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Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions
Welcome to the Great White North, eh? First up is A-Man, the Amorphous Man! Member of the Toronto Sentinels, one of Canada's 3 official government-monitored superhero teams. Reporter and shapeshifter, he's often the first face visiting superheroes meet of the Sentinels.
A-Man
Val Char Cost 20/35 STR 10 Lift: 400kg (w/Density Increase 3200kg); Damage 4d6/7d6 23 DEX 26 18 CON 8 10 BOD 0 13 INT 3 Perception Roll: 12- 14 EGO 4 15 PRE 5 Presence Attack: 3d6 12 PD 10 With Density Increase: PD 15 12 ED 10 With Density Increase: ED 15 5 SPD 30 10 REC 6 35 END 3 28 STN 4 OCV: 8 DCV: 8 OMCV: 5 DMCV: 5 20m RUN 8 4m SWIM 0 8m LEAP 2 Characteristics Cost: 191 Cost Power 12 Adhere: Clinging (26/41 STR) 6 Grip: Knockback Resistance -6m 10 Tireless: Reduced Endurance (0 END; +1/2) (10 Active Points) applied to Running 6 Elastic: Resistant (+1/2) (6 Active Points) applied to PD 6 Elastic: Resistant (+1/2) (6 Active Points) applied to ED 30 Elastic: Physical Damage Reduction, Resistant, 50% 13 Elastic: Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 40 Elastic: Multipower, 40-point reserve 3v 1) Envelop: Entangle 4d6, 4 PD/4 ED (40 Active Points); No Range (-1/2), Costs END To Maintain (Full END Cost; -1/2), Damage dealt to Entangle hits A-Man (-1/2), Concentration (1/2 DCV; -1/4) 3f 2) Compact: (Total: 27 Active Cost, 27 Real Cost) Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Reduced Endurance (0 END; +1/2) (18 Active Points) (Real Cost: 18) plus Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +6m KB), Reduced Endurance (0 END; +1/2) (9 Active Points) (Real Cost: 9) 1f 3) Glide: Flight 20m (20 Active Points); Gliding (-1) 6v 4) Extend: Stretching 25m, Reduced Endurance (1/2 END; +1/4) (31 Active Points) Powers Cost: 136 Cost Skill 3 Breakfall 14- 8 +1 with HTH Combat 3 Conversation 12- 3 Deduction 12- 2 Language: French (fluent conversation) 4 PS: Journalist 13- 3 Streetwise 12- Skills Cost: 26 Cost Perk 1 Fringe Benefit: Press Pass Perks Cost: Total Character Cost: 354 Pts. Complication 10 Dependent NPC: Jean Caldwell, reporter Infrequently (Normal) 10 Hunted: Ergon Corporation Infrequently (Less Pow; NCI; Harshly Punish) 10 Hunted: Multicorp Infrequently (Less Pow; NCI; Harshly Punish) 5 Hunted: Canadian Government Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) 15 Psychological Complication: Code vs Killing (Common; Strong) 15 Psychological Complication: Inquisitive (Common; Strong) 10 Psychological Complication: Distrusts large corporations, loves to dig up dirt on them (Common; Moderate) 15 Social Complication: Public Identity Frequently, Major 10 Susceptibility: Cold attacks and temperatures below freezing 1d6 drain Multipower reserve per Minute (Common) 10 Vulnerability: 1 1/2 x BODY Chemicals, solvents, and acids (Common) Complication Points: 110 Base Points: 354 A-Man.hdc
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Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions
Next up: The Champions of the North characters.
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Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions
Mirage is the leader of the Pacific Sentinels, a Royal Canadian Mounted Police (Mountie).
