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AnotherSkip

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Posts posted by AnotherSkip

  1. Re: Help with theme archer

     

    Change Environment for posideon in order to simulate the target being under water? kinda expensive build but "my Power defense stops your drain" isn't a problem any more (and if they fail a PS Swimming Roll you can tack on 'can't take any more recoveries until effect ends' as an effect from failing a swimming roll)

  2. Re: Blobby, the Rubber Boy/Girl

     

    Seems to me that sort of problem is like complaining you never get to eat because your friends eat all the food you just cooked before you have a plate!

     

     

     

    really though what is to stop them from pulling of the icky bits with XP either rather than their own ideas?

     

    encourage them to read comics is my suggestions

     

     

     

    oh yeah for other ideas for other characters....

     

     

    Sometimes, people in power just don’t have a real sense of style whether it is from over accessorizing or not fully nailing down his or her personal sense of style before engaging in heroics, either way there can be penalties for having a poorly chosen outfit as well as benefits for choosing the right gear. Although this fashion choice could be an interesting way for one to conceal ones secret identity from the prying senses of others. The wearer may be able to take other ‘compensations’ as well such as various kinds of Hunted (‘fashion police’, fashion columnists, general bad press), Reputations (poor sense of fashion, tabloids top ten worst dressed superheroes), Social Limitations (not respected in polite society, frequently ridiculed) or even negative modifiers to High Society Rolls, etc… as alternate forms of ‘punishment’. Well before these restrictions are allowed the GM should make certain the player is either willing to live with the consequences or willing to expend much effort getting rid of these problems (and the Gm is encouraged to make certain these are seen as real problems/consquences)

    Note: if an outfit already has a Presence or Comeliness bonus these should be removed first then the modifiers applied, though in some cases the outfit could have both abilities with modifiers (such as a Distractofit outfit looking ridiculous to anyone other than it’s intended targets).

     

    Ugly Super Suit: -1 total cost,

    -1 -2 Com

     

    Faintly Ridiculous Super Suit: -3 total cost,

    -2 -4 to Pre, only for attacks (-1).

    -1 -2 Com

     

    Ridiculous Super Suit: -6 total cost,

    -5 -10 to Pre, only for attacks (-1).

    -1 -2 Com

     

    I Feel Ridiculous in this Super Suit: -12 total cost, This suit is so bad even the hero wearing it suffers from a lowered self esteem.

    -10 -10 to Pre

    -2 -4 Com

     

    Super Ridiculous Super Suit: Exposing the world to new levels of bad dressing could be a super power for wearing/designing/building this suit. In addition to the other abilities this menace to eyes and minds of others provides it reduces the overall cost of the suit by 15 points.

    -10 -20 to Pre, only for attacks (-1).

    -5 -10 Com

  3. Re: Super-Skills Megathread

     

    Impossibly Skilled (60 points). +9 overall levels' date=' only to offset penalties (-1/2). The Ultimate Pulp or Action hero. Leap from car to car on a moving train using Acrobatics, climb the walls of any building using your bare hands, hack almost any database, have your every lie believed with Persuasion, Mimic anyone, throw together a convincing disguise in minutes, fall any distance, ignore range penalties, adjust any task up to three levels down on the time chart. Many cinematic heroes seem to have this.[/quote']

     

    place Costs end on it to reduce the price to 45 points..... and 9 End

  4. Re: retro-future t-shirts

     

    I rather like the Orangutang note posted....

     

     

    Hmmmm...

     

    Statting out the Orangs?

     

     

    would that give the flimsy enough excuse to make it gaming related?

     

     

    OTOH Steve did give the OK.....

  5. Re: Pulparize It!

     

    . Unfortunately' date=' Alan Mooore has already done that, so you end up just doing just what he did in the second LXG story. I don't thinkthat there were any new takes on monsters between the late 1800s and the 1930s.[/quote']

     

    Didn't like his version and loved the movie.

     

     

    Hmm he didn't have a frankensteinian character....

     

    And IIRC alot of the ones written did predate the 30's

  6. Re: Help with naming a spider themed character.

     

    Arachne: Awesome! This has the immediate tie with a Goddess' date=' (Athena turned a Greek weaver named Arachne into the first spider for being better at weaving than she was. So not only is it a Goddess, it's a goddess of war and tactics and heroes and stuff.) [/quote']

    isn't the legend that she failed to get anywhere near Athena and not a goddess hersself (poor arachinae!)was being punished for hubris by Athena and turned into a yicky spider?

  7. Re: Vehicle: Post-Apocalyptic Combat Car

     

    it's inside man where else?

     

    seriously Armored Beer Fridge: 7 defense (18 Act), Limited coverage (contents of fridge, -2), Bulky OIF(-1), Plus Change Environment (-2 tempiture levels) (8CP) only for contents of fridge(-1) Bulky OIF(-1), (4+3=7)

     

    all for only 7 CP! who wouldn't be able to afford that on their vehicle?!?!?!!?

  8. Re: Rocket-propelled Chainsaw

     

    I keep picturing Ash having an evilgasm of this.

     

    "Good, bad, I'm the guy with the freaking wrist-mounted rocket propelled chainsaw. Hail to the King, baby."

     

     

    I am SO stealing this weapon for my campaign. I picture an army of monkey ninjas using it...ON FIRE!

     

    would Cyborg Monkies Do?

