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Christopher R Taylor

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  1. Like
    Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions   
    Welcome to the Great White North, eh?  First up is A-Man, the Amorphous Man!  Member of the Toronto Sentinels, one of Canada's 3 official government-monitored superhero teams.  Reporter and shapeshifter, he's often the first face visiting superheroes meet of the Sentinels.
     
    A-Man
      Val Char Cost 20/35 STR 10          Lift: 400kg (w/Density Increase 3200kg); Damage 4d6/7d6  23  DEX   26  18  CON   8  10  BOD   0  13  INT     3           Perception Roll: 12-  14  EGO   4  15  PRE    5          Presence Attack: 3d6  12  PD    10          With Density Increase: PD 15  12  ED    10          With Density Increase: ED 15   5   SPD  30  10  REC   6  35  END   3  28  STN   4   OCV:    8 DCV:    8 OMCV: 5 DMCV: 5   20m RUN   8   4m SWIM 0   8m LEAP 2 Characteristics Cost: 191   Cost Power  12    Adhere: Clinging (26/41 STR)   6     Grip: Knockback Resistance -6m  10    Tireless: Reduced Endurance (0 END; +1/2) (10 Active Points) applied to Running   6     Elastic: Resistant (+1/2) (6 Active Points) applied to PD   6     Elastic: Resistant (+1/2) (6 Active Points) applied to ED  30    Elastic: Physical Damage Reduction, Resistant, 50%  13    Elastic: Life Support  (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing)    40    Elastic: Multipower, 40-point reserve  3v    1)  Envelop: Entangle 4d6, 4 PD/4 ED (40 Active Points); No Range (-1/2), Costs END To Maintain (Full END Cost; -1/2), Damage dealt to Entangle hits A-Man (-1/2), Concentration (1/2 DCV; -1/4)  3f    2)  Compact: (Total: 27 Active Cost, 27 Real Cost) Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Reduced Endurance (0 END; +1/2) (18 Active Points) (Real Cost: 18) plus Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +6m KB), Reduced Endurance (0 END; +1/2) (9 Active Points) (Real Cost: 9)  1f    3)  Glide: Flight 20m (20 Active Points); Gliding (-1)  6v   4)  Extend: Stretching 25m, Reduced Endurance (1/2 END; +1/4) (31 Active Points) Powers Cost: 136   Cost Skill   3     Breakfall 14-   8     +1 with HTH Combat   3     Conversation 12-   3     Deduction 12-   2     Language:  French (fluent conversation)   4     PS: Journalist 13-   3     Streetwise 12- Skills Cost: 26   Cost Perk   1     Fringe Benefit:  Press Pass Perks Cost:    Total Character Cost: 354   Pts. Complication  10   Dependent NPC:  Jean Caldwell, reporter Infrequently (Normal)  10   Hunted:  Ergon Corporation Infrequently (Less Pow; NCI; Harshly Punish)  10   Hunted:  Multicorp Infrequently (Less Pow; NCI; Harshly Punish)   5    Hunted:  Canadian Government Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching)  15   Psychological Complication:  Code vs Killing (Common; Strong)  15   Psychological Complication:  Inquisitive (Common; Strong)  10   Psychological Complication:  Distrusts large corporations, loves to dig up dirt on them (Common; Moderate)  15   Social Complication:  Public Identity Frequently, Major  10   Susceptibility:  Cold attacks and temperatures below freezing 1d6 drain Multipower reserve per Minute (Common)  10   Vulnerability:  1 1/2 x BODY Chemicals, solvents, and acids (Common) Complication Points: 110 Base Points: 354   A-Man.hdc
  2. Like
    Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions   
    Next up: The Champions of the North characters.
  3. Like
    Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions   
    Mirage is the leader of the Pacific Sentinels, a Royal Canadian Mounted Police (Mountie).
      Mirage   Val Char Cost  15  STR    5           Weight: 200kg; Damage 3d6  23  DEX   26  23  CON  13  10  BOD   0  13  INT     3           Perception Roll: 12-  14  EGO  4  18  PRE   8           Presence Attack: 3 1/2d6   8   PD     6           With Force Field: PD 15; rPD 7  12  ED    10          With Force Field: ED 20; rED 8   5   SPD  30  12  REC   8  45  END   5  30  STN   5   OCV:    8 DCV:    8/11 OMCV: 5 OMCV: 5   12m RUN 0 4m SWIM 0 6m LEAP 1 Characteristics Cost: 186   Cost Power   6     Light Control: Sight Group Flash Defense (6 points)  10    Soar: Flight 10m   5     Heat Sight: Infrared Perception (Sight Group)    65    Light Control: Multipower, 65-point reserve  8v    1)  Heat Exhaustion: Drain END 2d6, Reduced Endurance (1/2 END; +1/4), Personal Immunity (+1/4), Area Of Effect (6m Radius; +1/2) (40 Active Points) 10v   2)  Sight Group Flash 8d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points)  2f     3)  Force Field: Resistant Protection (7 PD/8 ED) (24 Active Points); Costs Endurance (-1/2)  2f     4)  Light Control: Reflection (60 Active Points' worth) (40 Active Points); Light powers only (-1)  1f     5)  Blur Effect: +3 DCV (15 Active Points); Costs Endurance (-1/2)  4f     6)  Light Control: Invisibility to Sight Group , No Fringe, Reduced Endurance (1/2 END; +1/4) (37 Active Points)  6f     7)  Light Weaving: Sight Group Images, -6 to PER Rolls, Reduced Endurance (1/2 END; +1/4), Area Of Effect (16m Radius; +3/4) (56 Active Points) Powers Cost: 119   Cost Skill   3     Bureaucratics 13-   2     AK: Vancouver 11-   2     AK: Edmonton 11-   3     Combat Driving 14-   3     +1 with Multipower   3     Criminology 12-   2     KS: Criminal Law 11-   2     Language:  French (English is native) (fluent conversation)   3     Paramedics 12-   2     PS: RCMP Officer 11-   3     Streetwise 13-   3     Tactics 12- Skills Cost: 31   Cost Perk   3     Fringe Benefit:  Federal/National Police Powers Perks Cost: 3   Total Character Cost: 339   Pts. Complication  15   Dependent NPC:  Daughter Michelle Infrequently (Incompetent)  15   Hunted:  Genocide Infrequently (As Pow; NCI; Harshly Punish)  15   Psychological Complication:  KIll only to protect others (Common; Strong)  10   Psychological Complication:  Fear of fliying except under own power (Uncommon; Strong)  15   Psychological Complication:  Strictly by the rules, likes to be firmly on the side of the law (Common; Strong)  15   Social Complication:  Secret Identity Frequently, Major  15   Susceptibility:  Darkness Fields 1d6 Stun per Phase (Uncommon)   5    Unluck: 1d6   5    Vulnerability:  1 1/2 x Effect Drains and Transfers (Uncommon)   0   Watched:  Canadian Government Infrequently (As Pow; NCI; Limited Geographical Area; Watching) Complication Points: 110     Mirage.hdc
  4. Like
    Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions   
    El Muerto Obscuro, the dark death.  A South American Ninja working for Columbian drug cartels, running from the nefarious Dr Lirby Koo and his ninja clan.  Not as unstable or out of control of his powers as the other characters, but he has horrifically bad luck.  His stats are also ridiculously inhuman for just a trained guy.
     