Mirage Val Char Cost 15 STR 5 Weight: 200kg; Damage 3d6 23 DEX 26 23 CON 13 10 BOD 0 13 INT 3 Perception Roll: 12- 14 EGO 4 18 PRE 8 Presence Attack: 3 1/2d6 8 PD 6 With Force Field: PD 15; rPD 7 12 ED 10 With Force Field: ED 20; rED 8 5 SPD 30 12 REC 8 45 END 5 30 STN 5 OCV: 8 DCV: 8/11 OMCV: 5 OMCV: 5 12m RUN 0 4m SWIM 0 6m LEAP 1 Characteristics Cost: 186 Cost Power 6 Light Control: Sight Group Flash Defense (6 points) 10 Soar: Flight 10m 5 Heat Sight: Infrared Perception (Sight Group) 65 Light Control: Multipower, 65-point reserve 8v 1) Heat Exhaustion: Drain END 2d6, Reduced Endurance (1/2 END; +1/4), Personal Immunity (+1/4), Area Of Effect (6m Radius; +1/2) (40 Active Points) 10v 2) Sight Group Flash 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points) 2f 3) Force Field: Resistant Protection (7 PD/8 ED) (24 Active Points); Costs Endurance (-1/2) 2f 4) Light Control: Reflection (60 Active Points' worth) (40 Active Points); Light powers only (-1) 1f 5) Blur Effect: +3 DCV (15 Active Points); Costs Endurance (-1/2) 4f 6) Light Control: Invisibility to Sight Group , No Fringe, Reduced Endurance (1/2 END; +1/4) (37 Active Points) 6f 7) Light Weaving: Sight Group Images, -6 to PER Rolls, Reduced Endurance (1/2 END; +1/4), Area Of Effect (16m Radius; +3/4) (56 Active Points) Powers Cost: 119 Cost Skill 3 Bureaucratics 13- 2 AK: Vancouver 11- 2 AK: Edmonton 11- 3 Combat Driving 14- 3 +1 with Multipower 3 Criminology 12- 2 KS: Criminal Law 11- 2 Language: French (English is native) (fluent conversation) 3 Paramedics 12- 2 PS: RCMP Officer 11- 3 Streetwise 13- 3 Tactics 12- Skills Cost: 31 Cost Perk 3 Fringe Benefit: Federal/National Police Powers Perks Cost: 3 Total Character Cost: 339 Pts. Complication 15 Dependent NPC: Daughter Michelle Infrequently (Incompetent) 15 Hunted: Genocide Infrequently (As Pow; NCI; Harshly Punish) 15 Psychological Complication: KIll only to protect others (Common; Strong) 10 Psychological Complication: Fear of fliying except under own power (Uncommon; Strong) 15 Psychological Complication: Strictly by the rules, likes to be firmly on the side of the law (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 15 Susceptibility: Darkness Fields 1d6 Stun per Phase (Uncommon) 5 Unluck: 1d6 5 Vulnerability: 1 1/2 x Effect Drains and Transfers (Uncommon) 0 Watched: Canadian Government Infrequently (As Pow; NCI; Limited Geographical Area; Watching) Complication Points: 110 Mirage.hdc
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Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions
El Muerto Obscuro, the dark death. A South American Ninja working for Columbian drug cartels, running from the nefarious Dr Lirby Koo and his ninja clan. Not as unstable or out of control of his powers as the other characters, but he has horrifically bad luck. His stats are also ridiculously inhuman for just a trained guy.
El Muerto Obscuro Player: NPC Val Char Cost 25 STR 15 Lift: 400 kg; Damage 5d6 26 DEX 32 30 CON 20 15 BOD 5 10 INT 0 Perception Roll: 11- 14 EGO 4 20 PRE 10 Presence Attack: 4d6 11 PD 9 With Armored Costume: 21 PD; 10 rPD 10 ED 8 With Armored Costume: 20 ED; 10 rED 6 SPD 40 11 REC 7 60 END 8 44 STN 12 OCV: 9 DCV: 9 OMCV: 5 DMCV: 5 12m RUN 0 4m SWIM 0 10m LEAP 3 Characteristics Cost: 245 Cost Power 12 Ninja-To: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) (25 Active Points); OAF (-1) 13 Shuriken: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), Range Based On Strength (-1/4), 16 Charges (-0) 20 Armored Costume: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2) Powers Cost: 45 Cost Ninjitsu Maneuver 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike 4 Killing Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs 1 Weapon Element: Empty Hand, Ninja Weapons Martial Arts Cost: 22 Cost Skill 3 +1 OCV with ninja weapons 4 Language: Japanese (idiomatic) 1 Language: English (basic conversation) 7 Stealth 16- Skills Cost: 15 Total Character Cost: 327 Pts. Complication 10 Dependent NPC: Family Frequently (Normal; Useful Noncombat Position or Skills) 20 Hunted: Dr Lirby Koo and ninjas Frequently (Mo Pow; NCI; Limited Geographical Area; Harshly Punish) 10 Hunted: Cartel forces Frequently (Mo Pow; NCI; Limited Geographical Area; Watching) 15 Hunted: Green Dragon Frequently (As Pow; Harshly Punish) 5 Distinctive Features: Cockroach Tattoo - mark of Dr Lirby Koo (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses) 10 Negative Reputation: Traitor to Dr Koo, Frequently (Extreme; Known Only To A Small Group) 20 Psychological Complication: Paranoid (Very Common; Strong) 10 Psychological Complication: Fears Dr Koo and ninjas will get him (Common; Moderate) 15 Psychological Complication: Loyal to Columbian Cartel (Common; Strong) 15 Social Complication: Secret Identity Frequently, Major 15 Unluck: 3d6 Complication Points: 145 El Muerto Obscuro.hdc
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Christopher R Taylor reacted to Grailknight in 6th Edition Conversions
Small error, Ambrosia should drain EGO not BODY.
