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NuSoardGraphite

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Posts posted by NuSoardGraphite

  1. I didn't like Man of Steel or BvS, but one defense of the fight in Man of Steel that I think I have concede has some merit, is that Superman's fight against the Kryptonians (and Zod in particular) was that it was his FIRST FIGHT EVER. And even if not his very first, certainly the first one ever against superpowered opponents. Given how he was raised by Pa Kent, I think it's safe to say he's never brawled with anyone, and never used anything close to his true power in a fight before. He's learning this in the middle of a life-and-death battle to save the planet. Mistakes are inevitable. A lack of tactical or strategic thought too, as he's completely inexperienced.

     

    I don't entirely buy this argument, but I think reasonable people can disagree on the point.

    That argument is 100% buyable.

  2. Also keep in mind that "dead" for this purpose should mean "effectively dead" meaning the character is dying and out of the fight. For unimportant enemies, I would assume that taking them to 0 Body or below makes them "effectively dead" for purposes of talents like this and for taking them out of the combat.

  3. I want them to get someone like Redford (who appeared in Winter Soldier) to direct a Black Widow movie like he did Spy Game. I would love to see Clint in it also, but even without him, would be good.

    I guess what I am saying is someone to do a spy movie, not an action movie. Maybe a Bourne #1 level or even the more recent Bond's.

    At the core it should be a spy movie, but with heavy action element because kts Black Widow and its still a part of the MCU and should feel like it.

  4. Yeah, the problem you're gonna have is when you give Bob a comeliness of 6, he's gonna get mad. And you're gonna be like "well Bob, you haven't had a girlfriend in 9 years, and there's that big mole on your face with a bunch of hairs growing out of it, did you think you had a 20 comeliness? Women are just too intimidated to talk to you?" And then he's gonna throw something at you. But he will fail to hit you because gamers have low Dex. But you'll fall down anyway, because GMs also have low Dex.

    Thi is why you tell the players to rate themselves but to be reasonable about it.

  5. I'm sorry but I never found Kirsten Dunst remotely attractive, and felt her casting was weak at best.

     

    But then I also hated the idea of Peter being in high school, considering he graduated back in ASM # 28. All those years showing him as a student, he was a College student, not High School. So what do I know?

    Which is why in the Raimi version of Spiderman, they graduate 20 minutes into the film.

  6. I always imagined MJ as being more plain than that woman. Indeed, I never expected her to go beyond "girl next door" status. I think the focus on the super sexy MJ is a bit off and it would turn me off of the character.

     

    Soar.

    But MJ is also a model.

     

    If you look at most models, they can look rather plain without all the hair and makeup that turns them glamorous. MJ could easily be a naturally pretty girl next door type but when given over into the hands of an expert, can transform into one of the most gorgeous models on the planet.

  7. It really depends on how you run your games. Certain archtypes become more important depending on what elements are found in the games. For this reason, I vary the elements in my game fairly frequently. They will run the gammut from action adventure, to exploration, to treasure hunting, to combat heavy to political intrigue. This gives everyone a chance to shine at some point in the game.

     

    Fighters and mages are always useful. And if you require a specialized mage to heal such as a cleric, they can be extremely useful as well. Rogues become essential in an action adventure campaign where there are lots of doors to pick and traps to disarm or in political intrigue as spies and sabeteurs. Ranger and Druid types become important in an exploration scenario and Bards excel at political intrigue but their knowledge can be invaluable in other games as well and if they can fight (as well they should) then they'll always be useful in some capacity.

  8. In Shadow World, the Unlife us much like the Dark Side of the Force. It is a corrupting influence on those who utilize it. Thus I would treat it similarly.

     

    I would require the character to purchase (an inexpensive) Endurance Pool which represents the Unlife. Whenever a character uses this Unlife pool to power their spells, they activate a Side Effect attached to the Pool that is a Mental Transform (turns the character Evil where they become a slave to the Will of the Unlife). The dice of Transform rolled is based on the active points of the spell being cast (1/2D6 per 10 active points or 1d6/20 active). It Recovers per month based on their Essence Recovery characteristic (I use a derived characteristic of [int + EGO + PRE] ÷ 5) so just like Rolemaster, one can lightly dabble in dark magics without falling to them completely, but those who delve too deeply often find themselves lost to it.

