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Black Ops

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Everything posted by Black Ops

  1. Re: Quote of the Week from my gaming group... Hah ! I would love to see that! (I would rep you; but......)
  2. Re: How do you use The Champions in your campaign? A far off American Superteam. (Yes. My Munich Campain is still running.) Edit : Woot ! My 400th Post !
  3. Re: Help naming characters? (Teen Champions)
  4. Re: Help naming characters? (Teen Champions) 1. Stealth 2.Random, TK (I think there was already someone with that name), Twister 3.Sister Mayhem, Muscle Girl (if named by someone who does not really likes her) 4. The little Prince (if named for his attitude) 5.Bengal, just Tiger
  5. Re: Quote of the Week from my gaming group... Why is he surprised about that ? He is playing CoC after all.
  6. Re: City Killer - Only you can destroy Philadelphia Is there not a dormant Supervolcano close by ?
  7. Re: Title Tag Returns! Destruga's Got Talent! After Doctor Destroyer gave up using Destruga a group of superpowered Outcast took residence there. Hiding from a oppressing Agency/Nation. During one of the bigger recent Crisises they rallied to the cause of good and got noticed. Now the People who discriminated against them are trying to take them out/discredit them. The Outcast are getting desperate and are threatening to unleash a leftover superweapon against the offending people. Can your Heroes negotiate a Armistice ? Or help the Outcasts ? Title List: 1) The Ring of Dragon's Flame 2) Doom with a View 3)The Europe Connection
  8. Re: In Progress From Blackwyrm Games: Mythic America
  9. Re: In Progress From Blackwyrm Games: Mythic America 6 th Edition ?
  10. Re: CotN Outtakes Who is Mark Derringer ? You mention him quite often in your History of the Guard.
  11. Re: A Real life "Plain Jane"? Tsk. Nothing mysterious about him: http://www.dailymail.co.uk/news/article-1298297/Paul-Yarrow-The-news-raider-man-news-Fidgetwith.html http://www.anorak.co.uk/254750/strange-but-true/paul-yarrow-is-the-tv-news-raider-live-on-the-scene-pictures.html http://theberry.com/2010/08/04/epic-photobomber-aka-news-raider-25-photos/ http://newslite.tv/2010/07/29/news-raider-paul-yarrow-invade.html http://www.guardian.co.uk/tv-and-radio/2010/jul/28/paul-yarrow-tvs-news-raider He was all over the place.
  12. Black Ops