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Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions
Adamantine, the brick of the Toronto Sentinels. Its interesting how builds shifted to this edition from before; the Strike Force builds had a different emphasis, with the newer ones adding a little ego and more resistant defenses. This is the era of Champions I am most familiar with, although I started back before Champions II came out.
Adamantine Val Char Cost 10/50 STR 0 Lift: 100kg/25 tons; Damage 2d6/10d6 13/20 DEX 6 13/33 CON 3 10/12 BOD 0 18 INT 8 Perception Roll: 13- 14 EGO 4 10/20 PRE 0 Presence Attack: 2d6/4d6 2 PD 0 As Adamantine: PD 24; rPD 16 3 ED 1 As Adamantine: ED 24; rED 16 3/5 SPD 10 5/17 REC 1 25/65 END 1 22/56 STN 1 OCV: 4 (as Adamantine: 7) DCV: 4 (as Adamantine: 7) OMCV: 5 DMCV: 5 12m RUN 0 4m SWIM 0 4m LEAP 0 Characteristics Cost: 57 Cost Power Hero Form Stats, all slots Only In Alternate Identity (-1/4) 48 1) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only In Alternate Identity (-1/4) 11 2) +7 DEX (14 Active Points); Only In Alternate Identity (-1/4) 16 3) +20 CON (20 Active Points); Only In Alternate Identity (-1/4) 2 4) +2 BODY; Only In Alternate Identity (-1/4) 8 5) +10 PRE (10 Active Points); Only In Alternate Identity (-1/4) 6 6) +6 PD, Hardened (+1/4) (7 Active Points); Only In Alternate Identity (-1/4) 5 7) +5 ED, Hardened (+1/4) (6 Active Points); Only In Alternate Identity (-1/4) 16 8) +2 SPD (20 Active Points); Only In Alternate Identity (-1/4) 10 9) +12 REC (12 Active Points); Only In Alternate Identity (-1/4) 6 10) +40 END (8 Active Points); Only In Alternate Identity (-1/4) 14 11) +34 STUN (17 Active Points); Only In Alternate Identity (-1/4) 3 Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2) 5 Reduced Endurance (0 END; +1/2) (5 Active Points) applied to STR 38 Resistant Protection (16 PD/16 ED) (48 Active Points); Only In Alternate Identity (-1/4) 19 Absorb Kinetic Energy: Absorption 24 BODY (physical, to Resistant Protection PD) (24 Active Points); Only In Alternate Identity (-1/4) 19 Absorb Energy: Absorption 24 BODY (energy, Resistant Protection ED) (24 Active Points); Only In Alternate Identity (-1/4) 3 Dense: Knockback Resistance -4m (4 Active Points); Only In Alternate Identity (-1/4) Powers Cost: 229 Cost Skill 8 +1 with HTH Combat 3 Computer Programming 13- 1 Language: French (basic conversation) 2 PS: Researcher 11- 3 Scientist 3 1) Science Skill: Mathematics 14- (4 Active Points) 2 2) Science Skill: Physics 13- (3 Active Points) 3 3) Science Skill: Subatomic Physcs 14- (4 Active Points) Skills Cost: 25 Total Character Cost: 311 Pts. Complication 10 Accidental Change: To human form if takes Body damage 11- (Uncommon) 10 Dependent NPC: Friend and lab assistant Helen Brady Infrequently (Normal) 5 Distinctive Features: metallic flesh (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: VIper Infrequently (Mo Pow; NCI; Harshly Punish) 10 Hunted: Radium Infrequently (As Pow; Harshly Punish) 20 Psychological Complication: Code vs Killing (Common; Total) 20 Psychological Complication: Protect Innocence at all costs (Common; Total) 10 Psychological Complication: Fear of Heights (Uncommon; Strong) 15 Social Complication: Secret Identit Frequently, Major 5 Vulnerability: 1 1/2 x STUN Sonic and Vibration attacks (Uncommon) 5 Watched: Canadian Government Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) Complication Points: 130 Adamantine.hdc
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Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions
