Jump to content

bubba smith

HERO Member
  • Posts

    6,124
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Like
    bubba smith reacted to Badger in Genre-crossover nightmares   
    Terminator: Rage against the Machines
  2. Like
    bubba smith reacted to tkdguy in Genre-crossover nightmares   
    A cross-dressing vampire terrorizes the countryside in 
     
    Dragula
  3. Like
    bubba smith reacted to Pariah in A DC Animated-style HeroMachine   
    A new heroine:
     

     
    Firefly!
  4. Like
    bubba smith reacted to Badger in Genre-crossover nightmares   
    My Fair Lady Jaye
  5. Like
    bubba smith reacted to tkdguy in Genre-crossover nightmares   
    A thread I started elsewhere
  6. Like
    bubba smith reacted to Greywind in Superhero Images   
  7. Like
    bubba smith reacted to wcw43921 in Superhero Images   
    The artist who did this piece did an excellent job imagining Black Widow as a man--although I wonder what the male form of the name "Natasha" would be--
     

  8. Like
    bubba smith reacted to wcw43921 in Superhero Cosplayers   
    If The Hulk seems a little calmer than usual, it's because Black Widow told him he could have Fruity Pebbles for dinner.

     

    I swear it's true--you can't make this stuff up.

  9. Like
    bubba smith reacted to Christopher R Taylor in 6th Edition Conversions   
    And now, the Crimestopper!  A pulp-era masked crime fighter, basically a two-gun trenchcoat detective pretty common in pulps back then.
     
    THE CRIMESTOPPER   Val Char Cost  18 STR      8  18 DEX     16  18 CON     8  18 INT       8  14 EGO     4  15 PRE      5  10 OCV    35  10 DCV    35   5  OMCV   6   5  DMCV    6   8  PD       6   8  ED       6   4  SPD    20   8  REC    4  35 END    3  12 BOD    2  30 STN     5   18m RUN   6   4m SWIM 0   7m LEAP  2 Characteristics Cost: 185   Cost Power  17    Guns: Killing Attack - Ranged 1 1/2d6, Autofire (2 shots; +1/4) (31 Active Points); OAF (-1), 8 Charges (-1/2) [Notes: (x2 number of items)]    31    Gadget Pool: Variable Power Pool, 25 base + 25 control cost,  (38 Active Points); all slots OAF (-1)          1) Flashlight: Hearing Group Images, Area Of Effect (4m Cone; +1/2), Thin Cone (-1/4), Reduced Endurance (0 END; +1/2) (9 Active Points); Light Only (-1), OAF (-1), No Range (-1/2) Real Cost: 2          2) Smoke Bomb: Darkness to Sight Group 4m radius (20 Active Points); OAF (-1), 3 Continuing Charges lasting 1 Minute each (-1/2), Range Based On Strength (-1/4) Real Cost: 7          3) Climbing Claws: Clinging (normal STR) (10 Active Points); OAF (-1), Up to 10 STR only (-1/4) Real Cost: 4          4) Binoculars: +6 negates range modifier vs perception (6 Active Points); OAF (-1) Real Cost: 3          5) IR Goggles: Infrared Perception (Sight Group) (5 Active Points); OAF (-1) Real Cost: 2 Powers Cost: 48   Cost Karate Maneuver   4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort   4     Chop:  1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6   4     Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 28 STR to Disarm   4     Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   4     Punch:  1/2 Phase, +0 OCV, +2 DCV, 5 1/2d6 Strike   5     Kick:  1/2 Phase, -2 OCV, +1 DCV, 7 1/2d6 Strike Martial Arts Cost: 25   Cost Skill   5      Accurate Sprayfire   3      Breakfall 13-   2      CK 11-   3     Climbing 13-   3     Combat Driving 13-   3     Concealment 13-   3     Contortionist 13-   3     Criminology 13-   3     Lockpicking 13-   3     Security Systems 13-   3     Shadowing 13-   3     Stealth 13-   3     Streetwise 12-  24    +2 Overall Skills Cost: 64   Total Character Cost: 322   Pts. Complication  10   Dependent NPC:  Detective Dens Infrequently (Slightly Less Powerful than the PC; Unaware of character's adventuring career/Secret ID)  20   Hunted:  Organized crime Infrequently (Mo Pow; NCI; Harshly Punish)  10   Hunted:  Green Garotte Infrequently (As Pow; Harshly Punish)  20   Psychological Complication:  Overconfident (Very Common; Strong)  15   Psychological Complication:  Protects Innocents (Common; Strong)  10   Psychological Complication:  Hunts Criminals (Common; Moderate)  10   Social Complication:  Secret Identity Infrequently, Major Complication Points: 95   The Crimestopper.hdc
  10. Like
    bubba smith reacted to The Arc in A DC Animated-style HeroMachine   
    I don't have a name for this one...
  11. Like
    bubba smith reacted to Christopher R Taylor in 6th Edition Conversions   
    Next up, media hog and faux hero Hercules.  Although he fights crime in Greece, he's basically just a guy out for a buck.  Very low powered compared to the rest of the competitors in the tourney, he's the Ray Jackson (from Bloodsport) of the fight.  Big muscular guy that gets trashed by the first contestant he meets.
     