    The Blood

    Re: The Blood How about Ean ? It had 20.000 years to develop after all.
  13. Re: Gencon 2010 Asian Cinematic Superheroes Character Thread - 6thEd How about Black Mask ? If you do not know of him : http://en.wikipedia.org/wiki/Black_Mask_%28film%29
  14. Re: Knowledge-/ Skill-Absorber Ja thats what I think too. It makes your Multiform Suggestion even more confusing to me.
  15. Re: Knowledge-/ Skill-Absorber Hmmm. The more I think about it the more I like it. I think I must go and crunch a few numbers...
  16. Re: Knowledge-/ Skill-Absorber Hmm. It would sure work.But.... ( Yeesh and People complain about using a VPP. Thats about really abusing the rules.)
  17. Re: Knowledge-/ Skill-Absorber Definitely not cheap. Leaves no real room for anything else.
  18. Re: Knowledge-/ Skill-Absorber Multiform ? Huh ? Please explain.
  19. Re: Knowledge-/ Skill-Absorber I do not think that will work. I think I need to find a alternative Character. Thanks
  20. Re: Knowledge-/ Skill-Absorber Checks Ultimate Mentalist... Oh Snap! You are right. With that Pool he can technically only absorb KS Skills,Languages and such. I guess to Mimic Physical Skills he would also need a Reflex Pool from Metamorph. This would weaken the Character even further. I would still love to buy some resistant Defenses and Mental Defenses.
  21. Re: Knowledge-/ Skill-Absorber - VAL...CHA...Cost...Total...Roll......Notes 15....STR.....5...15......12-.......HTH Damage 3d6 END [1] 20....DEX.....30...20......13-.......OCV 7 DCV 7 18....CON.....16...18......13- 15....BODY....10...15......12- 12....INT.....2...12......11-.......PER Roll 11- 20....EGO.....20...20......13-.......ECV: 7 15....PRE.....5...15......12-.......PRE Attack: 3d6 10....COM.....0...10......11- 8....PD......5...8.............8 PD (0 rPD) 8....ED......4...8.............8 ED (0 rED) 5....SPD.....20...5.................Phases: 3, 5, 8, 10, 12 10....REC.....6...10 39....END.....2...39 32....STUN....0...32 8....RUN......0...8"................END [2] 4....SWIM.....0...4"................END [2] 3....LEAP.....0...3"................3" forward, 1 1/2" upward CHA Cost: 125 Cost...POWERS 25.....Knowledge Sharing: VPP (Knowledge Sharing Pool), 20 base + 5 control cost, (30 Active Points); all slots Only For Sharing Knowledge (-1) - END= 8.....Enhanced Finding: Detect Lost/Stolen Items 16- (Unusual Group), Discriminatory (15 Active Points); Only A Single Attuned Person's Item (-1/2), Nonpersistent (-1/4) - END=0 13.....Elemental Control, 26-point powers - END= 18.....1) Psionic Invisibility: Invisibility to Sight and Hearing Groups , No Fringe (40 Active Points); Only Works Against Sentient Persons Character Is Aware Of (-1/2) - END=4 10.....2) Group Mental Link II: Mind Link , Specific Group of Minds, Number of Minds (x8) (25 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=2 11.....3) Detect Minds: Detect Minds (Mental Group) 11- (Unusual Group), Discriminatory, Increased Arc of Perception, Sense, Targeting Sense (27 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=3 13.....4) Read Emotions: Telepathy 8d6 (40 Active Points); Empathy Single Emotion (-1) - END=4 6.....Fearful Haste: +4 with DCV (20 Active Points); Only Versus Designated Person's Attack (-1), Costs Endurance (-1/2), Instant (-1/2), Only Versus beings With Minds/Emotions (-1/2) - END=2 15.....Billy Club: Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1) - END= 1u.....1) Club: HA +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) - END=1 1u.....2) Hurled Club: EB 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (cannout use any slot in Multipower until Charge is recovered; -1/2), Range Based On STR (-1/4) - END=[1 rc] 1u.....3) Swingline: Swinging 10" (10 Active Points); OAF (-1), Lockout (cannot use any other slot in same Phase in which Swinging is used; -1/2) - END=1 1u.....4) Hanging Onto Projections: Clinging (normal STR) (10 Active Points); OAF (-1), Requires A STR Roll (-3/4), No Movement Allowed (-1/2), Cannot Resist Knockback (-1/4) - END=0 4.....Running +2" (8" total) - END=1 2.....Swimming +2" (4" total) - END=1 POWERS Cost: 129 Cost...MARTIAL ARTS 3......Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls 4......Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike 4......Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND 4......Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 25 STR for holding on 4......Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR to Disarm roll 3......Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls 1......Weapon Element: Clubs 1......Weapon Element: Knives 12......+3 HTH Damage Class(es) MARTIAL ARTS Cost: 36 Cost...SKILLS 3......Breakfall 13- 3......Conversation 12- 3......Bribery 12- 3......Deduction 11- 3......High Society 12- 3......Climbing 13- 3......Combat Driving 13- 3......Demolitions 11- 3......Navigation (Land, Marine) 11- 3......Paramedics 11- 2......KS: The Military/Mercenary/Terrorist World 11- 2......KS: [Military Force] History And Customs 11- 2......PS: 11- 3......Tactics 11- 3......WF: Small Arms, Knives SKILLS Cost: 42 Cost...TALENTS 5......Eidetic Memory 3......Bump Of Direction 4......Speed Reading (x10) 6......Lightning Reflexes: +3 DEX to act first with All Actions TALENTS Cost: 18 Base Pts: 200 Exp Required: 150 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350 Since I am still in the experimenting phase I have not added any Disads. But Psych.Lims. are very likely: Dislikes/Avoids Killing; Affects mannerisms of Absorbed Personality's. To avoid busting to many of the GM´s Chops I avoided outright Telepathy and Mental Illusions. Note also that the Character is supposedly in his late Teens and absorbed a few very hard Guys during his first Manifestation. He is sometimes troubled by those Hardcore "solutions" and sometimes they manifest.
  22. Re: Knowledge-/ Skill-Absorber Mostly
  23. Re: Knowledge-/ Skill-Absorber Yeah. But I have trouble to fit other Powers in. There is a smaller/Similar version of this Power described in the UNTIL Superpower Book.
  24. I am trying to make a Character for a 5th Ed. Game who can absorb Knowledge and Skills and has some absorbed Knowledge/Combat Skills and some lesser Mental Powers but I am running out of Points. (350pts. is the Target.) Game is set in the 80s Character accidentally absorbed some SAS/SEPNATZ Skills permanently. HALP!!!!
  25. Re: Quote of the Week from my gaming group... Quote Prestige: During War World 1 the German had a flying Ace nicknamed The Red Baron. Hence the super hero name Red Baroness. If you are a Peanuts fan...that was who Snoopy was hunting during the Halloween special...This personm existed...googgle him. Yes the character is German...yes she is related to the Red Baron and took her super hero ID after her ancestor(well it is a little bit more complicated than it...but it is a comic book super heroes...it is always more complicated that that). Being German ....I knew that. (But thanks anyway.)
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