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dustytomes

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Everything posted by dustytomes

  1. Re: Flamepunk!! Orsome! rep to Adventus our Prometheus bringer of flame!
  2. Re: Best and worst jobs for Superheroes Amway dealer: set yer own hours, and you can't be fired, plus Amway dealers are so despised it counts as a disadvantage as well.
  3. Re: what side effect level? thanx guys.
  4. Re: Gatebreaker is my math right Teleportation 82 active + Teleportation Boxing 75 active = 162 active and your mp is 150? Am I missing some thing?
  5. Re: what side effect level? not often. Only has one charge.
  6. Ok What do you guys think the level of side effect would this one be? Drops end to 0 Drops stun to 1/2 current level and stuns char Thanx for the help guys.
  7. Re: Steampunk Superheroes The question is how do I get my GM to run a Gaslight campaign?
  8. Re: Shadows into Light What is your source material?
  9. Re: Name Help: Daemonic Hero keep
  10. Re: Hancock (2008) - Trailer Trash Superheroes "Mah name is Billy Joe Ray Bob Cyrus jr. an I gots da super pahwa ta et anythang an ta spat it back up real good like. They calls me da Regurg-a-tater "
  11. Re: Hancock (2008) - Trailer Trash Superheroes I'd soo play in that campaign:D.
  12. Re: "You Homo sapiens and your guns!" Because "Plus he can like cut guns in half with his mind!"
  13. Re: Team M.I.N.N.O.W. OAR-SOME!!! A boat load of fun! Can't wait to sea more!
  14. Re: Brave New World Not county. After The Right Brigade discredited the Dixie Chicks all that was left where Right-wing Religious zealots. And they Would all toe the line... literally. Toe, heal, kick, Line-dancing into a new and glorious future!
  15. Re: Brave New World And The Right Brigade blew up levees in New Orleans Cuz Jazz was next on the list after Rock.
  16. Re: Making Memorable Mooks! YA! thats the Stuff!
  17. Another fun one. Minus a background:help: any ideas? Kid Squid Player: Dusty Val Char Cost 15/45 STR 5 23 DEX 39 25 CON 30 15 BODY 10 11 INT 1 10 EGO 0 15 PRE 5 8 COM -1 12/20 PD 9 12/20 ED 7 5 SPD 17 8 REC 0 58 END 4 36 STUN 0 6"/16" RUN 0 2"/16" SWIM 0 3"/9" LEAP 0 Characteristics Cost: 126 Cost Power 17 Inky Cloud: Darkness to Sight Group 3" radius (30 Active Points); Only Underwater (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4) 8 Squid Body: Life Support (Expanded Breathing: Breathe Underwater; Safe in High Pressure; Safe in Intense Cold) 11 Squid Body: Healing 1 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (30 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 24 rubber skin: Armor (8 PD/8 ED) Tentacles 6 1) Tentacles: Extra Limbs (4), Inherent (+1/4) (6 Active Points) 10 2) Clinging (normal STR) 17 3) +30 STR (30 Active Points); No Figured Characteristics (-1/2), tentacle(s) only Power loses about a fourth of its effectiveness (-1/4) 30 Move like a Squid : Multipower, 30-point reserve 2u 1) Running +10" (6"/16" total), x4 Noncombat (25 Active Points); Limited Power Power loses about a third of its effectiveness (uses 4 tentacles; -1/2) 13 Swimming +14" (2"/16" total) (Improved Noncombat Movement (x4)) (19 Active Points); Limited