    HERCULES   Val Char Cost  35 STR    25  19 DEX    18  25 CON   15  10 INT      0  10 EGO    0  18 PRE     8   6  OCV   15   6  DCV   15   3  OMCV   0   3  DMCV   0  15 PD       3          Resistant PD: 10  12 ED       0          Resistant ED: 10   5  SPD   30  12 REC    8  50 END    6  20 BOD  10  52 STN  16   12m RUN   0   4m SWIM 0 14m LEAP  5 Characteristics Cost: 174   Cost Power  30    Toughness: Resistant Protection (10 PD/10 ED) Powers Cost: 30   Cost Pankration Maneuver   4     Bend Joint:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND   4     Break Bone:  1/2 Phase, -2 OCV, +0 DCV, HKA 3d6   4     Crush:  1/2 Phase, +0 OCV, +0 DCV, 11d6 Crush, Must Follow Grab   4     Escape:  1/2 Phase, +0 OCV, +0 DCV, 50 STR vs. Grabs   3     Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on   3     Kick/Punch:  1/2 Phase, +1 OCV, +0 DCV,  Strike   3     Legsweep:  1/2 Phase, +2 OCV, -1 DCV, 8d6 Strike, Target Falls   3     Sacrifice Throw:  1/2 Phase, +2 OCV, +1 DCV, 7d6 Strike; You Fall, Target Falls Martial Arts Cost: 28   Cost Skill   3     +1 with Pankration   2     KS: Pankration 11-   0     Language:  Greek (idiomatic) (4 Active Points)   2     Language:  English (fluent conversation)   3     High Society 13-   3     Oratory 13- Skills Cost: 13   Total Character Cost: 245   Pts. Complication  15   Enraged:  Made to look bad in public or thwarted in a fight (Uncommon), go 11-, recover 11-   5    Hunted:  Media Frequently (Less Pow; NCI; Watching)  10   Hunted:  Malachite Infrequently (Mo Pow; NCI; Watching)  15   Psychological Complication:  False hero, in it for money and fame (Common; Strong)   5    Rivalry:  Professional (Anyone getting more and better publicity than he; Rival is Less Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)  10   Social Complication:  Secret Identity Infrequently, Major  20   Vulnerability:  2 x Effect Drugs and poisons (Common)  10   Vulnerability:  2 x Effect Mind Control (Uncommon) Complication Points: 90   Hercules.hdc
  12. Like
    bubba smith reacted to Christopher R Taylor in 6th Edition Conversions   
    The Indian superheroine Maya, four arms and very fast with unusual sight manipulation powers and teleportation.  She fights with those multi-bladed whip swords (Urumi) she wears wrapped around her waist.
     
