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jtelson

HERO Member
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Everything posted by jtelson

  1. Re: Fog + Drain (All 1980's Kevlar based Powers) only up to a 13% reduction of value - That's a decent limit...
  2. Re: Appearance Effects, special and other OK then, Fiendishly Waxed Moustache, providing bonuses to "Give me the Deed to the Ranch" rolls for time immemorial.
  3. Re: Fog Glad to hear I don't need to add Drain (All Powers SFX Kevlar) to my Damp effects, that would get expensive...
  4. Re: Appearance Effects, special and other DCV Bonus perhaps? Fog thread gave me a thought Woefully Pathetic - Bonus to interation skills involving asking for minor favors and assistance from basically good people.
  5. Re: Fog Damp: Drain Con, Only affects Con Rolls to resist Illness + Drain Running (Can't run in wet clothes/soggy shoes) -2" max + Aid Pre, Only affects Interaction rolls where looking pathertic and bedraggled is a factor (Asking for help form samaritains, etc)?
  6. Re: Quote of the Week from my gaming group... Among that villian's bag of tricks was being able to arrange furniture such that the Feng Shui of a room would kill the next person who entered which then prompted a handful of comments after his defeat by table... "You overcame him with the power of artfully placed furniture" "See I can teach you a thing or two about Feng Shui!"
  7. Re: 6E Rules changes confirmed so far Exactly lets focus on issues of real import, like having to pay twice for the same index! That's never gonna be as funny as I want it to be is it?
  8. Re: Hero System Good Idea/Bad Idea... Aiming for genre crossover nightmares weren't ya?
  9. Re: Fog Well yeah, megascale is one of those things you really have to sell me on as a GM if you're a player but since I'm looking for the Environmental Effect of London fog and not so much a character generated fog power - cost is, as they say, no object (Although knowing how it's built could be important for other character generated abilites). I'll likely end up defining it by hex (1" of fog is...)
  10. Re: Starting Point Totals As a GM, when I'm starting a new campaign, I make the call about starting points, disads, caps, ranges and limits - I don't think I've consulted the chart since 4th other than to note -hmmm they're suggesting more points. I decide based on the needs of the campaign and input from my players but I only run my own stuff or heavily me-ified versions of other peoples stuff so for someone playing straight out of the Champions Book or other Codex the suggested values may well be very important for balance.
  11. Re: 6E Rules changes confirmed so far You're lucky, all I ever get are W and W's
  12. Re: Hero System Good Idea/Bad Idea... Is that a good idea? or a Great Idea?
  13. Re: Help - I need a base Perhaps something a little different http://www.ussslater.org/decks/index.html
  14. Re: 6E Rules changes confirmed so far OK now that we've got that out of the way, what's next. How do people think the liberation of the formerly figured characteristics will effect character advancement, specifically in regards to XP awards? Since we have no information at all, this should be fun...
  15. Re: Fog This is a little long winded so please bear with me (is that the right bear?), two members of our group regularly attend Gen-Con, so while they're away I try to run something different - Last year I started a 1950's OSI Atomic Horror game that's a bit over-the top (Players ended up defending Santa's Workshop from Space Orcs); Anyway - at the beginning of the year I started working on a follow-up for August - something about Wright Patterson AFB in Ohio while I was watching Fringe and I was struck with the notion the Biological Horror is the Atomic Horror of the 2000's, just as Computer Horror was in the 80's, this led inexorably to the 1890's and Electric Horror (There was then a brief foray into Bibliographic Horror with Johannes Gutenberg, Crossbow Horror with Urban II, Fire Horror with Prometheus, and then I ran out of rum) So to make a long story short The Chi (kai) Dossiers, the chronicles of Scotland Yard's famed 22nd division a game of electric horror
  16. Re: Appearance Effects, special and other "You must spread some rep before..."
  17. So I'm considering a campaign set in 1890's London so I'm curious how people have handled Fog as an environmental effect in general and perhaps how they've described it in play to marry system effect to i game application.
  18. Re: Appearance Effects, special and other Those are big and sweeping and interesting. I was thinking smaller like "Innocuous Geek" influencing some conversation rolls (It doesn't matter what I say) and Persuasion rolls about Geek stuff to non-Geeks.
  19. Re: 6E Rules changes confirmed so far I seem to remember something like this with the 5th Edition (rather than revised) version of Eidetic Memory; They used Retrocognition and essentially handwaved the cost down.
  20. Re: Appearance Effects, special and other Continuing charges maybe...interesting thought. How about Tuxedo?
  21. Re: 6E Rules changes confirmed so far We play other genres using Hero, once I see how Killing attacks work as part of the whole system, I'll decide if I need to change the stun multiplier back (or to some other number, which I've done in the past) based on the individual campaign.
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