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Doc Democracy

HERO Member
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Everything posted by Doc Democracy

  1. You are almost 100% right and that is indeed what would be the case in most stories. There are always exceptions though... I was thinking of a flywheel shield, it looks like an enormous cog. The mechanism needs wound to start it spinning, which gives no additional protection but the stored energy is good for sending to smaller cogs flying out to hit someone. Rather than solid cogs, a more fragile disk can be used which breaks into a small cloud of brass projectiles. 🙂 Doc
  2. I am reasonably optimistic about deaths. Even if we have not gotten better at avoiding the virus, we have gotten a lot better at diagnosing, triaging and treating those suffering from it . Doctors have learned that it is not all about intubation and oxygen. All the other factors are being discovered and managed as well. We are bringing the heavy weight of scientific analysis and treatment to bear, that is what makes our civilisation so great. Don't see the crystals and homeopathic potions making huge inroads on treatment plans. Doc
  3. This is common to all of our long-standing democracies. I think voting can feel pointless (and especially seems so) if that is all you do. If more effort was made to get people engaged with the actual process and party dynamics, true mass membership parties, then things would change. I blame Mazlo. For too many people, for too long our basic needs have been met and we have had no real incentive to go looking for power and wealth to flow down through society, we got lazy. If we want things to change, switching systems might help but it is getting folk to really engage that will make the difference. Wish I knew how to do that... 😞 Doc
  4. I think you will find that the system allows corruption. It would not happen if people were more engaged. Ultimately it is neglect that breeds corruption.
  5. Not sure - if I can manipulate probabilities then I am doing something, luck stuff happens to me randomly...there is IMO (obviously oh so humble) a distinct difference. 😄 Doc
  6. I think this, in itself, tells you that the luck mechanic, RAW, should not be allowed as a major 60 point power. You can use it as a starting point for a luck based character or as a supplement to a variety of other mechanics with luck as SFX. I think luck is a difficult SFX to roleplay and if it is consistent, then it is not luck as we know it, it is probability enhancement. Doc
  7. That is a counsel of despair Badger, and not likely to get something better in 2024. If folk don't like either option and wait for something better, nothing is likely to turn up. If people counsel despair, nothing is likely to change. Democracy, like a vegetable garden, takes work to make it flourish. Voting at every election is like seeding the plot and ignoring it until harvest time. It is unlikely you will go back and find any tomatoes, potatoes or carrots, just a bunch of nettles and weeds. We have gotten lazy, expecting the system to throw up good, principled candidates when experience is telling them that is not the way to get elected. What is needed is not new systems or rules but a deeper engagement by the electorate. of course, it might take a new system to garner that engagement. We get the politicians we deserve. Doc
  8. OMG, there is a tag I have not seen in years. Welcome back Haven Walnut, even if it was simply to sympathise with Cancer. 🙂
  9. They used to say that you could not tax income. Until the Government needed money and income was the best way to raise that. With enough incentive the Government can find a way to tax things - even if that means that a proportion of the stock accrues to the Treasury until such a time as it is sold and becomes part of the public purse (very simplistic, I know, but when capital accrues and when folk hide their wealth in stocks and shares a government will at some point come after it).
  10. Oklahoma woman shot while trying to remove Nazi flag
  11. The companies were almost forced in to that because those countries were turning a blind eye to people producing generics out of copyright. It is possible the same will happen here and Gilead (I think I might change my name if I were them) are simply cashing in before the inevitable forced charity occurs...
  12. I think the article gives an idea of that I reckon the cost, with the company waiving any profit (but covering costs such as scientists wages), might be somewhere between $600 and $700....
