Re: [Help] A Villain and Four Followers
The four followers, in finality (along with a slightly tweaked Reaper and Bender, formerly known as Hubris). I should note I haven't actually put all their disadvantages in there yet, but they do have some.
Any commentary, suggestions for improvement, or questions on these characters would be very welcome. If they at all interest y'all, I'll write up who/why they are, as well.
The Reaper
Player:
Val Char Cost
10/40 STR 0
18 DEX 24
13 CON 6
10 BODY 0
18 INT 8
20 EGO 20
15 PRE 5
8 COM -1
3/14 PD 1
3/14 ED 0
4 SPD 12
5 REC 0
26 END 0
22 STUN 0
6" RUN 0
2" SWIM 0
2"/8" LEAP 0
Characteristics Cost: 75
Cost Power
10 Suit Armor: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
14 Suit Power: Endurance Reserve (30 END, 12 REC) Reserve: (15 Active Points); OIF (-1/2)
53 Suit Power Suite: Multipower, 80-point reserve, (80 Active Points); all slots OIF (-1/2)
3u 1) Aid 2d6 (standard effect: 6 points), Can Add Maximum Of 30 Points, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), [four powers] simultaneously (+1) (72 Active Points); Costs Endurance (-1/2), Self Only (-1/2), OIF (-1/2)
2u 2) Scythe: Killing Attack - Hand-To-Hand 2d6 (2d6+1 / 3 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OAF Unbreakable (Big Scythe; -1)
2u 3) Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points); OIF (-1/2)
1u 4) Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
1u 5) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
4m 6) Flight 5", x32 Noncombat (30 Active Points); OIF (-1/2)
40 Mind Tracker: Detect A Class Of Things 16- (Mental Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Sense, Targeting, Tracking
Mental Shield
60 1) Mental Damage Reduction, Resistant, 75%
6 2) Mental Defense (10 points total)
10 3) Mental Group Flash Defense (10 points)
7 4) Power Defense (10 points) (10 Active Points); Limited Power Only against mental/psi effects (-1/2)
5 5) Damage Resistance (10 Mental Def.)
6 6) Life Support (Longevity: Immortal; Sleeping: Character only has to sleep 8 hours per week)
22 Mind Scan 2d6, +4 ECV, Penetrating (+1/2), Cumulative (96 points; +1 1/4) (49 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4)
35 Mind Link , Any Willing Target, Any distance, Number of Minds (x8)
225 Multipower, 90-point reserve, all slots Reduced Endurance (0 END; +1/2), Variable Advantage (+1/2 Advantages; +1) (225 Active Points)
9u 1) Drain 3d6, any one characteristic or mental power one at a time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (90 Active Points)
7u 2) Killing Attack - Ranged 2d6, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) (90 Active Points); No Knockback (-1/4)
5u 3) Entangle 3d6, 3 DEF, Entangle And Character Both Take Damage (+1/4), Cannot Be Escaped With Teleportation (+1/4), Backlash (+1/2), Based On EGO Combat Value (Mental Defense applies; +1) (90 Active Points); Limited Power Mental Defense Adds to EGO (-1/2), Cannot Form Barriers (-1/4)
9u 4) Mental Illusions 10d6, Cumulative (120 points; +3/4) (87 Active Points)
9u 5) Telepathy 10d6, Cumulative (120 points; +3/4) (87 Active Points)
9u 6) Mind Control 10d6, Cumulative (120 points; +3/4) (87 Active Points)
6u 7) Major Transform 3d6, Based On EGO Combat Value (Mental Defense applies; +1) (90 Active Points); Limited Target (Minds; -1/2)
4u 8) Clairsentience (Sight, Mental And Hearing Groups), 8 Perception Points, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 6" per Phase) (65 Active Points); Only Through The Senses Of Others (-1/2)
4u 9) Succor PRE 18d6 (standard effect: 54 points) (90 Active Points); Self Only (-1/2), Instant (-1/2)