    MAYA   Val Char Cost  15 STR     5  24 DEX    28  21 CON   11  18 INT      8  23 EGO   13  20 PRE    10   8  OCV    25   8  DCV    25   8  OMCV  12   8  DMCV  12  12 PD      10  12 ED      10   6  SPD    40   9  REC    5  40 END    4  10 BOD    0  36 STN    8   12m RUN   0   4m SWIM 0   6m LEAP  1 Characteristics Cost: 233   Cost Power  26    Urumi: Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (37 Active Points); OAF (-1), No Knockback (-1/4) [Notes: (x4 number of items)]   5     Four Arms: Extra Limbs  (2)  15    Fortune: Luck 3d6   7     Four-Armed punch: Autofire (5 shots; +1/2) (7 Active Points) applied to STR  22    Four Armed Punch: Autofire (5 shots; +1/2) for up to 45 Active Points of Martial Arts Punch (22 Active Points)    45    Multipower, 45-point reserve  4f     1)  Veil of Maya I: Mental Illusions 9d6 (45 Active Points)  3f     2)  Veil of Maya II: Sight Group and Normal Hearing Images, +/-3 to PER Rolls, Area Of Effect (8m Radius; +1/2) (33 Active Points)  3f     3)  Veil of Maya III: Invisibility to Sight and Hearing Groups and Normal Smell  (28 Active Points)  4f     4)  Chakra Watching: Teleportation 30m, Reduced Endurance (0 END; +1/2) (45 Active Points) Powers Cost: 134   Cost Martial Arts Maneuver   4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort   4     Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   3     Joint Lock:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on   4     Marman Strike:  1/2 Phase, -1 OCV, +1 DCV, 3d6 NND   4     Punch:  1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike   5     Straight/Roundhouse Kick:  1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike   3     Throw:  1/2 Phase, +0 OCV, +1 DCV, 5d6 +v/10, Target Falls   8     +2 HTH Damage Class(es)   3 Weapon Element:  Blades, Clubs, Empty Hand, Urumi Martial Arts Cost: 38   Cost Skill   3     Acrobatics 14-   5     Rapid Autofire   5      +4 with any single attack (8 Active Points); Costs Endurance (-1/2)   8      +4 with rapid fire   3     Contortionist 14-   4     KS: Kalaripayit 13-   4     KS: Indian Healing 13-   0     Language:  Hindi (idiomatic) (4 Active Points)   2     Language:  English (fluent conversation)   3     Stealth 14-   4     WF:  Common Melee Weapons, Off Hand, Urumi Skills Cost: 41   Total Character Cost: 446   Pts. Complication  15   Distinctive Features:  Four Arms (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)  20   Hunted:  VIPER Infrequently (Mo Pow; NCI; Harshly Punish)  15   Psychological Complication:  Code Against Killing (Common; Strong)  20   Psychological Complication:  Protective of Innocents (Very Common; Strong)  15   Social Complication:  Secret Identity Frequently, Major  20   Vulnerability:  2 x STUN Electricity (Common) Complication Points: 105   Maya.hdc
  13. Like
    bubba smith reacted to Badger in Genre-crossover nightmares   
    Cant remember if I did this one
     
    I Love Lucy and Dracula
     
    Ricky: Loosy, you are a vampire, we have to stake you in the heart
     
    Lucy:(wailing) VAAAAAAAAA!!! VAAAAAAAAAAA!
  14. Like
    bubba smith reacted to tkdguy in Genre-crossover nightmares   
    Batman and Robin Givens
  15. Like
    bubba smith got a reaction from tkdguy in Genre-crossover nightmares   
    scooby doo of mars
    ruh roh
  16. Like
    bubba smith reacted to Balabanto in Genre-crossover nightmares   
    He started the war in Iraq...to move a couch upstairs!
     
    Dick Cheney's Holistic Detective Agency!
     
    He was the sidekick of America's greatest hero! But they brought him back as a garbage-cleaning robot!
     
    Buck-E!
  17. Like
    bubba smith reacted to The Arc in A DC Animated-style HeroMachine   
    Moeta Otako
  18. Like
    bubba smith reacted to The Arc in A DC Animated-style HeroMachine   
    Lei Fong
  19. Like
    bubba smith reacted to Cancer in Genre-crossover nightmares   
    Or AC/DC Action Comics
  20. Like
    bubba smith reacted to Cancer in Genre-crossover nightmares   
    Crossing two **entirely** different genres ...
     