  13. Duke? You want to look and edit again? I think Brian is right, you are in dire need of a rest. 😄 Doc
  14. An issue in the UK is that some big businesses, Amazon among them, pay workers so poorly that the Government supplements their wages through social welfare. As such, the Government is subsidising Amazon (not to mention the convoluted tax arrangements that mean the company pays MUCH less than they probably should). That kind of thing needs to stop. I can understand a Government subsidising small businesses and even some larger ones as these are important to keeping the wheels moving but larger companies should be able to pay their workers a living wage. Do not know if that is true in the US. However, regardless of how many employees Amazon has, it is the disparity between the owner and top executives compared with those 800k workers that is the real issue - the US was an economic powerhouse in the 50s and 60s when the wage differential was not anywhere near as stark. Also, if Amazon did not exist, there would be probably more people employed (across a number of other companies) providing people with the goods and services that they want. All those companies like Toys R Us that were driven out of business and whose employees are not spending those wages offset Amazon in this respect. Obviously I am not saying that we should save ToysRUs over Amazon, just saying that the efficiency gains by switching to Amazon should not disproportionately benefit the Amazon bosses and disadvantage the workers that have to switch from one big corporation to another, probably with more work and fewer benefits (coz, efficiency). Doc PS: just realised this was a bit political and not on the politics thread - will not take this any further here. 🙂
  15. I once toyed in having active defences, so instead of just an attack roll during combat there is also a defence roll (was planning a Fantasy Hero game). As such, the attacker would roll 3D6 and add OCV, the defender would roll 3D6 and add DCV. Attacker's total would need to exceed defender's to succeed. It had the advantage of making combat more dynamic, the disadvantages of making it take longer! I did not do it, meaning I was quite content for all defender's to "take 11" on their defence roll. It did make me consider removing the need to roll at all. If you OCV is higher than the defender's DCV then you hit. Your combat options would then be about seeking advantages or trying manoeuvres that enhanced OCV rather than simply hoping to roll low enough. That crashed and burned because my players are HIGHLY committed to having dice in their hands, even when they routinely roll poorly. 🙂 Doc
  16. Have you played Runequest, Call of Cthulhu etc? In those games you have a skill percentage - e.g., Rapier 76%. If you roll under the number then you hit, if you roll over it, you miss. This is a roll under approach which is actually quite similar to HERO (except using 3D6 rather than 1D100). So. In HERO, the base chance in combat is 11 or less. Using 3D6 that equates to 62.5% chance of success. Everything else is modifiers to that. You add benefits to the target number (which makes it easier to roll under) and you subtract things that make it harder to hit. Your percentage chance to hit improves using your OCV. Your percentage chance to hit gets worse as your opponents uses their DCV. If you think of 11 as the base target number for success and everything else as a modifier to that target number then you are simply rolling 3D6 to roll under the number. It is essentially the same as a skill roll which you seem to have no problem with. Skills tend to be 9+(CHA/5). As most characteristics default to 10, most skills default to 11 or less. You then add levels bought for the skill - either directly or through additional characteristics (equivalent to OCV) - and subtract difficulty factors (equivalent to an opponents DCV) and you have a number to roll under. 🙂 Does that make sense? There IS a core mechanic beneath it all. Doc
  17. No more evidence than you have that any such game reliably utilises interruptable magic. Not going to engage further, you might be only the second person I block in a couple of decades on the boards.
  18. I really hate the way you throw downvotes around... 😞 It makes me want to retaliate and that does not lead to a discursive evironment. Anyway - just because the OP might assume a player holds an action and uses the gestures and incantations as a trigger does not mean it would work in any given game. If he does so he would be unable to interrupt my wizard in his spellcasting. If that is what he spent his points on, and our GM allowed that too, he might have questions for that GM. D&D is designed such that spells are interruptable, it is the base condition in that game. HERO is not designed such that spells are interruptable, it is not the base condition. HERO might allow for that to be the base condition in a game but noone should build their character without checking with the GM how the magic system works and whether any assumptions made are correct. Doc
  19. So I have built myself a Fantasy Hero character and, with permission from the GM, have an instinctive magician, small VPP that allows me to hurry spells, dispense with gestures, with concentration or any other element as desired. What would Gandalph's character do to interrupt my spellcasting? Anything guaranteed to work RAW? All Duke has said is that it might be different in every game and there may be some games in which you cannot interrupt spellcasting. Doc
  20. Dunno about anyone else but I am fascinated to hear what I terdwrring actually involves.... Otherwise, Duke is right. When you create your magic system you get to decide what would interfere with casting. It all depends on the disadvantages built into the spells. Doc
  21. Some folk love it and find it invaluable, I still love building characters by scribbling on bits of paper. I advise getting used to rules first, once done the programme is very useful for managing and maintaining PC and NPCs. If you have any facility with IT it is also great at producing different character sheets to print off. I have it but don't use it as much as I think I should. 🙂 Doc
  22. Well, it is partly that you are open to having people come and have their say in an official forum, God forbid that we would allow the great unwashed to speak their mind like that...
  23. A rather partial representation of what is going on but how the US is being portrayed.... https://www.bbc.co.uk/news/av/world-us-canada-53174415/they-want-to-throw-god-s-wonderful-breathing-system-out Highlights for me? "Every one of you that is obeying the Devil's laws are going to be arrested" "these communist dictatorship orders" "you preach pseudoscience and safety"
  24. This is why we end up with encyclopaedic rule books. 😄 I think these are all good questions but the are discursive ones that might affect how you cost advantages etc. I said passive grab. A hand hits, the hand is passively grabbed and stuck. A sword hits and is grabbed (not automatically - relevant grab attack rolls but independent of the tar baby's SPD/actions etc). Can they force each other to move? In the same way as anyone else can. Relative movement would depend on advantages/disadvantages on the power as well as common sense. Doc
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