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tracer

HERO Member
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Everything posted by tracer

  1. What?! But ... but ... but ... but, Adders are supposed to increase the Active Points in a Power! That should increase the Power's END cost, shouldn't it?
  2. So, don't leave us in the dark here! Tell us! What supoer powers does his daughter have?
  3. Re: Sex and the Single Superhuman Rock Man's marriage has been, if you'll pardon the pun, on the rocks ever since he acquired his super powers. He has Accidental Change when sexually aroused.
  4. Okay, then, I do have a question about the END cost of Movement Powers with adders (e.g. extra noncombat movement multiples). I have a character named The Ray. He is a speedster. He can run at (or just barely below) the speed of light. I built him by buying the following: +138" Running (for a total of 144" Running). 19 levels of Improved Noncombat Movement for his Running, for a total of 20 doublings to his noncombat movement rate. Rapid Noncombat Movement, as a +1/4 Power Advantage on both of the above, which allows him to accelerate to his max Noncombat speed in 20 Phases instead of 1,048,576 Phases. Now, what if The Ray is Running at 144" per Phase? Does he have to pay END for the 19 extra doublings to his noncombat movement rate, even though he isn't moving at noncombat speed? (Improved Noncombat Movement is an Adder, which officially increases a Power's Active Cost.) Does he have to pay the END for the Rapid Noncombat Movement Power Advantage, even though he's not using it at the time?
  5. Well, you might've played that way in your group, but I knew a good thing when I saw it! pts | power ----+------------------------ 50 | Multipower 5 | u10d6 EB 5 | u40d6 EB, 1 charge, OAF Beautifully munchkin. Ya can't do that under the 5th Edition Multipower rules!
  6. Re: If Champions didn't exist... Not to mention this: Long-Winded Review of SenZar 1st Edition
  7. And remember to give 'im a 20d6 Armor Piercing, No Normal Defense Energy Blast. It worked for Foxbat in Champions II, after all.
  8. Re: Wolverine Now hold on -- since when does Wolverine have a 30 STR?
  9. Well, okay, some of those characters were transcriptions of the characters that appeared in the Champions comic book (with a few personal revisions to bring 'em in line with the 4th Edition rules), so I didn't bother to copy those characters onto my webpages. Most -- but not all -- of my Champions characters are transcribed here: http://home.netcom.com/~rogermw/champions Since the transcription process required me to type in all the character info by hand, I also took the opportunity to convert all those characters to 5th Edition rules. (Except for Blue Shooter. His powers depend on a loophole in the 4th Editon rules for Multipower. ) Of course, keep in mind that not all of my characters were the epitome of clever design. That huge slew of characters in "The Sanders Group" at the bottom of the page, for example, consists of folks like "Physical Defense Woman," who spent all 100 of her points on PD and nothing else.
  10. I maybe a newbie to this message board, but I'm hardly what you'd call a newbie to the Hero system. I've been playing Hero in its various incarnations, off and on, since the FIRST EDITION of Champions came out in 1981. That's the FIRST edition, you young whippersnappers. The one where hexes had a DCV of 0 for purposes of Area Effect attacks, and the rules for Multipower were impossible to decipher, and the pages looked like they were written on George MacDonald's typewriter. In the early 1980s, I once dressed up for Halloween by taking a foam rubber "group therapy bat" and taping a piece of paper to its side on which I'd written "OBVIOUS ACCESSIBLE FOCUS." The high point of my life came when my name appeared in the "Contributors and Playtesters" credit at the beginning of Champions 4th Edition in 1989. In the years and years I actively played, I accumulated a stack of self-made Hero-system character sheets an inch-and-a-half thick.* I joined this message board because (A) I've transcribed most of my old Champions characters into HTML and put them all on my homepage earlier this year, and ( the Challenge of the SuperFriends complete season DVD came out. *) That's "inch" as in 2.54 centimeters, not "inch" as in 2 meters, wise guys!