9u 10) Ego Attack 9d6 (90 Active Points)
9u 11) Mental Group Flash 30d6 (90 Active Points)
Powers Cost: 586
Cost Skill
30 +6 with Mental Combat
Skills Cost: 30
Cost Perk
50 Follower
Perks Cost: 50
Cost Talent
9 Lightning Reflexes: +6 DEX to act first with All Actions
Talents Cost: 9
Total Character Cost: 750
Pts. Disadvantage
0 Normal Characteristic Maxima
550 Villain Bonus
Disadvantage Points: 550
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Bender (formerly Hubris)
Player:
Val Char Cost
10/40 STR 0
18 DEX 24
13 CON 6
10 BODY 0
13 INT 3
11 EGO 2
20 PRE 10
10 COM 0
3/14 PD 1
3/14 ED 0
4 SPD 12
5 REC 0
26 END 0
22 STUN 0
5" RUN -2
2" SWIM 0
2"/8" LEAP 0
Characteristics Cost: 56
Cost Power
10 Suit Armor: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
14 Suit Power: Endurance Reserve (30 END, 12 REC) Reserve: (15 Active Points); OIF (-1/2)
53 Suit Power Suite: Multipower, 80-point reserve, (80 Active Points); all slots OIF (-1/2)
3u 1) Aid 2d6 (standard effect: 6 points), Can Add Maximum Of 30 Points, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), [four powers] simultaneously (+1) (72 Active Points); Costs Endurance (-1/2), Self Only (-1/2), OIF (-1/2)
2u 2) Scythe: Killing Attack - Hand-To-Hand 2d6 (2d6+1 / 3 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OAF Unbreakable (Big Scythe; -1)
2u 3) Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points); OIF (-1/2)
1u 4) Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
1u 5) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
4m 6) Flight 5", x32 Noncombat (30 Active Points); OIF (-1/2)
9 Teamwork: +1 with All Combat, Usable Simultaneously (up to 4 people at once; +3/4) (14 Active Points); Limited Power Only On Teammates (-1/2)
30 Bending: Invisibility to Sight and Radio Groups and Spatial Awareness , Costs END Only To Activate (+1/4) (37 Active Points); Extra Time (Delayed Phase, -1/4)
20 Ripples: Spatial Awareness (Unusual Group), +3 to PER Roll, Increased Arc Of Perception (360 Degrees) (30 Active Points); Limited Power Only While Bending (-1/2)
13 Flicker: +4 with DCV (20 Active Points); Limited Power Power loses about a third of its effectiveness (Only When Bending; -1/2)
19 Trick Battery: Endurance Reserve (75 END, 12 REC) (19 Active Points)
61 Bending Tricks: Multipower, 92-point reserve, (92 Active Points); all slots Limited Power Only While Bending (-1/2)
3u 1) Long View: Clairsentience (Sight Group), Targeting, MegaScale (1" = 10 km; +1/2), Can Be Scaled Down 1" = 1km (+1/4) (52 Active Points); Limited Power Only While Bending (-1/2)
3u 2) Long Jump: Teleportation 10", MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (40 Active Points); Limited Power Only While Bending (-1/2)
6u 3) Slip Through The Cracks: Teleportation 15", No Relative Velocity, Position Shift, x16 Noncombat, Reduced Endurance (1/2 END; +1/4), Safe Blind Teleport (+1/4) (90 Active Points); Limited Power Only While Bending (-1/2)
6u 4) Tagalong: Teleportation 15", No Relative Velocity, x16 Increased Mass, Safe Blind Teleport (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); Limited Power Only While Bending (-1/2)
6u 5) Rifting: Teleportation 15", Ranged (+1/2), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Usable As Attack (+1) (90 Active Points); Limited Power Only While Bending (-1/2)
2u 6) Phase Step: Teleportation 15" (30 Active Points); Limited Power Only While Bending (-1/2)
1u 7) Phase Support: Life Support (Self-Contained Breathing) (10 Active Points); Limited Power Only While Bending (-1/2)
