I'm looking to start playing in an established game soon and I would like some feedback on the character I've made. Although I used the Until superpowers database and the Champions source books for the power builds I'm uncertain about the overall quality of the character, as this is the first Hero game I'll be playing. I'm still working on the background, but essentially he's a shapeshifter that was grown in a lab using the genetic material of an unknown meta-human. He escaped and has been living on the streets of New York since.
Player:
Val Char Cost
15 STR 5
25 DEX 45
20 CON 20
15 BODY 10
16 INT 6
14 EGO 8
13 PRE 3
16 COM 3
7/10 PD 4
7/10 ED 3
5 SPD 15
9 REC 4
40 END 0
33 STUN 0
6" RUN 0
2" SWIM 0
3" LEAP 0
Characteristics Cost: 126
Cost Power
45 Malleable Body: Stretching 6", Reduced Endurance (0 END; +1/2) (45 Active Points)
30 Rubbery Body: Physical Damage Reduction, Resistant, 50%
15 Rubbery Body: Energy Damage Reduction, Resistant, 25%
20 Reflexive Dodge: Missile Deflection (Any Ranged Attack)
5 Compound Mind: Mental Defense (8 points total)
4 Pseudopods: Extra Limb (1) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) [Notes: however many he wants]
45 Stretching Powers: Multipower, 45-point reserve
3u 1) Spiky Body: Killing Attack - Ranged 1d6, Damage Shield (+1/2), Continuous (+1) (37 Active Points); No Knockback (-1/4)
2u 2) Squeezing Through Cracks: Desolidification (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Concentration (1/2 DCV; -1/4)
2u 3) Natural Weaponry: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR), Reduced Endurance (1/2 END; +1/4) (25 Active Points)
1u 4) Big Fist: Hand-To-Hand Attack +3d6, Reduced Endurance (1/2 END; +1/4) (19 Active Points); Hand-To-Hand Attack (-1/2)
4u 5) Shapeshifting: Shape Shift (Sight, Radio and Touch Groups, any shape) (36 Active Points)
2u 6) Body Barrier: Force Wall (8 PD/6 ED) (Opaque Sight Group) (45 Active Points); Feedback (-1), No Range (-1/2)
2u 7) Wraparound: Entangle 4d6, 4 DEF (40 Active Points); No Range (-1/2), Cannot Form Barriers (-1/4)
Powers Cost: 180
Cost Skill
3 Disguise 12-
3 Streetwise 12-
3 Breakfall 14-
3 Concealment 12-
3 KS: History 12-
3 Mimicry 12-
5 Power: Stretching Stunts 12-
2 CK: New York 11-
5 +1 with HTH Combat
3 Contortionist 14-
Skills Cost: 33
Cost Perk
1 False Identity
Perks Cost: 1
Cost Talent
6 Combat Luck (3 PD/3 ED)
4 Double Jointed
Talents Cost: 10
Total Character Cost: 350
Pts. Disadvantage
10 Distinctive Features: Detects as Mutant Not Concealable, Always Noticed, Detectable Only By Unusual Senses
15 Dependent NPC: Joshua Weller (homeless friend) 11- (Normal)
10 Physical Limitation: Requires Specialized Medical Attention (Infrequently, Greatly Impairing)
15 Physical Limitation: No Sense of Smell (All the Time, Slightly Impairing)
20 Hunted: VIPER 8- (Mo Pow, NCI, Capture)
10 Hunted: Kane Biotech 8- (As Pow, Capture)
5 Money: Poor
20 Psychological Limitation: Code vs killing (Common, Total)
20 Psychological Limitation: Needs to Prove Self (Very Common, Strong)
15 Social Limitation: (Frequently, Major)
10 Social Limitation: Bookworm (Frequently, Minor)
Disadvantage Points: 150
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
Let me know what you think.