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GamePhil

HERO Member
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Everything posted by GamePhil

  1. Re: One Last 6E Preview: The Covers! No, not fussy at all. Who else would you ask? Well, really, quite a few people, but those are in the top area of the list.
  2. Re: One Last 6E Preview: The Covers! Just for clarification, are you saying that Hero Games should make such things?
  3. Re: One Last 6E Preview: The Covers! Sorry, I wasn't clear: I wasn't necessarily talking about us, but the people who have it in their hot little hands. And, you know, I did the 6th Ed data entry work, so as far as not having seen the draft text...
  4. Re: One Last 6E Preview: The Covers! The swine. Then again, I suppose that questions can start being answered now.
  5. Re: New Mechanic: Movement Not necessarily, since, unlike HA, it provides another ability, Movement, that could be considered the equivalent of Lift for STR.
  6. Re: New Mechanic: Movement Sorry, mis-type, I meant second. Basically the same, the main difference being the cost being based around the Damage Classes rather than the rate of movement.
  7. Re: New Mechanic: Movement I think the costs are too high, you might consider having some of the more rarely useful Movement Powers be Limitations rather than Advantages, perhaps start with 2-Dimensional Movement as +0 then move up and down from there. Likewise, 3D Movement that is Rarely Useful should be +0 at most, and possibly a Limitation. I tried something similar to this once, with two differences: I based Movement on Damage and made it per Turn rather than per Second. So, I had it be 5 points per 12" (24m in 6E) of Movement which would do 1d6 Damage with a Move Through, or 1/2d6 with a Move By. Then divide that Movement by your SPD to find per phase movement. This meant that Move Through damage was closer to Knockback and Falling Damage (every 1"/Segment you move does 1d6 of damage). Then I applied Advantages and Limitations to that to get specific forms of movement, so you'd take Advantages for Teleport to work as it does and Limitations for it to be Instant and not do velocity based damage (or something like that).
  8. Re: Sixth Edition Showcase #8: APG Goodies Yup, and you use the Power: How Much Wood skill to define exactly how much gets Chucked.
  9. Re: Confessions of Infidelity Welcome back. At least you cheated with a good game: I was trapped for years in the WoD, great game for those what like the setting and rules philosophy, really bad for me.
  10. Re: Any plans for a HERO Players Superteam once game is released?
  11. Re: Sixth Edition Showcase #6: Defense Powers Quite right, you don't even need the Limitations like you do with other Constant AoE Powers. It only took three readings to find it I'm getting too old for this... First page, second column, last paragraph of Force Wall. As you said, we'll see with regards to 6th.
  12. Re: Sixth Edition Showcase #6: Defense Powers Ah, yes, thanks. However, that is an optional suggestion, not a general rule, which means that if the GM wishes to apply it, he may as well apply it to a maintained personal Barrier as well as all the other AoE Constant Powers it would apply to: this is consistent. If he's not using that optional rule in general, then there is no change. But who knows, even the optional rule may be removed or it may become the standard.
  13. Re: Sixth Edition Showcase #6: Defense Powers Hmm, my versionitis is setting in: I remember that rule, but I believe it is in a previous edition and isn't in 5th. Shadowboxer, from Millennium City, bought UAA to create a field of darkness around himself that moved as he did, and I can't find such a reference on a quick search. Not that this invalidates your concerns, but this portion seems to be the same in 5th so far as I can tell.
  14. Re: One Last 6E Preview: The Covers! It's not a hex, it's a 6-sided die seen from the corner in two-dimensions.
  15. Re: Sixth Edition Showcase #8: APG Goodies Just to make sure: Have you bought the HD contract? If so, the upgrade is free in any event. And like I said, comes with the 5E template and a horde of computer savvy people that likely won't mind getting you a custom template. If you haven't, nevermind.
  16. Re: Sixth Edition Showcase #8: APG Goodies Well, the HD update does include the option of building 5E characters (or at least, that was Dan's plan, but I think he said it in chat so I can't find a reference). I seriously doubt there will be a toggle, since part of HD is supporting and enforcing legal builds in the current system, but you never know. But if you don't have the skills to get into the scripting and make alterations (not an insult, I just don't know what your skill set is), even if Dan doesn't do this I'm sure you can get someone on the boards to do it for you. A custom file that is a hybrid between 5 and 6 should be easy enough to do.
  17. Re: One Last 6E Preview: The Covers! Well, it looks nice enough, but you will have to commission more HERO dice, now.
  18. Re: Power "Cooldown": how to write up Well, I was refering to the idea of using the Increased Recovery Time option in reverse, so that the Limitation is worth less the faster it recovers. I suppose I shouldn't say illegal so much as not mentioned, though, and as I said, I like the idea. Not disagreeing with any of your thoughts, which seem sound, just clarifying what I meant.
  19. Re: Hero/Fate/Karma points for Hero System Glad you said that, I couldn't figure out for the life of me why in all those posts no one mentioned Pulp HERO. Then I looked back and saw the dates. Yowtch. Many good suggestions, and I do like the necromantic post saying "Apply penalties for [undesirable] actions" for certain types of games, though, so it was all worthwhile.
  20. Re: Lifetime Subscription Yeah, you're working enough to afford it you don't have time, you have the time you're not working enough to afford it.
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