3u 8) Phasing: Desolidification (40 Active Points); Limited Power Only While Bending (-1/2)
1m 9) Phase Walk: Flight 5" (10 Active Points); Limited Power Only While Bending (-1/2)
6u 10) Bending Razor: Killing Attack - Ranged 2 1/2d6, Reduced Endurance (1/2 END; +1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Penetrating (+1/2) (90 Active Points); Limited Power Only While Bending (-1/2)
6u 11) Bending Crash: Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Armor Piercing (+1/2) (90 Active Points); Limited Power Only While Bending (-1/2)
6u 12) Crack the World: Entangle 3d6, 3 DEF, Cannot Be Escaped With Teleportation (+1/4), Reduced Endurance (1/2 END; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Takes No Damage From Attacks All Attacks (+1/2), Invisible Power Effects, Source Only (Fully Invisible; +1/2) (90 Active Points); Limited Power Only While Bending (-1/2)
Powers Cost: 291
Cost Skill
3 Teamwork 13-
Skills Cost: 3
Total Character Cost: 350
Pts. Disadvantage
0 Normal Characteristic Maxima
Disadvantage Points: 0
Base Points: 200
Experience Required: 150
Total Experience Available: 0
Experience Unspent: 0
Radiohead
Player:
Val Char Cost
15/45 STR 5
11 DEX 3
13 CON 6
10 BODY 0
18 INT 8
18 EGO 16
15 PRE 5
10 COM 0
3/14 PD 0
3/14 ED 0
4 SPD 19
9 REC 6
26 END 0
25 STUN 0
6" RUN 0
2" SWIM 0
3"/9" LEAP 0
Characteristics Cost: 68
Cost Power
10 Suit Armor: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
14 Suit Power: Endurance Reserve (30 END, 12 REC) Reserve: (15 Active Points); OIF (-1/2)
53 Suit Power Suite: Multipower, 80-point reserve, (80 Active Points); all slots OIF (-1/2)
3u 1) Aid 2d6 (standard effect: 6 points), Can Add Maximum Of 30 Points, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), [four powers] simultaneously (+1) (72 Active Points); Costs Endurance (-1/2), Self Only (-1/2), OIF (-1/2)
2u 2) Scythe: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 / 4d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OAF Unbreakable (Big Scythe; -1)
2u 3) Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points); OIF (-1/2)
1u 4) Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
1u 5) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
4m 6) Flight 5", x32 Noncombat (30 Active Points); OIF (-1/2)
9 Teamwork: +1 with All Combat, Usable Simultaneously (up to 4 people at once; +3/4) (14 Active Points); Limited Power Only On Teammates (-1/2)
10 Radio Perception/Transmission (Radio Group)
18 Mind Scan 8d6 (Machine class of minds) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4)
60 Multipower, 60-point reserve
6u 1) Telepathy 8d6 (Machine class of minds), Reduced Endurance (0 END; +1/2) (60 Active Points)
2u 2) Major Transform 2d6, Based On EGO Combat Value (Standard Defenses apply; +1), Target Chooses Defense (-1/4), Range Modifiers Apply (-1/4), Partial Transform (+1/2) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Limited Target Computer Software and Files (-1/2)
6u 3) Mental Illusions 8d6 (Machine class of minds), Reduced Endurance (0 END; +1/2) (60 Active Points)
6u 4) Mind Control 8d6 (Machine class of minds), Reduced Endurance (1/2 END; +1/4), Telepathic (+1/4) (60 Active Points)
75 Utility Belt: Variable Power Pool, 60 base + 15 control cost, (90 Active Points); OIF (-1/2), VPP Powers Can Be Changed Only In Given Circumstance (-1/2)
Powers Cost: 282
Total Character Cost: 350
Pts. Disadvantage
0 Normal Characteristic Maxima
Disadvantage Points: 0
Base Points: 200
Experience Required: 150
Total Experience Available: 0
Experience Unspent: 0
Zamochit
Player:
Val Char Cost
15/55 STR 5
17 DEX 21