     

    I also allow other ways to recover Transform Body from Unlife use. Staying in a Temple of Eissa (goddess of Life and Healing) will heal an amount based on the power of the temple. There are clerical spells that can relieve some of the burden (Benediction spell) and there are ancient Animist (Druid) spells known to the elves that can relieve it as well.

     

    Once one has fully Transformed, they lose access to their regular Essence End Pool and MUST use their Unlife pool to power magic spells of any kind. This means that the character will fall further and further into darkness if they continue using magic. Only swearing off spell casting and a regimine of prayer, fasting and meditation will return the character to normal. This could take months or years depending how far a mage has fallen. Most never return to normal.

  9. Arise ancient thread... That's what I get for not being able to sit and read the forums for a while.

     

    I like the original idea and may steal temperature level adjustments.

     

    When I looked into implementing this, my answer to the heavy armor = slow debate was to give armor a Casual STR Min, and adapt a few things from weapon STR Min. Why Casual STR - you wear it all day, if it's heavy enough to burden you, that's a problem. A little work on Encumbrance led me charge END based on weight carried, including armor. I'll have to dig up the details if anyone is interested.

     

    Chris.

    Casual STR mininum is a good idea. Worth looking into.

  10. Hero doesnt need huge amounts of granulatity. It also boils down to design philosophy.

     

    In Hero, 1 point difference in skill is pretty big. 2 points difference is very noticeable. 3 points is huge. Thats enough granularity for the system to function accordingly.

     

    While Characteristic based skill rolls may not differ much, Heroic characters should he defined by their skills. An experienced character will put more points into an important skill. Will buy skill levels etc. This while there might not be much of a difference in the Dex roll of characters with comparable scores, maybe one put points into climbing and the other put points into Acrobatics which helps to both define and dofferentiate the characters from one another.

     

    I actually prefer that Hero has its skill resolution in such a tight curve. Modifiers dont have to be very big to be effective.

  11. Easy.

     

     

    Average TV Cop

    Str 13

    Dex 12

    Con 13

    Body 10

    Int 10

    Ego 10

    Pre 13

    Com 10

    PD 4

    ED 3

    Spd 3

    Rec 6

    End 26

    Stun 24

     

    Deduction 11-

    KS: Police procedures 11-

    PS: Cop 11-

    Perk: Cop

     

    Police issue 9mm -- D6+1 RKA, 8 charges, 4 clips

    Bulletproof vest -- 5/5 Armor, activation 12-

    Cop radio -- Radio Transmit and Receive

    Handcuffs -- 4D6 Entangle, no range, extra time, must follow grab, arms only

     

     

    Done. The exact point values don't matter. The cop doesn't get more points when he goes from a heroic game to a superheroic game. We're doing character modeling. He has XYZ stuff. He costs as many points as he costs. There is no budget whatsoever. Besides, points are for players. Points are not for NPCs.

    I am a GM and I support this message.

  12. I prefer the concept of an average RANGE of characteristics. That is between 8 and 12 with 10 being right in the middle. 50% of your population should be in that range, with 25% being below that and 25% being above the normal range.

     

    The difference between Uncle Jed's Intelligence and Miss Jane's education are Characteristics vs Skills.

     

    Uncle Jed has an above average Int of 13. Enough to have a bas Intelligence skill roll of 12 or less.

     

    Miss Jane has an 11 Intelligence, but she has spent points going to college and years of work experience, so she has the appropriate skills and a few Skill Levels to boost them. So while Uncle Jed is brighter than Jane, he doesnt have her repetoire of skills to draw from and thus Jane seems smarter, but in truth she is just more knowlegeable.

  13. I would do it as mind control with the Explosion advantage and cumulative of course and 0 end. No range (the center of the AoE is on the character) and a set command of "I am in command here!" so those affected will defer to the character when they are in his presence long enough for the "air of command" to take effect. But when they leave the AoE, it begins to fade at the normal rate (which can be bought up of course)

  14. That is also how I have done it in the past. However, I always place non-selective on the fragmentation part, with OCV bonses based on the expanding radius of the AoE. +5 OCV in the center Hex and -2 to OCV per hex with a base OCV of 3 so it looks like this:

     

    Center Hex: OCV 8

    2 hex radius: OCV 6

    3 hex radius: OCV 4

    4 hex radius: OCV 2

    5 hex radius: OCV 0

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