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Shike019

HERO Member
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Everything posted by Shike019

  1. Re: How would you Do this??? This is why I went with the naked advantage. Using the UBO as a power only usable with REC and then add the limits on to it. It is my understanding (via the rules) the only way to limit an advantage is through using a naked advantage.
  2. Re: Strength Cost: 1 point or 2 Well if you are upping the point cost. If you are going by the rules of 1 end/10 pts, you've already doubled the endurance cost normally attributed to strength.
  3. Re: How would you Do this??? Thanks, Macoy, I just came up with another idea. Since I want the power to be contingent on a KS: Chinese Healing roll, what if I have a naked Modifier(Useable by other) with requires a skill roll
  4. I'm trying to build a power that gives someone else part of my character's recovery. THe background of the power is that is an extension of my character's KS: Chinese Healing (which according to UMA Acts as SS: Medice). I've decided that there are really only two ways to attempt this. First is using Transfer, but that seems to expensive, especially for a power that my character cannot use on himself and actually limits, or restricts his possible actions. The other way is an Aid w/ side effects (characters Recovery reduces the same as aid). Any help please.
  5. Re: Where is Martial power kick? Why not just buy Offensive Strike (Kick): 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike, Double Knockback (+3/4) (24 Active Points)
  6. Re: limited effect CSL's Actually a DCV only CSL is 5 pts. Total combat CSLs are 8 points (shift between OCV,DCV, and 1/2DC) for any attack that your character might have. 2 pts are with any single type of attack 3 pts are for tight group of attacks (ie pistols, karate) 5 Pts are for HTH combat, ranged Combat, DCV
  7. Re: Invisible FF or Armor that Costs END Wouldn't this work?? Damage Resistance (10 PD/10 ED) (10 Active Points); Costs Endurance (-1/2) (I'm still a little new at HERO system)
  8. Re: Parylitic Touch Here is a somewhat revised version, using continuing charges instead of uncontrolled. Paralytic Touch: Entangle 6d6, 8 DEF, 8 Continuing Charges lasting 1 Hour each (+0), Cannot Be Escaped With Teleportation (+1/4), Works vs CON, not STR (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (245 Active Points); Timing Must Be Perfect (Attacker cannot miss a phase or a hit) (-1), Must Make A Special Sequence of Blows (3 blows) (-1/2), Must Make Very Accurate Blows Against Target (-3 OCV for placement) (-1/2), No Range (-1/2), Cannot Form Barriers (-1/4), Can be cured by Chinese Healing (-1/4), Requires A KS: Chinese Healing Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4)
  9. Re: Human Computer Thank you. No I do not have the Until Superpowers book. Checking with the GM is the next step, though this will actually be for a future character (I already have the character built, now I just need to write the history).
  10. Re: Human Computer Does it look good? Or should I change somethings.
  11. Re: Human Computer CP is 21-.
  12. Re: Human Computer Here is my Current Incarnation. Mind Control 10d6 (Machine class of minds), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Continuous (+1) (137 Active Points); Concentration (0 DCV; -1/2), Stops Working If Mentalist Is Stunned (-1/2), Linked (Telepathy; Lesser Power can only be used when character uses greater Power at full value; -1/2), Requires A Computer Programming Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) Telepathy 10d6 (Machine class of minds), Reduced Endurance (0 END; +1/2) (75 Active Points); Concentration (0 DCV; -1/2), Stops Working If Mentalist Is Stunned (-1/2), Requires A Computer Progamming Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) Tell me what you think.
  13. Re: Human Computer Thanks for your help. The idea behind the character is he is a computer hacker that doesn't actually need a computer, he can do it all with his mind.
  14. How would you build the power that allows a human to mentally control computers I think, Telepathy (machine class minds) w/ computer programming skill roll. As well (maybe) as Mind control (machine class minds) w/ computer programming skill roll. As well as Raido perception/Transmission. What do you all think?
  15. Re: Parylitic Touch Flames - That sounds interesting, I might try to build it that way, though i though someone who lost their STUN was unconscious. I may have misread that though. (of course I may have gotten that from my GM too)
  16. Re: Parylitic Touch "(Hero System Fifth Edition Rule Book, page 109) An Entangle with this Advantage is transparent to attacks, allowing attackers to damage the entangled character without damaging the Entangle itself." Straight from Hero Designer v. 2.43
