Jump to content

Shike019

HERO Member
  • Posts

    301
  • Joined

  • Last visited

Everything posted by Shike019

  1. Re: Favorite Sci-Fi Weapon I'm giving my votes to the Lightsabre and Reason from Neal Stephenson's Snow crash.
  2. Re: Evaluating The Hero System (Or Any Game System) That's not entirely true I am a D&D gamer, yes i know, don't hit me over the head please. And I and my friends have often times created our own classes, prestige classes, feats, etc. Also on some of the DND boards at wizards, homemade classes, feats, prestige classes, spells, etc. are posted regularly for crituque by the community, though that particular community tends to be vicious at times.
  3. Re: Tall Ship Plans Yamato, Thanks. I think I found something (I know that the plans that I have are not necessarily realistic, but they work well for what I'm doing. I actually have the majority of the ship built w/ the exceptions of the masts, sails, and a little bit of the bow. If you all would Like I will take pictures and post them, or I will post some when I'm finished. Again I made the ship with 1" squares instead of hexes as the squares are easier to draw (and i still play DND). If anyone has any questions or advice for me, please don't hesitate to say something.
  4. Re: Tall Ship Plans Thanks all for the great support, I found something that I liked and am building a 3d model out of cardboard to a rough scale of 1"=5'. (I'm doing it in squares because they are easier to draw. Cheers
  5. Re: Tall Ship Plans Me too, but I thought I'd try and see what I got.
  6. Re: Tall Ship Plans THanks guys. I tried putting this request up on the d20 boards as well and all I got was attitude and insults. It's nice to know there is a place to go where people actually treat you like a person.
  7. Does anyone know where I can download readable plans for a Tall Ship? All of the ones I can find aren't readable at the scale they are at, and when i try to increase the size, it becomes distorted. I'm looking for something along the lines of a spanish galleon.
  8. Re: MetaCyber Shrike, I love the Generator. I had a questio though. Once someone buys the tuber package, can they improve the random abilities that they recieved. Such as buying their amount of sleep from 8 hours/week to say, none? OR improving their Danger sense w/ things like disriminatory, larger area, improved preception? Otherwise, it all looks great.
  9. Re: Two-Weapon Fighting Probably the simplest way would be with CSL's (only when wielding two weapons) and on any given attack you decide which weapon you are feinting with and which weapon is the actual attack. Like I stated in my original post, though, I was, more or less, mimicking the d20 version of TWF which would actually be cheaper, and probably easier, to do in HERO using the "second speed score" only for attacking with off hand attacks.
  10. Re: Two-Weapon Fighting I don't know if this is way to out there, but in DND TWF is a series of Feats (minor powers) that allows for additional attacks, What if the TWF allowed for a second iteration of Speed (only for attacking)(giving a spd 2?? for free) using the off hand weapon? Of course this may be too complicated as well.
  11. Re: Some thoughts on River Tam (Firefly) Actually, I was not a fan of the series (never watched due to lack of cable television or time) I just saw the movie, loved it, and wanted to know if the character had been discussed instead of starting a new forum, I actually searched to find it. I found that the thread hadn't beed discussed since the movie was released and found that I actually had some imput into the possible build of the character. As for the ressurection post, I do not believe that I have actually posted on that thread.
  12. Re: Some thoughts on River Tam (Firefly) FOr those who have seen the movie, I would suggest adding one of the martial arts packages because she does some serious martial arts, not just basic techniques, as well as quite a bit of weapons fighting. Also, she was described as being trained as a "Weapon".
  13. Steve, I don't know if you get this enough, but thank you for giving such a high level of service to herodom. As a librarian it is my job to give this level of service to my clientele, but as a game desinger I personally think it is amazing to see one so dedicated to the fans of his system. I know that the WoTC boards do not provide this level of servce. and the fact that you are answering questions while on the road is, in my opinion, even more encouraging. So from me, and I would believe all of herodom, Thank you.
  14. Re: Two-Weapon Fighting Hugh, Very good comparison, I've actually been thinking of a way to adopt the speed mechanic from HERO into d20. There is one problem (imo) with your analysis. In d20 a round (including multiple attacks) is 6 seconds. In HERO a round is 12 seconds. So to accurately compaire the two we should be thinking of how many attacks in the same time span. With this in mind. a f1st-5th level DND character will have the equivilant hero speed of 2. Thus a two weapon fighting character in d20 (with the two weapon fighting tree) gains 1 extra attack per ROUND or an extra 2 speed, or an extra attack per speed increment.
  15. Re: What skill would you use to see if someone is lying? You see, I think D&D 3.x handles this better. THe "Bluff" skill is used for any interaction that requires duping your opponent, such as feints in combat and lying. The "Sense Motive" Skill is used for detecting lies (which is based on Wisdom, or in HERO would be EGO) as well as general emotive state, weather they are trying to hide something from you, as well as detecting the "feint" form of bluff. I think the closest thing in HERO to "Bluff" is Acting, you are puting on a performance of either telling the truth or lying, etc. And I'd say either an ego roll, or something of the like to detect the lie.
  16. Re: Learning Curve? I payed $45 for 5er (damaged copy) and $45 for the CD of HD (use on multiple platforms). For a total of $95 +tax/shipping. The online store has HD selling for no less than $39.99 and that is for the download verson. so buying a damaged book and downloading for a single platform costs $85.
  17. Re: Learning Curve? Currently buying both 5er and Hero Designer is about $100, so 75 is a great deal.
  18. Re: Learning Curve? I feel pretty confident in my abilities to understand the mechanical aspects of the systems. The only system that I've played, but still don't understand is AD&D. but i've played both D&D 3.0 & 3.5, as well as other d20 games (sypcraft, Rokugan, etc). And then Hero. I found the d20 systems easier to learn at the outset, but the onlything I found daunting in the hero system was character building and conception because there are almost an infinite number of possibilities. In the other systems i've played, there were only certain ways to play certain types of characters which reduced some of the stress of character generation. So for all my rambling, I think the steep part of the learning curve with HERO has to do with character generation and power building, the playing part is quite simple.
  19. Re: Regeneration / Healing Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) Real Cost: 7 points If I read the rules correctly, this is how it is supposed to be built.
  20. Shike019

