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Ultimate Disadvantage: Age


BobGreenwade

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Along the same lines as the "Accidental Change" thread (qv), what ideas do people have for expanding the Age Disadvantage?

 

To start with, I'd change the header to "Age/Normal Characteristic Maxima."

 

The optional rules I can think of include:

  • A return of some version of the old way of creating different NCM for different species (though of course very much as an option).
  • A listing for Age 80+, for the truly ancient.
  • Cross-references to Physical Limitations related to age.
  • Ways to differentiate characters with Normal Characteristic Maxima from those without in games that don't impose it as default -- for example, for example, characters with NCM might use Heroic rather than Superheroic rules for Pushing, Endurance, Knockdown/Knockback, and other rules.

Any other ideas?

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My feeling is that the Age disad should reduce (or increase) the character's starting characteristics as well as altering the NCM level.

 

At present it's an easy disad to abuse in a sci-fi or fantasy heroic campaign -- how many times have you seen someone say "Well I didn't want a high STR anyway, and if I make him a doddering ancient I can buy his INT up to a gazillion without any cost penalty".

 

Also, I'd like to see a cosmetic change made in the description of the disad categories. Rather than setting specific age ranges (40+, 60+ etc.) I think the age ranges should be made descriptively: for example, Infant, Juvenile, Adult, Middle-Aged, Old, Ancient. That makes the description more generic, and less humanocentric.

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I really like the name changes; that definitely goes on the list of possibilities.

 

So will the question of altering base stats as well as maxima. (Currently, it only alters the maxima; I'm just talking option here.)

 

About the "babies and teenagers" thing, GWW... did you mean base character sheets, or "teen" and "infant" as Age levels? I could see adding the latter to the list, but I'm not so sure about the former.

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Originally posted by Fitz

My feeling is that the Age disad should reduce (or increase) the character's starting characteristics as well as altering the NCM level.

 

At present it's an easy disad to abuse in a sci-fi or fantasy heroic campaign -- how many times have you seen someone say "Well I didn't want a high STR anyway, and if I make him a doddering ancient I can buy his INT up to a gazillion without any cost penalty".

 

Also, I'd like to see a cosmetic change made in the description of the disad categories. Rather than setting specific age ranges (40+, 60+ etc.) I think the age ranges should be made descriptively: for example, Infant, Juvenile, Adult, Middle-Aged, Old, Ancient. That makes the description more generic, and less humanocentric.

 

Agreed. Also, here is a utility to create alternate NCM Templates for HERO Desinger, for those who like to do such things: http://www.killershrike.com/FantasyHERO/GreyHEROContent/RacePackageDeals/NCMExport/NCMExport.asp

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Originally posted by Killer Shrike

But simultaneously are not held accountable for a long list of reprehensible behavior.....

Yeah, that's interesting to consider. My first thought is that it's still more of a disadvantage in an RPG but I need to think of more examples.

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Originally posted by BobGreenwade

About the "babies and teenagers" thing, GWW... did you mean base character sheets, or "teen" and "infant" as Age levels? I could see adding the latter to the list, but I'm not so sure about the former.

I was thinking case character sheets originally, Age is a disadvantage that pops up more in the non-powered hero stuff.

 

You could be right. The "infant-toddler" age bracket would be useful for DNPC's, and the future supplement "PreSchool HERO".

 

Really like the idea of defining it by age groups. That would be very useful I imagine to fantasy and star hero, if the chart could be easily adapted to other races.

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Personally, I always considered "Teen" (or at least "late Teen") to be the start of the normal characteristic range. Generally, I rule that from age 16 to around 30-ish, the character is a "normal" i.e. unadjusted character, and does not apply for the age limitation. That's just my opinion, though. I tend to run games with teen-aged characters, anyway.

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One more vote for non-age base health descriptors as a option...such as "Frail" so an "Elf" might live to be a thousand but be built with "age" modified NCM because Elves are not built too sturdy....Hmmm would "Robust" be a viable advantage in a NCM world? (NCM with some or all base max at a higher level?)

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Well, a couple points...

 

Really, the age disadvantage first popped up in Fantasy Hero where the "doddering ancient" really took centerstage with high INT being a requirement for launching fireballs and keeping several spells racked (or running), etc... Really if you think about it, how many 60-year-olds have a 25 to 30 INT when 8 is average. Lots of skills, of course. Lots of skill modifiers, skill levels and complimentary skills, naturally. ("In my day, we wrote machine code by hand!") But sheer raw brainpower? Then again, Stephen Hawking is 64.

 

I wouldn't have Robust in a NCM world unless it was part of a packaged deal of some sort. But I've seen one too many half-orges that even paying double beyond 20 were fairly scary PCs.

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