    Guns & The Run for the Roses
  21. Like
    bubba smith reacted to Christopher R Taylor in 6th Edition Conversions   
    And now to shift gears slightly, I'm going to do a batch of Watchers of the Dragon characters, since that one is polling really well too.  
     
    First on the block is Seeker, who Steve Long turned into the ultimate martial artist.  He's... somewhat... more expensive than in the Champions books.  This is seeker who's been around a long time and spent a lot of experience.
     
    As far as I know this is the last printing of the character, who was disappeared for the new editions.
     
    SEEKER   Val Char Cost  25  STR   15  29  DEX   38  25  CON  15  13  INT     3  14  EGO   4  20  PRE   10  10  OCV  35  10  DCV  35   5   OMCV 6   5   DMCV 6  18  PD    16  15  ED    13   7   SPD  50  10 REC  6  50  END  6  15  BOD  5  40  STN 10   20m RUN   8   8m SWIM 2 20m LEAP  8 Characteristics Cost: 291   Cost Power  10    Luck 2d6   1     Life Support  (Immunity: Venom from Coral Snake)   1     Life Support  (Immunity: Venom from Jellyfish)   5     Pain Resistance: Energy Damage Reduction, Resistant, 25% (15 Active Points); Requires A Roll (Characteristic roll; Must be made each Phase/use; -1), Only vs Stun of attacks (-1/2), Must Be Aware of Attack (-1/4)   5     Strong Will: Mental Defense (8 points total) (Base MD)  12    Sense Ch'i: Detect Ch'i use 18-/15- (Unusual Group), Range, Sense   9     Keen Senses: +3 PER with all Sense Groups   3     Hing Kung: Flight 12m (12 Active Points); Only to leave no tracks (-2), Gliding (-1)  14    Dontonjutsu: Tunneling 2m through 3 PD material, Fill In (18 Active Points); Minimum distance 2m (-1/4)     8     Champions Communicator: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)   2     Champions Communicator: Absolute Time Sense (3 Active Points); OIF (-1/2)   2     Champions Communicator: Wireless Internet Access (3 Active Points); OIF (-1/2)     3     Stances: Multipower, 3-point reserve  1f     1)  Cat Stance: Lightning Reflexes (+3 DEX to act first with All Actions) (3 Active Points)  1f     2)  Crane Stance: +1 with Block (2 Active Points); Requires A Roll (Skill roll; Must be made each Phase/use; -1)  1f     3)  Horse Stance: Knockback Resistance -3m (3 Active Points)            Martial Arts Weapons  15    Katana: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Range Based On STR (+1/4) (37 Active Points); OAF (-1), No Knockback (-1/4), Real Weapon (-1/4)  27    Bladed Sai: (Total: 45 Active Cost, 27 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 11) plus Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), Range Based On STR (+1/4), Armor Piercing (+1/4), Penetrating (+1/2) (30 Active Points); OAF (-1), No Knockback (-1/4), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 16)   9    Triple Irons: (Total: 23 Active Cost, 9 Real Cost) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 6) plus Stretching 2m (2 Active Points); Only to use weapon (-1), OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 1) plus +2 OCV block and disarm (6 Active Points); OAF (-1), Hand-To-Hand Attack (-1/4), Real Weapon (-1/4) (Real Cost: 2)   7    Shuriken: Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR), Range Based On STR (+1/4), Autofire (3 shots; +1/4) (17 Active Points); OAF (-1), No Knockback (-1/4), 9 Recoverable Charges (+1/4) Powers Cost: 136   Cost Martial Arts Maneuver   4     Atemi Strike:  1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND   4     Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort   4     Choke Hold:  1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND   4     Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm   4     Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort   4     Escape:  1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs   3     Joint Lock:  1/2 Phase, +0 OCV, -1 DCV, Grab One Limb, 50 STR to hold on   5     Joint Break:  1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 4d6 , Disable   5     Kick:  1/2 Phase, -2 OCV, +1 DCV, 12d6 