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Kaze9999

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Posts posted by Kaze9999

  1. LOL! By the way, with all the number crunching and rules, and the general reputation for being really hard, the way I introduce Hero System is by saying, "it has more rules for building things (characters, abilities, etc.) and far, far fewer rules for using them in actual game play, then say, any version of D&D which would be much easier and quicker to create a character but have much more time spent looking up obscure rules on who they work in each situation in the middle of actual battles and such!  :yes:

     

    i.e. once you understand how to build a multi-power and the basic effects like energy blast or forcefield, you have much less to remember then memorizing all the different spell and ability descriptions in a D&D game!

  2. I got all the electronic books and Hero Designer packs that were out there for the public for TH, but missed out on the physical books! Actually I've had a chance at some of those floating around too, but just haven't had the money yet. Anyhoo, if the Hero 6th edition license is cheaper (free?), maybe there could be a Print On Demand for a TH6?

  3. I went geeky with it...

     

     

    Campaign Description

    Support Your Local Geek Squad

    "Big Bang Theory meets Supernatural"

    NOTE: GM REPLIES MAY BE 2 or 3 Days between. Looking one or two more interested, patient players!

    Face to face role-playing gamers become involved in events way beyond their experience and competency level when they encounter real-life monsters and learn they can get paid for killing them, which is the only way for them to survive the encounters anyway!

    Low powered, Hero System 6th edition as described in the licensed, "Monster Hunter International" rule and setting book.

    NOTE: CHARACTERS MAY DIE! "Low Powered" means teamwork will be essential, and just getting unlucky could result in a "party wipe out", so please don't play if having a character die would traumatize you irreparably.
  4. I personally would suggest that you pick up Monster Hunter International (a licensed Urban Fantasy Hero System book based on a series of novels by Larry Correia) and run it 'out of the box' for your players. It is not cheap (though just the PDF could work), but it has pre-built:

     

    a ) Setting w organizations, a base, maps, races, etc.

    b )Multiple Magic Systems

    c ) Equipment lists (and Guns, lots of guns!)

    d ) Monsters

     

    I think it would be the easiest way to get a group up and running in Hero System, and very nicely illustrates the flexibility of the system for building whatever you want from whole worlds and ecologies to custom weapons (GUNS!).

     

    Just that one product (with the corebooks or Champions Complete or just asking for help here on the forums to explain some of the skills, maneuvers, and powers that are mentioned but not actually described in MHI) should be enough to give a gaming group a good "feel" for all the potential of Hero System, and then you pick up Hero Designer to do the math while you tap that potential! That's how I'd do it.   :yes:

  5. I'm a newbie to the Hero system, haven't bought other books than Dark Champions years ago, but I'm planning to get into the game seriously. Monster Hunter International seems like a good starting point, but how complete is it in terms of rules and character options and such? Is it really a stand-alone book for a new GM to pick up for example?

     MHI refers to some skills and powers in its NPC and monster write ups that aren't described in the basic Hero System rules included in the book (Teamwork, Restant Advantage, etc.).

     

    I love MHI, and use if alot, but somone new to Hero System might find some references in it that they need to ask about here on this site, or buy the two main core rule books Volume I and Volume II of the Hero System 6th edition in PDF to refer to.

     

    Here's a thread that goes into detail:

     

    That said, again, I love the book, and believe it has everything you need to run a great campaign and introduce players to Hero System.

  6. Hm...the corebooks are enough for an experienced Hero System GM to build everything themself...eventually.

     

    Having said that, I personally would suggest that you pick up Monster Hunter International (a licensed Urban Fantasy Hero System book based on a series of novels by Larry Correia) and run it 'out of the box' for your players. It is not cheap (though just the PDF could work), but it has pre-built:

     

    a ) Setting w organizations, a base, maps, races, etc.

    b )Multiple Magic Systems

    c ) Equipment lists (and Guns, lots of guns!)

    d ) Monsters

     

    I think it would be the easiest way to get a group up and running in Hero System, and very nicely illustrates the flexibility of the system for building whatever you want from whole worlds and ecologies to custom weapons (GUNS!).

     

    Just that one product (with the corebooks to explain some of the skills, maneuvers, and powers that are mentioned but not actually described in MHI) should be enough to give a gaming group a good "feel" for all the potential of Hero System, and then you pick up Hero Designer to do the math while you tap that potential! That's how I'd do it.  :yes:

  7. They just announced how they are going to handle the Champions/Hero System conversion.

     

    https://www.kickstarter.com/projects/jaerdaph/extreme-earth-a-dystopian-superhero-campaign-setti/posts/821819?at=BAh7CDoMcG9zdF9pZGkDO4oMSSIIdWlkBjoGRVRpA6JsGUkiC2V4cGlyeQY7BlRJIhgyMDE0LTA1LTI0IDIwOjQzOjE1BjsGVA%3D%3D--ee577c847c50097f02f5d6ce2bc58353f5c828b4&ref=backer_project_update

     

    ---snip

    A Special Thank You Gift for Current and Future EXTREME EARTH Backers!

     

    Yesterday, we announced that we will be opening up pre-orders for print copies of Cold Steel Wardens and Champions/HERO versions of EXTREME EARTH once the Kickstarter successfully funds. Unfortunately, we can't offer print copies of EXTREME EARTH for Cold Steel Wardens and Champions/HERO as part of this Kickstarter. There are several reasons for this, primarily our budgeting for the current Kickstarter was based solely on the costs of the seven systems we initially offered. We are also not very comfortable offering something we do not have yet in hand because we've seen this cause problems in other Kickstarters in the past. It's not as simple as offering a stretch goal either, because those aren't guaranteed, plus other folks who have already pledged are expecting other things in stretch goals we have promised. There are also some tax issues - we need to spend down the Kickstarter by the end of the year, and I don't want to risk having to carry over money into 2015 to get shipping completed if the newer books run late. So the best we can do is offer pre-orders for print copies after the Kickstarter closes at a reasonable price.
     

    However, as a way of saying thank you to all of you who supported this Kickstarter, we are going to give free PDF copies of the Cold Steel Wardens and Champions/HERO versions of EXTREME EARTH when they finally become available to anyone who backs the current Kickstarter at the CITIZEN OF EXTREME EARTH level or higher as a bonus. So you'll get either three PDFs (CSW, Champions, and one of your choice from the original seven game systems) or nine PDFs (the original seven plus CSW and Champions). This is our gift to you for all the unwavering support and valuable feedback you have so generously provided! You don't have to do anything - we will send you links and information on how to get your two bonus PDFs later in the year when the books are finished and become available. 

    Of course, we still need to reach our funding goal to do any of this, so please keep spreading the word about EXTREME EARTH! 

    Thank you very much! 

    The EXTREME EARTH Development Team

    --snip end

     

    I Bolded the coolest part for those who won't read this much :D  So lets get this project funded!

    Just a fan of the project.

     

     Thank you, Tasha! LIKE!

  8. I think the VPP could work fine, but I do think you need to apply some limitations defining what it can be used for more specifically and probably toss in the points for the first spell so all the magic abilities are in the VPP.

     

    I run a lot of low powered Hero System games, so the idea of starting off with minimally effective abilities that are to improve with XP is totally feasible to me; note, this generally works much better if the player and GM are both clear on the expected "improvements".  :winkgrin:

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