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levi

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Everything posted by levi

  1. Re: Tattered Plot Threads Edited the above post
  2. Re: Tattered Plot Threads I really love the idea of a sweeping interdimensional plot line to get the campaign firing and unify these characters. I feel like the obstacles to making it work, may be too big and the consequences for the PCs may be too rough. I'm worried that stranding them in a new dimension will make them feel like they got the shaft for doing the right thing by saving the new dimension from V'Han. Especially if she strands them and abandons her D-Soldiers. It becomes basically... PCs: "All right heroes! V'Han is winning in this dimension and we have to stop her. Who's in?" 5 heroes volunteer and procede through the gate. V'Han: "Now I will simply close the gate behind them and simply abandon my inconsequential D-Soldiers, this Dimension and say Sionara suckers!" PCs: "Man! We lost everything we ever loved to save a dimension she was willing to just abandon to be rid of us. We are suckers."
  3. Re: Tattered Plot Threads First, thanks for all the great ideas and feedback! Great idea Kirby! I can't rep you right now, but I will try to get you later. So what do these guys do now that they have left their home dimensions, their loved ones and their lives behind? Do they... ...forge new lives in the new dimension? ...find out that their counterparts in this dimension were recently killed by V'han and replace them? ...find a way to jump back to their own dimension periodically and retain their Secret IDs in their home dimension with a interdimensional signaling device they can use to jump back through when their help is needed? ...anything else you guys & gals can come up with???
  4. I have run or been involved in a number of Champions Campaigns over the 20 years or so I've been playing this game, as many of us here on the boards have. I would really like to get a regular game going again, but it seems like my players are each really attached to particular characters. So why not just run a new campaign for those characters??? Duh, why is he wasting our time with this thread? Well, the problem is that these characters are all from different campaigns, some of which I didn't run, some from alternate timelines and universes. So how do I pull all of these disparate characters together into a campaign where I know all of the players will get to play the characters they love? Do I... ...just make up reasons why the other groups fell apart and these characters have come together as a new group? ...have some cosmic event pull these heroes together from their respective timelines / universes / tattered campaigns? (a la Avengers Forever or Exiles) ...write up slightly watered down versions of these beloved characters and have them wake up in an abandoned lab and discover that they are clones of the original programmed to be activated on the apparent death of the originals (I stole this idea from Villainy Amok, great book Scott! If you don't have it, get it!) I am totally open to suggestions here and I know I can count on this group to help a hero out.
  5. Re: Speedster Tactics I like the idea of Speedster as support character (especially if you're in a group of heavy hitters like Bricks and EPs). Hold some Phases everyone else moves on. If you have an 8 SPD (2,3,5,6,8,9,11,12) and all the other characters have a 5 SPD (3,5,8,10,12) then you hold on 3,5,8 & 12 (only half your phases) and use you speed in a supporting role to Missile Deflect adjacent ranged attacks, Disarm Foci, Intercept/Interrupt an Enemy and even to catch a teammate before suffering some damaging knockback. These things can frustrate many villains and get them to focus on you with your high DCV so that your teammates can Recover or dogpile on the villain. Just another way to play Speedsters, as the combat support character instead of main tank.
  6. Re: Euro-Villain Charater Challenge Thread I know this is going to end up in someone's signature for sure.
  7. Re: Euro-Villain Charater Challenge Thread Made it a Random Generator Choose your character Roll 1d6 1-3 Type A: Sneering, disdainful, urbane villain who wants to regain his degenerate aristocratic family's squandered fortune while grinding everyone else down into the dirt. (Examples: James Mason, Alan Rickman, Dirk Bogarde, Paul Scofield, Ralph Fiennes in Schindler's List, Jason Isaacs in The Patriot.) 4-6 Type B: Sneering, resentful working-class villain who rages against those who made his father a snivelling failure, his mother a whore, and generally kept him down in the dirt all his life. (Examples: Steven Berkoff, Tim Roth, Gary Oldman, Robert Carlyle, currently Vinnie Jones in Gone in 60 Seconds.) Now select your fashion statement Roll 1d6 1 A brilliantly tailored suit. 2 Military uniform. 3 Leather and haute couture, rock-star style. 4 Leather, S&M-style neo-Nazi garb. 5 Modern, stylish, with vague suggestion of bisexuality. 