Power Power loses about a third of its effectiveness (requires 4 tentacles; -1/2) 2u 3) Stretching 6" (30 Active Points); Limited Body Parts (tentacles; -1/4) 15 squid eyes: (Total: 15 Active Cost, 15 Real Cost) Nightvision (Real Cost: 5) plus Sight Group Flash Defense (10 points) (Real Cost: 10) 15 Squid Senses: Active Sonar (Hearing Group) Powers Cost: 170 Cost Martial Arts Maneuver 5 Tentacle Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 4 Tentacle Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 3 Tentacle Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR / 55 STR for holding on 4 Tentacle Crush: 1/2 Phase, +0 OCV, +0 DCV, 7d6 / 13d6 Crush, Must Follow Grab 3 Tentacle Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 9d6 +v/5, Target Falls 5 Yoink!: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR / 55 STR to take weapon away Martial Arts Cost: 24 Cost Skill 10 +2 with HTH Combat 2 Animal Handler (Aquatic Animals) 12- 5 Defense Maneuver I-II 3 AK: Oceans Of The World 11- 2 Navigation (Marine) 11- 5 PS: Surfing 16- Skills Cost: 27 Cost Talent 3 Environmental Movement (Aquatic Movement (no penalties while in water)) Talents Cost: 3 Total Character Cost: 350 Pts. Disadvantage 0 Dependence: must submerge in water Weakness: -3 To Characteristic Rolls and related rolls per time increment (Very Common, 6 Hours) 5 Money: Poor 10 Psychological Limitation: Surfer King (must accept all surfing challenges ect) (Uncommon, Strong) 15 Reputation: Slacker/surfer, 14- 5 Unluck: 1d6 10 gm's thing 15 Psychological Limitation: Headstrong; Doesn't Always Think Things Through Common, Strong 20 Vulnerability: 2 x STUN Heat/fire (Common) 20 Distinctive Features: Umm... he's 1/2 squid! (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Passive Common, Strong 20 Psychological Limitation: Code Versus Killing Very Common, Strong 15 Social Limitation: Public Identity (Kid Squid/Sky Johnson) Frequently (11-), Major Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  18. Re: WWYCD: But we need you here. Angel: Hmm.. Fight endless hordes of Zombies only die and be raised to fight against your friends or go back and study for finals? Zombies it is then. Black Jack: Stay and die or go and live? well I've died before so thats nothing new. But tell me if I join the Resistance will there be any paperwork cuz I hate paperwork? Merlin: I say, Can I be a Captain, no a General? Major General Merlin reporting for duty, Mum. Oh and I'll a Parking space.
  19. Re: My own character is too complicated for my li'l brain Do you have it as "no fringe" invisibility. As GM I'd rule that if they can see you physically but not mentally it would be the same as being invisible but your opponent can hear you. Also look out for aoe powers.
  20. Re: Making Memorable Mooks! Cool Tables! One other mook table I'd find useful is most distinctive physical trait. 1)short 2)fat 3)tall 4)haircut(1 bald, 2 spiky, 3-4 long, 5-6 short) 5)hair color(1-2 blond, 3-4 red, 5-6 other) 6)skin color(1-2pale, 3-4dark, 5-6 other) or something like that... They make good names... The fat mook comes at you with a knife. As apposed to... Mook #1 comes at you with a knife.
  21. dustytomes