    El Muerto Obscuro   Player: NPC   Val Char Cost  25  STR   15          Lift: 400 kg; Damage 5d6  26  DEX   32  30  CON  20  15  BOD   5  10  INT     0           Perception Roll: 11-  14  EGO  4  20  PRE  10          Presence Attack: 4d6  11  PD      9          With Armored Costume: 21 PD; 10 rPD  10  ED      8          With Armored Costume: 20 ED; 10 rED   6   SPD  40  11  REC   7  60  END   8  44  STN  12   OCV:    9 DCV:    9 OMCV: 5 DMCV: 5   12m RUN 0   4m SWIM 0 10m LEAP 3 Characteristics Cost: 245   Cost Power  12    Ninja-To: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6+1 w/STR) (25 Active Points); OAF (-1)  13    Shuriken: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), Range Based On Strength (-1/4), 16 Charges (-0)  20    Armored Costume: Resistant Protection (10 PD/10 ED) (30 Active Points); OIF (-1/2) Powers Cost: 45   Cost  Ninjitsu Maneuver   4      Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike   4      Killing Strike:  1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 +1   5      Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike   4      Nerve Strike:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND   4      Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 40 STR vs. Grabs     1      Weapon Element:  Empty Hand, Ninja Weapons Martial Arts Cost: 22   Cost Skill   3     +1 OCV with ninja weapons   4     Language:  Japanese (idiomatic)   1     Language:  English (basic conversation)   7     Stealth 16- Skills Cost: 15   Total Character Cost: 327   Pts. Complication  10   Dependent NPC:  Family Frequently (Normal; Useful Noncombat Position or Skills)  20   Hunted:  Dr Lirby Koo and ninjas Frequently (Mo Pow; NCI; Limited Geographical Area; Harshly Punish)  10   Hunted:  Cartel forces Frequently (Mo Pow; NCI; Limited Geographical Area; Watching)  15   Hunted:  Green Dragon Frequently (As Pow; Harshly Punish)   5    Distinctive Features:  Cockroach Tattoo - mark of Dr Lirby Koo (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses)  10   Negative Reputation:  Traitor to Dr Koo, Frequently (Extreme;  Known Only To A Small Group)  20   Psychological Complication:  Paranoid (Very Common; Strong)  10   Psychological Complication:  Fears Dr Koo and ninjas will get him (Common; Moderate)  15   Psychological Complication:  Loyal to Columbian Cartel (Common; Strong)  15   Social Complication:  Secret Identity Frequently, Major  15   Unluck: 3d6 Complication Points: 145   El Muerto Obscuro.hdc
  5. Like
    Christopher R Taylor reacted to Grailknight in 6th Edition Conversions   
    Small error, Ambrosia should drain EGO not BODY.  
  6. Like
    Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions   
    Adamantine, the brick of the Toronto Sentinels.  Its interesting how builds shifted to this edition from before; the Strike Force builds had a different emphasis, with the newer ones adding a little ego and more resistant defenses.  This is the era of Champions I am most familiar with, although I started back before Champions II came out.
     
