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Posts posted by CptPatriot
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I guess I'll just need to see how many tiers of Enclosed Damage I'll need.
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I suppose the question that needs to be asked is how well (s)he pulls off the gender (s)he is dressed as and how body shy (s)he is. A full bodysuit works to protect from sunlight, but if the character could wear booty shorts and a sport bra, if they feel comfortable wearing it.
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Hey, Steve. I know you don't tend to answer these sort of questions, but I'll give it a shot.
I am trying to design an attack power that more properly simulates how shockwaves work in reality. A shockwave into an enclosed space should do more damage than one in the open. Do you have any suggestions?
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Another thing you may wish to consider is the general nature of superpowers and power levels of the stories you want to tell.
Do superpowers have a reason for their existence?
How vulnerable are the heroes to conventional weapons?
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I will usually avoid choosing hunters unless it's instrumental to their background or their Nemesis.
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Here is an example I use in my V&V game.
This macro puts up a small box that shows the selected player's roll and adds them to the Turn Order box
&{template:default}{{name= Initiative}} {{@{selected|token_name}'s Initiative Roll=[[?{Agility}+1d10 &{tracker} ]]}}
The key is this:
[[?{Agility}+1d10 &{tracker} ]]
This sequence takes the number (Agility + 1d10) and adds the result, sending it to the Turn Order Box
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You could try a cumulative, area of effect Mental Illusion, which builds up to the level of effect desired, so the longer they are in your AoE, the more they'll not see you.
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Who is she a clone of? Does she have clone sisters out there? Are there more foetuses ready to be grown?
Legal status as a clone is a tricky one. I mean, laws can be awfully messy. My personal opinion is that of course she is a sapient being and has the same rights as any other sapient being. The law could be very different.
IIRC. there are laws within the Champions universe that allow for the rights of aliens to be treated as sapient beings. Not sure if it extends to clones.
Arianna is the clone of the original fetus that her mother carried but lost during the pregnancy. It is unknown, if other clone sisters of her exist or if other fetuses exist.
As far at the law is concerned, she could lie and say that the fetus in the tank was the clone. Unless the science behind the cloning is flawed or they have the science available to tell the difference, how could the authorities tell? Brazil isn't known for their scientific skills.
On the other hand if she keeps the plantation, she could use the caffeine to market a new brand line of energy drinks:
{picture deleted for brevity}
I'm gonna use it, thanks.
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Ok. I think the matter of her legal status is covered.
There are campaign specifics that need to be addressed with my GM, such as her legal status as a clone, should it become public knowledge as a result of the police investigation, if there indeed is an investigation.
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My character, Arianna Corazón de Sousa, a sixteen year old female metahuman, sent to a school for metahuman kids to learn how to deal with others, as she used to treat the workers of the coffee plantation her father owned as if they were peasants. She would often barely remember the names of her roommates to the school as their names weren't important to her, but being put in a team with a select group of other teens, she started learning the value of working with others and treating them with respect.
At the behest of her father, invites her metahuman classmates to Brazil to her father's coffee plantation for Christmas. After some weirdness, it is discovered that her childhood pediatrician was a Nazi scientist working with a group of NeoNazis, he used bio-engineered spider/human based on spiders local to the region as enforcers, with one of those bio-engineered spiders having masqueraded as her father for untold number of years, and that she was a clone of the fetus, found in a glass tube, and for years, every time she came home, was subjected to mental conditioning.
The PCs in this game took out the doctor and the spiders, but left with the aftermath of the situation, what does Arianna do from here?
I would appreciate comments about short term as well as long term goals.
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Hey, PG, if you ever want company when you do the content, feel free to ask, ok?
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You could have something more basic, like the:
Tapping Your Feet to the Beat
Could be bought as an Entangle or Mind Control
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I have used CSL as damage fairly regularly in situations when I can tactically lose the levels to help take advantage of a prone foe.
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I'm only going for 1 drain at a time
I think using a defense to aid in the recovery time is incorrect (imho)
if your gm will allow it then it is correct
This is basically the direction I was headed in for Regeneration, too -- i.e. permitting it to apply to something other than BODY per APG ...
For the cost of these alternate solutions, I can just buy a huge block of Power Defense straight and call it a night.
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Here is power proposal #1 that Beast suggested with the corrections that were needed to actually work as intended:
Beast's Proposed Rapid Recovery:Healing Everything 2d6 (standard effect: 6 points), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset, Character does not control activation of personal Trigger; Goes off Post-segment 12; +1/4), Any Power and Characteristic Below Starting Level (+1/2), Reduced Endurance (0 END; +1/2), Decreased Re-use Duration (1 Turn; +1 1/2), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 1/2) (145 Active Points); Self Only (-1/2), Only vs Adjustment Powers effects (-1/2)
The Real Cost for this power is 72 points. Using Constant as opposed to Trigger would not allow its function when rendered unconscious
I rejected Beast's second proposal as no application of Variable Special Effect or Variable Effect would ever allow REC to affect any characteristic other than STUN, BODY, and personal END.
