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Comic

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  1. Aematlon - Jim Adams Value Char Cost Base Price Roll Notes [END] 60 . STR . 50 . 10 . 1 . 21- 12d6, 100 Tons [6] 23 . DEX . 39 . 10 . 3 . 14- 8 OCV/DCV 33 . CON . 46 . 10 . 2 . 16- 21 . BODY. 22 . 10 . 2 . 13- 23 . INT . 13 . 10 . 1 . 14- PER 14- 20 . EGO . 20 . 10 . 2 . 13- 7 ECV 20 . PRE . 10 . 10 . 1 . 13- 4d6 PRE Attack 16 . COM . 3 . 10 . 1/2 . 12- 24 . PD . 12 . 12 . 1 . 30(12r) PD(rPD) 19 . ED . 12 . 7 . 1 . 25(12r) ED(rED) 5 . SPD . 17 . 3.3 10 . Phases: 12, 3, 5, 8, 10 19 . REC . 0 . 19 . 2 66 . END . 0 . 66 . 1/2 68 . STUN. 0 . 68 . 1 244 Total Characteristics Skills - Acting Everyman 8- 3 Analyze Story 14- - AK: Campaign City Everyman 8- - Conversation Everyman 8- - Climbing Everyman 8- - Concealment Everyman 8- 3 Deduction 14- 3 Electronics 14- 1 KS: Aquatic Sports 8- 2 KS: Law 11- - LS: English Everyman 4pts w/Literacy 3 Oratory 13- - Paramedic Everyman 8- - Persuasion Everyman 8- - PS: Author Everyman 11- - Shadowing Everyman 8- - Stealth Everyman 8- - TF: Small Motorized Ground Vehicles Everyman 15 Total Noncombat Skills Aquathlon Martial Art 4 Chug +2 OCV/DCV Block, Abort 4 Crash +15 STR Escape 3 Grab -1 OCV/DCV Grab 2 Limbs; +10 STR to hold on 3 Wheel +2/+1 O/DCV Strike, Both Fall 3 Breakfall 14- 6 Combat Skill Level, +2 All Aquathlon Maneuvers 6 Combat Skill Level, +3 OCV to Grab 29 Total Combat Skills Perks 3 UN Authorized Super Agent 1 Wealth - Well Off 4 Total Perks Talents 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading 10x 12 Total Talents Powers 6 Damage Resistance 6 rPD/rED [-] 10 N-Ray Vision (10 AP) "Insight" stopped by heavy metals (lead, gold, etc.) [-] 3 Telescopic Vision +6 PER vs Range w/Insight (3 AP) "Farsight" [-] 3 Swim +3" [1] 6 EC 18 pt Reserve Phosphoric Generation Increased END x5 (-2) 6 ec Flight 10" x8 Ncbt (150 mph) "Red Wave" Costs END Only To Start (+1/4) [15] 6 ec Force Field 6 rPD/rED/rFlash/rMental/rPower "Blue Shimmer" Costs END Only To Start (+1/4) [15] 6 ec Healing 1d6 Can Heal Limbs (5) "White Glow" Decrease Re-use Duration 1/Turn (+1.5) [15] 46 Total Powers 106 Total Skills, Perks, Talents & Powers 350 Total Cost 200 Bonus 5 Distinctive Feature: Phosphogenically Modified Body (Easily Concealed, Noticed & Recognized) 10 Hunted: UN (As Powerful, NCI, PC Easy to Find, Watching Only, Infrequently) 20 Mystery A 20 Mystery B 10 Physical Limitation: Medically Impervious Skin (Infrequently, Fully) 20 Psychological Limitation: Protective of Innocents 10 Psychological Limitation: Curious to Know the Whole Story 20 Psychological Limitation: Code vs. Killing (Common, Strong) 15 Secret Identity: James Adams, Popular Author 10 Social: Subject to Book Signings, Deadlines, Interviews as Author 10 Social: Subject to Orders, UN 350 Total Bonus + Disadvantages Background Jimmy Adams at 13 years old was the youngest college water polo player in the USA, and an avid aquathloner (underwater wrestler). His endurance, speed and moves were beyond prodigy. Out of the pool, Adams scored top grades in his Liberal Arts and Sciences pre-Law/pre-Med program at his top Ivy League School. He just got better and better in every way, day by day, not knowing how or why. Though big for his age, compared to other college players Jimmy was small, and affectionately nicknamed 'Plug', short for drain plug. 'Plug' was the title of the first best seller James C. Adams saw published after winning his final college championship game. The book launched Adams' meteoric blog, book, sports anchor, and journalism work. And he's been accepted in an Ivy League Law program, too. These are some of the products of his superpower. Adams' inhuman power to generate phosphoric energy had made him grow beyond ordinary physical and mental abilities. It was subtle at first, and took a long time to dawn on him, but eventually Jim understood he was no longer merely human. When he realized he was in essence using an unfair advantage, Jim decided he needed to leave the game he loved. His chance for a normal life would end and his friends and family be in danger if his 'mutation' were known. So he hides his identity, taking the name 'Aematlon' for 'Blood Wrestler', because he struggled so to understand his blood-toned powers and their story. Aematlon found a new league to join, one where his powers would be exactly the right advantage. He's signed up to be a UN-authorized super agent, to protect the world from threats beyond the ordinary. Aematlon's new team is a group of superheroes. Powers and Tactics All life depends on the reversible binding and unbinding of a phosphate radical from