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ajackson

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Everything posted by ajackson

  1. Re: Space Warfare II - Stealth Reconsidered
  2. Re: Space Warfare II - Stealth Reconsidered On reflection, gas moving from high to low pressure will also drop in temperature -- you can in general produce energy from a pressure differential in much the same way you can produce energy from a temperature differential. There are also some categories of chemical reaction that are endothermic but have positive entropy.
  3. Re: Teleport redirection Vs con, probably. I generally assume mind control vs con also goes vs power defense, because it's essentially useless otherwise, but as written it would be pd/ed and con.
  4. Re: Space Warfare II - Stealth Reconsidered
  5. Re: Population Growth for a colony Aka x10 per century, or x2 per 30 years.
  6. Re: 6E, 1st non backwards compatible Hero? 4e wasn't really backwards compatible either, you pretty much had to rebuild characters and a number of abilities either ceased to exist or changed how they worked.
  7. Re: Space Warfare II - Stealth Reconsidered People do work out the math on examples like that, actually. It's just time consuming and annoying, and so far hasn't produced any examples that differ from what we'd expect from the second law of thermodynamics, so unless you're specifically searching for second law violations it's generally legitimate to just assume the second law holds.
  8. Re: Teleport redirection 1) Dispel plus teleport as attack, probably triggered. 2) Transform 3) Mind Control None of them are great builds.
  9. Re: Population Growth for a colony Depends on a lot of factors, but it's typically an exponential growth curve. You might get a factor of ten increase in fifty years, a hundred years is more likely, and of course it's possible that the colony will remain static, shrink, or die out entirely. So, after three hundred years, I would expect 3-6 factor of 10 increases, or a population between 1 million and 1 billion.
  10. Re: Space Warfare II - Stealth Reconsidered The case for the second law is stronger than most (it comes from mathematics), but when you're talking about hard SF, you pretty much have to discard convenient mistakes, because, while there's a high chance of errors in current theory, there's a low chance of those errors producing any particular outcome, and the errors, such as they are, will almost always be in places that are currently inconvenient to impossible to observe.
  11. Re: 6e Characteristics Presumably the same way as 5e -- detect with the Sense modifier.
  12. Re: 6e Characteristics Actually, if they're the right sort of advantages, the utility to cost ratio improves. 6d6 NND vs 12d6 EB is probably a push; 4d6 NND AoE is way better than 6d6 AoE normal. The problem is that a number of advantages have effects that really fall outside of the normal power calculation. For example, area effect (1 hex) is really the equivalent of an OCV bonus -- but AE counts against active point limits, and OCV doesn't.
  13. Re: 6e Characteristics Actually, you still do, because there's no other way to buy 'line of sight'.
  14. Re: 6e Characteristics Force wall. Also, enhanced senses can make any wall effectively non-opaque.
  15. Re: Space Warfare II - Stealth Reconsidered Well, sort of. If you were able to apply some device to it and generate useful power, it wasn't waste heat.
  16. Re: 6e Characteristics No they don't. The force field goes down if you're stunned, the armor doesn't.
  17. Re: What effects would you see on a terrestial planet in a binary system? It depends on the details of the binary. For example, looking at the Alpha Centauri system, a planet orbiting A at 1.22 AU (roughly equivalent to 1 AU for earth) would have a distance from B ranging from about 7.25 AU to about 27.9 AU, and would have apparent magnitude ranging from around -19 to -22. From B to A is similar, but A would be somewhat brighter. This might have discernible climate effects, though the other star is still no more than few percent the brightness of the planet's primary.
  18. Re: 6e Characteristics Ego Attack can be seen as evidence for a problem with the costing of AVLD.
  19. Re: Hard sci-fi adventures? Actually, a likely done thickness is one where the weight compensates for air pressure, which results in a mass density of up to about 28 tons/square meter on Mars and 60+ on the Moon.
  20. Re: Hard sci-fi adventures?
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