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Supreme

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Everything posted by Supreme

  1. Yes, it's a psych lim set to "total commitment" (+10 pts).
  2. You could also pump it into COM and have every (straight) woman (and gay man) in the world flock to your defense. That effectively amounts to 3,000,000,000 followers. Nothing to sneeze at.
  3. Just for fun, I thought I'd calculate what STR Hercules would have to be. The one time that I know of in which Hercules' strength was pushed to its limits was when he took over holding up the Earth from Atlas. It wasn't easy for him, but he was able to support the weight of the Earth long enough for Atlas to walk around, talk to a few people and come back. So, the Earth weighs about 6 x 10^18 kilotons. To be able to hold that up would require a 390 STR. This would make your base PD 78. Your minimum base REC is 80 (assuming a CON of at least 10) which I believe translates to 8 Body recovered a day which is one Body every three hours. Your leap would also be 78". Toss a -1/4 lim on that (OIHID or something like that) and this is actually an affordable character. Can't hit anyone with an OCV of 3? Hit 'em with the friggin' planet!
  4. We actually like to do a lot of fictional cities. Our last Champions game was a Golden Age game set in Comet City, which was loosely modeled on New York, with a touch of Kurt Busiek's "Astro City" thrown in for flavor. Currently, I'm running a Teen-Horror (aka Paranormal-Teen) campaign set in "Usher's Grove" (also the title of the campaign). Usher's Grove is a mid-California suburb based upon Sunnydale from "Buffy", Berkeley, CA (my home town), and Davis, CA (where I went to college).
  5. Well, I've pretty much filled in all the lower-end values (100s of kg range). Now I need the higher end stuff; 100s of t and kt range. I'm all out of dinosaurs. Anyone know any weights of various naval ships? C'mon! I know half of you guys have been in the military.
  6. Well, in the real world, yes. In a super-hero game the term "common" can lose a little of its original meaning...
  7. So, I'm still working on a character sheet for bricks which would, among other things auto-generate a list of factoids about the brick's STR. He can deadlift X tons, benchpress .4x tons, his casual STR is Y, he has the STR of # men, etc. So what's holding me up is weight equivalents (i.e., 100kg is one man, 600kg is a large horse, etc.). I've been doing hours of research into what different things weigh. I've also included things besides vehicles to add a little flavor (i.e., dinosaurs, whales, a space shuttle, etc.). These are also things we tend to wind up lifting in Champs games. But I'm rapidly running out of ideas, and my STR chart is not even complete (see attached). Last night I actually dug up the 5th Ed. STR chart and found that it wasn't complete either. But I need more ideas. So, anyone know any websites, or have access to any weight specifications for various large objects. If you look at my attached "STR Facts" you'll see what weights I'm still missing.
  8. I'd also say -1/2, but if the campaign uses a lot of traps or automatons... Also, what if I send a robot to kill this guy? If the DS is telepathic in nature, would the DS not go off because the robot is not sentient? Or would the DS go off because the PC can sense the robot's master's intentions?
  9. I'm not crying... I just have something in my eye...
  10. Re: Plot Elements Sure. Keep in mind that all the real "classics" stem from thinly-veiled allegories for teen social problems. The Body-Switch I actually wrote an article in DigitalHERO called "Classic Bits" (can't remember which issue) that summarized all of the issues regarding this. Suffice it to say the characters get involved in a situation where two of them (or one of them and an NPC) gets their body swicthed. Do it as a Major Transform with the reversal being something important to the plot. I ran this once and the reversal simply required being zapped by the same body-switch gizmo, they just had to wait a full day for the recharge. Unfortunately, during that day was when the female character's boyfriend was expecting his first kiss and the male character had to present a science project. Your Worst Nightmare The PC's worst nightmares come to life. This scenario works better if you give life to the player's worst nightmares... Zombies 'R' Us One by one the student body is getting transformed into flesh/brain/pancreas-eating zombies. This is your basic teen conformity allegory. So some material fad is changing the kids (the new band everyone is listening to, the new shoes, the new hairspray, etc.). Try not to be obvious about it. Better yet, in an earlier session introduce the players to the latest fads to hit the high school. Whatever the players think is the coolest - that's the zombifying fad. Son of a... Make the parents of one or more PCs part of the current big bad evil. In my current game the main villain, a major lieutenant, and a dangerous pawn of the villain, are all the fathers of the PCs. Part of growing up is figuring out that your parents don't always do the right thing.