    Goth

    Re: Goth I was also thinking about making Mom and Dad hunteds. Mom to capture. Dad watching. But that seemed like asking for to much trouble.
  22. dustytomes

    Goth

    Re: Goth ya figured Loki was gonna be messing with her but I didn't want to make it a hunted but ya having Loki in yer life has got to suck.
  23. dustytomes

    Goth

    Just For Fun Pandora Loge Player: Dusty Val Char Cost 8 STR -2 23 DEX 9 25 CON 10 13 BODY -4 18 INT 3 23 EGO 16 20 PRE 5 12 COM 1 2 PD 0 5 ED 0 5 SPD 0 7 REC 0 50 END 0 30 STUN 0 6" RUN 0 2" SWIM 0 1 1/2" LEAP 0 Characteristics Cost: 38 Cost Power 50 Multipower, 100-point reserve, (100 Active Points); all slots 7 Charges (-1/2), Incantations (-1/4), inappropriate accessible focus of opportunity (-1/4) 7u 1) Feel the wrath of the ____ of the Apocalypse: Ego Attack 10d6 (100 Active Points); Incantations (-1/4), inappropriate accessible focus of opportunity (-1/4) 7u 2) woe to all who fall to the edge of the Vorpal _____.: Major Transform 7d6-1 (limb to stump, regen) (100 Active Points); Incantations (-1/4), inappropriate accessible focus of opportunity (-1/4) 7u 3) My _____ of Disruption shall undo your magic.: Dispel 26 1/2d6, any magical power one at a time (+1/4) (99 Active Points); Incantations (-1/4), inappropriate accessible focus of opportunity (-1/4) 4u 4) I banish you with my ____ of Sending : Teleportation 9", Range Based On STR (+1/4), Transdimensional (Any Dimension; +1), Usable As Attack (x4 maximum weight per inanimate target; +1 1/2), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (94 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Incantations (-1/4), inappropriate accessible focus of opportunity (-1/4) 7u 5) Flee before the Might of my ____ Golem : Summon 200-point creatures, Expanded Class of Beings Limited Group (+1/2), Slavishly Devoted (+1) (100 Active Points); Incantations (-1/4), inappropriate accessible focus of opportunity (-1/4) 6u 6) I shall ensnare you in my ____ of Binding: Entangle 10d6, 10 DEF (100 Active Points); Cannot Form Barriers (-1/4), Incantations (-1/4), inappropriate accessible focus of opportunity (-1/4) 6u 7) behold the _____ of DOOM!: Drain PRE 3d6, Range Based On STR (+1/4), Continuous (+1), Cumulative (72 points; +1) (97 Active Points); Incantations (-1/4), inappropriate accessible focus of opportunity (-1/4) 33 I'm just a Kid: Mind Control 2d6+1, Telepathic (+1/4), MegaScale (1" = 1 km; +1/4), Invisible Power Effects (Fully Invisible; +1/2), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Continuous (+1), Cumulative (52 points; +1) (66 Active Points); Mandatory Effect (I am not a threat ) EGO +20 (-1/2), No Range (-1/2) 25 Cantrips: Variable Power Pool, 14 base + 11 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (28 Active Points); IIF (iaf of op) (-1/4) Boon of Loki, all slots Only In Heroic Identity (-1/4) 24 1) Luck 6d6 (30 Active Points); Only In Heroic Identity (-1/4) 24 2) Combat Luck (15 PD/15 ED) (30 Active Points); Only In Heroic Identity (-1/4) 4 3) Magesight (5 Active Points); Only In Heroic Identity (-1/4) 2 4) Simulate Death (3 Active Points); Only In Heroic Identity (-1/4) 24 5) +10 DEX (30 Active Points); Only In Heroic Identity (-1/4) 16 6) +10 CON (20 Active Points); Only In Heroic Identity (-1/4) 8 7) +5 BODY (10 Active Points); Only In Heroic Identity (-1/4) 4 8) +5 INT (5 Active Points); Only In Heroic Identity (-1/4) 8 9) +5 EGO (10 Active Points); Only In Heroic Identity (-1/4) 4 10) +5 PRE (5 Active Points); Only In Heroic Identity (-1/4) 16 11) +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) 8 12) costume: Cosmetic Transform 2d6 (10 Active Points); Only In Heroic Identity (-1/4) Powers Cost: 294 Cost Skill 3 Spell 11- 2 KS: Arcane And Occult Lore 11- 2 CK: home town 11- 2 PS: student 11- 9 +3 with Magic Skills Cost: 18 Total Character Cost: 350 Pts. Disadvantage 