Adenosine Diphosphate (ADP) to its Triphosphate (ATP) and back. This reaction is the intense high-energy that drives every cell, powers every living process. And Jim's DNA is fine tuned to emit and control power in the exact bandwidth of this reaction, making Jim like a booster for all things living. That's just what his power is, not how Jim experienced it. From the age of eleven, this power unconsciously built up Jim, gradually and exponentially modifying his body to be faster, stronger, more durable.. and more able to store, generate and control the phosporic wavelengths. By eighteen when he could lift 100 tons, Jim could create a self-sustaining bubble of 'life energy' and hold it in a wave or shimmer, using it to move or protect himself. What he couldn't do was explain it. When he expressed his phosphor bubble one way, it was a flowing crimson cloud that might suddenly shoot ghostly arterial scarlet jets he could ride high into the air. When he wrapped the bubble closer, it turned cyan and took on a liquid shimmer, rippling with the beats of his heart, like a pool of blue ichor shaped into human form. It was careful analysis of the healing light that eventually led to Jim's partial understanding of his power. Adams is extremely strong, quick and tough due to his phosphorized cell density. When he has armored himself in a blue shimmer Jim is more durable than steel. Able to fly 150 mph swimming on a crimson wave, and see phosphoric wavelengths through walls, Jim uses his aquathlon moves modified for combat to avoid injuring opponents rather than using his deadly strength to brutalize. He protects innocents first, and will not take a life. In fact, with an effort of will he can heal even severe injuries by emitting phosphoric energy near the injury site. Working with his team to distract enemies and take full advantage of his up-close aquathlon moves hand-to-hand, Aematlon takes the fight to the foe while they play long and go wide. Appearance The superhero Aematlon is a man enveloped in a liquid bluish shimmer like a human shaped pool of sky rippling with concentric waves at each heartbeat. With gold-ichor-white glowing hands, swimming half in a cloud of crimson jets roiling with living power, he is frequently a blur of lurid color too fast to follow with the eye. Jim Adams is a blazer-and-turtleneck-wearing author who is known as a young sportscaster and former college athlete. He's taller than people expect, more redheaded, more blue eyed, handsomer, and with the form and build of a swimmer in his athletic prime. Catchphrase "So what's the story?"
  2. Learner and Teach call to mind opposites: Learner's petahertz plasmonic power pours from his mind as a halo of light helmeting his head pierced by a pair of even more intense orbs where his eyes light up like magnesium flares; a mantle of pulsating energy arches and trails behind leaving a suggestion of massive pairs of unreal seraphic wings of pure ephemeral glow, while his hands clutch plasma spheres of lightning doppler shifted, the right producing a red shaft like a massive sword with a plasma ball hilt, the left a blue disk warping like an escutcheon with a plasma ball device. Commas of light trace the path of his feet as he levitates, battle ready, a figure of angelic beauty and lithe aspect. Teach has a pair of steam driven scythes that retract from the stylized boney gauntlets he wears to fold back toward his forearms in mockish semblance of a dracolich's fleshless wings. His whole armored costume is theatrically designed to suggest a madness, a rage, by the master of props and swords crazed by unfathomable loss. His mask is the horned, ridged, perfect ivory of dragon seeming bleached by necromancy and darker arts, as carved by the grieving revenant who built this work to wreak vengeance and strike terror into the hearts of evildoers. His gauntlets contain a pair guns each, it is true, but the maker's art conceals them in a cage of LED lights meant to blind and confuse as if some unholy power contained in cages of bone and talon. When folded across his chest, his hands take on the appearance of baleful eyes and his whole shape suggests the form of a mystical dragon's head, aided by a concealed fog machine in his boots, and dramatic cloak of tattered scaley fabric like the loose rotted hide falling off the neck of the massive unliving beast. When the scythes swing forward to lock their tangs into the gauntlet mechanism, they form a pair of wickedly curved fighting blades, serated and menacing. Teach knows every trick of persuading the human mind to horror; he knows pain and loss; he knows profoundly how to share what he feels with whom he blames.