    Adamantine     Val Char Cost 10/50 STR     0         Lift: 100kg/25 tons; Damage 2d6/10d6 13/20 DEX     6 13/33 CON    3 10/12 BOD    0   18   INT      8         Perception Roll: 13-   14   EGO   4 10/20 PRE    0         Presence Attack: 2d6/4d6    2    PD      0         As Adamantine: PD 24; rPD 16    3    ED      1         As Adamantine: ED 24; rED 16     3/5   SPD  10  5/17  REC   1 25/65 END   1 22/56 STN   1   OCV:    4 (as Adamantine: 7) DCV:    4 (as Adamantine: 7) OMCV: 5 DMCV: 5   12m RUN   0   4m SWIM 0   4m LEAP 0 Characteristics Cost: 57   Cost Power          Hero Form Stats, all slots Only In Alternate Identity (-1/4)  48    1)  +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only In Alternate Identity (-1/4)  11    2)  +7 DEX (14 Active Points); Only In Alternate Identity (-1/4)  16    3)  +20 CON (20 Active Points); Only In Alternate Identity (-1/4)   2     4)  +2 BODY; Only In Alternate Identity (-1/4)   8     5)  +10 PRE (10 Active Points); Only In Alternate Identity (-1/4)   6     6)  +6 PD, Hardened (+1/4) (7 Active Points); Only In Alternate Identity (-1/4)   5     7)  +5 ED, Hardened (+1/4) (6 Active Points); Only In Alternate Identity (-1/4)  16    8)  +2 SPD (20 Active Points); Only In Alternate Identity (-1/4)  10    9)  +12 REC (12 Active Points); Only In Alternate Identity (-1/4)   6    10) +40 END (8 Active Points); Only In Alternate Identity (-1/4)  14   11) +34 STUN (17 Active Points); Only In Alternate Identity (-1/4)     3    Instant Change: Cosmetic Transform 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates; +3/4) (5 Active Points); Limited Target Clothes worn by character (-1/2)   5    Reduced Endurance (0 END; +1/2) (5 Active Points) applied to STR  38   Resistant Protection (16 PD/16 ED) (48 Active Points); Only In Alternate Identity (-1/4)  19   Absorb Kinetic Energy: Absorption 24 BODY  (physical, to Resistant Protection PD) (24 Active Points); Only In Alternate Identity (-1/4)  19   Absorb Energy: Absorption 24 BODY  (energy, Resistant Protection ED) (24 Active Points); Only In Alternate Identity (-1/4)   3    Dense: Knockback Resistance -4m (4 Active Points); Only In Alternate Identity (-1/4) Powers Cost: 229   Cost Skill   8     +1 with HTH Combat   3     Computer Programming 13-   1     Language:  French (basic conversation)   2     PS: Researcher 11-   3     Scientist   3     1)  Science Skill:  Mathematics 14- (4 Active Points)   2     2)  Science Skill:  Physics 13- (3 Active Points)   3     3)  Science Skill:  Subatomic Physcs 14- (4 Active Points) Skills Cost: 25   Total Character Cost: 311   Pts. Complication  10   Accidental Change:  To human form if takes Body damage 11- (Uncommon)  10   Dependent NPC:  Friend and lab assistant Helen Brady Infrequently (Normal)   5    Distinctive Features:  metallic flesh (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)  20   Hunted:  VIper Infrequently (Mo Pow; NCI; Harshly Punish)  10   Hunted:  Radium Infrequently (As Pow; Harshly Punish)  20   Psychological Complication:  Code vs Killing (Common; Total)  20   Psychological Complication:  Protect Innocence at all costs (Common; Total)  10   Psychological Complication:  Fear of Heights (Uncommon; Strong)  15   Social Complication:  Secret Identit Frequently, Major   5    Vulnerability:  1 1/2 x STUN Sonic and Vibration attacks (Uncommon)   5    Watched:  Canadian Government Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching) Complication Points: 130   Adamantine.hdc
  7. Like
    Christopher R Taylor got a reaction from SteelCold in 6th Edition Conversions   
    Incidentally, here's a set of Paper miniatures of the Sentinels.  I have all the art done for them because after Christmas I was pretty much flat on the couch feeling awful and it was something I could do other than watch TV.  Although I did get a lot of Hercule Poirot shows watched.
     

