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ajackson

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Everything posted by ajackson

  1. Re: 6E Rules changes confirmed so far You might look at the first post in the characteristics thread. Points of note: First of all, it was quite obvious from the thread that no 'particularly convincing arguments' came forward, since I didn't notice anyone being convinced by arguments on that thread. Second, the CV change didn't come from nowhere..
  2. Re: 6E Rules changes confirmed so far I might point out that there's almost zero surprises in what Steve has released, and people mostly haven't complained about the stuff that's a surprise (some minor complaints about KAs) -- they've complained about figured characteristics, which has been posted since forever in the 6e discussion and shouldn't be a surprise to anyone who was following those discussions.
  3. Re: 6E Rules changes confirmed so far It's clear that at least some people care passionately. It's not so clear that any large number of people care; the number of people actually posting in this thread is not large.
  4. Re: Anyone run a Starcraft setting
  5. Re: Anyone run a Starcraft setting
  6. Re: Hard sci-fi adventures?
  7. Re: Hard sci-fi adventures? Anything designed to deal with rapid pressure changes (such as, oh, vacc suits) would help.
  8. Re: Anyone run a Starcraft setting
  9. Re: Hard sci-fi adventures? Now, how is this device superior to a limpet mine? If you're going to be attaching something to someone anyway, you might as well attach a shaped charge. Just give it a sticky surface (glue, or maybe a gecko grip), slap it on, move back, and try to avoid the splatter.
  10. Re: Hard sci-fi adventures?
  11. Re: Hard sci-fi adventures? Even then, your momentum is working against you. The easiest way to get high force (which would actually make free fall combat quite dangerous) would basically be doing leaping movethroughs or movebys.
  12. Re: Anyone run a Starcraft setting Sure. First of all, you could play something non-military. Secondly, if you're military, you could reasonably be: SCV operator (engineer) Marine (yup, it's a grunt) Firebat (it's a grunt...with a flamethrower) Driver/Pilot (for any of a variety of vehicles) Ghost (sniper/special ops troop, with invisibility).
  13. Re: Hard sci-fi adventures? Quite possibly; it's somewhat overdesigned, but not as much as you might think. A skinsuit that you can actually move about in won't be simple materials, it will be smart materials that apply and remove tension on demand (otherwise moving about in vacuum is very difficult; making joints that bend properly is a major challenge of spacesuit design), and it will need to have heat transfer systems (sweating won't do you any good in a spacesuit), probably making over thickness similar to a wetsuit. It's not that much overdesign to make the suit out of materials tough enough to withstand a blade, which go rigid on impact.
  14. Re: Hard sci-fi adventures?
  15. Re: Hard sci-fi adventures? That's because this is the 'hard' SF thread, and while hard sf can get into pretty off-the-wall mechanics, it shouldn't break known physical laws.
  16. Re: Roll-high rules for Skills and Attacks and such? I don't really expect it, since Steve suggested that he was opposed without strong arguments, but anyway: Attack Rolls: roll OCV + 3d6. You hit if you get DCV+10 or more. Contest of Skills: roll skill + 3d6. Higher roll wins. Simple skill check: roll skill + 3d6. 21+ succeeds. Anything that would normally be a skill penalty can instead be reversed and added to difficulty. Note that you may want to subtract 8 from current skill levels (so a familiarity is +0 and a stat roll is 1 + CHA/5), in which case 13+ succeeds.
  17. Re: Hard sci-fi adventures?
  18. Re: Hard sci-fi adventures?
  19. Re: Hard sci-fi adventures? High probability of reaching a depth adequate to stop the target, from most angles, on a torso shot. Including the possibility that you may need to shoot through an arm that's in the way. The energy transfer through a rigid vest is very small -- again, it generally won't be significantly more than the recoil.
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