Incidentally, here's a set of Paper miniatures of the Sentinels. I have all the art done for them because after Christmas I was pretty much flat on the couch feeling awful and it was something I could do other than watch TV. Although I did get a lot of Hercule Poirot shows watched.
SentinelsPaperMinis.pdf
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Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions
Incidentally, here's a set of Paper miniatures of the Sentinels. I have all the art done for them because after Christmas I was pretty much flat on the couch feeling awful and it was something I could do other than watch TV. Although I did get a lot of Hercule Poirot shows watched.
SentinelsPaperMinis.pdf
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Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions
Welcome to the Great White North, eh? First up is A-Man, the Amorphous Man! Member of the Toronto Sentinels, one of Canada's 3 official government-monitored superhero teams. Reporter and shapeshifter, he's often the first face visiting superheroes meet of the Sentinels.
A-Man
Val Char Cost 20/35 STR 10 Lift: 400kg (w/Density Increase 3200kg); Damage 4d6/7d6 23 DEX 26 18 CON 8 10 BOD 0 13 INT 3 Perception Roll: 12- 14 EGO 4 15 PRE 5 Presence Attack: 3d6 12 PD 10 With Density Increase: PD 15 12 ED 10 With Density Increase: ED 15 5 SPD 30 10 REC 6 35 END 3 28 STN 4 OCV: 8 DCV: 8 OMCV: 5 DMCV: 5 20m RUN 8 4m SWIM 0 8m LEAP 2 Characteristics Cost: 191 Cost Power 12 Adhere: Clinging (26/41 STR) 6 Grip: Knockback Resistance -6m 10 Tireless: Reduced Endurance (0 END; +1/2) (10 Active Points) applied to Running 6 Elastic: Resistant (+1/2) (6 Active Points) applied to PD 6 Elastic: Resistant (+1/2) (6 Active Points) applied to ED 30 Elastic: Physical Damage Reduction, Resistant, 50% 13 Elastic: Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 40 Elastic: Multipower, 40-point reserve 3v 1) Envelop: Entangle 4d6, 4 PD/4 ED (40 Active Points); No Range (-1/2), Costs END To Maintain (Full END Cost; -1/2), Damage dealt to Entangle hits A-Man (-1/2), Concentration (1/2 DCV; -1/4) 3f 2) Compact: (Total: 27 Active Cost, 27 Real Cost) Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Reduced Endurance (0 END; +1/2) (18 Active Points) (Real Cost: 18) plus Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +6m KB), Reduced Endurance (0 END; +1/2) (9 Active Points) (Real Cost: 9) 1f 3) Glide: Flight 20m (20 Active Points); Gliding (-1) 6v 4) Extend: Stretching 25m, Reduced Endurance (1/2 END; +1/4) (31 Active Points) Powers Cost: 136 Cost Skill 3 Breakfall 14- 8 +1 with HTH Combat 3 Conversation 12- 3 Deduction 12- 2 Language: French (fluent conversation) 4 PS: Journalist 13- 3 Streetwise 12- Skills Cost: 26 Cost Perk 1 Fringe Benefit: Press Pass Perks Cost: Total Character Cost: 354 Pts. Complication 10 Dependent NPC: Jean Caldwell, reporter Infrequently (Normal) 10 Hunted: Ergon Corporation Infrequently (Less Pow; NCI; Harshly Punish) 10 Hunted: Multicorp Infrequently (Less Pow; NCI; Harshly Punish) 5 Hunted: Canadian Government Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) 15 Psychological Complication: Code vs Killing (Common; Strong) 15 Psychological Complication: Inquisitive (Common; Strong) 10 Psychological Complication: Distrusts large corporations, loves to dig up dirt on them (Common; Moderate) 15 Social Complication: Public Identity Frequently, Major 10 Susceptibility: Cold attacks and temperatures below freezing 1d6 drain Multipower reserve per Minute (Common) 10 Vulnerability: 1 1/2 x BODY Chemicals, solvents, and acids (Common) Complication Points: 110 Base Points: 354 A-Man.hdc
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Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions
Next up: The Champions of the North characters.