13 CON 6
10/12 BODY 0
13 INT 3
11 EGO 2
15 PRE 5
10 COM 0
3/14 PD 0
3/14 ED 0
4 SPD 13
6 REC 0
26 END 0
25/27 STUN 0
6" RUN 0
2" SWIM 0
3"/11" LEAP 0
Characteristics Cost: 55
Cost Power
10 Suit Armor: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
14 Suit Power: Endurance Reserve (30 END, 12 REC) Reserve: (15 Active Points); OIF (-1/2)
53 Suit Power Suite: Multipower, 80-point reserve, (80 Active Points); all slots OIF (-1/2)
3u 1) Aid 2d6 (standard effect: 6 points), Can Add Maximum Of 30 Points, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR DEX CON BOD simultaneously (+1) (72 Active Points); Costs Endurance (-1/2), Self Only (-1/2), OIF (-1/2)
2u 2) Scythe: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 / 4d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OAF Unbreakable (Big Scythe; -1)
2u 3) Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points); OIF (-1/2)
1u 4) Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
1u 5) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
4m 6) Flight 5", x32 Noncombat (30 Active Points); OIF (-1/2)
9 Teamwork: +1 with All Combat, Usable Simultaneously (up to 4 people at once; +3/4) (14 Active Points); Limited Power Only On Teammates (-1/2)
20 Multipower, 20-point reserve
2u 1) Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points)
2u 2) Bloodhound: (Total: 20 Active Cost, 20 Real Cost) Targeting with Normal Smell (Real Cost: 10) plus Tracking with Normal Smell (Real Cost: 5) plus Discriminatory with Normal Smell (Real Cost: 5)
50 Elemental Control, 100-point powers
18 1) Regeneration: Healing 5 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
31 2) Killing Attack - Ranged 2d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2), Penetrating (+1/2), Continuous (+1) (127 Active Points); Limited Power Only on Attacks that do BODY or Spill Blood (-1), Always On (-1/2)
40 3) Absorption 10d6 (physical, STUN), Absorption As A Defense (x2) (100 Active Points); Visible (-1/4)
33 4) Pheromones: Mind Control 8d6 (standard effect: 24 points), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Explosion (+1/2), No Normal Defense ([standard]; +1) (150 Active Points); Based on CON (Defense: PD; -1), Always On (-1/2), No Range (-1/2)
Powers Cost: 295
Total Character Cost: 350
Pts. Disadvantage
0 Normal Characteristic Maxima
Disadvantage Points: 0
Base Points: 200
Experience Required: 150
Total Experience Available: 0
Experience Unspent: 0
Jade
Player:
Val Char Cost
10/40 STR 0
11 DEX 3
10 CON 0
10 BODY 0
10 INT 0
10 EGO 0
10 PRE 0
10 COM 0
2/18 PD 0
2/18 ED 0
2 SPD 0
4 REC 0
20 END 0
20 STUN 0
6" RUN 0
2" SWIM 0
2"/8" LEAP 0
Characteristics Cost: 3
Cost Power
10 Suit Armor: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
14 Suit Power: Endurance Reserve (30 END, 12 REC) Reserve: (15 Active Points); OIF (-1/2)
53 Suit Power Suite: Multipower, 80-point reserve, (80 Active Points); all slots OIF (-1/2)
3u 1) Aid 2d6 (standard effect: 6 points), Can Add Maximum Of 30 Points, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), [four powers] simultaneously (+1) (72 Active Points); Costs Endurance (-1/2), Self Only (-1/2), OIF (-1/2)
2u 2) Scythe: Killing Attack - Hand-To-Hand 2d6 (2d6+1 / 3 1/2d6 w/STR), Armor Piercing (+1/2) (45 Active Points); OAF Unbreakable (Big Scythe; -1)
2u 3) Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB) (30 Active Points); OIF (-1/2)
1u 4) Energy Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
1u 5) Physical Damage Reduction, Resistant, 50% (30 Active Points); Costs Endurance (-1/2), OIF (-1/2)
