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Force

HERO Member
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Everything posted by Force

  1. Re: Worst comic book superfight ever The worst comic book superfight ever? Punisher Kills the Marvel Universe. 'Nuff Said, True Believer's.
  2. Re: Who is your favourite Supervillain that can tackle the whole team? Ummm... My favorite is Mechanon followed closely by Dr Destroyer.
  3. Re: Your favorite Archetype examples in super hero comics Brick: The Thing or Colossus Energy Projector: Cyclops Gadgeteer: Hank Pym Martial Artist: Shang-Chi Mentalist: Professor X Metamorph: Absorbing Man Mystic: Dr. Strange Patriot: Captain America Powered Armor: Iron Man Speedster: Flash or Quicksilver Weapons Master: Taskmaster or Dead Pool
  4. Re: Question about 350pt campaign limits... Love the luck rules! Keep the info coming folks!
  5. Re: Question about 350pt campaign limits... The caps I am refering to are only starting caps, not campaign caps. I should have clarified that with my original post.
  6. Re: Costs END Only to Activate It doesn't really add 'flavor and interest' to any character any more than saying, "I power up my density increase'. A density increase that doesn't cost him 2 or 3 end as opposed to zero end. The actual 'flavor' is the fact it doesn't cost him end every phase, it's not always on and it shuts off when he is con stunned or unconcious. And I agree completely with Hugh. Character conception being the excuse. Oi vey.
  7. Re: Question about 350pt campaign limits... No kidding. If you play with 5th ed 250pt campaign 'limits/suggestions', the recommended dc range will con stun any 30 con or less character and that definitley sucks.
  8. Re: Question about 350pt campaign limits... But did you have a minimum number of points that had to be spent on non-combat skills?
  9. Re: Question about 350pt campaign limits...
  10. Re: Question about 350pt campaign limits... Thanks for the reply and the tip on the diminishing returns on ocv. I will have to remember that. I suppose this applies to dcv as well. Never thought of it that way. Seems to be a typical starting campaign level. How did the games work out for agent level type foes?
  11. Re: Question about 350pt campaign limits... This seems fairly standard in what I would like to see in a campaign. With the 2.5xdc defense how did the characters fair? And did that include hardening and other options?
  12. Re: Question about 350pt campaign limits... 60 active points include things like reduce end or was it a 12dc? Also, after experience, how 'fast' were characters allowed to exceed the starting limits?
  13. Re: Question about 350pt campaign limits... So judging from this thread the recommended def provided in 5th definitely seems a bit low. How did the slightly less than 2xdc in def work out in game play? And did you have a minimum amount of points that had to be spent on non-combat skills?
  14. Re: Question about 350pt campaign limits... Thanks for the replies!!! I remember some of the responses from previous threads and will reply to each one individually.
  15. Frankly, what kind of limits/ratios do you play in? DC 10, 12, 15 or higher? Defense ratios of 1.5, 2, 2.5 or higher when compared to dc's? Active point limits of 60, 75, 90 or higher? Minimum number of points in skills? CV Limits? OCV/DCV limits? I searched and havent found anything recent on this subject...
  16. Re: Costs END Only to Activate The only problem is that you have now made COETA completely not worth taking in your campaign. It would have been better to rework the mechanics of COETA to where you pay the end cost of the power every post 12 after recovery...
  17. Re: Evil Corporations Big evil corporations never really came into play in my champions campaigns. However, in an original Shadow Run campaign from 1990 our main evil corporation (in a game setting of nothing but evil corporations) was: Setec Astronomy Technology, or SAT for short. My jaw hit the floor when I saw the movie Sneakers... One of the plot lines in our 14 month campaign could have been used to write the screenplay. When it comes to evil corporations, I simply prefer a 'cyberpunk' type setting.
  18. Re: Costs END Only to Activate Exactly!
  19. Re: Costs END Only to Activate No might. I would be suprised. I still think that CEOTA is better off being a -1/4 limitation specifically for powers bought to Zero End Cost as a better solution, but whatever...
  20. Re: Costs END Only to Activate Are you going to leave Zero End Cost at a +1/2? If so, why have CEOTA?
  21. Re: Costs END Only to Activate Oh no... You have now entered a discussion that is extremely taboo. Comparing the Armor and Force Field powers...
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