Toadmaster Posted December 28, 2003 Report Share Posted December 28, 2003 I'm trying to figure out a night operations skill, the skill of working, moving, fighting etc at night as you would see with certain special forces type soldiers. I'm not talking about seeing at night, or blind fighting just a skill to represent experience working in dark conditions, noise and light discipline, experience "feeling" the ground as you move to avoid tripping, being aware of the sounds around you etc. Any ideas? Quote Link to comment Share on other sites More sharing options...
SirViss Posted December 28, 2003 Report Share Posted December 28, 2003 First thing that springs to mind for me is: Environmental movement: night movement (or name it anything you like.) Quote Link to comment Share on other sites More sharing options...
Nevenall Posted December 28, 2003 Report Share Posted December 28, 2003 How about buying 1/2 nightvision? Then your guy can reduce the usual darkness penalty by 2. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted December 29, 2003 Report Share Posted December 29, 2003 I had the same response to this question as SirViss: Environmental Movement is the ability to deal with all those noncombat penalties inherent to difficult surroundings. Quote Link to comment Share on other sites More sharing options...
Snarf Posted December 29, 2003 Report Share Posted December 29, 2003 There are already lots of things you could get but darkness, movement, and work are all handled seperately. You could buy EM for movement, PSLs for combat, and (I guess) 3 point skill levels for other darkness work. Quote Link to comment Share on other sites More sharing options...
Toadmaster Posted December 29, 2003 Author Report Share Posted December 29, 2003 I'll have to look at Environmental movement I hadn't considered that, I just know that combat sense and nightvision seem a little too fantastic for my use. A skill level to offset some of the darkness vs skills should take care of the rest. Thanks Quote Link to comment Share on other sites More sharing options...
Vondy Posted December 29, 2003 Report Share Posted December 29, 2003 I would by PSLs versus darkness modifiers. Full dark is -4 to perception rolls, so a trained nightfighter would probably have levels to offset a good chunk of those (3?). Quote Link to comment Share on other sites More sharing options...
GrimJesta Posted December 29, 2003 Report Share Posted December 29, 2003 Is environmental movement a new 5th ed power? Cuz i dont see it in my 4th ed books... -=Grim=- Quote Link to comment Share on other sites More sharing options...
Monolith Posted December 29, 2003 Report Share Posted December 29, 2003 Originally posted by GrimJesta Is environmental movement a new 5th ed power? Cuz i dont see it in my 4th ed books... It is a new Talent that allows the character to disregard the penalties that various enviroments might impose, such as Underwater Movement, or Zero-G Movement. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted December 29, 2003 Report Share Posted December 29, 2003 Stealth also comes to mind, perhaps with a limitation "Only in Darkness" -1/4 Quote Link to comment Share on other sites More sharing options...
Outsider Posted December 29, 2003 Report Share Posted December 29, 2003 Or just give them a professional or knowledge skill "Night Fighting" that, if they posess it, allows everyone to assume they dont make any stupid mistakes vis-a-vis light discipline, get a small bonus to their stealth rolls at night, know what kind of creatures should and shouldnt be making noises at night, and so on. Quote Link to comment Share on other sites More sharing options...
Snarf Posted December 29, 2003 Report Share Posted December 29, 2003 I like the professional skill idea. It has the unpredictability of a real skill because of the dice roll and you can define it any way you want. Quote Link to comment Share on other sites More sharing options...
Toadmaster Posted January 2, 2004 Author Report Share Posted January 2, 2004 I guess a PS, or KS would be appropriate. I've also found I guess I will need to come up with some night penalties as well for it to offset. I had not really looked at the effects of darkness, from what I can find the rules really only give effects vs DCV, OCV and Perception, I thought there were more "official" effects. Thanks. Quote Link to comment Share on other sites More sharing options...
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