Strike   4     Punch:  1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike   3     Throw:  1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/10, Target Falls  12    +3 HTH Damage Class(es)   4     Weapon Element:  Blades, Clubs, Karate Weapons, Three-Section Staff Martial Arts Cost: 60   Cost Skill   3     Acrobatics 15-   4     AK: Australian Outback 13-   3     Breakfall 15-   3     Climbing 15-  20    +2 with All Attacks  16    +2 with HTH Combat   8     Defense Maneuver I-III    3     Language:  Japanese (completely fluent)   2     Language:  Mandarin Chinese (basic conversation; literate)   2     Language:  Nhoda ninja clan codes and symbolism (fluent conversation)   3     Navigation 12-   3     Scholar   1     1)  KS: Analyze Style (2 Active Points) 11-   1     2)  KS: Jujutsu (2 Active Points) 11-   1     3)  KS: Karate (2 Active Points) 11-   1     4)  KS: Kung Fu (2 Active Points) 11-   1     5)  KS: Ninjutsu (2 Active Points) 11-   3     6)  KS: Philosophy (4 Active Points) 13-   3     7)  KS: Rhythm & Blues music (4 Active Points) 13-   5     Shadowing 13-   3     Sleight Of Hand 15-   3     Stealth 15-   4     Survival (Desert) 13-   3     Tactics 12-   5     Tracking 13-   1     TF:  Champions Vehicles   6     WF:  Common Martial Arts Melee Weapons, Common Melee Weapons, Off Hand, Three-Section Staff Skills Cost: 111   Cost Perk   3     Well-Connected   1     1)  Favor (2 Active Points)   1     2)  Favor (1 Active Points)   1     3)  Favor (1 Active Points)   1     4)  Favor (1 Active Points)   1     5)  Favor (1 Active Points)   2     6)  Favor (3 Active Points)   2     7)  Favor (3 Active Points)   1     8)  Favor (2 Active Points)   1     9)  Favor (1 Active Points)   1     10)  Favor (1 Active Points)   1     11)  Favor (1 Active Points) Perks Cost: 13   Cost Talent  16    Combat Sense 13-   3     Lightsleep Talents Cost: 19   Total Character Cost: 630   Pts. Complication  10   Dependent NPC:  Current romantic interest Infrequently (Normal)  20   Enraged:  Innocents abused (Common), go 11-, recover 11-  25   Hunted:  VIPER Frequently (Mo Pow; NCI; Harshly Punish)  15   Hunted:  Red Band of the Nohoda ninja clan Infrequently (Mo Pow; Harshly Punish)  10   Psychological Complication:  Irreverent Wisecracker (Common; Moderate)  15   Negative Reputation:  Never breaks his word, honorable, Very Frequently   5    Hunted:  Green Dragon Infrequently (Less Pow; Harshly Punish)  20   Psychological Complication:  Puts innocents before himself (Very Common; Strong)  15   Psychological Complication:  Code of Honor, punishes dishonorable foes (Common; Strong)  10   Psychological Complication:  Seeks absolute truth, even to own danger (Common; Moderate)  10   Rivalry:  Professional (outshine other martial artists; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Complication Points: 155   SeekerWoD.hdc
  22. Like
    bubba smith reacted to Balabanto in Genre-crossover nightmares   
    Shouldn't that be "There can be only bun?"
  23. Like
    bubba smith reacted to The Arc in A DC Animated-style HeroMachine   
    Taiga
  24. Like
    bubba smith reacted to Balabanto in Genre-crossover nightmares   
    Highlander: Ronald McDonald of the Clan McDonald
  25. Like
    bubba smith reacted to drrushing in Superhero Images   
    Here's my next submission for my Knights Templar.  The original character was "XS", as in "excess", speed, looks, bra size, etc...  A bit too cheesy, and basically an NPC, I only used her a few times, but did many combat simulations with this character, when trying to refine archetypes.  I was recently watching "The Batman", and I've always liked that version of the Catwoman costume.  So to fill the "speedster" slot for the Knights, I created Cheetah.  She's got a mystical component, (connection to Bast, 9 lives, etc.)...and also the costume has certain technological enhancements as well.  A very dexterous, very fast sprinter, who almost never gets hit.  Here's the line drawing and the colored finish.  Done with pencil and Berol Prismicolor. 
×
×
  • Create New...