Jump to content

Edsel

HERO Member
  • Posts

    9,811
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by Edsel

  1. Such a permit would undoubtly indicate exactly what type of nuclear material the person has and what its purpose is. Since that wouldn't allow the person to get away with carrying other nuclear material I cannot see how it would be worth much. I agree with TheEmerged that it'd be worth 1 point at most.

     

    In fact such a person might have a Distinctive Feature detectable only with special senses.

  2. House Rules

     

    The attached file is some of the house rules from my old Dark Champions campaign. The document is in Word 2000 format. There are tables and such, so If I converted it to .rtf or some other format it really messes it up.

     

    The first part contains the rules we used for CHAR Maximas. It had the effect of preventing the characters from all being clones. Hopefully you'll have the software necessary to view it. Hope some of you find it useful.

  3. Originally posted by Eosin

    Purity --- there are ways to counter the corruption but some of my players frequent the boards :) They will need to discover that in game.

    And I'm one of them. This sort of thing is exactly why I'm running an archer-type character in your game. I not getting near them if I can help it.

  4. Originally posted by Blue

    Uncle Slam: Kris Kristofferson (Cleaned up, nice neat white goatee, long white hair... he'd be pretty cool).

     

    Anthem: Bridget Fonda (Well, not that Bridget is old, but the "young" bridget fonda anyway. Very slight, doesn't seem like she's a threat, until she breaks out the roundhouse kick.) I'll think of someone else I should have cast right after I post this

     

    Audra Blue: Jessica Alba (The beautiful, introverted, computer techie and hacker; I actually drew my first drawing of Audra Blue from a picture of Alba about a year before "Dark Angel" came out).:rolleyes:

     

    Hmmm... Male and Female characters. Your one of those sicko cross-gender role-players aren't you.:eek:

    Just kidding I've played both sexes as well, it can be quite interesting.

     

    As far as Champions goes I currently only have one character. The supermage Enigma should be played by Gary Oldman (hope I spelled the last name right). I think he can do a man of mystery pretty well.

  5. Well I hope it works well. The new campaign I am working on (Dark Champions) will include the Hellsing organization and other anime stuff in the campaign world. It'd be real handy to have some help in the conversions.

     

    And yes I have a copy of Susano's excellent conversions for Hellsing. It just doesn't hurt to have a second opinion.

     

    Slightly off topic has anybody done any work on conversions from the Buffy / Angel system?

  6. A Side Effect does seem more logical. Perhaps I should bring this up in the HDv2 forum. It allows me to build weapons with a negative adder. Of course its a custom adder so maybe it's not really a problem, unless Negative Adders are supposed to be illegal in any circumstance.

     

    So About the Side Effects...

    If I design a gun that has a -1 OCV (poor quality) this is merely a 5 point effect (its giving the target a +1 DCV). However the minimum active point cost for a Minor Side Effect is 15 Active Points. So does this mean the the -1 OCV grants no break in the cost of the weapon because its too little of a limitation?

     

    Either way it will be fine by me. I just want to make my 4th Ed. weapon's list up-to-date with the current rules.

  7. Like a lot of people here seem to be saying I want good maps. Everybody, in my games at least, seem to want to know where they are. It also makes planing travel times, setting up wilderness encounters, etc. much easier. I'm not talking about global world maps, although you certianly need one to tie everything together. I am more interested in regional and locality maps (for example, a town and its surroundings, perhaps a small country). I want to take places out of a setting and place them in my own campaign world where I want them.

     

    I want consistancy in the artwork that is used. By that I don't mean the same artist throughout, just consistancy. The same basic style of art. A picture of a classic knight, followed by a punk rock looking chaos knight kinda throws my efforts at envisioning a whole off track (hope that made sense).

     

    I want good write-ups about people, places and things. Good flavor text, a good read. I am not so much into reading rehashes of rules that have already been covered. I want a story behind things so that I can recreate them in my own ways with the rules. Anytime I set-up a campaign world I usually cut and paste from various sources so I want to be able to lift-out (steal) the things I like and put them in my own campaign setting.

