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Posts posted by CptPatriot
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How about buying off the Focus limitation as a power, linking it to the Invisibility power?
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4 minutes ago, Ninja-Bear said:
Ok I gotcha! Was being dense.
It happens
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On 2/8/2019 at 4:02 AM, Ninja-Bear said:
I know you could cptpatriot but do you use it?
Yes, I have.
I should clarify when I find it appropriate. I will use the Usable As Flight advantage when the need to move over fluids is needed. If you only need to run up buildings and not run over fluids, you have the option to also choose Clinging to run up the wall.
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On 2/8/2019 at 4:02 AM, Ninja-Bear said:
I know you could cptpatriot but do you use it?
Yes, I have used it before.
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Just now, Ninja-Bear said:
Curious do you then put on the must touch surface limitation or just assume it’s there? That’s why I said gliding cause I’m assuming the flight must still touch surface.
Yeah, you could place Must Touch Surface on the advantage to enforce how you must move with it.
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14 hours ago, PamelaIsley said:
I'm curious why in the 6E Champions book (and the 6E volume 1), there are two different ways to build a speedster's super running power. I know Hero has many ways to build the same or similar powers, but this one is confusing to me for some reason.
The most common way (used on Kinetik in Champions and suggested repeatably throughout both books) is to use the Flight Power, with the limitation "only in contact with a surface."
However, you can also just use Running, which is a power.
What is the main functional difference between the two powers? Is there a type of super speed that is better simulated by just the Running power?
I'm actually just interested in tacking super speed on to a Brick (Superman/Supergirl type) character that I'm trying to build, if that makes any difference.
I would have bought it as Running with the Usable as Flight advantage. This way you use it as needed to run over water and up the side of a building.
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Just now, mallet said:
I agree, I actually feel that way about pretty much all Martial Arts maneuvers. Way too cheap for the for the benefits given but they are part of the rules and completely cutting them out of a campaign makes some people upset.
That's why when a person uses a Flying Dodge to attempt to move away from an attack, I decided that the person is subject to attack anywhere along the path of movement, even at the endpoints.
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I see no issue with using Flying Dodge in that way, but it also goes to show how abusive the Flying Dodge maneuver can be. It is a very cheap way to get extra DCVand still perform a full move.
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5 hours ago, Lord Liaden said:
Oversight's physical form would not necessarily have to be very big, either. Champions Beyond notes that the Malvans have artificially-intelligent nanobots with their own faster-than-light star drives, which they can dispatch to reconnoiter anywhere in the galaxy practically indetectably, and transmit information back to Malva. Oversight might appear to be merely a decorative artwork on a table or shelf in someone's home.
I'd be a Google server, taking advantage of their servers and bandwidth.
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Didn't a previous version of the UNTIL have an AI that perpetrated a similar global conspiracy and kept UNTIL and VIPER fighting?
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10 minutes ago, Christopher said:
That gives me a Idea:
AVAD (Smell Flash Defense)That should include "if you can not smell it you are immune." Pretty sure lack of smell is the ultimative Smell Flash Defense.
2Does that mean, if you smelt it, it dealt it?
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On 12/15/2018 at 2:06 PM, tigersloth said:
I am converting a monster from Starfinder and want you guys opinions on how to build the following in 5th edition.
Paralzing scent
A vracinea constantly exudes a sweet odor to a radius of 15 feet. Any living creature with a sense of smell that enters or starts its turn in this
area of effect must succeed at a DC 13 Fortitude save or be paralyzed for 1 round. Once a creature successfully saves against this effect, it is immune to the same
vracinea’s paralyzing scent for 24 hours. This is an inhaled poison effect.I think we're moving off point a little.
Based on the SFX, we have an attack that manifests as a gaseous substance. This gaseous substance only works against a person that has a sense of smell. If a person can fight off its effect, they are immune to its effect for a day.
An attack that works based on their ability to smell does not need for the subject to breathe normally, so having Life Support: Does Not Breathe is not protection from the attack unless the SFX of the protection affects how they smell; an example being a space suit or hazmat suit. While the nature of the monster he's converting isn't clear based on the OP, being in a vacuum does not protect you from the scent, but at the same time, most people don't try smelling in a vacuum either. Holding one's breath does not protect from noting a scent, just makes it a lot harder to smell since humans generally need to breathe to smell, although you could hold your nose to prevent smelling the substance.
So, we have an Entangle with an Area of Effect of 4 meters. The inability to smell is rather rare so I don't feel IMO that warrants a Limitation for the power but if we want to represent the Save Throws mechanic in this power, that does warrant a Limitation.
In a game like Starfinder, Pathfinder, and D&D, the character's ability to resist effects is based mainly on their experience level, but since the Hero System is a point based system we need to handle things differently. The easiest way to represent this would be to use the Requires a [Skill] Roll mechanic but this is inverted in that it a roll to see if the power fails as opposed to succeeding and the difficulty to resist the power is based on the Campaign needs. Being based on Constitution seems appropriate, but the target number is the issue now.
