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jtelson

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Everything posted by jtelson

  1. Re: The cost of killing damage Yes but do I know the dice value difference between a knife wielded by a guy who can throw a motorcycle at me and an ice cream truck being wielded like a club? In a superhero world, even with analyze skills, the GM particularly needs to be careful about how his NPC's make decisions. That presumes that all participants view reducing uncertainty as the surest means to maximizing utility. Since we really should be talking about the players, yourself included, rather than the characters this presumption is, I hope, unlikely. In an RPG increasing enjoyment (Yours and Other Participants) should be the surest means to maximizing utility. One way to increase enjoyment is good roleplaying, one aspect of good roleplaying is understanding that characters (Player and non) are going to have different views on maximising utility. Reducing uncertainty is one, sure. Increasing reward, delaying or preventing punishment, delaying/denying another participant's reward, assisting other participants are all common methods of maximizing utility particularly since we are playing non-zero sum games.
  2. Re: The cost of killing damage Sorry, I was including the (1,1,2,3,4,5) multiplier in the fewer dice (aka Killing Attacks) populations. So Fewer dice with the 1d6-1 multiplier will have a higher Standard Deviation than 3x straight dice.
  3. Re: Clinging, UAA Flight UAA isn't exactly the same thing as TK, but it is still described as dubiously legal. The general effect of Clinging UAA can be achieved with a myriad of other powers and so to should be considered dubiously legal at best.
  4. Re: Clinging, UAA Reread the section on constant powers (Pages 98-99) where it says 'Thereafter, the character must maintain a Line of Sight to the location of the power...' All constants that work against a target require LoS.
  5. Re: Constant duration AoE, UAA issue I think that a constant AOE targets a hex and doesn't move, rather than accompanies a moving target. If you want it to accompany a target, you're ruling would be the minimum I would require. In my experience most powers that have AOE, Constant and UAA advantages layered on them are going to be unbalanced.
  6. Re: The cost of killing damage a) If you know enough to ak then you know enough to calcuilate it, suffice to say the fewer dice rolled the larger the StdDev. I could do the math for this (or more accurately what you want rather than what you're asking) but that kind of modeling is expensive and time consuming out here in the real world.
  7. Re: 4-power I would probably rule that Lockout in this situation would be a -0 Limitation on Multi-Form unless Duplication was purchased with the Altered Duplicates advantage.
  8. Re: Clinging, UAA All constant powers require Line of Sight, there's no difference between TK LOS and UAA LOS. Isn't the rule that if you can accomplish the same thing with a different power particularly if UAA is less expensive you shouldn't be using UAA?
  9. Re: Clinging, UAA Both TK and Change Environment also requires LOS. I'm not sure we necessarily agree on how LOS works but 2 out of 3 of the non UAA builds suffer the same limitation. Since the point costs we've been seeing have specked the various powers out to be relatively similar, I would say that if UAA Clinging is effectively an NND then it is woefully underpriced particularly since the limitation (Must be in contact with a surface) is likely to be one that affects the other builds as well.
  10. Re: Catching cars I don't have the book here but I have a vague recollection (Meaning it may have been two editions back) that the prohibition on Missile Deflecting AoE attacks was special effect dependent (Can deflect grenades can't deflect 'I explode' and so on). So if the character could casually lift the car I would say he could missile deflect it using Missile Deflection, otherwise I'd probably take it on a case by case basis.
  11. Re: Clinging, UAA I think someone's got to say it. That might be the single most insane ruling I've seen since I was a Magic:The Gathering judge (For reasons all chronicled in depth previously). That being said that's the ruling and it effectively ends the discussion. Cheers JT
  12. Re: Clinging, UAA Inherent in Running is contact with the ground, 1" of flight removes that contact and thus renders Running unusable. Clinging in no way indicates that it negates movement or any prerequisite for movement.
  13. Re: Character Idea (multiform?) My opinion is probably not representative but the first thing I look at when determining if something should be Multi-Form vs Only in Super Hero ID (OISHID) is the character's mind. If the character should have the same skills and psych limits in both 'forms', I lean towards OISHID. As a GM I can't tell you the number of times I've had players show me characters with multi-form whose forms completely share memories but have completely different skill sets (This form is too clunky to do acrobatics is fine but if you have the same brain why do you forget how to speak spanish and loose AK: South America?) If the brain is the same but most or all of the powers are radically different MF may still be your best bet but it looks like with this build you may just have an EC and/or MP that's OISHID.
  14. Re: Clinging, UAA Wow you're right, my characters must have been buying their handcuffs from Williams-Sonoma all these years. This is as embarrasing as not realizing that half moves no longer caused a -1 OCV penalty.
  15. Re: Clinging, UAA Ever since they took away using CE for flashlights, I almost never remember they can be used for things other than weather control. I think you're right, it is the cleanest approach for this effect.
  16. Re: ~ All Out War~d&d Vs Hero Vs Palladium
  17. Re: Clinging, UAA Is there any non munchkin reason why anyone would not want to this as Vander-Magnetic-Web-Static Stickiness: Entangle, AOE 1 Hex (+1/2), Takes no Damage From Attacks (+1/2), Set Effect [Cannot Move, 1/2 DCV, Can use Foci] (-1), Entangle Cannot have More Def/Body than Surface Attacked to (-1/2). Seems to cover the effect desired without the irritating rules questions.
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