6 National Flag / Costume Now hone your physical appearance. (Note: pale complexion, cut-glass cheekbones and thin lips are mandatory equipment for the Euro-villain.) Roll 2d6 2 A body that's scrawny, scrappy, and undernourished. 3 Very white, very sharp teeth. 4 Bad teeth (it hardly matters, since you rarely smile, except in thin-lipped disgust). 5 Bare chest with nipple ring. 6 Bare chest with scary tattoos. 7 Long hair (unwashed). 8 Long hair (silky, clean, conditioned). 9 Traditional skinhead. 10 Satanic little beard. 11 Pencil-thin moustache. 12 Prominent but not unattractive facial scar. You may now choose your Euro-villain minions and henchmen Roll 2d6 2-3 Two large steroid freaks (Are they brothers? Lovers? Robots? You decide!). 4 Silent black man with spectacles and a gun. 5-6 Viking goddess with vaguely lesbian aura and a gun. 7-8 Faceless Red Army drones. 9 The Third Reich. 10-11 The Green Dragoons. 12 A brutal, unappreciated lieutenant who'll eventually turn against you because you slighted him once too often. Now choose your Euro-villain sex partner Roll 2d6 2-3 European ****. 4 Eurasian ****. 5-6 Russian ****. 7 Cyberpunk ****. 8-9 Cute boy, nationality unspecified. 10 Your sister. 11 Your mother. 12 A magnificent horse, which you groom and console after your first run-in with the hero ("There, there, my lovely girl - you're nice and clean now, aren't you, Vanessa?"). When you're not killing, thieving and ****ing, what do you like to play with? Roll 1d6 1-2 A pair of enormous hounds representing a nation that Americans find intimidating (German shepherd, doberman, Rhodesian ridgeback, Chow, Russian wolfhound, great Dane, French poodle) - which the hero will later shoot in self-defence or tempt away with treats. 3-4 Valuable art objects and fine home furnishings, which the hero will later smash to bits. 5-6 Your own long, silky, manageable hair, which you - at your toilette - like to see falling around your shoulders, so that you can gaze fondly at your reflection in the mirror as though it were some really hot chick looking back at you. Now choose your Euro-villain weapon Roll 4d6 4-7 Something small and silver with a clip. 8-10 Something big and black with a clip. 11-12 Silver-headed cane. 13-14 Scimitar. 15-16 Nuclear warhead. 17-18 Futuristic laser weapon. 19-20 Infernal armageddon device. 21-22 Unrelieved sarcasm. 23-24 The ability to leer at anything, at any time, even with your eyes closed. Next, tell us what turns you on Roll 2d6 2 Power, money. 3 More money. 4 More money than you could possibly imagine, you fool! 5 Violence. 6 Sex. 7 Violent sex. 8 Watching things go boom! 9 Bringing colonists with pitchforks to their knees. 10 Bringing the fascist US of A to its knees. 11 The possibility of a knighthood. 12 The mere fact that you, the Euro-villain, are just plain mean like a snake. When you come face to face with the hero, get ready to say something clever Roll 2d6 2 "So... we meet at last." 3 "You'll never get out of here alive." 4-5 "No one kills him but me." 6-7 "Foolish Americans, always believing that your ridiculous idealism will triumph over a superior culture!" 8 "Was that your son I killed? Stupid boy - just like his father." (Indicating pile of corpses) "Friends of yours?" 9-10 "You and I are just alike, you know." 11 "I have waited for this moment as a bridegroom awaits his bride." 12 "Goodbye, Mr Bond." Finally, it' s time for you to die like the cowardly Euro-villain dog that you are. You will be Roll 4d6 4-5 Strangled or hanged. 6-7 Shot at close range, but not before you've gone a few rounds with the hero. 8-9 Shot from across the room, just as you're about to rape the hero's girlfriend. 10-12 Thrown from the roof of a tall building. 13-15 Shot, and as you stagger backwards into a vat of deadly acid, you realise, just for a moment, that you aren't going to be pretty any more. 16-18 Doused with gasoline and set on fire by the hero, who says something unkind just before he tosses the match. 19-20 Run through with a sword, leaving you just enough time to say something snotty and unkind before you expire. 21-22 Shot, then stabbed, hanged, run through with a sword, set on fire and then you fall off a tall building, screaming all the way down - until you are impaled, horribly, on some giant spike that just happens to be there. 23-24 Blown up by your own infernal armageddon device. For your efforts, you will be rewarded with the following: fantastic reviews, which rave about how you stole the movie from under the nose of the boring US movie star; hundreds of Hollywood offers to play characters like the one you just played; the enduring enmity of British journalists, who will chastise you for disgracing your country; a brief, scandalous affair with the US actress who plays the hero's simpering girlfriend; an Academy award nomination for best supporting actor; the possibility of a knighthood, somewhere down the line. It may take a while to make your mark, Euro-villain, so keep practising that sneer. But in the meantime, nobody can say you haven' t got style.
  8. levi