    SentinelsPaperMinis.pdf
  8. Like
    Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions   
    Incidentally, here's a set of Paper miniatures of the Sentinels.  I have all the art done for them because after Christmas I was pretty much flat on the couch feeling awful and it was something I could do other than watch TV.  Although I did get a lot of Hercule Poirot shows watched.
     

    SentinelsPaperMinis.pdf
  9. Like
    Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions   
    Welcome to the Great White North, eh?  First up is A-Man, the Amorphous Man!  Member of the Toronto Sentinels, one of Canada's 3 official government-monitored superhero teams.  Reporter and shapeshifter, he's often the first face visiting superheroes meet of the Sentinels.
     
    A-Man
      Val Char Cost 20/35 STR 10          Lift: 400kg (w/Density Increase 3200kg); Damage 4d6/7d6  23  DEX   26  18  CON   8  10  BOD   0  13  INT     3           Perception Roll: 12-  14  EGO   4  15  PRE    5          Presence Attack: 3d6  12  PD    10          With Density Increase: PD 15  12  ED    10          With Density Increase: ED 15   5   SPD  30  10  REC   6  35  END   3  28  STN   4   OCV:    8 DCV:    8 OMCV: 5 DMCV: 5   20m RUN   8   4m SWIM 0   8m LEAP 2 Characteristics Cost: 191   Cost Power  12    Adhere: Clinging (26/41 STR)   6     Grip: Knockback Resistance -6m  10    Tireless: Reduced Endurance (0 END; +1/2) (10 Active Points) applied to Running   6     Elastic: Resistant (+1/2) (6 Active Points) applied to PD   6     Elastic: Resistant (+1/2) (6 Active Points) applied to ED  30    Elastic: Physical Damage Reduction, Resistant, 50%  13    Elastic: Life Support  (Safe in High Pressure; Safe in Low Pressure/Vacuum; Self-Contained Breathing)    40    Elastic: Multipower, 40-point reserve  3v    1)  Envelop: Entangle 4d6, 4 PD/4 ED (40 Active Points); No Range (-1/2), Costs END To Maintain (Full END Cost; -1/2), Damage dealt to Entangle hits A-Man (-1/2), Concentration (1/2 DCV; -1/4)  3f    2)  Compact: (Total: 27 Active Cost, 27 Real Cost) Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Reduced Endurance (0 END; +1/2) (18 Active Points) (Real Cost: 18) plus Shrinking (1 m tall, 12.5 kg mass, -2 PER Rolls to perceive character, +2 DCV, takes +6m KB), Reduced Endurance (0 END; +1/2) (9 Active Points) (Real Cost: 9)  1f    3)  Glide: Flight 20m (20 Active Points); Gliding (-1)  6v   4)  Extend: Stretching 25m, Reduced Endurance (1/2 END; +1/4) (31 Active Points) Powers Cost: 136   Cost Skill   3     Breakfall 14-   8     +1 with HTH Combat   3     Conversation 12-   3     Deduction 12-   2     Language:  French (fluent conversation)   4     PS: Journalist 13-   3     Streetwise 12- Skills Cost: 26   Cost Perk   1     Fringe Benefit:  Press Pass Perks Cost:    Total Character Cost: 354   Pts. Complication  10   Dependent NPC:  Jean Caldwell, reporter Infrequently (Normal)  10   Hunted:  Ergon Corporation Infrequently (Less Pow; NCI; Harshly Punish)  10   Hunted:  Multicorp Infrequently (Less Pow; NCI; Harshly Punish)   5    Hunted:  Canadian Government Infrequently (Mo Pow; NCI; Limited Geographical Area; Watching)  15   Psychological Complication:  Code vs Killing (Common; Strong)  15   Psychological Complication:  Inquisitive (Common; Strong)  10   Psychological Complication:  Distrusts large corporations, loves to dig up dirt on them (Common; Moderate)  15   Social Complication:  Public Identity Frequently, Major  10   Susceptibility:  Cold attacks and temperatures below freezing 1d6 drain Multipower reserve per Minute (Common)  10   Vulnerability:  1 1/2 x BODY Chemicals, solvents, and acids (Common) Complication Points: 110 Base Points: 354   A-Man.hdc
  10. Like
    Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions   
    Next up: The Champions of the North characters.
  11. Like
    Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions   
    Stalker is the boss of the Aesisinos, and a very powerful enemy.  Unlike the bulk of the team he's not an unstable nut with unreliable powers.  He's not really a vampire although he has very similar powers.  The thing that I always remember about him is that he "dies" when staked through the heart.  Yeah, me too.  Its oddly worded but the effect means that he seems to die and crumble into bones and dust like a vampire that's been staked, but isn't really dead.  He lies dormant until the stake is removed.  
    Stalker  
     
