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phoenix240

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Everything posted by phoenix240

  1. Re: What power ideas/concepts do you get from these code names? That's pretty cool. Thanks!
  2. Re: Cyberkinetic Remote Control That's exactly the reason why I added the Human class of minds as a way to side step the issue of what happens when there is no "mind" to control (such as with most foci and cybernetics). As I said though, it feels "kludgy" and has some gaps that would have to be handwaved like what if the owner isn't wearing suit at the time. According to her sfx she should till be able to control it even animate it as much as it can function without a wearer. Some limited TK might be applicable but I'm not sure if itf that would allow Livewire to access the functions of what she's controlling.
  3. The ability to control advanced machines including battlesuits and cyborg implants on another character remotely. I've built as a Mind Control human and machine class of minds with a Limitation that it can only affect Human minds in regards to the actions of any machines they're connected too. For example, if the character (Livewire) used this power on an Iron Man clone she could control his movement, use of the suits weapon systems, etc but couldn't make Tony think she was his long sister or tell her the location of spare armors. It is somewhat kludgy (came out to a short paragraph of Advantages and Limitations) so I was wondering if they're might be a more elegant way to do this.
  4. Re: Char: Power Girl This is true.
  5. Re: Mook/Armor combo Put the Defenses in a multipower with a Summon which would have a limitation that sent that Summoed being "away" when the slots were shifted? Alternatively, give the Character a multiform one with the Follower, the other with extra Defenses with a Limitation to reflect that Follower has to be close/in contact with him to change back to the armoroed form?
  6. Re: Despero (5e, 1700 pts, no pants) This is the funniest thing I've today
  7. Re: What power ideas/concepts do you get from these code names? The group (team might be too generous) will be called The Transhumanists, a collection of metahumans with a shared ideology of human advancement. By any means nessecary.
  8. Re: Char: Power Girl That is perhaps my all time favorite PG cartoon. There's a close second but its not appropriate for this board.
  9. Re: What power ideas/concepts do you get from these code names? I was wondering how long it would be before some got the gag. Those names just struck me as strangely asppropriate for a group of superhumans. I have a few ideas myself but it seemed like it might be a fun thread to start.
  10. I'm working on a villain team from an unusual inspiration and I hoped to get some suggestions for possible powers and concepts from their future codenames. Code Red Pitch Black Livewire Throwback White Out Voltage Supernova Revolution Ultraviolet
  11. Re: Char: Power Girl Wow, thanks. Good write up! I don't see how you juggle on those points.
  12. Re: The Taken, from Alan Wake Maybe high levels of Damage Negation and massive Susceptiblities (Damaging and a Drain in their Damage Negation) and Vulnerabilities to Light. Low Int (perhaps even a Phys Limitation for Animal level Intelligence). For a superheroic game hth attack/HKA to represent found weapons (or natural weaponry for animal based Taken).
  13. Re: CHAR: Captain Marvel (Shazam) You have a real knack for the writing up the high end DC characters! You wouldn't happen to have written up Power Girl at any point would you?
  14. Re: Dr. Manhattan on 350 Points
  15. Re: Dr. Manhattan on 350 Points Can you use AE UAA Teleport to send each target to a different location?
  16. Re: Vandaleur Twins O.O Wow, I never heard of these characters before. That's pretty edgy stuff for Champions.
  17. Re: Superhumans and their families
  18. Re: Equipment stripping Only if that is listed Defense against it which would be unusual IMO but it would depend on the Special Effect of the power. Power Defense is another odd "catch all" in Hero Systerm which leads to some weird situation. Getting to Twice his Body is going to take some time (with his Regeneration slowly healing it back.which is another oddity of Transform). Generally I'd require a Transform with the SFX: I teleport/grab somethnig of the targetr to be All or Nothing. But we're getting side tracked with hypothetical situations. Just because the ability would make it easier to perform a certain action against some characters (and impossible against others) doesn't seem like a reason to forbid it as the same can be said about many abilities. It doesn't make allot of story sense that being stronger would make it more difficult to teleport things out of your hand.
  19. Re: Equipment stripping And you can more easily hold the Hulk helpless with Flight UAA than with raw Strength. It's not forbidden to do so. Actually considering the Hulk's Body score...its probablt not that much cheaper to get enough Major Transform to work on him reliably and he likely had some form of Power Defense to boot. But if Major Transform can strip an power that is innately a part of a character as its default then only being to use it to remove Focus powers seems like a Limitation and limiting that to only Inaccesible Foci. Really this is one of the issues with Transform. It's a very fiat driven power. It's "default" levels are subject to interpretation and sometimes it doesn't granular enough.
  20. Re: Generator Rex and cast Thanks again! So the power to create Evos might look something like (lots)d6 Major Transformation (Original Species to Evo) Heals back when "cured" by Rex within random amount of time or some other technique Holiday hasn't worked out yet.) "Normal" Evos might either have allot of Power Defense or lack a Physical Disad that renders them vulnerable to being cured?
  21. Re: Equipment stripping I see no reason why the Power couldn't be used to remove Accesible Foci. The sfx and game logic both work. Accesible foci can be removed in combat such as disarm/grab but that's not only thing that can remove them. Unless that's a change in 6e. That seems obsessively pedantic unless there is some in game reason for it and, in that case, I'd give the ability a Limitation.
  22. Re: Equipment stripping I admit the mechanics issue that is harder to super steal the weapons of a deaf, blind hulk than a runt with super senses with Transformation build does cause bug me.
  23. Re: Gorilla Grond - from typo's are mighty heroes made (6E) Barrier, Force Walls and various powers based on constructing relatively simple shapes quickly or more complicated forms over progressively longer periods of time?
  24. Re: Gorilla Grond - from typo's are mighty heroes made (6E) He's half the man he used to be but all Hero!
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