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Fox1

HERO Member
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Everything posted by Fox1

  1. Re: Pistol Damage Class By Caliber
  2. Re: Pistol Damage Class By Caliber Perhaps he's been listening and judging the debate on its merits. Besides, I didn't slam him.
  3. Re: Pistol Damage Class By Caliber No one made such a claim. Black Lotus did state he wanted more of difference between a .22 and and .50 AE, but that isn't anything like the strawman you were tiltling at. Use the offical optional rules needed to make a .22 LR (1d6-1K in HERO) the 95% instant kill change desired by Black Lotus. Reduce that to 70% because I feel it was overstated. Now apply those rules consistently. What is the instant kill chance of a little .223 out of a M16 (2d6K in HERO) with those rules in place? Don't even bother with a head hit. The .223 is doing 280% of the average damage and doesn't need the x2 head modifier. Come on people, this isn't rocket science. People like different things in different games. More people like D20 than like HERO, is that a reason to claim everyone should use D20? "Dramatic Reality" is *NOT* the question before us. Actual reality (or rather the degree of closeness to actural reality) is. If you had only pointed out that you like how the current rules *play*, I would have no reason to do other than let you have your opinion. If that is your *only* claim at this point- I wish you the best of luck in playing the game as you see fit.
  4. Re: Pistol Damage Class By Caliber A small amount of the research I have done is up on my website for all to see. So far I've seen nothing from anyone else. And yet you feel you can agrue with someone who has. You do realize that you just proved my point for me don't you?
  5. Re: Pistol Damage Class By Caliber
  6. Re: Pistol Damage Class By Caliber I wouldn't insult people who kept up with modern research on the subject.
  7. Re: Pistol Damage Class By Caliber I've seen no data from you.
  8. Re: Pistol Damage Class By Caliber
  9. Re: Pistol Damage Class By Caliber I use the rule, however it seldom comes into play due to the genre style. I think however if anyone is of the opinion that I specifically wished to increase lethality across the board, they are gravenly mistaken. I took great care to avoid doing that when the system is viewed in total.
  10. Re: Pistol Damage Class By Caliber
  11. Re: Pistol Damage Class By Caliber Not by a great deal. The use of the necessary offical option rules needed to bring pistols into line with their real world effectives greatly over powers the effectiveness of the rifles presented in the game. There's no way to avoid that unless the damages of either the pistols or rifles are changed. It's just that simple. If you can't see that, I'm sorry for you. You need to do more research. I haven't given your own house rules any consideration what so ever. I'm only concerned with the failures of the official rules. I assume that there are many ways of solving the problem. I considered a number before selecting the method I did and the final selection was of course a matter of taste.
  12. Re: Pistol Damage Class By Caliber
  13. Re: Pistol Damage Class By Caliber I'm sure the existing rules can be played. But they fail greatly in any reality test. The use of hit location and the other various rules vastly overstate the effectiveness of rifles, making non-lethal/non-crippling shots far less likely than they are in reality. This is unacceptable to one with my goals.
  14. Re: Pistol Damage Class By Caliber
  15. Re: New HG book concept - opinions requested Is that the difference drawing people away from Champions? If so, pity. Did some searching on the web, there isn't much of a product line, and given how long it's been out that's not a good sign. Only one adventure, a city setting, a gadget book... yawn. I was hoping for a good line of adventures that I could steal. Oh well.
  16. Re: New HG book concept - opinions requested Really? I need to take a look at M&M it seems...
  17. Re: Pistol Damage Class By Caliber Reality is a fixed value, the only thing that varies is peoples like of understanding. Desired game play however is up to the individual. Pity that some people can't tell the difference it seems.
  18. Re: Pistol Damage Class By Caliber Use the optional rules as Nusoard did, what is the effect on the chance of a lethal hits for any rifle class weapon? I'll give you a hint; it's much higher than it is in reality and vastly out of proportional to handguns. His solution in no way addresses the problem. He's slamming something without even the most basic clue as to what he's doing or the goals of the person's work he's slamming. I find that highly objectable. As for it being unfun, the people who's work he's slamming get to determine that. As one of those people, I will flattly state that I find his 'solution' unfun in the extreme. Beyond this specific response however, unfun depends upon the specific game group and their specific needs. I've stated in other threads at different times that if I were to run a Film Noir campaign- I'd rule that any hit with any firearm is an automatic kill- because that's how some of my favorite films from that genre work. So I range from 100% kills to what's up on my website in taste. Quite a range just in myself there. And to bust another myth, my house rules are not more lethal than HERO's. A careful overview would show that they are in fact less lethal in the long run.
  19. Re: Damage Reduction I agree, that was a terrible construction. Far too much of this kind of stuff has found its way into HERO.
  20. Re: Pistol Damage Class By Caliber Oh sure. Let's take one of the most powerful handgun characters can put there hands on from the official lists, and then run it with some of the most lethal optional rules in the game. We don't care about more normal weapons, we don't care about how the use of those optional rules will make even the smallest of the rifle class weapons into instant death machines. Nope, we don't care about any of that. All we're trying to do is prove a point. Heaven forbid if we actually try to run a fun game instead. I don't think you've even looked at the suggested changes from my website. If you did, you may be suprised to know that what you're whining about here isn't significantly more possible than it is under HERO. Look and do some math before you leap.
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