     
     
    Val  Char Cost  
    45/60 STR  35          Lift: 12.5 tons/100 tons; 9d6/12d6
     
     23   DEX   26
     
     30   CON  20
     
      15   INT     5            Perception Roll: 12-
     
     
     20   EGO 10
     
     30   PRE  20           Presence Attack: 6d6
     
     20   PD    18
     
     20   ED    18
     
      6   SPD   40
     
     16   REC  12
     
     60   END   8
     
    30   BOD  20
     68   STN  24  
     
     
    OCV:    8  
    DCV:    8
     
    OMCV: 7
     
    DMCV: 7
     
     
     
    12m RUN   0  
      4m SWIM 0
     
    18m LEAP 7
     
     
    Characteristics Cost: 337  
     
     
    Cost Power  
     18    Immortal: Life Support  (Eating: Character does not eat; Longevity: Immortal; Self-Contained Breathing)
     
      5     Heat Vision: Infrared Perception (Sight Group)
     
      4     Keen Ears: +4 PER with Normal Hearing
     
     13    Cloak: Flight 40m (40 Active Points); OAF (-1), Gliding (-1)
     
     44    Bite: Killing Attack - Hand-To-Hand 1 1/2d6 (4d6 / 4 1/2d6 w/STR), Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points)
     
      4     Vampiric Bite: Major Transform 1d6 (Human into Vampire, Kill Stalker) (10 Active Points); Extra Time (Full Phase, -1/2), Linked (Bite; -1/2), Limited Target Humans only (-1/4)
     
      7     Vampiric Bite: +15 STR (15 Active Points); Only after killing human with bite (-1), Lasts 1 hour (-1/4)
     
     30    Mesmerism: Mind Control 15d6 (75 Active Points); No Range (-1/2), Eye Contact Required (-1/2), Increased Endurance Cost (x2 END; -1/2)
     
     40    Transport: Teleportation 40m
     
     40    Read Minds: Telepathy 8d6
     
     
    Powers Cost: 205  
     
     
    Cost Skill  
      3     Charm 15-
     
      4     Language:  Spanish (idiomatic)
     
      4     Language:  Portugese (idiomatic)
     
     13    Stealth 19-
     
     13    Survival 17-
     
     
    Skills Cost: 37  
     
     
    Total Character Cost: 579  
     
     
    Pts. Complication  
     10   Distinctive Features:  Vampire (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
     
     15   Hunted:  Vampire Hunters Frequently (Less Pow; NCI; Harshly Punish)
     
     10   Hunted:  Real Vampires Infrequently (As Pow; NCI; Limited Geographical Area; Harshly Punish)
     
     10   Negative Reputation:  Ruthless Killer, Frequently
     
     15   Physical Complication:  "dies" when staked through the heart (Infrequently; Greatly Impairing)
     
     15   Physical Complication:  Affected by same condition as source of blood (drunk, stoned, etc) (Frequently; Slightly Impairing)
     
