Jump to content

Fox1

HERO Member
  • Posts

    1,328
  • Joined

  • Last visited

Everything posted by Fox1

  1. Re: Knockback and Bullets Exactly. In pure energy terms, guns are worse on the shooter than the target. But energy doesn't tell the whole story. Something that won't budge a person (say a .30-06) is still capable of blowing a hole in over 3/4" of steel.
  2. Re: [Rules-fu] Resistant Power Defense Should be +2 Is not an advantage (except when added to a power that doesn't normally do stun at all). This method in fact produces less average stun per point of body than the normal EB after accounting for the first advantage. Not considered an advantage in HERO at all. The following are considered to be exactly equal pointed powers in offical HERO. 2d6 RKA 6d6 EB 6d6 EB, only does stun. There is no doubt that in pure damage terms, the powers greatly decend in effectiveness. But like a number of things in HERO, that isn't the measure of the point cost. Here they consider lethal -> semi-lethal -> non-lethal to hold advantages in the reverse order of damage effectiveness. That is, it's better to be non-lethal in practical play than it is to be lethal. This advantage offsets the difference in effective damage. This assumption (core to the HERO system) is what one must either agree with or disagree with. And if you disagree with it, you need to modify point costs to bring the system into agreement with you. For myself, I don't care. The points don't matter.
  3. Re: [Rules-fu] Resistant Power Defense I don't believe that I ever stated that the current FAQ or Steve said anything differently. I'm saying that their way of looking at it is flawed given the core asssumptions built into HERO, i.e. they screwed up.
  4. Re: [Rules-fu] Resistant Power Defense A lot of people on these boards need to lighten up. But I don't see it happening, so I'll note what I don't like when I see what I don't like.
  5. Re: [Rules-fu] Resistant Power Defense That's not how it works. The cost for 15 points of RKA = 15 points of EB. So, assuming EB as the reference power and 30 Active Points: RKA 2d6: -0 (Bypasses Non-Resistant Defenses) = EB 6d6 Or if you like assuming RKA as the reference power: RKA 2d6 = EB 6d6: -0 (Does not Bypass Non-Resistant Defenses) It seems clear, that one of the most core relationships in HERO considers the ability to bypass non-resistent defenses to be a 0 level advantage. Now, one may take exception to that reasoning. That's fine. But if one does not take exception to that reasoning, one certainly can't complain about me ruling that AVLD RKAs does not bypass non-resistant defenses because the limit you'd apply would be 0. If anything, I'm more consistent on this matter than 5th edition which tries to have it both ways.
  6. Re: [Rules-fu] Resistant Power Defense Of course, it was the one that attempted to completely side-step my original point. Then RKA should cost more than EB because, i.e. EB do less damage.
  7. Re: [Rules-fu] Resistant Power Defense From an ideal PoV, if it's unbalanced and crazy- its poorly designed. The question then becomes, 1) does it matter, 2) can it be fixed.
  8. Re: [Rules-fu] Resistant Power Defense A number of people took the new 'point sinks' in 5th edition with less than high spirits. You're seeing a little of that in this thread.
  9. Re: Hero is broken The whole point of a EXP system is to create the problems you're attempting to correct.
  10. Re: [Rules-fu] Resistant Power Defense This I would agree with. A house rule is required whenever overriding poorly reasoned but official rules.
  11. Re: Hero is broken I have yet to see a viable suggestion alone these lines that offers any advantages of any significance. Indeed, all I've ever seen over the *years* of watching debates covering this subject is... the debates. Much like your post here. Asserting there's a solution is meaningless. I don't believe you, I think you're more interested in further non-constructive posting in this or similar threads. Produce and present a solution instead. I'm of the opinion that those pushing for changes fall into one of two groups. 1. Brilliant Whiners. They enjoy finding break points that would never appear in 99% of the typical games. But finding them makes them feel smart, and they have to prove it's a problem to everyone else. 2. Clueless Seekers. They want the perfect game, defined not as a fun and workable game, but rather as some unattainable and generally personal goal. Oddly enough they never come with a workable solution themselves. Instead they offer wishfully thinking and 'deep' thoughtful review of concepts. Those requiring change who don't fall into those two groups have either a workable modification of the existing game, or have moved to a different one.
  12. Re: [Rules-fu] Resistant Power Defense
  13. Re: Personal Super-Vehicles I've had vehicles, don't use them for much more than transport because the vehicle combat rules are so boring. But I've never changed the character points for them in any setting. I'd had to agree that they are in general overpriced for what they bring to a character who doesn't always use it in battle.
  14. Re: [Rules-fu] Resistant Power Defense I'll have to agree here. The rush of "now I should buy resistance for defenses..." was one of the first pointless point soaks I noticed in 5th edition. It's an outgrowth of Long's love affair with 'cute' power builds. For myself, I have no need for it. So I don't use it. I'd suggest the same course for anyone troubled by it.
  15. Re: Hero is broken You hate the answer, but it's the one that applies in HERO. The determination of single target status is solely driven by genre as judged by the GM.
  16. Re: I'll Never Play Pulp
  17. Re: New Perk Agree with the posters above. It shouldn't be a perk, instead is should be reflected in a reduced 'teenager' disad, assuming she even has one.
  18. Re: I'll Never Play Pulp
×
×
  • Create New...