  3. I know Amerigon, the Stars and Stripes Dragon with scales of galaxy spangled tesseracts in midnight blue, crimson scaled wings with white membrane striated by red fingers and golden fangs and claws on rampant talons might be considered a patriotic beast, what with the starfire breath and eagle eyes.. But I still have to put this image forward, since it crawled out of my brain and has yet to let me go. And I'm not even American.
  4. There's more sense to what Christopher says here. Villains and their henches, being criminals, crazy or cause-ridden will not use the logic that drives normal minds. Harebrained outlandish schemes in line with their psychological limitations will rule the bad guys. Riddler gives cryptic clues of his planned crimes, not because it's good tactics, but because he's driven to by his insanity. That he's been known to compensate for this urge by using it to trap and mislead doesn't make it less a limitation, but more of a theme and calling card. What would you do, logically, to kidnap anyone in a world with a Superman in it? Well, you'd do your best to make sure Superman was off the planet if you could, but at the very least you'd put people in peril, generally in multiple locations rather than pick up a useless knife, syringe or gun, if you were logical. But if you were a truly wonky villain, you'd advertise, perhaps with riddles, or Luthorcorp logos.
  5. I once painstakingly worked out the mathematics of Stun Lotto, comparing like-for-like two characters who were identical in every way except attack, and ran them against each other for various power levels and DEFs. Surprisingly, it turns out that Stun Lotto over the long haul generally loses for all but the lowest CON and DEF over 88% of the time in simulation, whether or not knockback and range mods are included. What makes far more difference is even a single point of CV, or a single consistently useful CV-modifying effect like Flash or Darkness, Invisibility, Stealth or circumstantial bonus. None of these is ultimate guarantees, just edges in the simulations. There's plenty of granularity in the 11- to hit mechanism. Tweek it at will, but generally all that work and time you put into improving it doesn't pay off as well as spending the time playing.
  6. Bulletproof Liberals. Sounds more menacing.
  7. The general idea of villainy is that it's, well, villainous. Nemeses who abuse power for terror don't really need to have it pointed out that they have a cause, but that they act as if their ends justify any means. VIPER acts for political power; we don't rationally think all political power is automatically evil, but that there is a VIPER using crime, subversion and terror smears all politics other than our own with that brush a bit in our emotional reactions. DEMON acts for supernatural might; we don't all rationally think every religion is automatically evil, but that there is DEMON stealing souls, sacrificing virgins and performing unholy rituals to raise undead armies would make us think any beliefs but our own might be a bit more questionable. Scientists are good people pursuing noble ends to heal and discover, yet that there is an AIM might make us want to more closely watch and regulate even the most innocuous researcher, while people who study the mind share the same issue with regards to PSI. A loony fringe ecoterror group will smear all ecology or environmentalism, and draw sharp rebuke from legitimate environmentalists, just as VIPER is hunted by the police (except the ones they've extorted and subverted), DEMON is repudiated by organized religion, and scientists don't invite AIM to their seminars. Terrorists don't get to pick their own nickname. So while your ecoterrorists might want to claim an innocuous title and call themselves something harmless, it's likely that the press would come up with its own label, with more menace. Wastelanders, Malignant Mob, Blight Brigade: What would Fox News call them?
  8. Never had a problem with it; can't recall coming across this as an issue. In the sense that CV's can be "too extreme", that's dealt with by campaign caps and campaign norms. If you know the PCs are going to be capped at raw CV's of 12 (and the general recommendation is that the villains' caps are one lower than the PC's caps for all except the boss villain), perhaps moderated by allowing higher CV for characters with much lower attack/defense powers (perhaps 1 CV higher cap per 3DCs lower attack, or 1 DCV higher cap per 10 pts lower CON), then the players know if their OCV is six lower than the cap they'll hit only about one time in twenty with a standard targeted attack, and if their DCV is six lower they'll be hit about nineteen times in twenty. That'd be their choice.