      5    Physical Complication:  Must Drink Blood (Infrequently; Barely Impairing)
     
     15   Psychological Complication:  Likes prey to be challenging (Common; Strong)
     
     15   Psychological Complication:  Likes to Terrorize Prey (Common; Strong)
     
     15   Psychological Complication:  Loves being a "vampire" (Common; Strong)
     
     15   Psychological Complication:  Fear of Sunlight (Common; Strong)
     
     10   Psychological Complication:  Fear of Fire (Common; Moderate)
     
     25   Susceptibility:  Sunlight 1d6 damage per Phase (Very Common)
     
     20   Susceptibility:  Holy Ground 3d6 drain STR per Turn (Uncommon)
     
     15   Susceptibility:  Holy Ground 1d6 drain END per Phase (Uncommon)
     
     10   Unluck: 2d6
     
     20   Vulnerability:  2 x STUN Fire (Common)
     
     10   Vulnerability:  1½ x STUN Fire (Common)
     
     
    Complication Points: 250  
     
    Base Points: 579  
     
       
     
    http://oi62.tinypic.com/1eml2e.jpg  
     
    Stalker.hdc
     
  12. Like
    Christopher R Taylor got a reaction from FenrisUlf in 6th Edition Conversions   
    Holiday bonus extra post! Spider Monkey, the experiment that is contemptuous toward humans.  Also, very tiny.
     
    Spider Monkey   Val Char Cost  13  STR    3  23  DEX   26  13  CON   3   7   BOD  -3  20  INT    10  20  EGO 10  10  PRE   0  13  PD    11  10  ED     8   5   SPD  30   6   REC   2  30  END   2  20  STN   0   OCV:    8 DCV:   12 OMCV: 7 DMCV: 7   12m RUN   0   4m SWIM 0   5m LEAP 1 Characteristics Cost: 197   Cost Power   5     Tail: Extra Limb (1)  10    Discriminatory with Smell/Taste Group    60    Ego Powers: Multipower, 60-point reserve  6f    1)  Mind Over Matter: Telekinesis (40 STR) (60 Active Points)  6f    2)  Ego Attack: Mental Blast 6d6 (60 Active Points)  6f    3)  Read Minds: Telepathy 12d6 (60 Active Points) Powers Cost: 93   Cost Skill   3     Acrobatics 14-   3     Breakfall 14-   3     Language:  English (completely fluent)   3     Language:  Spanish (completely fluent)   7     Concealment 15-   7     Stealth 16- Skills Cost: 26   Total Character Cost: 316   Pts. Complication  15   Distinctive Features:  Spider Monkey (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)  15   Enraged:  Grabbed, entangled, or bound (Uncommon), go 11-, recover 11-  20   Enraged:  When Mentally Attacked (Uncommon), go 14-, recover 11-  20   Hunted:  Mad Scientist Frequently (Less Pow; NCI; PC has a Public ID or is otherwise very easy to find; Vivisect)   5    Negative Reputation:  Dangerous and erratic, Infrequently  20   Physical Complication:  Small (Frequently; Greatly Impairing)  20   Psychological Complication:  Thinks he's superior to humans (Common; Total)  20   Psychological Complication:  Wants to be in charge (Very Common; Strong)  15   Psychological Complication:  Vicious (Common; Strong)  10   Social Complication:  Public Identity Infrequently, Major  20   Vulnerability:  2 x Effect mental attacks (Common)   5    Vulnerability:  Chemical Attacks (Uncommon) Complication Points: 185  

    Spider Monkey.hdc
  13. Like
    Christopher R Taylor got a reaction from rjd59 in 6th Edition Conversions   
    Ocelote, the bestial cat-man of the team.  Now little more than an animal under the control of Stalker.  He's a stat monster with not many powers or skills.
     
    Ocelote   Player: NPC   Val Char Cost  30  STR   20  26  DEX   32  23  CON  13  10  BOD   0  10  INT     0  15  EGO  5  20  PRE  10  18  PD    16  14  ED    12   6   SPD  40  11  REC   7  46  END   6  40  STN  10   OCV:    9 DCV:    9 OMCV: 5 DMCV: 5   22m RUN 10   4m SWIM 0 12m LEAP 4 Characteristics Cost: 257   Cost Power  25    Claws: Killing Attack - Hand-To-Hand 1 1/2d6 (3 1/2d6 w/STR)   3     Cat's Ears: Ultrasonic Perception (Hearing Group)   5     Keen Senses: Mental Awareness  10    Keen Nose: Discriminatory with Smell/Taste Group  10    Cat's Nose: Tracking with Smell/Taste Group Powers Cost: 53   Cost Skill   5     Stealth 15- Skills Cost: 5   Cost Talent  25     Danger Sense (self only, out of combat, Function as a Sense) 14- Talents Cost: 25   Total Character Cost: 340   Pts. Complication  45   Dependence:  Amulet Takes 3d6 Damage (Very Common; 1 Segment)  15   Distinctive Features:  Humanoid Ocelot (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)  35   Enraged:  Berserk Attacked by magic (Uncommon), go 14-, recover 8-  15   Physical Complication:  Animal Intelligence (Infrequently; Greatly Impairing)  10   Physical Complication:  Can't Speak (Infrequently; Slightly Impairing)  20   Psychological Complication:  Loyal to Stalker (Very Common; Strong)  10   Social Complication:  Public Identity Frequently, Minor  20   Vulnerability:  2 x STUN Magical Attacks (Common) Complication Points: 170
    Ocelote.hdc
  14. Like
    Christopher R Taylor got a reaction from steriaca in 6th Edition Conversions   
    The Maine, first of the Aesisinos.  A huge, clunky but very powerful suit of armor.  Very unreliable and clumsy, slow on land and a chunk of the powers Macon doesn't even know how to use.  I did the coloring as slightly rusty, because it seems to fit the design and feel of the suit better.  
       