10 Social Limitation: emancipated minor (Frequently, Minor) 15 Social Limitation: Secret Identity (Pandora Loge) Frequently (11-), Major 10 Reputation: Satanist, 11- 15 Psychological Limitation: Apathy (Common, Strong) 20 Psychological Limitation: code vs killing (Common, Total) 10 Psychological Limitation: clastraphobia (Uncommon, Strong) 5 Money: Poor 10 Hunted: Demon 11- (Mo Pow, Watching) 5 Hunted: PTL 11- (Less Pow, NCI, Watching) 5 Distinctive Features: Goth (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 30 Dependent NPC: Kids in the Coven 8- (Incompetent; Group DNPC: x8 DNPCs) 5 Dependent NPC: Mom and Dad 8- (As powerful as the PC; Group DNPC: x2 DNPCs) 10 weirdness magnet Disadvantage Points: 150 Base Points: 200 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Pandora Loge was born Sugar Cane. Daughter Of Candie Cane( a Meta adult entertainer) and the god Loki. It was Loki that assisted Pandora with Her name change and emancipation. At age 13 Pandora was the 2nd person under 14 to be emancipated in Reno's recent history.
  24. Angel in her bace form Player: Dusty Val Char Cost 20 STR 10 20 DEX 30 20 CON 20 20 BODY 20 15 INT 5 15 EGO 10 15 PRE 5 15 COM 3 15 PD 1 15 ED 1 5 SPD 20 10 REC 4 40 END 0 40 STUN 0 7" RUN 2 2" SWIM 0 4" LEAP 0 Characteristics Cost: 131 Cost Power 15 Holy Light: Elemental Control, 30-point powers 31 1) Regen: Healing 2 BODY, Can Heal Limbs, Resurrection, any healing power one at a time (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (101 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 7 2) Healing Blood: Healing BODY 3d6 (30 Active Points); OIF (sharp object at hand; -1/2), Others Only (-1/2) 15 3) Bright Blood: Sight Group Flash 3d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; Any Time she would "normally" bleed; +1/2), Explosion (Cone; -1 DC/2"; +1/2) (30 Active Points) 18 4) Instant healing: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) 10 5) Life Support (Extended Breathing: 1 END per Turn; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (30 Active Points); Gradual Effect (1 Turn (Post-Segment 12); -1/4), Costs Endurance (Only Costs END to Activate; -1/4) 37 Multiform (600 Character Points in the most expensive form) (120 Active Points); 1 Charge (-2), Requires Light To Use (-1/4) Powers Cost: 133 Cost Martial Arts Maneuver Boxing 3 1) Cross: 1/2 Phase, +1 OCV, +0 DCV, 8d6 Strike 5 2) Hook: 1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike 4 3) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 4) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on 8 5) +2 HTH Damage Class(es) Martial Arts Cost: 23 Cost Skill 3 Streetwise 12- 3 Stealth 13- 2 Survival (Urban) 12- 3 Seduction 12- 3 Shadowing 12- 2 PS: student 11- 3 Teamwork 13- 2 KS: BOXING 11- 6 +2 with boxing 5 +1 with HTH Combat Skills Cost: 32 Cost Perk 1 Contact 8- Perks Cost: 1 Total Character Cost: 320 Pts. Disadvantage 20 Accidental Change: Resurrection Always (Uncommon) 10 Common Sense 10 DNPC: Brother 11- (As powerful as the PC; Unaware of character's adventuring career/Secret ID) 5 Distinctive Features: Punk (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Enraged: Sexist Comments (Uncommon), go 8-, recover 14- 5 Money: Poor 10 Physical Limitation: Mutant (Infrequently, Greatly Impairing) 5 Psychological Limitation: fear of total darkness (Uncommon, Moderate) 15 Psychological Limitation: code vs murder (Common, Strong) 15 Psychological Limitation: Protects Innocents (Common, Strong) 15 Psychological Limitation: Overconfident (Common, Strong) 15 Reputation: Thug, 14- 10 Susceptibility: "DARK" powers, 1d6 damage per Turn (Uncommon) 10 Vulnerability: 2 x STUN aoe (Uncommon) Disadvantage Points: 150 Base Points: 100 Experience Required: 70 Total Experience Available: 70 Experience Unspent: 0
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