Patriot Posted January 30, 2004 Report Share Posted January 30, 2004 A great deal of dis-agreement has come up about this 10 point skill recently in my game...what exactle is it supposed to do? Can you attack twice? Quote Link to comment Share on other sites More sharing options...
Rick Posted January 30, 2004 Report Share Posted January 30, 2004 Yes at -2 OCV, -2 DCV. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 30, 2004 Report Share Posted January 30, 2004 It lets you use the Sweep or Rapid Fire Manuever with the first extra attack not counting against the -2 iterative & cumulative penalty accrued using Sweep and Rapid Fire normally. Conceptually the 1st "on hand" and "off hand" attack resolve without penalty if you dont make any more attacks. Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 30, 2004 Report Share Posted January 30, 2004 Can you buy two-weapon fighting if you only have one weapon? If you only have one arm? Quote Link to comment Share on other sites More sharing options...
Rick Posted January 30, 2004 Report Share Posted January 30, 2004 You should have two weapons to attack with. Even if you define it as two fisted fighting. Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 30, 2004 Report Share Posted January 30, 2004 I'm thinking of making up a character with one arm, ending in two hands. Ah, no, that would be stupid. But in this case, I guess you could buy two-weapon fighting, 0 end persistent, always on. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 30, 2004 Report Share Posted January 30, 2004 Mechanically its just a limited Ambidex and levels to offset the -2 OCV penalty, packaged up for people new to the system or folks that dont like to tinker around to get to an effect. Its handy for gun-bunnys and angsty drow rangers. You want to fight two handed but not be ambidexterous otherwise? No problem Drizzt; pay 10 points for TWF. Quote Link to comment Share on other sites More sharing options...
BoneDaddy Posted January 30, 2004 Report Share Posted January 30, 2004 Also handy for MA hand/foot combos, hand/hand combos. Good for certain maneuvers with certain arts (Jun Fan, Jeet Kun Do, and Wing Chun come to mind) where simultaneous combos are practiced - a grab and a strike, a disarm and a strike, a kick and a throw, a nerve strike and a flash (simultaneous strikes to the throat and eyes - mean stuff!). Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted January 30, 2004 Report Share Posted January 30, 2004 Originally posted by Rick Yes at -2 OCV, -2 DCV. Um, I think it's still a Rapid Strike and therefore 1/2 DCV not -2. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 30, 2004 Report Share Posted January 30, 2004 Originally posted by TheEmerged Um, I think it's still a Rapid Strike and therefore 1/2 DCV not -2. This is correct -- you still suffer the 1/2 DCV penalty of Sweep or Rapid Fire. However, I dimly recall a GMs option to reduce that to -2 DCV if the character also has some other ability, perhaps Rapid Attack.....anyone else recall anything of the sort? Quote Link to comment Share on other sites More sharing options...
Demonsong Posted January 30, 2004 Report Share Posted January 30, 2004 However, I dimly recall a GMs option to reduce that to -2 DCV if the character also has some other ability, perhaps Rapid Attack.....anyone else recall anything of the sort? WOW that would have a huge effect on my Fantasy world. It would be very cool. But I have never seen anything about it before. Any one else. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 30, 2004 Report Share Posted January 30, 2004 Originally posted by Demonsong WOW that would have a huge effect on my Fantasy world. It would be very cool. But I have never seen anything about it before. Any one else. A quick book scan of FRED, UMA and Ninja HERO comes up w/ nothing. I dunno, it may be a house rule of someones I read in a board post or something -- sometimes its difficult to remember the source of things. Ill keep looking -- Im pretty sure I saw this somewhere but it looks like it prolly wasnt in an official source. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted January 30, 2004 Report Share Posted January 30, 2004 Originally posted by Killer Shrike A quick book scan of FRED, UMA and Ninja HERO comes up w/ nothing. I dunno, it may be a house rule of someones I read in a board post or something -- sometimes its difficult to remember the source of things. Ill keep looking -- Im pretty sure I saw this somewhere but it looks like it prolly wasnt in an official source. I seem to recall Fantasy Hero having a suggestion that 2 weapon fighting was too expensive compared to the alternatives and suggesting some additions for that genre. Maybe that's it? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 30, 2004 Report Share Posted January 30, 2004 Found it in the FAQ -- It was just a Steve Long suggestion, nothing official: Skills FAQ Q: Why should a character buy Two-Weapon Fighting (10 points) when he can simply buy two 2-point Combat Skill Levels with Sweep, and define the special effect as “fighting with a weapon in each hand� A: The cost for TWF is calculated based on CSLs to counteract the Sweep penalty, and Ambidexterity to counter the standard Off-Hand Penalty. If you’re going to use the Sweep maneuver as a standard option in the campaign, the alternate route you suggest works better from a point-accounting standpoint. However, not all campaigns use that Maneuver — it is specifically listed as optional — and for them, the more “traditional†TWF Skill might be appropriate even if characters normally cannot Sweep. If you still want to use TWF as-is, but encourage people to take it instead of just two CSLs with Sweep, tack some other benefit onto it. For example, maybe if a character has TWF, he only suffers a -2 DCV penalty, instead of 1/2 DCV. Quote Link to comment Share on other sites More sharing options...
Demonsong Posted January 30, 2004 Report Share Posted January 30, 2004 So Cool!!!! It is now worth while to buy and use 2 weapon fighting! Quote Link to comment Share on other sites More sharing options...
Patriot Posted January 31, 2004 Author Report Share Posted January 31, 2004 A character has an energy blast, can they now use it 2 times? Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 31, 2004 Report Share Posted January 31, 2004 Originally posted by Patriot A character has an energy blast, can they now use it 2 times? With TWF? Its just Rapid Fire, so sure...so long as the 1st 2 blasts come from seperate appendages. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted January 31, 2004 Report Share Posted January 31, 2004 Other options suggested during previous TWC discussions include: A: Allow characters who purchase TWC to use a Block/Strike combination, which is illegal by the current rules as they stand. B: Allow characters who purchase TWC to gain the benefit of WF: Offhand for free (included as part of the TWC skill) which is +1 DCV when not using the second weapon to attack. C: Allow characters with TWC skill to perform two Blocks at no penalty. The third and successive attempts to Block will incur penalties as normal. Allowing any or all of these options helps make TWC more attractive. Simply purchasing skill levels to Sweep gives no additional benefit beyond allowing more attacks at no penalty. Characters who purchase TWC gain the above advantages, which makes it more useful. Personaly, I allow for options A and C myself (gotta purchase WF: offhand seperately in my games...Sorry!) Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted January 31, 2004 Report Share Posted January 31, 2004 Originally posted by NuSoardGraphite Other options suggested during previous TWC discussions include: A: Allow characters who purchase TWC to use a Block/Strike combination, which is illegal by the current rules as they stand. B: Allow characters who purchase TWC to gain the benefit of WF: Offhand for free (included as part of the TWC skill) which is +1 DCV when not using the second weapon to attack. C: Allow characters with TWC skill to perform two Blocks at no penalty. The third and successive attempts to Block will incur penalties as normal. Allowing any or all of these options helps make TWC more attractive. Simply purchasing skill levels to Sweep gives no additional benefit beyond allowing more attacks at no penalty. Characters who purchase TWC gain the above advantages, which makes it more useful. Personaly, I allow for options A and C myself (gotta purchase WF: offhand seperately in my games...Sorry!) All solid ideas. Could you provide a link to the thread they originated in? Quote Link to comment Share on other sites More sharing options...
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