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Palmate

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Everything posted by Palmate

  1. Re: Help with the information provided you are most likely looking at Multiform with no conscious control. in the multiform you can add additional Complications to make him more savage, things like lack of empathy or the like. Additionally if the multiform has powers then you can include them there. Palmate
  2. Re: Hero Scale Thanks all for the discussion. To clarify my full use, I run a fantasy hero which uses miniatures, most are based on a square, round or hex base. With that in mind it gives a good bases for when characters are within grapple/touch range - this is important because I don't use a grid and in fact use the fore mentioned "sewing tape". having an understanding as to a common objects size on the board (like the base of the miniature) helps me as a GM and helps my players understand distance better. Palmate
  3. Re: Hero Scale Thanks for the responses. Now that I'm home and see the book (thanks Christopher), I see what hero states, I read that to mean that is the size of a person, I like the idea of sticking with the 2m "zone of control". Thank you again for the assistance. Palmate
  4. I'm in the process of building terrain for a fantasy hero game I'm currently running and ran into a small question - perhaps I will find the answer myself, but in the mean time, I could use some help. Hero 5th edition began the break from "Hex", and 6th edition has taken it even further moving towards a solid metric solution; so looking at a game that uses miniatures, lets say 28mm, how big is the base/hex the character stands in/controls? In games like D&D it is a 5x5 foot square. How big do you determine the hex your miniature is standing in to be? Thanks for the input. Palmate
  5. Re: THE HERO SYSTEM GRIMOIRE: What Do *You* Want To See? I would like to see a variety of healing type spells where the sfx, or the spell is built a variety of ways. While we are on the topic what are you using to define a power as a spell? Is it the presence of specific limitations, advantages, etc? I’m asking as it would help me in defining what I would like to see if I knew what you were calling a spell. P
  6. Re: World without horses To be fair the Pony Express was not over long distances on a single mount, they had regular stations where both the rider and the horse were changed out. Not to mention the simple fact that it is easier to carry a satchel on horseback then it is to run with one over your shoulder. I don't think there is any dispute over the short distance; but in the long distance is where the both become very close. Several factors also go into the calculation including temperature, humidity, and terrain... things like these will greatly affect the race. P
  7. Re: New character build questions the First one is pretty straight forward, Look into MultiPower Frameworks. I don't have my books right now, but I will try to edit with location. (Edit) location of Multipower Frameworks 6e1 402 - and there are some examples on the page that can easily be adapted to your use. The second one might be built with Unluck Complication, and an always on supress vs. magic casting roll (or similiar mechanic). the last one would be something along the line of Duplulicate (not sure if that power made it into 6e) - with some added linked VPP maybe??? Hope that gets you started, I'm sure everyone else will jump on this shortly. Good luck. P
  8. Re: Gun-Kata or Gun-Fu, Anyone? It is listed in 6E MA. I don't have access to the book at the moment but it is in there. P
  9. Re: How would you build a cheap detect supernatural or detect magic? Another option might be a device, build it as a small portable (think transistor radio), might also fit the genre. P
  10. Re: What's in a name one idea I heard several years ago was to select some real world cultures and correlate with your in game cultures, then just get a baby name book (most any will do) and name folks based on the real world area/culture that correlates to the in game location. This lends a sense of continuity to the setting and allows players to begin to relate names to places or at least cultures. P
  11. Re: Normals vs Zombies game - advice sought, please! Here are my initial thoughts, I’m sure others will chime in as this is just a cool concept game. I get the sense it is a sort of Shawn of the Dead meets 28 days later type of game, here are the things I would do. I would start with a Base pool of say 25 points; points can only be spent after attempting or performing an action – and then only on skills, abilities, or powers directly related to the recent event. Good RP earns a bonus of anywhere from 1-5 additional points for a good scene. These points either go into the pool or are spend immediately on the recent events which garnered the good RP. Since this is a one-off game I would not worry about how they are going to fair or spend points after they escape the city. I would give a specific goal… something like the last Ferry is leaving the harbor at sundown, or the city is getting Nuked in 3 days… some sort of end to the game. A deadline so to speak. This allows for a “winning” scenario. As to the specific mechanics, I would pre build example powers you will allow to be purchased – as you are the final judge of real world Human abilities… Not allowing someone to buy a MA, but allowing someone to get reduced END for running, eh. It’s the flavor I guess. I would build a list of Talents and in this list I would include: Scared out of Wits (resistance to Zombie fear) Neighborliness (select a neighborhood and you have a bonus to the area, contacts, current events, maybe even favors etc) I’m excited to hear how this develops. Keep us posted P