4m 6) Flight 5", x32 Noncombat (30 Active Points); OIF (-1/2)
9 Teamwork: +1 with All Combat, Usable Simultaneously (up to 4 people at once; +3/4) (14 Active Points); Limited Power Only On Teammates (-1/2)
5 Darksight: Nightvision
3 Tentacles I: Extra Limbs (2) (5 Active Points); Costs Endurance (-1/2)
70 Darkness: Multipower, 70-point reserve
1u 1) Nightflier Connection: Mind Link , One Specific Mind, Number of Minds (x8), Psychic Bond (25 Active Points); Feedback STUN Only (-1)
1u 2) Tentacle Slap!: Hand-To-Hand Attack +4d6, Reduced Endurance (1/2 END; +1/4) (25 Active Points); Hand-To-Hand Attack (-1/2), Only With Extra Limbs (-1/4)
2u 3) Cloak of Night: Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); No Range (-1/2)
4u 4) Tentacles II: Stretching 6", Reduced Endurance (0 END; +1/2) (45 Active Points); Limited Body Parts (-1/4)
4u 5) Darkshield: Force Field (5 PD/5 ED/5 Mental Defense/5 Power Defense) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (45 Active Points)
7u 6) Nightfliers: Summon 8 160-point creatures, Friendly (+1/4), Reduced Endurance (1/2 END; +1/4) (70 Active Points)
36 ...Of Darkness: Elemental Control, 90-point powers, (45 Active Points); all slots Limited Power Only in Shadows and Darkness (-1/4)
26 1) Darkness Within: Killing Attack - Ranged 1d6, +1 Increased STUN Multiplier (+1/4), Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1), Does BODY (+1), Attack Versus Limited Defense (+1 1/2) (90 Active Points); No Knockback (-1/4), Reduced Penetration (-1/4), Limited Power Only in Shadows and Darkness (-1/4)
26 2) Fade: Invisibility to Sight, Touch, Mental and Hearing Groups , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2), Limited Power Only in Shadows and Darkness (-1/4)
27 3) Shadow Step: Teleportation 12", No Relative Velocity, x512 Noncombat, Reduced Endurance (1/2 END; +1/4) (92 Active Points); Restrainable (-1/2), Limited Power Only in Shadows and Darkness (-1/4)
36 4) The Shadow Knows: Clairsentience (Sight And Hearing Groups), x32 Range (8,320"), Tracking, Reduced Endurance (0 END; +1/2) (90 Active Points); Limited Power Only in Shadows and Darkness (-1/4)
Powers Cost: 347
Total Character Cost: 350
Pts. Disadvantage
0 Normal Characteristic Maxima
Disadvantage Points: 0
Base Points: 200
Experience Required: 150
Total Experience Available: 0
Experience Unspent: 0
And her Nightflier, of which she can summon eight:
Nightflier
Player:
Val Char Cost
0 STR -10
11 DEX 3
10 CON 0
10 BODY 0
10 INT 0
11 EGO 2
10 PRE 0
-10 COM 0
0 PD 0
0 ED -2
4 SPD 19
4 REC 4
20 END 0
15 STUN 0
0" RUN -12
0" SWIM -2
0" LEAP -2
Characteristics Cost: 0
Cost Power
40 Elemental Control, 80-point powers
27 1) Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Always On (-1/2)
34 2) Teleportation 20", No Relative Velocity, Position Shift, Reduced Endurance (0 END; +1/2) (82 Active Points); Limited Power Only in Shadows and Darkness (-1/4)
33 3) Killing Attack - Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2), Does BODY (+1), Attack Versus Limited Defense (+1 1/2), Affects Physical World (+2) (90 Active Points); No Knockback (-1/4), Reduced Penetration (-1/4)
15 Flight 6", No Turn Mode (+1/4) (15 Active Points)
1 Mental Defense (3 points total)
Powers Cost: 150
Cost Skill
10 +5 with any single attack
Skills Cost: 10
Total Character Cost: 160
Pts. Disadvantage
0 Normal Characteristic Maxima
10 Vulnerability: 2 x BODY (Uncommon)
20 Susceptibility: 3d6 damage per Turn (Uncommon)
10 Vulnerability: 2 x STUN (Uncommon)
Disadvantage Points: 40
Base Points: 100
Experience Required: 20
Total Experience Available: 0
Experience Unspent: 0