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GCMorris

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Everything posted by GCMorris

  1. Umm.... Yes, lol. Any input is welcome.
  2. Building a group of assassins. They aren't overtly powerful except that they are all exceptionally skilled at their particular murder weapon of choice (except for one who is a brute thug) and skilled at evasion. None are super powered but extremely dangerous. So far I only have: Gershwin: a Strangler who uses a garrotte. Otis: a brute force thug who beats people to death with his fists. Lily: a sly seductress who poisons people and sometimes resorts to throat slitting. One Eyed Jack: a sniper Howie: a sweeper. Basically the Punisher Wire Twins: Demonic Cenobites. Not physically powerful but they never work alone. Yes, I stole them from Hellraiser.
  3. 4e rules. Are there rules for a garrotte in the system or should I just make it a modified choke? Got a classic serial killer villain who is exceptionally skilled with it.
  4. I've had that issue before. Had a quirky detective guy once who had a lot of required stats and skills and minor powers but after I bought it all he turned out to be very weak in combat.
  5. What about frightening someone so bad they feint?
  6. I've enlisted the aid of a couple of local actors to handle the NPCs interactions. They are seeing it as a good way to practice their craft.
  7. Haven't seen this covered yet but I'm sure it has been. A player has a brick with 4 arms and he wants to be able to Grab and punch whilst doing Grab maneuver.
  8. It is a Champions universe
  9. I had a Hunter who the GM created totally at random right in front of me. All of his attacks happened to be powers I was vulnerable to. Needless to say I pretty much ran from the guy.
  10. Hey all. I run games every night now with multiple groups as well as solo and duo team ups with varied villains. I'm going to slowly bring them all together culminating in one major slobber knocker at the end. We've decided to take a break for summer and I can think of no other way to end it than to go out with a bang. Basically the powers of Heaven and Hell have decided to end life on earth because we have become too unruly and unpredictable. They will be fighting undead, demons, cenobites and even angels. One of the characters is a priest and will have his powers stripped because he decides to defend humanity from the forces of Heaven. He will go through a period of point loss after which he can redesign his character or keep it the same (plus a few bonus points for being a good sport and going along with the story. I have 23 players plus an extra GM and some temporary players who will run villains who have joined forces with the heroes. My question is... Is 2 GMs enough to handle this? Also, any input is welcome.
  11. 375 point total character. 100 points offense, 100 point defense, 100 points utilitarian and 75 points skills. Roughly.
  12. Hey all. A new player was wanting to play a ghost. What are some ideas for power a and how do we treat his inability to bleed or die ? You know, being already dead and all...
  13. Yeah. His gadget has only one charge with an activation roll then it burns out. Just don't know how to do it in 4e.
  14. 4e A character in our group is a steampunk/clockwork scientist and he wants to build a gadget that stops and/or slows time in an area. I'm not seeing it covered anywhere in the rules unless I've overlooked it. How is this best achieved?
  15. I have a pretty serious and sometimes dark game setting but I have a bungling crime organization and a criminal clown to sometimes make for a refreshing change of pace.
  16. Its a bit murky isn't it? It says minus the cost but it doesn't say they can't duplicate into weaker forms. The rule says the forms should be built within the same constraints as the original but its not a firm answer.
  17. I didn't find an answer to this in my search and was hoping you folks could clue me in. I'm using 4e rules and it states that a duplicate has all the powers and abilities of the original character...does that mean each dupe can create more dupes? The rules dont mention anything about it but it would seem only fair because other powers are duplicated. Help a guy out.
  18. New character: Pooky the Clown is a criminal with a heart of gold. He robs banks, richly people and jewelry stores but never poor people or small businesses. He never uses lethal force and gives most of his loot to charity. He seems more untested in having fun with his heists than with personal gain. He has even been known to aid heroes from time to time particularly if they are going up against really vicious criminals and will always keep children safe. He is sort of like a light hearted Joker combined with the likes of a professional wrestler, Bugs Bunny, the Cowardly Lion and Curly from the Three Stooges and he uses a lot of surprise items that seem to come from nowhere. He's a very complex character but is a *normal* human. I'm asking input on abilities, stats, props as well as disadvantages. In working with4e rules.
  19. No but its a slightly edgy campaign where death is a realistic possibility. The player has already stated that their character would be loathe to use the ability only in the most dire circumstances. Thanks for your input.
  20. I helped a current player create Two Tons of Fun, a big fat guy similar to The Blob but he could also create earthquakes. Pretty fun guy.
  21. That brings up another question... Area effect time stop but that's a different line of questioning for a different thread.
  22. A character (player) wants a bleeding effect linked to his claws to simulate a toxin which speeds up the bleeding. Would this be best done as a Body Drain and am i right in cringing at the thought of it?
  23. I still play 4e. Can't afford to upgrade, plus I love all the really cheesy, dated 80s art in the book
  24. Got a character who wants to use crap lying around and items being in the right place at the right time. Like shoving the opponent in front of a bus that just happens to be driving by. Or a bare electric cable that just happens to be there. Help me out with this.
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