     
    The Maine Player: NPC
    Val Char Cost
     15  STR    5        With Armor: 55 STR     Lift: 200 kg (50 tons); Damage 3d6 (11d6) 
     18  DEX   16
     15  CON   5
     10  INT     0  Perception Roll: 11-
     10  EGO  0
     10  PRE   0          Presence Attack 2d6
      6   PD     4          With Armor: 26 PD; 20 PD
      5   ED     3          With Armor: 25 PD; 20 PD
      4   SPD  20
      6   REC   2
     30  END   2
     11  BOD   1      
     26  STN   3
     
    OCV:    6 DCV:    6
    OMCV: 3
    DMCV: 3
     
    12m RUN   0 38m SWIM 0
    6m LEAP 1
     
    Characteristics Cost: 92  
     
     
    Cost Power  10    Lucky: Luck 2d6
     
             Armored Suit, all slots OIF (-1/2)   3     1)  Sealed Systems: Life Support  (Expanded Breathing; Safe in High Pressure) (6 Active Points); Requires A Roll (11- roll; -1/2), OIF (-1/2)
     17    2)  Thrusters: Swimming +34m (38m total), Reduced Endurance (0 END; +1/2) (25 Active Points); OIF (-1/2)
     20    3)  Servos: +40 STR (40 Active Points); Requires A Roll (11- roll; -1/2), OIF (-1/2)
     40    4)  Armor Plating: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-1/2)
     19    5)  Main Cannon: Blast 14d6 (70 Active Points); Requires A Roll (11- roll; Jammed, Must be made each Phase/use; -1 1/2), 6 Charges (-3/4), OIF (-1/2)
     27    6)  Burst Cannon: Blast 10d6, Area Of Effect (20m Radius Explosion; +1/2) (75 Active Points); Requires A Roll (11- roll; Burnout, Must be made each Phase/use; -1), OIF (-1/2), 12 Charges (-1/4)
     50    Mystery Powers: Custom Power (50 Active Points)  
    Powers Cost: 186  
     
     
    Cost Skill   6     Weaponsmith (Firearms) 13-
      3     Language:  Spanish (completely fluent)
     
    Skills Cost: 9  
    Total Character Cost: 287
     
    Pts. Complication  10   Hunted:  Cuban Government Frequently (As Pow; NCI; Limited Geographical Area; Mildly Punish)
      5    Negative Reputation:  Clumsy but Powerful, Frequently (Known Only To A Small Group)
     10   Physical Complication:  Heavy and large, clumsy suit (Infrequently; Slightly Impairing)
     15   Psychological Complication:  Proud of Power Suit (Common; Strong)
     10   Psychological Complication:  Afraid of Explosives (Common; Moderate)
     15   Social Complication:  Secret Identity Frequently, Major
     10   Unluck: 2d6
     10   Vulnerability:  2 x STUN Armor Piercing attacks (Uncommon)
     20   Vulnerability:  2 x STUN Explosion attacks (Common)
    Complication Points: 105
     
     
     
    http://oi60.tinypic.com/33cn280.jpg  
     
    The Maine.hdc
     
  15. Like
    Christopher R Taylor reacted to bubba smith in 6th Edition Conversions   
    the motor city defenders from teen HERO or is that too recent ? also the characters from ninja HERO
  16. Like
    Christopher R Taylor reacted to steriaca in 6th Edition Conversions   
    The hispanic villian group from the BBB. Gremlin, Timemaster, Mongose, Black Mamba, and Sparkler from Clasic Enimes. CLOWN! Gwenies.
  17. Like
    Christopher R Taylor reacted to rjd59 in 6th Edition Conversions   
    4th Edition Champions of the North!
  18. Like
    Christopher R Taylor got a reaction from FenrisUlf in 6th Edition Conversions   
    Well I've wrapped up the 4th edition Champions and Strike Force conversions, any others people would like to see from olden Champs days converted to 6th edition?  Stuff not in more recent products like Enemies, I mean.
     
