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Doc Democracy

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Everything posted by Doc Democracy

  1. Re: When sfx become an advantage I think that the problem words are 'apparently real'. As far as the rules are concerned the ninjas are not apparently real - they are SFX just like the flames coming down from an orbiting satellite or friendly deity. They are colour.
  2. Re: Something I just noticed and dislike about multipowers If I ever had time to follow this discussion between you guys it was when I was in university and had scad loads of free time. I'm finding it difficult to focus my baby-disturbed sleep-deprived fogged brain round it. Could you let me know what you decide in English. Consider both of you repped for effort (though Hyper-Mantra will have to wait til I've repped enough other people!) Doc
  3. Re: Something I just noticed and dislike about multipowers Good point. Perhaps I should be looking at base cost of the power rather than active or real. Then doing something funky with the slot costs based on advantages and limitations... Sean?? I think I've found your triangle! Doc
  4. Re: Something I just noticed and dislike about multipowers Rep to you Hugh Neilson for coming up with numbers - I'm useless at that. [EDIT: I woulda if I coulda - you'll have to go on the list...] So - it is possible we could have a system that would utilise real points rather than active points. I guess this would have to be kicked around a bit to knock the edges off and find the breaks but its a start. I can leave now, satisfied that the creative edge of the forums remains finely honed and ready to tackle any challenge. Doc
  5. Re: Something I just noticed and dislike about multipowers Pleased you qualified yourself there - it would have gotten tedious throwing this quote back in your face so many times! Doc
  6. Re: When sfx become an advantage Well, it would be unusual for the players not to 'know' each others powers but I think that I would be throwing clues about the uselessness of their actions to players - giving them rolls on virtually wnything that would indicate the ninjas were not worth attacking - though I wouldn't be averse to providing a free phase for the clever SFX. Ah, now you're just talking about good mixing of powers and keeping the enemy on their toes. If there is a player using Images then I give the advantage to the players and allow both imaegs and EB SFX to draw enemy fire. After all, the rules say that the enemy is fooled so play that way.
  7. Re: Force Wall vs. Transform I'd have thought Entangle used to form a barrier... Doc
  8. Re: Stacking force walls My biggest problem with this is not the stacking aspect pre se but the fact that you suggest that putting one 10 DEF Force wall next to a second one and achieve a 20 DEF force wall. How does increasing the number of force walls increase the DEF of the wall? I'd have thought that the stacking might add some BODY to the wall. So rather than the wall go down on the DEF being overcome it simply loses some BODY. What if the stacking added 2 BODY to the Force wall per stacked wall? That way you could begin building up your force wall. My question would be how much END would you spend for each wall and would you have to continue paying that as the layers were blown away? Doc
  9. Re: Campaign idea You could use the core idea from Great Sky River et al from Gregory Benford where the heroes are all one family whose DNA holds the code to defeating a long term enemy. The backdrop as far as I remember was that the code was hidden in the familial DNA while the architect of the destruction hid in the event horizon of a black hole working out the details of how to use the code. It was all very complicated at the end I can't remember the details but the idea that the people have been brought to a place because the Nemesis knows they are important to his defeat but doesn't know why. The Nemesis could be ersponsible for the memory wipe - hoping that the people will inadvertantly reveal the secret of its demise. The weird things that happen could be set-ups by the Nemesis to uncover any hidden talents or knowledge while it studies them. It could even be helping them - making sure they survive until it can find the secret... Doc
  10. Re: Inspirational Writing and Meme Creation For some things it is nice to watch things appear on the characters' sheets and demand that they play them until they are able to find the answer (and cure). Otherwise there is stuff that I prefer to sweep across the campaign world with a hand of god....
  11. Re: Inspirational Writing and Meme Creation Transform (add some Psych Lim of some kind), continuous, uncontrollable, 0 END, sticky, cumulative, based on ECV... I would have to have some kind of defence to any particular meme and some way to break it (like transform requires) but this would seem to have the desired effect. I think possibly enhanced (extra dice) by presence of appropriate foci (books, video, etc). Doc
  12. Re: Can this Detect even work? So far what I'm getting is a fixed location. I can see how a fixed location works with GPS - you know where the original location was and you know where you are now. What about the floating location, for example the team bus? Obviously the bus could be broadcasting its location (the detect becomes metagamish but then so are affects desolid and armour piercing). What about teleporting to two feet behind a particular person - I presume that you'd disallow that for the powersuit character (a disadvantage) but then not allow for the detect to work versus the floating locations that is used by powersuit (an advantage) - it balances out. I'm fine with people not allowing the detect in their game - I understand and even agree with the arguments against it. I just think that for superhero rubber science I'd be inclined to allow it. Doc
  13. Re: Can this Detect even work? I keep forgetting. Sean, Santa Claus is real and will be visiting you in less than 50 days if you are a good boy....
  14. Re: Can this Detect even work? What do you mean by 'local offset'? The problem here is we are talking about something that is currently impossible and so we have absolutely no reference for how it works beyond the game mechanics! Good job we're only talking about playing a game!!
  15. Re: Timechart Advantages I was thinking that this might aid in reflecting how one character might attack with one weapon once a round and using another twice or three times a round. I could say that using a rapier allowed my SPD 4 fighter one or two extra attacks a turn but using a claymore he'd be restricted to 3 or 4 attacks a turn. Doc
  16. Re: Can this Detect even work? I prefer the limited retro-cognition. So there One way or another McCoy deserves some credit!
  17. Re: Throwing something to hit harder Couldn't you just advantage your strength to be usable at range (objects of opportunity -1/4) with the special effect that the objects you throw are strengthened to deliver the full force of your strength - even if they are completely destroyed on impact? It avoids all of the detail that Hero normally falls over when it comes up... Doc
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