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Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions
Stalker is the boss of the Aesisinos, and a very powerful enemy. Unlike the bulk of the team he's not an unstable nut with unreliable powers. He's not really a vampire although he has very similar powers. The thing that I always remember about him is that he "dies" when staked through the heart. Yeah, me too. Its oddly worded but the effect means that he seems to die and crumble into bones and dust like a vampire that's been staked, but isn't really dead. He lies dormant until the stake is removed.
Stalker
Val Char Cost
45/60 STR 35 Lift: 12.5 tons/100 tons; 9d6/12d6
23 DEX 26
30 CON 20
15 INT 5 Perception Roll: 12-
20 EGO 10
30 PRE 20 Presence Attack: 6d6
20 PD 18
20 ED 18
6 SPD 40
16 REC 12
60 END 8
30 BOD 20
68 STN 24
OCV: 8
DCV: 8
OMCV: 7
DMCV: 7
12m RUN 0
4m SWIM 0
18m LEAP 7
Characteristics Cost: 337
Cost Power
18 Immortal: Life Support (Eating: Character does not eat; Longevity: Immortal; Self-Contained Breathing)
5 Heat Vision: Infrared Perception (Sight Group)
4 Keen Ears: +4 PER with Normal Hearing
13 Cloak: Flight 40m (40 Active Points); OAF (-1), Gliding (-1)
44 Bite: Killing Attack - Hand-To-Hand 1 1/2d6 (4d6 / 4 1/2d6 w/STR), Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points)
4 Vampiric Bite: Major Transform 1d6 (Human into Vampire, Kill Stalker) (10 Active Points); Extra Time (Full Phase, -1/2), Linked (Bite; -1/2), Limited Target Humans only (-1/4)
7 Vampiric Bite: +15 STR (15 Active Points); Only after killing human with bite (-1), Lasts 1 hour (-1/4)
30 Mesmerism: Mind Control 15d6 (75 Active Points); No Range (-1/2), Eye Contact Required (-1/2), Increased Endurance Cost (x2 END; -1/2)
40 Transport: Teleportation 40m
40 Read Minds: Telepathy 8d6
Powers Cost: 205
Cost Skill
3 Charm 15-
4 Language: Spanish (idiomatic)
4 Language: Portugese (idiomatic)
13 Stealth 19-
13 Survival 17-
Skills Cost: 37
Total Character Cost: 579
Pts. Complication
10 Distinctive Features: Vampire (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: Vampire Hunters Frequently (Less Pow; NCI; Harshly Punish)
10 Hunted: Real Vampires Infrequently (As Pow; NCI; Limited Geographical Area; Harshly Punish)
10 Negative Reputation: Ruthless Killer, Frequently
15 Physical Complication: "dies" when staked through the heart (Infrequently; Greatly Impairing)
15 Physical Complication: Affected by same condition as source of blood (drunk, stoned, etc) (Frequently; Slightly Impairing)
5 Physical Complication: Must Drink Blood (Infrequently; Barely Impairing)
15 Psychological Complication: Likes prey to be challenging (Common; Strong)
15 Psychological Complication: Likes to Terrorize Prey (Common; Strong)
15 Psychological Complication: Loves being a "vampire" (Common; Strong)
15 Psychological Complication: Fear of Sunlight (Common; Strong)
10 Psychological Complication: Fear of Fire (Common; Moderate)
25 Susceptibility: Sunlight 1d6 damage per Phase (Very Common)
20 Susceptibility: Holy Ground 3d6 drain STR per Turn (Uncommon)
15 Susceptibility: Holy Ground 1d6 drain END per Phase (Uncommon)
10 Unluck: 2d6
20 Vulnerability: 2 x STUN Fire (Common)
10 Vulnerability: 1½ x STUN Fire (Common)
Complication Points: 250
Base Points: 579
http://oi62.tinypic.com/1eml2e.jpg
Stalker.hdc
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Christopher R Taylor got a reaction from FenrisUlf in 6th Edition Conversions
Holiday bonus extra post! Spider Monkey, the experiment that is contemptuous toward humans. Also, very tiny.