  12. Re: Combat Record Sheet There is a combat sheet available in Hero Designer. I'll try to print one out today when I get home and post it here for you to see if it will work for you. P
  13. How would you build a locate object type spell? I have heard many ways, I want to know how each of you would build it. Common solutions include Detect with Mega Scale or Mind Scan vs. inanimate objects. So tell me how would you build it? I don't need all the specific limits (unless you just want to show off ). Palmate
  14. Re: Fantasy Hero 6th book question I found them to be about the same as well. P
  15. Re: Hero In Two Pages - Complete NOTICED?!? try USED. I just printed out 10 copies last week for a new group that is forming and the system is very new to everyone; I have one player who played Champions 2nd edition... So I'm very happy you took the time to work though this. Palmate
  16. Re: Requires another power limitation?
  17. Re: Record-able Mind Control I like it. To me it seems to fit better than a Mind Control. Perhaps the character also has a Mind Control fror those direct interactions. Also an NPC with the Complication of Obsessed Fan would be pretty easy to Mind Control and make suggestions to. Just a thought. Heck it could even be a heals after 24 hours or on week, but everytime they hear it they will have the transform done again... P
  18. Re: Record-able Mind Control Using Mind Control wouldn't it wear off rather quickly? What about a Transform to give the Complication of Obsessed Fan? P
  19. Re: Requires another power limitation? I would simply put a 0 point limit must have X spell. that X would be the spell previous in the progression. So… Spell X has no requirement Spell Y requires X Spell Z requires Y. Pretty straight forward, also limits don't need to be known. in many games the requirement - as stated above - is X point of spells from Y school. that too is valid, but if you want the character to have to know flame finger, fire Jet, fire Bolt, and fire ball in that order then this is a way to do it. P
  20. Re: Weapon familiarity and martial arts Seems really poweful, considering that it is a Heroic campaign, I would just not by the WF: Garrote, and move on. Really you are talking 3-5d6 NND, thats pretty rough in a heroic game, imo. Palmate
  21. Re: Why can't an END reserve Cost End Based on the initial question that began this thread, I would think there may be other ways to limit your player, or just talk to him/her about your concerns. Why don't you want him to have the END Reserve always available? Do you feel it is unbalanced? Perhaps build the suit as a MP and have it all run off the END reserve, include movement etc. that way he will be running down the reserve pretty regularly. Just an idea, take it for what it cost you. Personally a MP is the only way to build a power suit - but that’s just me. P
  22. Re: Things that trigger Complications / Limitations True enough. Just came to the game a bit late I guess. Prestigitator, you said it best when you said: be reasonable. Hero is a tool kit, if you work hard enough and don't mind the cost of the points you can build just about anything, the real question comes down to game style, and the GM. seriously if you are a super villain and you drown some one, do you have to pay for the pool/water etc... ??? I don't think that is reasonable or dramatic. if you are going against a vampire and he is Susceptible to holy water, the character should not have to buy holy water, now if the PC wanted to have extremely potent holy water (blessed by the Pope, or whatever) maybe he should buy that as a 1d6 RKA SFX Holy water, only vs undead. At that point using the potent holy water on the vampire would do (in my game, ymmv) 1d6 killing, plus the susceptibility damage. Now the real question, am I just restating everything from the first two pages of this thread? Palmate
  23. Re: Things that trigger Complications / Limitations I thought it was pretty clear in 6e book. you select the Susceptibility, select the damage taken (1d6, 2d6, etc.) and go with it. I think you are making this more than it has to be. If a creature has a Susceptibility to holy water (uncommon) at 1d6, then ANYONE with holy water can use it on it to the tune of 1d6 damage... now what it takes to make water holy water is up to the gm; it can be a person with a perk saying this is holy water, it can be a minor transform, heck it could be water held by someone with a Talent: Faith... it is entirely up to the GM. that said the frequency of the Susceptibility should be taken into acocunt as to how easy it is to create - imo. just something to think about. Palmate
  24. Re: Stigmata or other manifestations of divinity You might want to decide if he -really- is divine, prophetic, etc. or if it is all an act. if it is real then you don't need to build any powers as it is a point of plot - if it isn't then he is going to need mad skills to pull it off. What setting? Palmate
  25. Palmate

    Fae Pact

    Re: Fae Pact Can you better discribe the "Fae Pact", it may just be a Transform adding a Complication? Just a thought. Palmate
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