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Force

HERO Member
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Everything posted by Force

  1. Re: I have created a Regulation Act
  2. Re: I have created a Regulation Act Hmmm.... I don't think this will work. After all, something like this was hashed out not to long ago in off topic. Rather than try to 'legaleaze' an actual 'regulation', just hand wave that your supers have to register with the government or go 'underground'. There is no way to enact such legislation without getting rid of half the US constitution.
  3. Re: Looking for a value on a limitation... Well, I don't know if it will be a campaign rule, but it certainly could be. After reviewing the replies in this thread, I guess it would be no limitation, especially if there are guidelines/examples out there that give only a -1/4 limitation on "can't be pushed". Thanks all!
  4. Re: Looking for a value on a limitation... The multipower would work, but what about other powers that would more than likely be outside the multipower.
  5. It represents powers in a powered suit. Basically, if the character pushes a power in the suit that power will then have to make a burnout roll. What kind of value would you give for 8-, 11- and 14-?
  6. Re: Thoughts on SPD Exactly my point. And I bet there are bricks that are afraid of you as well. It's all relative.
  7. Re: Thoughts on SPD All I know about this whole thread, is that everything is relative. Characters, campaigns, everything. I mean my brick is a combat monster, has lower xp than Zl'f, but I can guarantee that Zl'f (version 434) would not want to fight my brick in a stand up fight. Would our team want to fight their team (even numbers)? Probably not. My character doesn't offer a whole lot outside of combat, but that was his role and point on the team. Our campaign started out with similar limits to Treb's campaign, but by the time it was over, wow. It's all relative.
  8. Re: Thoughts on SPD Nice analysis. Rep'ed.
  9. Re: New Advangtage: Always Hits And this is why you are Supreme. Rep'ed.
  10. Re: New Advangtage: Always Hits No. It looks far worse.
  11. Re: New Advangtage: Always Hits How nasty is this advantage with a penetrating, autofire, low pip rka? Can someone do the math on 60-90 point active points and build the nastiest thing you can?
  12. Re: Let's talk about...Physical disads and powers that minimise them Not sure I am for this. If matt has a secret id and people know he is blind in his secret id, he has to be very careful about what he does as he can 'see' using his active sonar. How many blind people do you know that have active sonar? Vision also enables you to see colors, read, along with a myriad of other things. I don't think reducing the disad is justified in all circumstances. And you would simply have to get rid of ncm for powered suit characters, not like that's a bad thing.
  13. Re: lets make this work: Instant Change True. Also, you don't fix something that's not broken until it is broken. K.I.S.S.
  14. Re: Modelling Explosives : TNT I didn't understand a single bit of this. Rep'ed anyways for the work you put in this.
  15. Re: Hulk vs Superman It would all depend on who was writing the comic at the time.
  16. Re: lets make this work: Instant Change QFT
  17. Re: Quick rules question for HA MAs Legal build. I wouldn't allow it if I was the gm, but it is legal.
  18. Re: Where have all the Superheroes gone? I don't see this. I can see this in some story lines in comics, but 'our current culture' does not seem intent on tearing heroes down. I agree that the comics industry has lost it's way. I don't agree on the premise of how or why it has lost it's way.
  19. Re: Where have all the Superheroes gone? Rep to oddhat and ghost. Again. I can't really rep you guys, but you know it's the thought that counts. You guys hit it on the head. As for the OP, half of your 'concerns' are simply misgivings. Every generation since Christ has thought the end was coming now and not later. Machine guns were invented to end all wars as they were such a 'terrible weapon' to cause such 'massive casualties' that wars would not longer be fought because people wouldn't tolerate it. As for your fears altering your game settings, that's your call. I don't think it's needed in the slightest, but then I'm not you.
  20. Re: lets make this work: Instant Change This is what happens when you take something simple (and not broken) and make it complicated (and broken).
  21. Re: Rant? Speed in Hero Hallelujah!!!! Can I get an AMEN brother!!!
  22. Re: Rant? Speed in Hero Preach on brother.
  23. Re: Rant? Speed in Hero Anything taken to extremes can be skewed. I'll take 15 str and 8pd. Barring freaks of probability, you will beat on me forever and I will never catch you. So does that make str and pd borked?
  24. Re: Rant? Speed in Hero You want to play a character with human level abilities in a standard Champions campaign and yet you wonder why he "can't compete"? Of course I can see that. That wasn't my point. My point is wondering why you can't see your concept doesn't fit a standard Champions campaign. Obviously some concepts will work and some won't.
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