'm not into purple. Between the two Green Arrows, I prefer Connor, Ollie's son. - Pants
  9. Re: How Have You Used King Cobra/COIL I haven't run the adventure, and don't plan to. Overall, I found it too campy. Some elements of it were of interest, though. I used the old west theme park as a VIPER base, and the ophidian supervillains as further members of Dragon Squad. While I may use the main villain someday, I'll DEFINITELY do something else for a picture, because WOW did they make him look STUPID. It's either that, or give him a -100 PRE for Presence Attacks. - Cap
  10. Re: Name for French Brick I think you should name him "Eclaire." That way, if someone manages to make him bleed, they'll be stunned when they see blood instead of custard, and then he can turn the tide.
  11. Re: Glitter Boy for 34 points- is that sick? This may have already been said, but I found using vehicle rules for a Glitterboy armor to be rules-rapey. Since a Glitterboy is a defining characteristic of a character and not just a vehicle any old person can just climb into, I would say it's OIHID or OIF, perhaps Universal. Just my .02. - Cap
  12. Re: Liefeld's Titans Again, I fail to see the unrealistic body proportion in the TT scans provided earlier. Certainly Liefield has published over the top artwork with unrealistic proportions in the past, but in this case I think he's on the mark, and a good sight better than some other professional artists I've seen. Perhaps the popularity to hate him isn't really the issue... it may just be that emotion is interfering with fair judgment. What I keep hearing is, "I've hated him before, so I hate him now." All I'm saying is that his recent TT artwork doesn't seem that bad, and that maybe, just maybe, this one time, we could cut him a break. - Cappy
  13. Re: Liefeld's Titans I recognize that some, like Hermit, may just dislike his art. Looking further into his background, I can see he's made some serious mistakes from the business side of things that has alienated readers, such as the infamous Captain America picture or his plagiarism. But looking strictly at the Teen Titans artwork given above, I didn't see a problem other than a few artistic liberties in complete line with his known style... which is popular to hate now, I realize. To each his own. - Cappy
  14. Re: Liefeld's Titans I realize I'm a dissenting voice here, but what is so wrong with his art? I've read enough to understand everyone's main gripes, such as everyone gaining 50 lbs of muscle, a scowl, and a wider mouth. But every artist has his own way of doing things. Rob Liefield may not be the best artist in the world, but he's a lot better than anyone who's been trashing him on this thread. I've seen amateur comic artwork before, and by en large, it sucks. Even if many of you don't like elements of his style, Rob Liefield's art is professional and high quality. I wish I could draw HALF as well as he can. It seems to me like it's just popular to hate Rob Liefield, and everyone is just caving to the tyranny of the masses rather than evaluating his art on its own merit. I find his artwork clean, the body proportions good, and the facial art believable. Quite honestly, I thought the reduction in Cyborg's head made him look more like the Tank/Brick he's supposed to be, and he looked a lot better. Bottom line, I would prefer this artwork over the style they use in the Teen Titans cartoon any day. -- Cappy
  15. Re: Shazam! OIHID and MF are both valid, and I don't see one as more correct than the other. Both are legal, and both get the job done. However, given the choice, I would personally choose Multiform. It is far easier to handle two character sheets than one sheet COVERED in exceptions, IMHO. It's simpler and cleaner. - Cappy
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