Perhaps this is what you were asking for:
Air Taser: EB 6d6, NND (Force Field/Power Defence; +1), Reduced Endurance (0 END; +1/2), (75 Active Points), OAF (-1), Real Weapon (-1/4), STR Minimum (4 STR Doesn't Add/Subtract Damage; -3/4), No Range (-1/2) Cost: 21 points Plus Ranged (+1/2) for EB NND (25 Active Points), OAF (-1), Limited Range (-1/4), 1 Recoverable Charge (-1 1/4) Cost: 7 points Total cost: 28 points
This write-up represents the kind that has back up electrodes so you can still use the taser in nonranged combat after you've discharged the main leads.