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Fox1

HERO Member
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Everything posted by Fox1

  1. Re: Why exponential progression doesn't work for damage Of course it was. These boards with but rare exception are one of the better examples on the Internet. Is that damning with faint praise?
  2. Re: Why exponential progression doesn't work for damage Marco is one of the best. An excellent designer, and a good solid person.
  3. Re: If you hate Killing Attacks, how would you replace them? Even those who generally can't stand me have admitted I'm consistent if nothing else. I don't believe you'll find a single post by me ever supporting a change in costing for any of the powers, skills, or characteristics in HERO. You will find disagreement with certain changes in 5th edition, disagreements of style, or statements about rule sections I wouldn't use or would replace. But point costing and balance? Very rare if ever.
  4. Re: If you hate Killing Attacks, how would you replace them? Luke: "I don't believe it" Yoda: "That is the reason you fail"
  5. Re: Why exponential progression doesn't work for damage Hi Marco! Long time no see. Sorry I dragged you into the den of scum and villainy known as the HERO boards. I hope everything is going well for you. Btw, was it just my browser or are some of the links on your webpage not showing stuff? The FAQ for example.
  6. Re: Why exponential progression doesn't work for damage
  7. Re: If you hate Killing Attacks, how would you replace them? I freely admit that the changes I've done in order to match HERO to my own style of play and requirements are of my own creation and represent no true balance issues (with the exception off hand of 'Dive for Cover' vs. melee). Thus I don't claim HERO's firearms are 'unbalanced' and thus seek to recost them. No, I claim they aren't as realistic as I need and thus alter how I construct them- without changing base costs. See the difference?
  8. Re: If you hate Killing Attacks, how would you replace them? In my campaign, neither weapon would give a 350 point character much cause for concern. It seems we run very different campaigns. Which once agains points out a truism with HERO, if it's a problem- it's highly likely to be one of your own creation.
  9. Re: Book recommendation for guns? It will work if you want the offical, but really really crappy stats.
  10. Re: If you hate Killing Attacks, how would you replace them? Again, I think you are considering your construction methods as the only solution to an issue at hand. As characters, weapons and objects are constructed in my own campaign, the disincentive is very clear and solid in its impact.
  11. Re: If you hate Killing Attacks, how would you replace them? If you wish to go down the path towards re-writing HERO system, you are certainly free to do so. I however see no advantage to myself of any kind however. If this was ever done for a upcoming edition, I would not measure such a effort in what was gained- for it would gain nothing, but rather in what was lost. I imagine the result would be as lacking as FUZION was and for much the same reasons. But we'll see if it every actually happens.
  12. Re: If you hate Killing Attacks, how would you replace them? If you don't like, you don't like. Nothing to be said about that. I find your reasoning however for doing so completely personal and campaign specific.
  13. Re: If you hate Killing Attacks, how would you replace them?
  14. Re: If you hate Killing Attacks, how would you replace them? Besides, not killing people is considered an advantage in and of itself. That's why "Does Stun Only" is a -0 limit in HERO.
  15. Re: Clubs, Lethal Weapons? (Killing Damage Not Normal) Are you restricting yourself to only book limitations? If not, you can try something like one of my House Rules. It doesn't split the damage roll like Reduced Penetration, but instead just multiples any encountered resistant defenses by a set value. For example, a -1/2 limit results in the resistant defense being increase by 1.5 times. So a 2d6 attack hitting a 2 rPD and 10 PD attack would be resolved as if the target had a 3rPD and 10 PD attack. The full details are on my website under Limits- New\Armor Effect. Depending upon how big a deal it is in your compaign, you may want to change the limit value up or down a bit.
  16. Re: A reason to play a 'straight' MA I was thinking the same, however there isn't anything that says the limit applies to Martial Arts and the example given did limit STR bonus to 2x. I think it's a rather important flaw in the rules. They really over complicated that section in order to make some things as easy as they should be (like adding to weapons with a stun bonus).
  17. Re: If you hate Killing Attacks, how would you replace them?
  18. Re: If you hate Killing Attacks, how would you replace them?
  19. Re: A reason to play a 'straight' MA From my memory without my books near me, it doesn't work like that.
  20. Re: If you hate Killing Attacks, how would you replace them? I don't read what Hugh says, he's on my ignore list. Making the assumption it had something to do with my last reply to you, I took a peek. Wasn't worth the effort as usual. Do you have your response? If not, I'll consider the subject closed.
  21. Re: Has the game made anyone like comics even more? I'll have to say that playing a superhero game made me dislike comics more. Before that I would just pick up a issue, read it and that was that. After picking up gaming, I started to see all the disconnects that are the unavoidable result of never-ending stories and changing authors. I gave up on them completely shortly after the first edition of champions came out. Now they do help me like the current movies and animated shows better.
  22. Re: If you hate Killing Attacks, how would you replace them?
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