  11. Re: too powerful Or your sidekick can cripple Dr. Destroyer...
  12. I was thinking of a character like Cyclops from the "X-Men". His only real super-power is being able to fire energy beams from his eyes. So he's developed a skill whereby he can fire beams at various power levels, using various stances, that give him pluses or minuses to his combat values (the more power he focuses, the less attention he can pay to his surroundings). Basically, I want to make an energy projector who is more interesting than point-shoot, point-shoot, point-shoot, etc. I suppose I could put levels and EB into a Multipower, but levels in an MP always sounds so cheesy to me. Of course I could buy extra dice with the EB with the concentrate limitation... Having a ranged disarm might not be a bad idea. That would be a strategically placed shot to the weapon, or weapon-hand.
  13. Has anyone ever used the ranged MA maneuvers rules to make a martial arts package for energy projectors? Care to share?
  14. Re: Mega-Intelligence characters Ack... just drank coffee... having creative flash... long post... I've played the super-intellect guys before and I've seen what's wrong with them. A super-intelligent character, however you figure the powers, skills, etc. is someone who will make every non-combat roll, find every clue, analyze every clue correctly, and solve every riddle. I think GMs should allow such characters, but be aware of what they will do to the campaign, and how to challenge them. What the Super-Sleuth Will Do to the Campaign In any standard campaign, the super-sleuth will take all of the time normally spent investigating and reduce it by 90%. While this might sound nice for the combat-monsters, the rest of us - including the GM - might not find that as fun. Also, while the super-sleuth is solving all the mysteries, the other PCs will have little or nothing to do. It would probably be a good idea to have other things for the non-sleuthing PCs to do (like have social lives, help repair collateral damage, etc.). How to Challenge the Super-Sleuth 1. Give them problems that are not solved by skill rolls. The most classic example of this is the old convention of crime-riddles. The villain leaves behind clues for the heroes in the form of riddles. Don't allow the super-sleuth to make any "riddle-solving" rolls. Chances are the super-sleuth will ignore the riddle and try to dig up other clues. To deal with that either read #2 here, or let the other PCs work on the riddle while the super-sleuth does his thing. 2. Have the villains use things that are from beyond the scope of human knowledge, as established in the campaign world. First, before play begins, have it established how much humanity as a whole knows about things like alien technology, the supernatural, etc. Most super-sleuths, as they are defined, should only have the ability to know about stuff from the normal human world (Batman may know that there was once a world called Krypton, but he probably wouldn't know how to fix - or even identify - Kryptonian technology). So throw clues at them from beyond human experience. Hey, that's the kind of stuff that super-heroes are supposed to deal with. 3. Only allow skill rolls to reveal facts. Leave all summations and inferences to the PC. That's what a super-sleuth is for. Let them make their forensics rolls and determine the time of death as indicated by body temperature. Then let them figure out that that time of death conflicts with other facts of the case. (As a side note, I generally didn't allow characters to take Deduction. It always seemed like a cheat.) When the Sleuth Gets Knocked Out I personally don't think this is much of a problem. In fact, I consider it the PCs responsibility to see to their combat effectiveness. The truth is, I've never met a player who enjoyed getting knocked out every combat. If they get knocked out enough, they'll start to make the necessary changes to their character.
