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jtelson

HERO Member
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Everything posted by jtelson

  1. Re: fair cost for strength that isn't strong Fair is an interesting term here - I would tend to say that the advantage provided by the STR pump is what's not fair in this situation. If your principle concern is points then set the cost at whatever you feel like.
  2. Re: fair cost for strength that isn't strong Applying a limit to a Primary Characteristic that does not also limit its Figured Characteristics - automatically removes the limited portion of the Primary's effect from the Figureds. So Limited Str doesn't work to create the efficiency you desire. Damage Classes, however, will create the effect you seem to be after.
  3. Re: fair cost for strength that isn't strong Saphire pg 189 Champions Genre book - EB and Flash combination bolt?
  4. Re: Normal Human Is that the section that begins "For purposes of analyzing characters and their Characteristics, many HERO System campaigns use seven categories:" and includes the line "Each GM determines for his own campaign what numbers fall within these seven categories."? So a suggestion IS in the book but no, a 'hard cap' of 30 is not.
  5. Re: Normal Human There is no actual 'hard cap' defined by the disadvantage in 4th, 5th or 5th Revised.
  6. Re: Normal Human Consider if you will Force Field and Energy Blast, neither requiring or implying Force or Energy.
  7. Re: Normal Human Sorry, Why rather than How does that matter to the idea of being disadvantaged?
  8. Re: Normal Human I would argue that Character Creation and Advancement is part of Gameplay, however, the real questions here are "Why is the distinction relevant?" and/or "How does that matter to the idea of being disadvantaged?"
  9. Re: Normal Human Well, there are mechanics for overcoming Psych Limits in play but more to the point though this then isn't a "Is this disadvantagous" but "Is this what I think Disads Should Be" issue.
  10. Re: Normal Human A similar argument could be used to remove Psychological Limits from the system. "I'm going to play my character as having a strong respect for life so he won't kill people, I can take Psych Limit: Code Against Killing" "No, you were going to play it that way anyway so it's not really a disadvantage"
  11. Re: Normal Human You are correct sir, and I apologize. What was your intent for saying the advantage was unique?
  12. Re: Normal Human Some physical limits alter how you would be able to spend points but even if they didn't uniqueness should not be a criteria for exclusion. It's a 'I don't want in in my game - so it shouldn't be in the rules' attitude.
  13. Re: HA, Ranged Are you saying that it's disallowed because of the phrasing of the mandatory limitation?
  14. Re: HA, Ranged That's frowned upon? Still sounds pretty forbidden to me. The acceptable for HKAs part is the headscratcher for me; Adding Ranged (or the Ranged Based on Str advantage) to an HKA is a very inexpensive way to greatly increase utility and seems to violate the Must Buy More Expensive Power tenet (if that still exists) as you can build it as limited extra dice if you desire stronger characters to do additional damage.
  15. Re: Well, we haven't talked about Killing Attacks in a while... I intend to use the new rules for Killing Attacks but it will likely be 8-12 months before I can give you any feedback as it will be for the arc after the next arc in my Heracles' Children Campaign (Rome). I had originally intended to use 6th for the Mythic China arc but I don't want to put off starting it any longer and even once I have the books it'll take a while to go through them.
  16. Re: Halloween is coming Zombies you say, Maybe quarantine the village? Trust your players to be willing to stay and help the normal folk?
  17. jtelson

    6E Mess

    Re: 6E Mess I just did a quick scan and I didn't see much difference between Only in Hero ID from 5thRev and Only in Alternate ID in 6th. 5th rev page 302 - Must have difficulty changing forms, at least a full phase, other difficulties or ways to prevent. What's the change that you're seeing?
  18. Re: Order of the Stick In 3.5 the Warlock is an alternate base class from the Complete Arcane - they don't memorize spells but have invocations that are always available for use - I believe they have to be Chaotic or Evil (If it's not required it is suggested) their power coming from 'dark' places. The class dances across the line between a little broken and very broken (Though that might just be my impression based on the Warlock's I've seen played); V would consider it an insult as they, like all other arcane classes, would be far below the glory that is Wizardry.
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