Jump to content

Expanding Regeneration


Steve

Recommended Posts

In 6E, the Regeneration power only affects BODY. Would it be reasonable to use an advantage from the Adjustment Powers to be able to regenerate more characteristics at once, like BODY and CON?

 

How could one build a regenerate-like ability that shows a character can shrug off Drains faster than others?

Link to comment
Share on other sites

APG1 had some thoughts on using Regeneration with characteristics other than BODY. It's not well-balanced at all, especially with STUN. It's useless at  one extra recovery/minute (14 points),  useful at once/turn (16), and horribly overpowered at once/phase or segment (18 or 20 points respectively).

Link to comment
Share on other sites

use the 5th ed revised regen kludge

 

Healing BODY 1d6, Persistent (+1/4), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Characteristics (+1/2), Reduced Endurance (0 END; +1/2), Constant (+1/2) (32 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4)

Link to comment
Share on other sites

APG1 had some thoughts on using Regeneration with characteristics other than BODY. It's not well-balanced at all, especially with STUN. It's useless at  one extra recovery/minute (14 points),  useful at once/turn (16), and horribly overpowered at once/phase or segment (18 or 20 points respectively).

A STUN regen at 1/segment costs 20 points for 12 points equivalent of REC. Hardly worthwhile. At 1/phase it's 18 points for the equivalent of 5-6 REC. At 1/turn it's 1 REC for 16 points. No sane player would buy it. The Expanded Effect version would cost 9 points for 5-6 REC equivalent in STUN, a better but not great deal if you wanted the BODY regen too. Using Regen on the other characteristics is hardly worth anything at all since it's so situational. Variable Effect would make your Regen flexible, but it's fairly costly.

 

That said, the STUN Regen does wake you up no matter how negative your STUN is, but that's not exactly a powerful ability. What would you pay for "wakes up faster after having already lost the combat"? Not much if you were me. You could just as easily model "wakes up from big negative stun" with Limited STUN for fewer points, or use an updated version of the 3E Knockout power.

Link to comment
Share on other sites

That STUN at 1/segment could still be useful. Consider the character who, on Segment 12 (start of combat) gets hit from surprise and dropped to -34 STUN (to pick a number out of the air). Normally, he's out of the fight.

 

With that 1/segment STUN REC, he's at -22 end of first turn of combat, -10 at the end of the next, so he gets his post-segment 12 and is awake, at least, at the start of the next turn. Still takes a while to get back in the fight.

 

Of course, if he was taken down to -25 instead, then by the end of the first turn he gets his PS 12. If he was frustratingly knocked down to -11, at Phase 2 he's at -9 and recovering every phase.

 

Quite situational, I agree - but 20 points isn't THAT substantial an investment.

 

I'd be pretty leery of a player applying this to STUN - the character can never really be out of the fight, meaning combat durations could be very extended.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...