Spider Monkey Val Char Cost 13 STR 3 23 DEX 26 13 CON 3 7 BOD -3 20 INT 10 20 EGO 10 10 PRE 0 13 PD 11 10 ED 8 5 SPD 30 6 REC 2 30 END 2 20 STN 0 OCV: 8 DCV: 12 OMCV: 7 DMCV: 7 12m RUN 0 4m SWIM 0 5m LEAP 1 Characteristics Cost: 197 Cost Power 5 Tail: Extra Limb (1) 10 Discriminatory with Smell/Taste Group 60 Ego Powers: Multipower, 60-point reserve 6f 1) Mind Over Matter: Telekinesis (40 STR) (60 Active Points) 6f 2) Ego Attack: Mental Blast 6d6 (60 Active Points) 6f 3) Read Minds: Telepathy 12d6 (60 Active Points) Powers Cost: 93 Cost Skill 3 Acrobatics 14- 3 Breakfall 14- 3 Language: English (completely fluent) 3 Language: Spanish (completely fluent) 7 Concealment 15- 7 Stealth 16- Skills Cost: 26 Total Character Cost: 316 Pts. Complication 15 Distinctive Features: Spider Monkey (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 15 Enraged: Grabbed, entangled, or bound (Uncommon), go 11-, recover 11- 20 Enraged: When Mentally Attacked (Uncommon), go 14-, recover 11- 20 Hunted: Mad Scientist Frequently (Less Pow; NCI; PC has a Public ID or is otherwise very easy to find; Vivisect) 5 Negative Reputation: Dangerous and erratic, Infrequently 20 Physical Complication: Small (Frequently; Greatly Impairing) 20 Psychological Complication: Thinks he's superior to humans (Common; Total) 20 Psychological Complication: Wants to be in charge (Very Common; Strong) 15 Psychological Complication: Vicious (Common; Strong) 10 Social Complication: Public Identity Infrequently, Major 20 Vulnerability: 2 x Effect mental attacks (Common) 5 Vulnerability: Chemical Attacks (Uncommon) Complication Points: 185
Spider Monkey.hdc
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Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions
Ocelote, the bestial cat-man of the team. Now little more than an animal under the control of Stalker. He's a stat monster with not many powers or skills.
Ocelote Player: NPC Val Char Cost 30 STR 20 26 DEX 32 23 CON 13 10 BOD 0 10 INT 0 15 EGO 5 20 PRE 10 18 PD 16 14 ED 12 6 SPD 40 11 REC 7 46 END 6 40 STN 10 OCV: 9 DCV: 9 OMCV: 5 DMCV: 5 22m RUN 10 4m SWIM 0 12m LEAP 4 Characteristics Cost: 257 Cost Power 25 Claws: Killing Attack - Hand-To-Hand 1 1/2d6 (3 1/2d6 w/STR) 3 Cat's Ears: Ultrasonic Perception (Hearing Group) 5 Keen Senses: Mental Awareness 10 Keen Nose: Discriminatory with Smell/Taste Group 10 Cat's Nose: Tracking with Smell/Taste Group Powers Cost: 53 Cost Skill 5 Stealth 15- Skills Cost: 5 Cost Talent 25 Danger Sense (self only, out of combat, Function as a Sense) 14- Talents Cost: 25 Total Character Cost: 340 Pts. Complication 45 Dependence: Amulet Takes 3d6 Damage (Very Common; 1 Segment) 15 Distinctive Features: Humanoid Ocelot (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 35 Enraged: Berserk Attacked by magic (Uncommon), go 14-, recover 8- 15 Physical Complication: Animal Intelligence (Infrequently; Greatly Impairing) 10 Physical Complication: Can't Speak (Infrequently; Slightly Impairing) 20 Psychological Complication: Loyal to Stalker (Very Common; Strong) 10 Social Complication: Public Identity Frequently, Minor 20 Vulnerability: 2 x STUN Magical Attacks (Common) Complication Points: 170
Ocelote.hdc
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Christopher R Taylor got a reaction from steriaca in 6th Edition Conversions
The Maine, first of the Aesisinos. A huge, clunky but very powerful suit of armor. Very unreliable and clumsy, slow on land and a chunk of the powers Macon doesn't even know how to use. I did the coloring as slightly rusty, because it seems to fit the design and feel of the suit better.