  9. Well, if he's living mithril, don't forget to give him a 40 pt Hunted (Everyone, 14-, to smelter bit-by-bit in case his hair and fingernails grow).
  10. They could be Greenwashers, a mercenary group who will commit violent and spectacular crimes for pay to 'help' the environmental cause, while secretly taking money from industry and politicians. They could be fae or Atlanteans or some such defending what they hold to be their legitimate lands and waters from colonization. They could be random hipster anarchists who 'protect' the environment as an ironical statement. And steal for the same reason, given their powers make them above such petty concerns as cash. They could all just like each other and get along despite their differences. They could all loathe or be indifferent to each other but be dependent on each other to live, for example really rare medical conditions or alien dependencies only one or two of the team can supply, and those are the odd ones out. (Or, a circle of dependence, where each has something one other needs.) They could be mercs trying to infiltrate peaceful environmentalist groups (or violent ones) for some reason.
  11. And don't forget the secret society advisor who controls the owner into manipulating public sentiment..
  12. Comic

    Time Hero.

    Invisibility fits the bill, as does Desolid, for both subtlety and stepping outside the timestream. There's also the various Change Environments to muck with Destiny, if that's your bag, or Chaos otherwise. And of course NND's and Teleports. But what time are they representative of? Ancient Egypt? Steampunk? Gothic time travel? On the whole, my experiences with time travelers have been.. less than rewarding, except for the consequence-free 'alternate pocket reality' dimension travel versions, who can muck around in an unreal 'Holodeck' and then leave it, popping it out of existence.
  13. There was a line in the TV series Bones, about a character who had been emotionally remote. She described herself as "invulnerable, not strong; they're not the same: if you're invulnerable, you never need to become strong." I'd allow it, but even stock agents are built with attacks that defeat that: Flash, NND, Entangle.. not to mention the situations where some sort of Life Support or the like is necessary. Besides, 12d6 Damage Negation Physical does not do enough to counter 30d6 terminal velocity falling damage, so I wouldn't really call that Invulnerability. It's more like Vulnerability to Dropping.
  14. Elemental Control, Mental Powers, Physical Manifestation (-1/4) ec Mind Scan (limited to vague direction) ec Clairvoyance, Detect Health, Based on ECV ec Mind Control ec Telepathy
  15. The drone as follower is awesome. I love it. While I still want the man-machine hybrid for theme and flavor, I'll definitely evolve a set of drone followers, and perhaps even mind control over machines. Nice!
  16. All good ideas. It might be a bit unfair to opponents, to have these obvious, accessible cables and for all their effort and risk to disconnect them they're still left facing a Brick, but that's on them for targeting foci. As the powers are small, the focus DEF and BODY is low, so the rules balance that pretty well. I very much like being able to 'Summon' or 'Duplicate' the drone, but I think that will wait for Escort after he's spent some XP on Inventor and related skills, since the design team behind the E.S.C.O.R.T. are all dead and their records destroyed, and it's not like Escort's exactly developed more innate trust of the sort of people who could reprogram what is now an integrated part of himself. I also foresee him gaining Maglev Flight, eventually, perhaps as a Multipower slot with the Healing and Superleap, so Escort will become a sort of human quadlev.
  17. I'd say if the person being thrown has a Reversal technique, then Acrobatics, Double Jointed and Contortionist would all help; if it was a "Both Fall" or "You Fall" technique, then Breakfall would figure in too. If the thrower isn't paying close attention and there's something within reach of the throwee (say one of the thrower's fellow villains, or a tree branch), they could certainly use Acrobatics to flip off that and alter their trajectory or add to their STR to resist the throw.
  18. Picture something a little less overstuffed than Bane; Batman's physique with a more elegant, streamline backpack with only four feeder lines. A backpack with a strangely organic look, as it has become partly alive, a symbiote of nanotechnical origin.
