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Monolith

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Everything posted by Monolith

  1. I would give the Thing an 80 STR and some wrestling martial arts. I would not give the Human Torch more than a 15d6/5d6 RKA, but I would give him larger than that dispel/telekinesis flame ability. The nova flame is an exception. Reed is probably in the 8-10d6 range and Sue is probably in the 12-14d6 range. Overall I think the FF are pretty close to a standard Champions group as far as power levels. I think they have just developed more power stunts over the years. I would probably give Silver Surfer a 150 point Cosmic Power Pool.
  2. I do not believe Dr. Doom is all that tough. His major foe is the FF, and most of them do less than 15d6. Dr. Doom's major ability is to make mega-plot devices which he then unleashes on the world at large. If I were building Dr. Doom he would probably be: 25 rPD/ED through a non-Focused power-armor suit just like Dr. Destroyer. +15 PD/ED FF 18d6 EB 70 pt Magic Pool 150 pt Gadget Pool Dr. Doom is tough but Dr. Destroyer is alread in that Silver Surfer range.
  3. I would just make it part of the defense for the NND. The defense would be appropriate LS: Immunity or CON Roll -5, for example. Then allow the players to buy the Talent Disease Resistance to give them a greater plus to the roll.
  4. You could easily add a Talent for this just like the Resistance Talent currently works. For each 1 or 2 points the character could get a +1 to their CON Roll to not catch the disease. More powerful diseases would then purchase minuses to the CON Roll. So a cold might be -0, the flu -1, the pox -5, etc. You would just list out all the diseases and what their minuses to the CON Roll would be.
  5. If you were to buy Force Field with a x5 END Limitation you would get one that has 1 PD/ED Force Field for 1 END. That way each +/-1 would cost or save you 1 END. You could do the same thing with Armor, but once you take the Costs END Limitation on Armor it becomes the same as Force Field, so you might as well just start with the FF.
  6. Dr. Destroyer is almost godlike in power level and in my mind far more powerful than Dr. Doom. Doom would be smarter, and have a bigger Gadget Pool but all the armor powers across the board would be weaker, imo.
  7. Actually the change takes a Full Phase, and there is a +1/2 Advantage to allow for a Half Phase Change.
  8. Unless you take the No Skill Roll Advantage you always need to make a skill roll to reconfigure a VPP in combat/short time situations. So I would not allow the Limitation on a VPP, thought I would allow it on the powers purchased in a VPP to simulate that some skill is needed to be able to use the power.
  9. It's a sad thing when it makes it to the UK before it makes it to me. Congrats on having it on Friday. I hate you!!!
  10. Depending on what you want them to carry it could be extra STR or extra SIZE or both. In most cases it would probably extra SIZE as the size adds more area to the ship. A merchant ship might be SIZE 12 giving it a 70 STR. A space tug, on the other hand, might be SIZE 6 but also have a 70 STR due to the fact that it must tug larger ships around. The extra STR does not give it more cargo space though.
  11. The character's name is actually Myrmidon, not Gladiator. Everything else is the same. And that is all 6 of them.
  12. I prefer to use Presence Attacks to intimidate. Skill versus Skill rolls really do not work well for me in those situations.
  13. Did you get it yet Blue? Has anyone gotten it yet? Did all the books get destroyed in a mudslide?
  14. There used to be a rule in Hero that the Active Points in Flight was the STR the character could move lift something. So if someone has 20" of Flight that was equal to 40 STR (not including their own body weight). So if someone needed to lift something that required a 30 STR that only left them 10 Active Points in Flight (5") that they could move without pushing. I use the following the Encumbrance rules in FREd as follows: Up to 50% of character's STR: -0" The character loses 10% of movement for each +10% of weight after that. So someone with a 60 STR can fly with 50 tons. Each additional 10 tons costs the character 10% of their movement, up to only being able to make a half move as full moves.
  15. Steve has a habit of writing many different things at the same time. So he probably works on the Ultimate Skill in his spare time, or when tired of working on a current project. TUS might be on the 2005 schedule or it might sneak into the 2004 schedule just as Sharper Than A Serpent's Tooth and Sidekick have been snuck in recently. I'm hoping DOJ will release their 2005 proposed schedule sometime soon. Then we can have something new to drool over.
  16. There hasn't been much info released about it yet. You can find out a little more on their website and message boards: http://www.misfit-studios.com
  17. Glad to finally hear it! Looking forward to buying them when the are available!! Congrats!!!
  18. Has anyone even seen a copy of this book yet? This one seems to be going very slowly through the chain. I know, I know, holidays, but still.
  19. It's a very important superpower in the south. Without it half the rednecks would never be able to get married.
  20. This are nice pics Eric. Thanks for posting them, and providing the links to some others. Much appreciated.
  21. Yeah, the Nega-Beams from USPD are built as a Summon that keeps going until it hits its target.
  22. There is a 1e/2e version in the original Enemies and a 4e version in Classic Enemies.
  23. Since a fixed Trigger is only a +1/4 Advantage I would not give the Limitation more than a -0 Limitation.
  24. Yes, it would be a violation of their copyrights. DOJ has asked us nicely to not post PI/IP material to the boards.
  25. Monolith

    Haunted

    I wouldn't go with DF unless it is obvious to everyone who might view the base. I would go with either a Watched: Poltergeist or a Physical Limitation: Haunted would work, depending on how interactive you want the poltergeist to be.
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