The Maine Player: NPC
Val Char Cost
15 STR 5 With Armor: 55 STR Lift: 200 kg (50 tons); Damage 3d6 (11d6)
18 DEX 16
15 CON 5
10 INT 0 Perception Roll: 11-
10 EGO 0
10 PRE 0 Presence Attack 2d6
6 PD 4 With Armor: 26 PD; 20 PD
5 ED 3 With Armor: 25 PD; 20 PD
4 SPD 20
6 REC 2
30 END 2
11 BOD 1
26 STN 3
OCV: 6 DCV: 6
OMCV: 3
DMCV: 3
12m RUN 0 38m SWIM 0
6m LEAP 1
Characteristics Cost: 92
Cost Power 10 Lucky: Luck 2d6
Armored Suit, all slots OIF (-1/2) 3 1) Sealed Systems: Life Support (Expanded Breathing; Safe in High Pressure) (6 Active Points); Requires A Roll (11- roll; -1/2), OIF (-1/2)
17 2) Thrusters: Swimming +34m (38m total), Reduced Endurance (0 END; +1/2) (25 Active Points); OIF (-1/2)
20 3) Servos: +40 STR (40 Active Points); Requires A Roll (11- roll; -1/2), OIF (-1/2)
40 4) Armor Plating: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-1/2)
19 5) Main Cannon: Blast 14d6 (70 Active Points); Requires A Roll (11- roll; Jammed, Must be made each Phase/use; -1 1/2), 6 Charges (-3/4), OIF (-1/2)
27 6) Burst Cannon: Blast 10d6, Area Of Effect (20m Radius Explosion; +1/2) (75 Active Points); Requires A Roll (11- roll; Burnout, Must be made each Phase/use; -1), OIF (-1/2), 12 Charges (-1/4)
50 Mystery Powers: Custom Power (50 Active Points)
Powers Cost: 186
Cost Skill 6 Weaponsmith (Firearms) 13-
3 Language: Spanish (completely fluent)
Skills Cost: 9
Total Character Cost: 287
Pts. Complication 10 Hunted: Cuban Government Frequently (As Pow; NCI; Limited Geographical Area; Mildly Punish)
5 Negative Reputation: Clumsy but Powerful, Frequently (Known Only To A Small Group)
10 Physical Complication: Heavy and large, clumsy suit (Infrequently; Slightly Impairing)
15 Psychological Complication: Proud of Power Suit (Common; Strong)
10 Psychological Complication: Afraid of Explosives (Common; Moderate)
15 Social Complication: Secret Identity Frequently, Major
10 Unluck: 2d6
10 Vulnerability: 2 x STUN Armor Piercing attacks (Uncommon)
20 Vulnerability: 2 x STUN Explosion attacks (Common)
Complication Points: 105
http://oi60.tinypic.com/33cn280.jpg
The Maine.hdc
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Christopher R Taylor reacted to bubba smith in 6th Edition Conversions
the motor city defenders from teen HERO or is that too recent ? also the characters from ninja HERO
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Christopher R Taylor reacted to steriaca in 6th Edition Conversions
The hispanic villian group from the BBB. Gremlin, Timemaster, Mongose, Black Mamba, and Sparkler from Clasic Enimes. CLOWN! Gwenies.
