TheQuestionMan
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Posts posted by TheQuestionMan
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Hero System - Wikipedia
https://en.wikipedia.org/wiki/Hero_System
Champions - Wikipedia
https://en.wikipedia.org/wiki/Champions_(role-playing_game)
List of Hero System Products - Wikipedia
https://en.wikipedia.org/wiki/List_of_Hero_System_Products
Champions (Super) Hero Resources - Note: Out of Date, but good reference point.
http://www.herogames.com/forums/topic/29522-champions-superhero-resources/
Cheers
QM
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Double Post
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Double Post
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CHARACTER BUILDING GUIDELINES
• Starting Points: 200
• Maximum Disadvantages: 150
• Maximum Points From One Category of Disadvantage: 50
• Normal Characteristic Maxima: Not Required
• Combat Hit Location Rules: Not Required
• Knockdown Rules: Not Required
• Long-Term Endurance Rules: NO
• Limited Push: YES
CHARACTER ABILITY BUILDING GUIDELINES
Power Levels Beginning Range Maximum Minimum
Characteristics: 10 – 40 60 10
Speed: 3 – 6 8 4
Combat Values: 6 – 9 12 6
Damage Classes: 6 – 12 16 8
Active Points: 30 – 60 80 --
Skill Points: 20 – 60 80 --
Skill Roll: 11- /15- 18- 8-
DEF/rDEF: 20/10 30 6/6
HOUSE RULES: (Special Restrictions, Requirements and Exceptions)• All player characters should have a Psychological Limitation concerning Killing.
• The character must have a form of Movement Power or Transportation.
• The character must have Social Limitation: Secret Identity or Public Identity.
• Bonus Character Points awarded for Character Background/History +1 to +5
• Bonus Character Points awarded for Art, Images, etc... +1 to +5
• Bonus Character Points awarded for Quirks (Like GURPS) +1 to +5
• Bonus Character Points awarded for Archvillain / Nemesis Write Ups +1 to +5
• Bonus Character Points awarded for Special +1 to +5 -
Sara Sigmundsdottir
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Introduce Sidekicks
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The incredible Geckoman just didn't inspire much in the way of fear.
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No need to be sorry and I tend to type badly on my smartphone.
My bad
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Check it out yourself.
I am currently posting from smartphone
No Linkage
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Check out "Surbrook's Stuff" - Character Archive - Book-Derived Character Adaptations - The Dark Tower
I seem to remember a couple of Stephen King's characters write ups.
QM
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Astro City = San Angelo: City of Heroes
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GURPS IST: International Superhero Teams.
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7th Sea, GURPS Swashbuckler, Age of Napoleon, Supporting Cast: Age of Sail Pirate Crew.
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Reference for my own Champaign Setting.
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Bump
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Mr.Incredible vs. Incrediboy (Syndrome)
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Variation on a theme
Goliath
Finn O'ConnorVAL CHA Cost Roll Notes20/60 STR 10 13- HTH Damage 4d6 END [2]23 DEX 26 14-20/30 CON 10 13-23 INT 13 14- PER Roll 14-18 EGO 8 13-25/35 PRE 15 14- PRE Attack: 5d68 OCV 258 DCV 251 OMCV -66 DMCV 94 SPD 20 Phases: 3, 6, 9, 1210 PD 8 10/24/30 PD (0/14 rPD)10 ED 8 10/24/30 ED (0/14 rED)10 REC 640 END 4/6020 BODY 1040 STUN 10/72Movement Cost Meters NotesRUNNING 0 12m/26m,/24m/52m END [1/3]SWIMMING 0 4m/8m END [1]LEAPING 0 4m/22m 4m forward, 2m upwardCharacteristics Total: 201Cost PowersGiant Physiology, all slots Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=41 1) Giant Size: Growth (+30 STR, +10 CON, +10 PRE, +6 PD, +6 ED, +6 BODY, +12 STUN, +3m Reach, +24m Running, -12m KB, 801-6,400 kg, +4 to OCV to hit, +4 to PER Rolls to perceive character, 5-8m