    In The Mood

    Re: In The Mood Steve I fully agree with this assesment. (huge classical swing/jazz fan)
  21. Re: College Professor Skill Level This is a Super's game, but unless you describe your character as "inhuman" in some way, such as being a mutant, werewolf or cartoon character, you have NCM. The DM also has an added disad, where if you cannot buy any primary Characteristic above the NCM level. As such, non supers will most likely not have any state above a 20 (which in my GM's mind is the Normal Human Max). With this being said, I thought that a 12- roll is decent.
  22. Re: College Professor Skill Level Personally I believe that both are necessary for teaching at ALL levels. But that is beside the point. Though i do have some credentials, my father has been a succesful college professor for over 30 years and I am a Librarian at a State University in Michigan. Do all think that the skills and skill levels I posted earlier are sufficient to obtain a position teaching at the college/university level? (to reiterate, KS: Eastern Philosophy 12-, KS: Western Philosophy 12-, KS: Zen Buddhism 12-, Profession (Instructor) 12-) Thanks Shike
  23. Re: College Professor Skill Level THank you all for your responses. The character I have has a 12- is both Eastern and Western Philosophy as well as a 12- in Zen Buddhism. He also has a PS: Instructor skill at 12-. I was wondering if these were sufficient to get a position teaching Philosophy.
  24. I was wondering what the consensus is for the KS level and PS: instructor/teacher levels a college/university Professor would/should have?
  25. Re: Experience Points In the game I'm currently in, we get 3 xp at the end of each session and then bonus xp at the end of each adventure. We are allowed to spend points as we wish but everything must be discussed with the GM prior to spending, of course all power builds, etc, must be okayed by the GM as well. Of course, the GM has an idea of what direction we are all heading in and is working into game our developing of powers, so at some points we actually "use" powers that we don't have for story purposes. Cheers
×
×
  • Create New...