Now, if I used Regeneration, assuming the optional rules in the APG, for using other characteristics, it won't work as Regeneration is not an Adjustment power. One cannot add Expanded Effect on Regeneration unless you are house ruling, which I'm trying to avoid as it invalidates my efforts to keep things simple.
Anyway, I'm gonna nip this in the bud. No one has said anything to invalidate the use of Power Defense in the manner I described. It is a not being used to circumvent the rules and I found it a simple and elegant solution. All I was asking was what would be an appropriate Limitation size. Buying a Defense and having a Limitation to change how the damage the Defense protected you from is applied is perfectly legal. I see no further need for debate on this matter.
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So, Beast, are you saying buying your version of Healing is better than what I was proposing as a simple solution?
I think you are missing the Expanded Effect and Variable Effect advantages you need to heal every stat.
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Chris, Regeneration only works on BODY under normal circumstances. The OP is trying to work Power Defense to work against any Adjustment attacks, not just BODY.
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Well, if I bought it as plain Power Defense, the character in question would have been protected ahead of time and the character attacking gets no benefit from the attack beyond. All I was trying to do is to simulate something akin to a faster metabolism. The attacker gets the benefit of their attack working as they had desired, and the player is protected, just needs to suffer the effect of the Drain for a shorter period of time.
Would you prefer this power instead?
Rapid Recovery:Healing Everything 2d6 (standard effect: 6 points), Reduced Endurance (0 END; +1/2), Metahuman Powers (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; Hit with Negative Adjustment Power and one Turn has elapsed; +3/4), Decreased Re-use Duration (1 Turn; +1 1/2), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 1/2) (155 Active Points); Self Only (-1/2) (Real Cost: 103)This uses the GM option rule for Adjustment Powers on 6E1 142 & CC 104:At the GM’s option, if an Adjustment Power also has the Variable Effect Advantage, buying Expanded Effect at the “eight game elements simultaneously” level (+3½) allows the character to affect all game elements of the defined special effect at once, even if there are more than eight of them.This is the closest way I could come up with that would heal the character after a Turn from being hit with the Adjustment power and not have to be used proactively. -
I think you misunderstood me. I am not trying to make this work for every recovery period, just one period for every 5 points in Power Defense. I wanted it to act as a simple method of showing the character's ability to bounce back from Drains. The idea that the defense works but with a delayed response. You only get back the points that the defense normally would have protected you from.I don't know how I feel about using a Defense Power (such as Power Defense) as if it were an Adjustment Power or Special Power. You're taking something that's basically 0-END Persistent ... that applies only once ... and having it apply multiple times ... to recover from an Adjustment Power (such as Drain or Transformation) rather than to defend against it exactly once in the equation. On the surface, with one Drain being used to work the math, this looks ok. But what happens when there are multiple Drains in play? It seems too cheap to me -- for what it is -- when you consider that scenario.
IMHO, the power you suggest behaves a lot more like Regen to a drained ability/characteristic ... than it does a defense. Or, perhaps it's more like a Triggered Healing with limitations on what triggers it ... as well as gradual effect.
I think you get the idea.
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I suppose I should also ask a related question.
What sort of Physical Complication would a similar loss of points from positive adjustment powers be worth?
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Yeah, my idea was that each 5 points you bought would impact 1 return rate, so, in the case of the above example, 10 pts of Power Defense would impact two recoveries.
I suppose another way it could have been applied would be to return all the points the power defense should have defended you against in the very first recovery period.
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I was thinking to make a character that recovered points at a faster rate than the 5 points per recovery period, say 10 or even 15.
This is what I came up with:
Rapid Recovery: Power Defense (10 points) (10 Active Points);
Only to Simulate Rapid Recovery (Tries to sim the increase of the return of Negative Adjustment Powers to 10 points a turn from 5; -1)
I'm trying to get an opinion as how much a limitation it is worth. Let's assume a Superheroic game for now.
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Skill levels that work after you have hit your target with prior attacks, because they've been Ionized.
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I was looking around at gas mask writeups and the majority of them are written similarly to this:
Gas Mask: Life Support (Self-Contained Breathing) (10 Active Points); OIF (-½),1 Continuing Fuel Charge lasting 1 Hour (-0). Total cost: 7 points.The reason I'm posting this is that the writeup seems wrong. While the writeup works for the majority of inhalant based attacks, wouldn't most gas masks be more accurately written up as:
More Accurate Gas Mask: LS (Expanded Breathing:
ImpurePoisonous Air) (5 Active Points); OIF (-1/2),1 Continuing Fuel Charge lasting 1 Hour (-0)
or this, if your GM is a bit strict:
Protective Filter Mask: LS (Self-Contained Breathing) (10 Active Points); Must Have Oxygen to Breathe (-1), OIF (-1/2)
I'd like to hear your thoughts on this.
Archie
Using shockwaves as an attack
in HERO System Discussion
Posted
True. I think one of the issues lies in how common the enclosed spaces are in situations where the attack power is used.
A character with that sort of power would welcome confined spaces, yet most fights I've been in have lots of space to move.