tall, 3-4m wide), Reduced Endurance (1/2 END; +1/4) (62 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) [Notes: Ht: 25ft. Wt: 7tons.] - END=25 2) Giant Strength: +10 STR (10 Active Points); Linked (Giant Size; (+5 per level; -1/2), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=16 3) Giant Stamina: +10 REC (10 Active Points); Linked (Giant Size; (+5 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=2 4) Giant Stamina: +20 END (4 Active Points); Linked (Giant Size; (+10 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=6 5) Giant Durability: +20 STUN (10 Active Points); Linked (Giant Size; (+10 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=3 6) Giant Ears: Hearing Group Flash Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=03 7) Giant Eyes: Sight Group Flash Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=03 8) Giant Mind: Mental Defense (5 points total) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=03 9) Giant Resilence: Power Defense (5 points) (5 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=024 10) Giant Invulnerability: Resistant Protection (14 PD/14 ED) (42 Active Points); Linked (Giant Size; (+7 per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=06 11) Giant Physique: Regeneration (1 BODY per Day), Can Heal Limbs (9 Active Points); Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=010 12) Giant Legs: Running +14m (12m/26m total), Usable As Running & Leaping (+1/4) (17 Active Points); Linked (Giant Size; (+7" per level; -1/4), Only In Alternate Identity (-1/4), Mutant Power (-1/4) - END=2Powers Total: 112Cost Skills0 Acting 8-3 AK: Los Angeles 14-3 Breakfall 14-3 Charm 14-3 Climbing 14-3 Concealment 14-3 Conversation 14-3 Criminology 14-3 Deduction 14-0 Language: English (completely fluent; literate) (4 Active Points)3 Paramedics 14-3 Persuasion 14-3 PS: SAR Tech 14-3 Scholar1 1) KS: Criminal Law & Procedures (2 Active Points) 11-2 2) KS: Emergency Management (3 Active Points) 14-2 3) KS: The Criminal Underworld (3 Active Points) 14-1 4) KS: The Law Enforcement World (2 Active Points) 11-2 5) KS: The Superhuman World (3 Active Points) 14-3 SS: Structural Engineering 14-3 Shadowing 14-3 Stealth 14-3 Streetwise 14-3 Tactics 14-3 Teamwork 14-0 TF: Small Motorized Ground Vehicles0 WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed CombatCombat Training5 1) Defensive Attack (10 Active Points); Multiple Attacks Only (-1) [Notes: -2 DCV rather than 1/2 DCV when making Multiple Attack (6E2 73)]10 2) Defense Maneuver I-IV [Notes: No attacker is concidered to be attacking "from behind". Eliminates Multiple Attacker Bonuses to all attackers, and acts as a Sense (Free Action).]5 3) Rapid Attack (10 Active Points); Multiple Attacks Only (-1) [Notes: Multiple Attacks (SE2 73) as a Half-Phase Action.]Skills Total: 82Cost Perks1 Fringe Benefit: Licensed Search and Rescue Technician2 Money: Trust Fund: $200,000/year2 Positive Reputation: It's Goliath! (A medium-sized group) 14-, +1/+1d6Perks Total: 5Value Complications10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)15 Enraged: When Innocents Harmed (take BODY) (Uncommon), go 11-, recover 11-15 Hunted: I.H.A. (Project Genocide) Infrequently (Mo Pow; Harshly Punish)15 Psychological Complication: Code vs Murder (Common; Strong)15 Social Complication: Secret Identity Frequently, MajorComplications Points: 70Base Points: 400Experience: 0Experience Unspent: 0Total Character Cost: 400 -
Astro City feel was San Angelo: City of Heroes
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I would rather take my chances with Lady Luck!
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The Darkness - Top Cow Productions
https://en.wikipedia.org/wiki/The_Darkness_(comics)#Significant_characters
Shadow Generation - Superpower Wiki
http://powerlisting.wikia.com/wiki/Shadow_Generation
Darkness Based Abilities - Superpower Wiki
http://powerlisting.wikia.com/wiki/Category:Darkness-Based_Abilities
Game balance for an introductory scenario for noobs
in Champions
Posted
I am an Archivist, not the hard working author, but thank you anyway.