    Ben 10

    Re: Ben 10 Hell if Static Shock can cross universes, then as long as WB is the ultimate parent company, let the crossovers begin! BTW, I still love this show.
  9. Re: Another Character True enough, I apologize for my momentary lapse of munchkinism. Thanks BNakagawa.
  10. Re: Another Character I like this CHAR very much! Just from a cost efficiency standpoint... VAL CHA 20 STR 23 DEX 20 CON 13 BODY 23 INT 18 EGO 18 PRE 16 COM 10 PD 10 ED 5 SPD 10 REC 47 END 43 STUN CHA Cost: 161 Still So she could be a bit stronger and get stunned less for the same points.
  11. Re: First serious character I would say that an OIHID DF is not a Disadvantage. Marvel's Beast would have DF because he is like that all the time and it causes him problems in his daily life. Unless he was a bright glowing fiery guy all the time I don't see getting points for it. But I'm a hardass. So the voices are distracting in his daily life, but not in Hero ID? His Hero ID is the fused minds of multiple characters right? That makes sense, but only warrants a Very Common bonus if your group does a ton of out of Hero ID RPing. I would give it a Common instead. But I'm...see above. Also you didn't address the cold / fire extinguisher issues. Some GMs couldn't care less about the Disads. I'm one who requires that they make sense and limit the character to get points for them. So I figured I would bring them to your attention because you seem like you genuinely want to make a solid character. Remember, you asked for this feedback, I'm just trying to help.
  12. Re: First serious character For a "first serious character", great job! Way better than my first serious character. My only additional advice would be in the disadvantages... How are the following Disads? Distinctive Features & Psych Lim: Voices. Isn't his fire not really fire? If so, why the Fire Extinguisher/Cold Lims? Susc & Vuln.
  13. Re: Essential Champions Books? Another great city book is San Angelo: City of Heroes by Gold Rush Games. This is one of the few Champions supplements not made by DOJ, but a great book none the less. USPD is on sale this month through the online store for half price, got my Villainy Amok book that way a few months back too, so keep an eye on the main page for those deals. VIPER is a great villain org book no matter if you and your players decide on Champions or Dark Champions. I would put it on equal usefulness with the CKC (Conquerors, Killers, Crooks). Hope that helps and welcome to the boards.
  14. Re: Need help with CoH crossover Why don't you put up what you have about each of them and we can help fill in the rest.
  15. levi

    Ben 10

    Re: Ben 10 Holy guacamole! I enjoy an inside joke or reference as much as the next guy, bit I would never have made that connection. Nice catch!
  16. Re: Marvel's Best Martial Artists I love imageshack!! Chuckg, would you post your entire IF collection for us to read? Please, please, please?
  17. Re: City of Heroes - Online Hero Game I also have left the CoH fold, for the foreseeable future. My main reason for returning this time was to fight villains and build bases, neither of which is much fun in CoH (for me). DDO (Dungeons & Dragons Online) comes out in February and I will be checking that one out.
  18. Re: Power Construction: Spreadable Plague I agree, the Sticky Advantage is the way to go here.
  19. Re: Marvel's Best Martial Artists What I'm saying is that at that point in the fight, Cap is trying to end it quickly and sort things out. You had stated earlier that part of the reason you held this fight as a watermark for their comparative ability was that Cap was fighting with all he had against the man he suspected of killing Jarvis (Not an exact quote, I'm paraphrasing a bit and don't feel like searching back to get an exact quote, so I guess I'm also lazy. Yes, lazy praraphraser you could call me and I would have to accept it ) I'm only saying that we don't know what else Cap might have done, just not to assume that what he did chose was his only choice. In comparison, we have both chosen to have a civil discussion about out respective opinions of the pages you were nice enough to share with us. We could have chosen to go throwing names around and insulting each other like two-year olds. Really that lazy paraphraser thing would sting a bit.
  20. Re: Marvel's Best Martial Artists
  21. Re: Marvel's Best Martial Artists Now Emerald Mask brings up a cool idea. Beast, like the other X-Men studies martial arts, mostly Ju-Jitsu and Aikido from what I've seen of the Beast. But I see him as relying more on his Strength, Agility and Intelligence than his martial skill in a fight. Of course, who is to say where Intelligence ends and Skill begins. Still, I think he definitely qualifies more so than Spidey who hasn't had any formal martial training.
  22. Re: Marvel's Best Martial Artists
  23. Re: Marvel's Best Martial Artists Maybe she kicked him out of bed once?
  24. Re: Marvel's Best Martial Artists I had no idea Mantis was so tough / capable. Can I change my list Enforcer? If so, I would tie her with Karnak. Thanks for the education LL
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