  15. I want to build a character with mental powers that are actually based upon essentially neuro-ECCM and communications projected by radio. The upshot of the effect is that I want to create a mentalist whose mental powers are unable to block or be blocked, unable to perceive or be perceived by more traditional mental powers. How should I do this? Note Supreme: I got the idea from a Star Trek book where the Enterprise-D comes across an alien species that communicates "telepathically" by transmitting radio waves to each other. This mystifies the Federation, particularly the vulcans, because though they appear to communicate telepathically, they do not actually possess telepathy.
  16. By "change your position" do you mean, "change the direction in which you are facing?"
  17. Let's Compare You raise a good point about Move Through, but I hesitate to say that it is, in fact, abusive -- or abusable as the case may be. Let's lay out all the facts: 60 STR and 30" movement into a move through. Damage: 22D6; OCV: -6; DCV: -3 Other effects: character takes half of the 22D6. Now let's compare: an energy projector performing a "haymaker" with his 12D6 EB. Damage: 16D6; OCV: -0; DCV: -5 Other effects: takes an extra phase to perform. The way I see it, both maneuvers are so hard to perform successfully that they can only be pulled off in select situations (i.e., when target is prone, distracted, has normally low DCV, or is otherwise immobilized). True, the brick in the above example is doing 6D6 more. However, he has to eat half of the damage. 11D6 is nothing to sneeze at, even for many bricks. Leaping Rules If you really think it's abusable, enforce the rule that leapers have to make an attack roll against their target hex when leaping. This means that the brick has to make an attack roll against a DCV 3 hex, at -6 for the range. And keep track of the height of the ceilings that the brick leaps beneath. A brick making a 30" leap must have 7" of clearance. Convinced yet?
  18. If you never hit anyone with any nearby objects because the BODY and DEF are less than the amount of dice from your regular punch -- including the planet Earth itself. ... You might be overpowered.
  19. If a player character has Danger Sense and someone approaches them who is carrying a concealed firearm - but does not intend to shoot the PC - does the PC's Danger Sense warn them of the firearm?
  20. Well, in the Paranormal-Teen shows the challenge is not to have normal lives despite possessing super-powers. The challenge is to have a normal life while facing up to the responsibility those powers usually entail. On "Buffy", Buffy is not the only character struggling to have a normal life. All of the other characters, most with no powers, also struggle with relationships and careers and everything else.
  21. I once drew a cartoon of what if Superman were a Bostonian. I was blowing off some Steam Supreme while living there (let's just say Boston and I didn't get along). What I drew was a picture of Superman, with the "S" replaced with the Patriot's team logo. He was stuffing a sub-marine sandwich (or "grider" as they like to say) into his face. From off camera a voice shouted, "Superman! The Earth is about to be destroyed by a giant comet!" Superman replied, "I'm on my friggin' lunch break and eatin' a grindah! Call Batman ah somethin'..."
  22. Re: Re: An Alternate Superman Well, we're talking about my Home State Supreme, here. First of all, a Californian Superman would be the most powerful of any of them. Why? Bacause he's solar-powered. Secondly, if he landed in Berkeley, the still helpless Kal-El would starve to death inside the capsule while the Berkeley City Council debated to no end what should be done with the baby, and who should be allowed to adopt him. Then, as he grew up he would be told how he didn't deserve the powers he possessed, and that he was genetically over-priveleged. The end result would probably be something like: "Equal Man!" Faster than the electoral process. More powerful than the right-wing military-industrial combine. Able to leap over social injustice in a single bound! Look! Up in the sky! It's an endangered spotted-owl! No. It's a fuel-efficient air-ship! No. You have no right to correct me! Oh... sorry.
  23. All good suggestions, Thanks Supreme. I'll definitely do the Casual STR, both lifting and damage. I can't fit in the entire throwing table, unfortunately. And only doing a couple of stats from it doesn't make much sense, because there's still the variable of what you're going to throw. Picking an arbitrary weight doesn't seem like it'd be helpful (though cars are the most common object, they have quite a weight range). I thought of the lifting equivalent (i.e., car, battleship, etc.) but I don't know if there's going to be enough room. I'd love to, but what's the math? How many pounds of TNT is it to the D6?
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