  11. Little problem there. A 1-meter-wide hex would be 1/4 the area of a 2-meter-wide hex, not 1/2 the area. So for the same Points, you're only covering half as much total area with your new Images rule.
  12. I'm glad you qualified that "1/2 inch" comment with "(13 mm)", otherwise I'd have thought it was over half a hex thick!
  13. Re: "Indirect" attacks that follow a parabolic trajectory: what about "Hardened"? Hmmm ... of course, the Bounce maneuver requires a solid surface to bounce the attack off of. (Doesn't it?) If there weren't, say, any buildings to either side, and the two of them weren't indoors, then the Chartreuse Arrow wouldn't have anything to Bounce his Knockout Arrows off of. It kinda sounds like the +1/2 Indirect Advantage, where the attack can fly in any direction, is like making the attack capable of being Bounced an unlimited number of times without requiring the use of any Combat Skill Levels, and allowing these "Bounces" to be off of empty space. In that case, shouldn't the Range Modifier be like it is for a Bounced attack, i.e. counting every hex along the flight path of the attack as part of the Range?
  14. Re: Does Hero System "break" at higher levels, and if so, at what level? ... with the -1/4 Limitation "Does Not Work Versus Iron Chariots". (c.f. Judges 1:19)
  15. The Chartreuse Arrow nocks one of his infamous "Knockout Arrows" (the kind with the boxing glove on the tip) and draws back his bow, aiming straight for the Invisible Force Wall Girl 10" away. The Invisible Force Wall Girl, however, is no slouch, and throws an invisible Force Wall between herself and the Chartreuse Arrow. Not a dome-shaped Force Wall that protects her from above, mind you, just a flat, straight Force Wall 1" high that covers 3 hexes or so. But the Chartreuse Arrow knows of the Invisible Force Wall Girl's powers, and outsmarts her. Instead of aiming straight at her, he lessens the pull on his bow -- so that the arrow will fly more slowly -- and aims his bow so that his Knockout Arrow will arch over her 1"-high Force Wall and then come back down and hit her. Now, as we all know from page 260 of the 5th Edition Revised HERO system rules, the Chartreuse Arrow's Knockout Arrows would have to be bought as a kind of Indirect with a +1/2 Power Advantage. It says right there on the lower-right-hand side of the page: "If the Indirect power always originates with the character, but can be aimed/fired in any direction, Indirect is a +1/2 Advantage. Examples of this include some types of boomerangs and arrows that a character can cause to arc around and hit the target from various angles." Okay, fine so far. But. What if the Invisible Force Wall Girl had bought her Force Wall as Hardened? According to the description of Indirect earlier on that same page, barriers purchased with Hardened affect an Indirect attack normally. This means that, despite the fact that the Chartreuse Arrow's Knockout Arrow is sailing over the top of the Invisible Force Wall Girl's Hardened Force Wall, her Force Wall will still stop the arrow because it lies directly in between the Chartreuse Arrow and his target! This doesn't seem to be very sensible, but that's the way the game mechanics appear to be set up. Am I missing something here?
  16. Re: Hero System 5th Edition, Revised now in Online Store I ordered 5th Edition revised just a few days ago and it arrived at my house yesterday. I was pretty impressed -- they changed more than just the stuff in the old 5th Edition's errata (including some confusing arithmetic errors that didn't make it into the errata on this website), the binding is flatter, the fancy heading typeface at the tops of Powers and Skills has been improved, and even the paper is different.
  17. Re: Immortal Questions Ooh, I know! Create the character with an initial BODY total of -1. Since a character doesn't die until his BODY reaches negative his original BODY value, he won't die until his BODY reaches positive 1! Only by using Aid to boost his BODY above his original -1 total will it be possible to kill him. And since he'll always be at 0 or less BODY, he'll be Dying constantly, losing 1 BODY every Turn for his entire life. Within a few months, his BODY value will be so negative that no amount of Healing or Aid in the world will be able to kill him!! Call him "Mumm-Ra, the Ever-Dying", or something.
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