  17. Re: Parylitic Touch The "must make a special sequence of blows" and "Blows must be very accurate (-3 OCV)" Are limitations directly out of UMA in reference to how difficult it is to set up the entangle (or dim mak "drain" ability). I also thought (i don't have my book at work with me) that the "Takes No damage From Attacks" was just that, it doesn't take damage from any influence, (the way my GM read it is that it doesn't take damage from outside atacks, but can be broken from within by STR). The UMA under the Aikido martial art has under "Special Abilities" a paralyzing attack built as an entangle with the "Takes no damage from attacks" limitation. (again I do not have the book with me) What I want is an ability that paralyzes the target that takes 3 sequential hits to set up. (According to UMA that is what those two limits are for).
  18. Re: Parylitic Touch What I wanted was a power that has a duration. Such as it stops effecting the opponent after a certain amount of time, or wears off. Unfortunately I do not have the CU suppliment (I only have 5er and UMA). Any help in refining the power?
  19. Hello all, I'm trying to build a paralyzing touch power. Here is what I have thus far. Paralytic Touch: Entangle 6d6, 8 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (Duration 1 hour +1/2 hour per point by which character makes his skill roll) (+1/2) (262 Active Points); Timing Must Be Perfect (Attacker cannot miss a phase or a hit) (-1), Must Make A Special Sequence of Blows (3 blows) (-1/2), Must Make Very Accurate Blows Against Target (-3 OCV for placement) (-1/2), No Range (-1/2), Cannot Form Barriers (-1/4), Can be cured by Chinese Healing (-1/4), Requires A KS: Chinese Healing Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) The character is a martial artist with the some of the mystical powers attributed to mythical charcters.
  20. Re: Why should I play HERO? I have to agree with the arguments that DND 3.5 is not as terrible as some make it seem, though I find myself more interested in Hero at this point. On a side note, I find that I have better flexibility with the Sorcerer than the Wizard. In that Even though you know fewer spells, you cast more and cast what ever it is you know, instead of trying to plan ahead (or randomly figure out what in the world you Might be going up against), you have the option of choosing which spell you wish to cast as you cast it, not at the begining of a game day. Also, my current group and I found that the monk class is one of the best "skirmish" fighting classes in the game. At 15th level and ability that allows you to decide when a character dies, at 7th level self healing, multiple abilites to armor class, etc. Though I am prone to those types of fighters than the full plate greatsword weilding ones. But back to topic, I'm glad that there is a new herophyle in the world (considering I only began playing the system 3 months ago) and am encouraged that the general gamer population (at least in my area) seems to be growing.
  21. Re: How to get them off d20 I and my current gaming group have actually just gone through this. Everyone in the group felt that DND was a little too limiting with classes and levels and such, but we also found the concepts interesting and enjoyed the roleplaying aspect (our DM gave roleplaying experiene on top of the combat experience). Granted the class/level system has it's restrictions, but almost everyone in the game (including NPC's) multiclassed, this is what everyone wanted to do, and multiclassing is easy. We are currently running a Hero game (set in roughly the realworld universe with some of the mythological creatures as reality) run by a different member of the group, and we are all enjoying that as well. Some of us (myself included) have spent quite a bit of money and time on DND (yes the books are expensive) and we want to play in that system again. One thing I really like about DND 3.5 is all rolls are trying to get the higher score, thus a Knowlege skill of 9 is a d20 +9 +/- circumstances to beat a set number. Or combat is I have a +3 to hit with my sword, d20 +3 must be greater than opponents armor class. No extraneous math such as 11+ocv -3d6 = opponents dvc. Also competing skill rolls are a cinch, who ever has the higher roll wins. But my likes about DND aside, I am thoroughly enjoy the hero system, which I think does some things much better. So much for my opinion, I guess I am just an equal opportunity roleplayer.
  22. Re: Belief in magic by normals. I thought that this was a discussion on how magic is viewed in the Game world. Granted I come from a DND background, but the way I always thought of magic compaired to mutant powers/psionics is that magic is the manipulation of forces external to the magicion, where as mutant powers or psionics where the product of manipulation of internal abilities. This being the case, the averange person wouldn't know the difference between mutant abilities/psionics and magic, but the mutant/psionicist and the Mage would know the difference, as well as be able to identify the differences.
  23. Shike019

    Solara

    Re: Solara Yeah, Yamamura, I liked it.
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