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Christopher R Taylor reacted to rjd59 in 6th Edition Conversions
4th Edition Champions of the North!
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Christopher R Taylor got a reaction from FenrisUlf in 6th Edition Conversions
Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition? Stuff not in more recent products like Enemies, I mean.
OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger. As I do more stuff, this will expand.
Aesisinos from 4th edition Champions BBB
Champions of the North 4th edition
Zodiac Conspiracy, from the module
To Serve And Protect module
Ninja Hero 4th edition characters
New Knights of the Round Table (part one)
Atlas Unleashed module
Deathstroke module (characters not covered by rjd59, below)
Wings of the Valkyrie module
European Enemies by GrandmasterGM
Challenges for Champions
Champions Presents, interwoven with characters from Watchers of the Dragon
Also, here's the other threads containing various write ups by other folks:
Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place
Deathstroke by rjd59
The Blood by rjd59
Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite
Roadkill by rjd59
Several different write ups for The Guardians, the original team featured in the earliest Champions books.
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Christopher R Taylor got a reaction from tkdguy in Real Locations that should be fantasy
I don't have anything to add to this yet, but this is a wonderful collection of images Very inspiring
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Christopher R Taylor reacted to Old Man in Real Locations that should be fantasy
Re: Real Locations that should be fantasy
Chinese got a lotta hells, Jack.
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Christopher R Taylor got a reaction from Hyper-Man in Experiences teaching people Hero Game system
I cleaned it up a little, added two more bits "opponent is faster than you" and "opponent fights better than you" and its in the file downloads now. Working on a fillable stripped down fun and easy character sheet for champions and fantasy hero both. Its cleaner if there's no boxes and stuff, but not as easy to fill in.
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Christopher R Taylor got a reaction from Manic Typist in Experiences teaching people Hero Game system
I worked up this little sheet to help people just starting to play. Its based on a Savage Worlds sheet someone did and I got handed when I learned that system and it was useful. Just a quick reference for some options in combat and combat maneuvers. I tried to strip it down to the simplest language, leaving details to the GM to handle.
Hero Combat Sheet.pdf
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Christopher R Taylor got a reaction from Hyper-Man in Experiences teaching people Hero Game system
I worked up this little sheet to help people just starting to play. Its based on a Savage Worlds sheet someone did and I got handed when I learned that system and it was useful. Just a quick reference for some options in combat and combat maneuvers. I tried to strip it down to the simplest language, leaving details to the GM to handle.
Hero Combat Sheet.pdf
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Christopher R Taylor got a reaction from Nolgroth in Experiences teaching people Hero Game system
I worked up this little sheet to help people just starting to play. Its based on a Savage Worlds sheet someone did and I got handed when I learned that system and it was useful. Just a quick reference for some options in combat and combat maneuvers. I tried to strip it down to the simplest language, leaving details to the GM to handle.
Hero Combat Sheet.pdf
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Christopher R Taylor reacted to zslane in Experiences teaching people Hero Game system
That's a nice little cheat sheet, Christopher!
Hero's combat system was so intuitive to me when I first encountered it back in 1982 that I am largely unable to imagine how anyone else finds it overwhelming, but I realize that many do. I originally came to RPGs from a wargaming background, and you generally end up with a pretty deep understanding of combat simulation mechanics that way. Compared to the mechanics in many wargames, the Hero combat system is surprisingly simple.
When coaching new players, I ususally start by asking them if they'd like to punch, kick, or use one of their powers when their Phase comes up. I reduce their choices to only the most intuitive ones. If they are actually trying to learn the game as they play, as opposed to just sort of passively experiencing the game as a half-interested spectator, then it usually only takes a few Phases before they start wanting to try other things. Then the internal logic of the system does its magic and the vast array of options ceases to be an overwhelming cornucopia, and becomes a treasure trove of possibilities instead.
Sadly, I also feel it is necessary these days to advise newbies not to look at published characters for guidance on design. It used to be that I could show newbies the write-up for Mechanon and they would stick around to learn how his powers worked in practice. Since about 5th edition, this just hasn't been possible. The Mechanon write-up is now a great way to drive potential newbies to D&D.