Resists with a Constitution Roll
We can start with the CON roll being worth a -1 limitation. I feel this is mechanically the same as using your 11- roll from Requires a Roll and the additional 1/2 limitation for the -1 to roll per 5 AP from the table on CC 114 or 6E1 389. If you want it to be easier or harder to resist, we can take use the table as a guide.
Penalty to CON Roll Limitation -3 3/4 less limitation -2 1/2 less limitation -1 1/4 less limitation Bonus to CON Roll Limitation +1 1/4 more limitation +2 1/2 more limitation +3 3/4 more limitation +4(or more) 1 more limitation
I'd love to hear your comments on this solution
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Thanks, Scott.
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How do people feel about using your own points to make your own critical construct with extra dice that ties in with an 8- activation roll or To Hit roll whichever is lower?
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Well, you need to speak in campaign generalities because this sort of limitation is based on the campaign as a whole, not per character.
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Speaking of that reference, I was trying to see whether 'Works Against CON, Not STR' as a +1/4 Advantage as Steve suggested for superheroic games in DH#5 is still the case.
I'm curious how others feel about this. Do characters tend to have more STR than CON in campaigns you play or run?
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Been trying to see who plays to see if we can try getting together to play.
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So, how many people are still playing Champions Online here?
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I think it comes down to genre tropes. The Flash or other superspeedsters routinely disarm large groups because it's a trope of the genre.
For the same reason, you don't tend to see major heroes or villains getting disarmed.
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I'm late to this thread, but:
- a pistol in a purse could be considered Concealed for detection purposes where you would force a Perception check before being able to do anything against the pistol.
- another way to potentially buy the holster could be to buy off part of the Focus limitation as a power but limit it to provide conditions where you can still get at the pistol.
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Accidental Change sounds good because, in this case, it's a mental change, not a physical one. The chance the change occurs is based on how the roleplay between the GM playing the symbiote and the player go. The activation roll chosen affects how strong one side is over the other. The GM could give a modifier to the activation roll based on how strong their side's motivation is.
Enraged could be used to have the symbiote lash out at whatever triggered it in the first place.
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16 hours ago, steriaca said:
Getting headackes each time she pushes her precog powers?
Psionic Code of Ethics?
Her mental senses get flashed if she encounters an event with to many choices (beyond one hundred would be my guide, depending on how complicated the choices are)? May also go in reverse, flashing her senses if there is two or less options.
- Do you feel the forced test conditions might be a situation where she's doing the equivalent of "Burning Stun" ?
- I'm not sure I understand what you mean by 'Psionic Code of Ethics' in this case.
- I can see that her mind might be strained by looking for more options that aren't there and that causing her power to be flashed. That poses a question: how much of a limit is a power or group of powers that can be affected as a Sense vs Flash attacks, in this case Mental Senses?
8 hours ago, Mister E said:This exact scenario happened to a precog in "DV8" the old Image comic book.
It taxed the precog until she burned out, allowing the enemy to learn the limits of her powers.
Freestyle is the precog, but I don't remember the issues.
7 hours ago, archer said:1) Psi-Kick could always choose not to cooperate or choose some arbitrary limit on her precog power and stick to it regardless of what the villains do to her. That's be a simple EGO roll for her to accomplish and considering that the nature of the experiment increases the time between each event, she could get an "extra time" bonus to her EGO roll. If she thinks it's important to keep that aspect of her power from being revealed, I could see someone who is really hard-core going that route.
2) According to how her telepathy works, it would be very in-flavor of comic books if she used her telepathy to put a psychic block inside her own head to set a limit on her precog power. And perhaps even erase her own memory that she had done it. That'd give the villain a false report on what her true abilities are. Maybe even go so far that she really believes, "Precog ability? You really fell for that? I'm just perceptive as hell, have a few levels in combat, and have reflexes which are off the charts."
- So, you are suggesting trying to resist the torture. Let's hope her Resistance roll works out.
- True about the flavor. Funny thing, I've actually done the memory wipe with this character before, but in that case it was dealing with a painful part of her background.
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I was looking over my characters when I reached a character of mine named Psi-kick. She is a combat precog martial arts practitioner with telepathy, but what happens if she ends up in a position where her precognitive foresight shows her very few options.
This came up in a roleplay session where Psi-kick was captured by a villain that wanted to test the extent of her combat precognition. She is strapped down and completely immobilized and she can see a display. If she calls out the number that will be shown on that display she can avoid being shocked. The villain then gradually increases the time between when the shock would be delivered and when the display reveals the code to avoid being shocked.
I came up with this as she didn't have any other distractions so she could focus on the most immediate threat.
Are there any Complications or other comments that might be appropriate for the character?
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Maybe they adapt, start running around with thongs and micro-skirts and their powers kill people because of the hate in their hearts.
Invisibility
in HERO System Discussion
Posted
Then let the player buy it Inobvious. Either way, the player gets to use the invisibility power, the only difference is now the player can hide the Inobvious foci under any conditions. At least buying multiple naked buyoffs is in the spirit of what they were trying to accomplish.