     

    Character Name: Monkey 1, 3, 7, 11, 15 Campaign name: Den City

    Alternate Identities: Genre: Low level Superhero

    Player name: GM Gamemaster: Me

    Characteristics

    Value Char Base Cost Points Roll Notes/Advantages/See also: Powers

    13/23 Str 10 x1 3 HTH Damage d6 Lift End( 18 Dex 10 x3 24 OCV:6 DCV:6

    14/24 Con 10 x2 8

    14/24 Body 10 x2 8

    13 Int 10 x1 3 Per Roll

    14 Ego 10 x2 8 ECV

    30 Pre 10 x1 20 Pre Dice: d6

    4 Com 10 x1/2 -3

    3/5 PD Str/5 x1 - Resisitant: Total:

    3/5 ED Con/5 x1 - Resisitant: Total:

    4/5 SPD 1+Dex/10 x10 12 Phases: 1 2 3 4 5 6 7 8 9 10 11 12

    6/10 REC (Str/5)+(Con/5) x2 -

    28/48 End Conx2 x1/2 -

    33/48 Stn Bd+(St/2)+(Cn/2) x1 -

    6”/16” Run 6" x2 - x2 non-combat multiplier

    2” Swim 2" x1 - x2 non-combat multiplier

    1”/2-7” VLeap Str/10 Spl - x2 non-combat multiplier

    3”/5-15” HLeap Str/5 Spl - x2 non-combat multiplier

    Characteristics Total Cost: 63 (See Cybenetics)

     

    Powers:

    30 Concealed Cyberware: Multi Power 60 Active points, Restrain able (-1/4), 6 or less charges per weapon (-3/4)

    3u Chest Gun: 2d6RKA, Armor piercing (x2, +1), 6 Charges (-3/4), Real weapon (-1/4), limited Arc of Fire (front 60 Degree arc, -1/2), Activation roll (must use attack action to “un-conceal” weapon, -1/4)

    3u Right Arm Gun: 4d6 Body Drain, Ranged (+1/2), 6 Charges (-3/4), Activation roll (must use attack action to “un-conceal” weapon, -1/4)

    3u Left Arm Gun: 4D6 Major transform target into wounded target (one limb does not function properly until repaired through major surgery or healing that can reach to 1/5 Body available to character), 6 Charges (-3/4), Activation roll (must use attack action to “un-conceal” weapon, -1/4)

    3u Leg Grenade Launcher: 6d6 PB, Explosion (+1/2), Penetrating (+1/2), 4 Charges (-1), Restrain able (-1/4), Activation roll (must use attack action to “un-conceal” weapon, -1/4)

    3u Field Constriction Inducer: This constricts force fields around the target but does not generate them. 2d6 RKA NND (Defense is not having a Force Field, +1), OAF (Field Constriction Inducer, -1), Gradual Effect: Half Turn (+0), 2 Clips 4 Charges (-3/4)

     

    7 Cyber Repair: 4d6 Healing Any Cyber Stat one at a time (+1/4), Gradual Effect (1 minute, -1/2), Extra time (1 minute, -1 ½), 4 clips of 12 charges (+0),

     

    -Cyber-wear-

    7 Cyber Strength: +10 Strength (10 Active), Restrain able (-1/4), Activation 15- (1/4)

    16 Cyber Body: +10 Body (20 Active), Restrain able (-1/4)

    16 Cyber Body: +10 Con (20 Active), Restrain able (-1/4), Activation 15- (1/4)

    7 Cyber Speed: +1 Speed (10 Active), Restrain able (-1/4), Activation 15- (1/4)

    8 Cyber Speed II: +10 Lightning Reflexes (15 Active), Restrain able (-1/4), Activation 15- (1/4)

    8 Cyber Mind: +10 Mental Defense (10 Active), Restrain able (-1/4)

    16 Cyber Movement: +10” Running (20 Active), Restrain able (-1/4)

    11 Cyber Athlete: +10” Flight (20 Active), Super Athleticism (-1/2), Restrain able (-1/4)

    16 Cyber Armor: +5 RPD/+3 RED (24 Active), Activation (14-, -1/2)

     

    Total Powers Cost:

    Skills, Perks and Talents:

    3 Acrobatics

    3 Breakfall

    3 Climbing

    3 Concealment

    5 Rapid Attack W/ Rapid Fire

    4 +2 PSL Vs. Rapid Fire

    3 Shadowing

    3 Stealth

    3 Teamwork

    3 Sneaky Monkey: +1 With Concealment, Stealth & Shadowing

    9 Monkey: +3 with Acrobatics, Breakfall & Climbing

    3 PS: monkey

    5 +1 DCV Vs All

    5 +1 with ranged Combat

    6 +2 with Concealed Cyberwear attacks

    6 Animal Senses I: +2 with All Perception Rolls

    5 Animal Senses II: Defense Maneuver II (no attackers are considered behind, eliminates Mult att bonus)

    Total Skills, Perks and Talents Cost:

     

    Disadvantages:

    20 Phys Lim: Restrain able limbs: legs, weighs 350 KG due to Cyberwear

    20 PSL: Monkey

    15 Dist Feat: Evil Monkey Cyborg

    15 Sol Lim: Drugs and recharging needed, affects powers

    30 Supercharged: On an attack roll of 17 or more Cyber limb breaks off

    20 Follows Orders

    20 Carries Illegal Military grade Weapons

    Characteristics + Powers + Skills, Perks and Talents= Total Character cost

     

    Base Points Available 150 + Maximum from disadvantages 100= 250 Maximum + Experience

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