  19. The cables are meant to be much like Bane's, or similar power/feeder cords. While they're shielded enough to avoid being fragile, their connections can be yanked out by any standard disarm vs. OAF. Depending on which cables are pulled, different powers may be lost. Yank a cable on the legs, and the leaping and knockback resistance go. Cut a line on the arms, and the HTH skill level, partial END cost reduction and healing are impaired. Target the main unit on the back and all of the OAF powers go down. The idea is that the electricity and/or nanite flow needed for the various powers is supplied through the cables (the four former quad maglev units) from the former central unit of the quadcopter, mounted on Escort's back like a backpack. Escort's been merged with the self-repairing experimental military support drone by the medical nanites imbedded in his body, so is a man-machine hybrid. Too heavy to truly hover with the drone's propulsion, its inertial guidance at least boosts Escort's movements a small amount. Escort's 'design' was happenstance, circuits overloaded with power and automated healing routines run amok, so he's fortunate that when he fused with these parts they were actually removable, and didn't -- for example -- fuse through his face or randomly on his limbs asymmetrically. And when he wants to pass for human in his secret ID, Jim Adams pulls out the cables and pockets the drone components. Escort is meant to be a starting hero, with room to improve. I also wanted his reliance on the foci to be minimal. Losing them all only costs him a CSL and a bit of mobility, plus the healing.
  20. Do you apply Knockback Resistance to resist throwing distance? I do, not that it comes up often, and at an inch for inch level (so 5" KBR stops 5" Megascale Throw just as much as it stops any 5" throw). How about you?
  21. Well, the nude news desk is part of several major media concerns. And the correlation between 'journalist' and 'substance abuser' is many times the average. So on the whole, not news but reality.
  22. I was trying to capture the notion of a quadcopter as Brick with this character, someone with a story that would evoke a 'radiation accident' with a mutated quad rotor drone. I think I've gotten most of the way there, but I'm not sure I've hit the mark. Any help?
  23. Jim Adams aka Escort Val.Char.Cost.Base.Price.Roll. Notes [END] 60 STR . 50 . 10 . 1 . 21-. 12d6, Lift 100 Tons [4]* 23 DEX . 39 . 10 . 3 . 14-. 8 OCV/DCV 33 CON . 46 . 10 . 2 . 16-. 21 BODY. 22 . 10 . 2 . 23 INT . 13 . 10 . 1 . 14-. PER 14- 23 EGO . 26 . 10 . 2 . 14-. 8 ECV 25 PRE . 15 . 10 . 1 . 14-. 5d6 PRE Attack 22 COM . 6 . 10 . 1/2 . 13-. 30 .PD . 18 . 12 . 1 . . 30(12r) PD(rPD) 25 .ED . 18 . 7 . 1 . . 25(12r) ED(rED) 5 SPD . 17 . 3.3 10 . . Phases: 12, 3, 5, 8, 10 19 REC . 0 . 19 . 2 . 66 END . 0 . 66 . 1/2 . 68 STUN. 0 . 68 . 1 . 270 Total Characteristics Skills - Acting Everyman 8- - AK: Campaign City Everyman 8- - Climbing Everyman 8- 2 Combat Skill Level 5 pt HTH Level with OAF (-1) Cables - Concealment Everyman 8- - Conversation 8- - LS: English Everyman 4pts w/Literacy 3 Lockpicking 14- - PS: Reformed Thief 11- 3 Security Systems 14- 3 Shadowing 14- 3 Sleight of Hand 14- 3 Stealth 14- - TF: Small Motorized Ground Vehicles Everyman Perks 3 Agency Membership 1 Wealth - Well Off Powers 3 Bare Advantage 'Wrist Magnets' 1/2 END on 30 STR 7 AP OAF Cables (-1) [-] 12 Damage Resistance 'Cybermesh' 12 rPD/rED 12 AP [-] 5 Flash Defense 'Cyberoptics' Sight 5 AP [-] 3 Healing 1d6 'Nanites' 3x END (-1) OAF Cables (-1) [3] 3 Knockback Resistance 'Magnetic Dampers' 3" 6 AP OAF Cables (-1) [-] 2 Leaping 'Ankle Magnets' +5" x2 Ncbt 5 AP OAF Cables (-1) [1] 26 Life Support 'Cybermesh' Immune Age 5 AP; Need Only Eat, Sleep 1/Week 2 AP; Safe Environments Cold, Heat, Pressure, Radiation, Vacuum 9 AP; Self Contained Breathing 10 AP [-] 5 Power Defense 'Cybermesh' 5 AP [-] 80 Total Skills, Perks, Talents & Powers 350 Total Cost Disadvantages 200 Bonus 5 Distinctive Feature: Cyborg (Concealable/major effort, Noticed & Recognized, Detectable by Large Group/Simple Tests) 10 Hunted: Police (As Powerful, NCI, PC Easy to Find, Watching Only, Infrequently) 20 Mystery A 20 Mystery B 10 Physical Limitation: Medically Impervious Skin (Infrequently, Fully) 20 Psychological Limitation: Protective of Innocents (Common, Total) 20 Psychological Limitation: Loyal to who show kindness (Common, Total) 10 Psychological Limitation: Puts fellow combatants ahead of himself (Common, Mild) 10 Reputation (Escort only) Berserker, 11- 15 Secret Identity: Jim Adams, student & consultant 10 Social: Subject to Probation Rules (Major, 8-) 350 Total Bonus + Disadvantages Background Jim Adams was a thief. Good thieves, his family had never been captured or even suspected by the police in their long career. Smart thieves, they only ever stole from the sort of people who