Steve Posted August 1, 2014 Report Share Posted August 1, 2014 In 6E, the Regeneration power only affects BODY. Would it be reasonable to use an advantage from the Adjustment Powers to be able to regenerate more characteristics at once, like BODY and CON? How could one build a regenerate-like ability that shows a character can shrug off Drains faster than others? Quote Link to comment Share on other sites More sharing options...
Grailknight Posted August 1, 2014 Report Share Posted August 1, 2014 It wouldn't be hard to apply Expanded Effect to Regeneration to create he effect you want. I don't think it's necessary because 6th made Delayed Return Rate much more expensive and removed Negative Characteristics(excepting Stun & Body). Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted August 1, 2014 Report Share Posted August 1, 2014 APG1 had some thoughts on using Regeneration with characteristics other than BODY. It's not well-balanced at all, especially with STUN. It's useless at one extra recovery/minute (14 points), useful at once/turn (16), and horribly overpowered at once/phase or segment (18 or 20 points respectively). Quote Link to comment Share on other sites More sharing options...
Steve Posted August 1, 2014 Author Report Share Posted August 1, 2014 Thanks for the APG suggestion. I'll have to go look it up. Quote Link to comment Share on other sites More sharing options...
Beast Posted August 2, 2014 Report Share Posted August 2, 2014 use the 5th ed revised regen kludge Healing BODY 1d6, Persistent (+1/4), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Characteristics (+1/2), Reduced Endurance (0 END; +1/2), Constant (+1/2) (32 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4) Quote Link to comment Share on other sites More sharing options...
randian Posted August 8, 2014 Report Share Posted August 8, 2014 APG1 had some thoughts on using Regeneration with characteristics other than BODY. It's not well-balanced at all, especially with STUN. It's useless at one extra recovery/minute (14 points), useful at once/turn (16), and horribly overpowered at once/phase or segment (18 or 20 points respectively). A STUN regen at 1/segment costs 20 points for 12 points equivalent of REC. Hardly worthwhile. At 1/phase it's 18 points for the equivalent of 5-6 REC. At 1/turn it's 1 REC for 16 points. No sane player would buy it. The Expanded Effect version would cost 9 points for 5-6 REC equivalent in STUN, a better but not great deal if you wanted the BODY regen too. Using Regen on the other characteristics is hardly worth anything at all since it's so situational. Variable Effect would make your Regen flexible, but it's fairly costly. That said, the STUN Regen does wake you up no matter how negative your STUN is, but that's not exactly a powerful ability. What would you pay for "wakes up faster after having already lost the combat"? Not much if you were me. You could just as easily model "wakes up from big negative stun" with Limited STUN for fewer points, or use an updated version of the 3E Knockout power. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted August 8, 2014 Report Share Posted August 8, 2014 That STUN at 1/segment could still be useful. Consider the character who, on Segment 12 (start of combat) gets hit from surprise and dropped to -34 STUN (to pick a number out of the air). Normally, he's out of the fight. With that 1/segment STUN REC, he's at -22 end of first turn of combat, -10 at the end of the next, so he gets his post-segment 12 and is awake, at least, at the start of the next turn. Still takes a while to get back in the fight. Of course, if he was taken down to -25 instead, then by the end of the first turn he gets his PS 12. If he was frustratingly knocked down to -11, at Phase 2 he's at -9 and recovering every phase. Quite situational, I agree - but 20 points isn't THAT substantial an investment. I'd be pretty leery of a player applying this to STUN - the character can never really be out of the fight, meaning combat durations could be very extended. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted August 9, 2014 Report Share Posted August 9, 2014 I would allow it. allow a character to recover from drains faster. characters who lose characteristic points long term from impairing or diabling wounds would benefit from this. Wolverine would have this sort of build as his muscles and nerves regenerate just as quick ashis flesh. Quote Link to comment Share on other sites More sharing options...
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