    OK I'm going to list all the character groups completed in this thread so newcomers can find them easily and not have to dig through the whole thread as it gets bigger and bigger.  As I do more stuff, this will expand.
     
    Aesisinos from 4th edition Champions BBB
    Champions of the North 4th edition
    Zodiac Conspiracy, from the module
    To Serve And Protect module
    Ninja Hero 4th edition characters
    New Knights of the Round Table (part one)
    Atlas Unleashed module
    Deathstroke module (characters not covered by rjd59, below)
    Wings of the Valkyrie module
    European Enemies by GrandmasterGM
    Challenges for Champions
    Champions Presents, interwoven with characters from Watchers of the Dragon
     
    Also, here's the other threads containing various write ups by other folks:
     
    Crusader, Starburst, and the 4th edition Champions by me - the one that started up this madness for me in the first place
    Deathstroke by rjd59
    The Blood by rjd59
    Some Enemies for Hire and Mutant File rebuilds by Dr Mid-Nite
    Roadkill by rjd59 
    Several different write ups for The Guardians, the original team featured in the earliest Champions books.
  19. Like
    Christopher R Taylor got a reaction from tkdguy in Real Locations that should be fantasy   
    I don't have anything to add to this yet, but this is a wonderful collection of images  Very inspiring
  20. Like
    Christopher R Taylor reacted to Old Man in Real Locations that should be fantasy   
    Re: Real Locations that should be fantasy
     
    Chinese got a lotta hells, Jack.
  21. Like
    Christopher R Taylor got a reaction from Hyper-Man in Experiences teaching people Hero Game system   
    I cleaned it up a little, added two more bits "opponent is faster than you" and "opponent fights better than you" and its in the file downloads now.  Working on a fillable stripped down fun and easy character sheet for champions and fantasy hero both.  Its cleaner if there's no boxes and stuff, but not as easy to fill in.
  22. Like
    Christopher R Taylor got a reaction from Manic Typist in Experiences teaching people Hero Game system   
    I worked up this little sheet to help people just starting to play.  Its based on a Savage Worlds sheet someone did and I got handed when I learned that system and it was useful.  Just a quick reference for some options in combat and combat maneuvers.  I tried to strip it down to the simplest language, leaving details to the GM to handle.
    Hero Combat Sheet.pdf
  23. Like
    Christopher R Taylor got a reaction from Hyper-Man in Experiences teaching people Hero Game system   
    I worked up this little sheet to help people just starting to play.  Its based on a Savage Worlds sheet someone did and I got handed when I learned that system and it was useful.  Just a quick reference for some options in combat and combat maneuvers.  I tried to strip it down to the simplest language, leaving details to the GM to handle.
    Hero Combat Sheet.pdf
  24. Like
    Christopher R Taylor got a reaction from Nolgroth in Experiences teaching people Hero Game system   
    I worked up this little sheet to help people just starting to play.  Its based on a Savage Worlds sheet someone did and I got handed when I learned that system and it was useful.  Just a quick reference for some options in combat and combat maneuvers.  I tried to strip it down to the simplest language, leaving details to the GM to handle.
    Hero Combat Sheet.pdf
  25. Like
    Christopher R Taylor reacted to zslane in Experiences teaching people Hero Game system   
    That's a nice little cheat sheet, Christopher!
     
    Hero's combat system was so intuitive to me when I first encountered it back in 1982 that I am largely unable to imagine how anyone else finds it overwhelming, but I realize that many do. I originally came to RPGs from a wargaming background, and you generally end up with a pretty deep understanding of combat simulation mechanics that way. Compared to the mechanics in many wargames, the Hero combat system is surprisingly simple.
     
    When coaching new players, I ususally start by asking them if they'd like to punch, kick, or use one of their powers when their Phase comes up. I reduce their choices to only the most intuitive ones. If they are actually trying to learn the game as they play, as opposed to just sort of passively experiencing the game as a half-interested spectator, then it usually only takes a few Phases before they start wanting to try other things. Then the internal logic of the system does its magic and the vast array of options ceases to be an overwhelming cornucopia, and becomes a treasure trove of possibilities instead.
     
    Sadly, I also feel it is necessary these days to advise newbies not to look at published characters for guidance on design. It used to be that I could show newbies the write-up for Mechanon and they would stick around to learn how his powers worked in practice. Since about 5th edition, this just hasn't been possible. The Mechanon write-up is now a great way to drive potential newbies to D&D.
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