     

    I want interesting places, interesting villians and other NPCs and I want story hooks to go with them. Not full blown adventures which I might have to adapt. I prefer simple hooks and rough outlines that I can develope into my own.

  8. After reading the way to calculate the Active Point cost of a power (as detailed on page 157 of the Hero System Rules), I am unclear on a certain point. It states that, "You apply Advantages to Powers after applying all Adders and other modifications which increase the Power's cost."

     

    Does this mean that an Adder, such as -1 OCV which would actually decrease the power's cost, should not be counted toward the active point cost?

     

    For example, if I build a weapon that is 2d6 RKA, -1 OCV (-5 points), AP (+1/2). Would the Active Point cost be 45 or 37.5 (rounded to 37 points)?

  9. To achieve orbit you must first reach escape velocity. Escape velocity (for Earth) is about 7 miles per second. When your character throws something in Hero it is generally assumed to reach its target in 1 segement (the same phase you threw it). Since a segement is 1 second and since a hex is roughly 6.5 feet, you would need to have enough strength to toss the person 5686 hexes.

     

    The average person weights 100 kg (in Hero system). We'll say that the person is also unbalanced and non-aerodynamic since they are probably unwilling to be thrown into orbit.

     

    It takes 10 STR to throw a person. In a standing throw it would require an additional 1140 STR to throw them 5686 hexes. So I'd say the STR required would be 1150.

     

    All of this is, of course, is a really rough generalization.

     

    You'd be much better off buying some sort of a Flight Usable As An Attack. Or some other sort of power to make this affordable.

  10. A long time ago I ran a short Space 1889 campaign using Hero System. Sadly the group I was with at the time was just starting to fade away (people graduating, moving off to jobs, etc.)

     

    Unfortunately I don't think any of my Hero stuff for that game still exists, but it would have been several editions out of date anyway. I think I still have my old Space 1889 books in the attic. I still have a pretty good collection of Sky Galleons and Aerial Gunboat miniatures, and they are all painted.

  11. Okay with all the hype about the new mini-series (more like a 4-hour movie), its gotta be asked...

     

    Has anybody done any work on writing up any Battlestar Galactica stuff in Hero System? Have you designed a Viper? Made a hero version of a Cylon perhaps?

     

    Back around 2nd Ed. Hero I actually made up some Cylon Centurions and unleashed them on my group. Unfortunately I doubt I have any of that material anymore. It was all on paper alone and I am sure its long gone.

  12. Miniature Transformation: 1d6 Cosmetic Transformation: Unpainted Miniature To A Beautifully Painted One (Healed By Dipping In Paint Thinner), Only Works On Miniatures (-1). Total Cost: 2 Points.

     

    I figure that a figure only has 1 or 2 BODY (if its big) so use standard effects and your done. I wish I had this power, I've got tons of unpainted miniatures.

  13. Thanks for the phaser charts.

     

    Its been years since I looked at Prime Directive, in fact I think that I sold all of the original stuff. I'm sure you are more up on this stuff than I am but I'll look it over. I may not have a chance to run a game anytime soon but I never know when my current group may decide to switch gears.

  14. The Ultimate Mentalist is a 4th Edition book. The 5th Edition version has not been published yet (not sure if it's scheduled).

    It is still useful as the changes between 4th and 5th Edition are not that major and the few conversions that would be necessary should be easy.

     

    UMA is 157 pages long. Basically lots of info on building mentalists. Sections on mentalist archetypes, it elaborates the rules and uses of mental powers, disadvantages, limitations, etc. There is a chapter devoted to campaign creation. A sourcebook with various psionic gadgets. An alien psionic race the Varanyi are also presented. They'd be suitable for Champions and/or Star Hero as villians. Several other psionic villians are given and there is a powerful (544 point version) of Solitare, my favorite 4th Edition member of the Champions.

     

    Hope that helps.

  15. I think it looks pretty cool! Our group once tried Prime Directive but we just hated the RPG system it used. I thought about adapting it to Hero but never seemed to have the time. I plan to liberally (just a figure of speech;) ) "borrow" from the material I am seeing here.

     

    Have you done any adaptations of the weapons?

×
×
  • Create New...