would never report the loss. Jim knew how to follow criminals to their lairs unseen, sneak past guards and alarms, lift keys and passcards and defeat complex locks. For the Adams' class of burglar there was no street presence, only dealing through exclusive contacts to fence goods and get supplies and intel. Jim is alone in the world since his last theft, the one where VIPER vaporized his partners -- his family -- before his very eyes. The Adams family target had latched onto Jim the moment he opened the lab vault, as if it were alive, like some face hugging parasite, lifting and immobilizing him. His father and mother were carrying Jim away from the lab, even while he buzzed and glowed and distressingly floated while growing a foot taller between them, his twin siblings on point ahead of them, when VIPER raiders showed up, apparently after the same prize and determined not to be beat. The barrage of VIPER blasters had two immediate effects: first, they incinerated every shred of humanity in their line of fire, thieves and lab workers alike; second, the energy influx boosted the medical nanomesh in Jim to overdrive level, permanently binding it to him and sparking a self-powering cascade of changes and execution of subroutines that had never been meant for human function, but for the illegal self-repairing maglev drone delivery system meant to carry illegal experimental medical nanite generators to target patients in the field. Not knowing his own strength, his own higher brain functions impaired by the power of the VIPER weapons, in the first flush of transformation and grief, boosted Jim robotically returned the violence VIPER had done with equal effect, albeit with less murderous efficiency. In the end, only E.S.C.O.R.T. remained, witness to the horrible massacre. It sickened him, on top of the loss of his family, the memory of what his hands had done, when his humanity had been rebuilt by the nanites from its baser level. No one should have such power for evil, Jim resolved. Jim, now expanded mentally to a new level of inner humanity by the nanoboosters, has left crime behind. He misses his family, and regrets the violence his subsconscious mind visited on their murderers. Jim has stepped up to the obligations of his superpowers, making a secret deal with the authorities to be on call should they need him, accepting probation for five years in exchange for a pact his past crimes will be wiped from his record and excused forever. Jim also accepted a cover story, a false reputation laid about him, to make himself more useful to the government as a tool of shock and awe. After all, it's not entirely untrue. Escort had gone berserk that one time. Jim has kept evidence, however, that the berserk reputation is being manufactured on purpose by the government, should he ever need to clear his name of that. Presently, Jim is a student who works part time as a 'consultant'; his classmates think, given his impossibly good looks that means something like 'model' or 'escort'. Powers and Tactics Jim can tap into the might of his stolen cybernetic power using cable-fed cyberattachments to boost his movements electromagnetically, to vault with ease over 30 feet high at over 30 mph or keep his footing, and of course to make it easier to hit people and such. Since the theft, Jim's been submicroscopically transformed, so much so that his body and mind overflow with power and potential, flesh as durable as steel, muscles strong enough to tear steel, and brain raised to higher functioning. On a touch, Jim can even heal injuries with an effort, channeling the power through the cables to the small medical nanogenerators in his wrist boosters. Jim's general combat tactics involve stealth and hand-to-hand, putting himself in the center of melees, leaping about easily while drawing fire from opponents and shielding innocents. Jim is a peaceful person, who tries to avoid injuring others, knowing what his power can do. Appearance Jim is a very tall young man of about twenty with remarkably perfect features, short blond hair and pale violet eyes. He has no tattoos, piercings, scars, moles, fingerprints or identifying marks, or facial hair. Looming six and a half feet tall and a shade over two hundred pounds, he'd ripple with muscularity if you saw him with his shirt off, which he takes pains to avoid. Escort wears indigo motorcycle leathers and a black bandana mask covering the top half of his face and top of his head. Black cables run from a hub on his back along his arms and legs to circular discs strapped to his wrists and ankles. Escort moves with superhuman fluidity, electromagnetically boosted.
  24. A modern mixed media newsroom? Producers Associate Producers Videographers Web Gurus Social Media Consultants Interns Copy Editors IT Dudes Business Managers Lawyers Oh, and Herb Tarlek
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