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How does your character look under others' house rules?


zornwil

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I thought it might be interesting to take any character someone wants to submit and see how they'd need to be "tweaked" for each person's house rules. In other words, sort of the opposite of the usual character creation/criticism process wherein we try to be "orthodox". This time, mark it all up and add "MORE DEFENSE!" "NO SUCH THING AS TRANSFORM!"

 

I can submit something but am tired and lazy, and besides would like to just try my house rules out to be honest on characters not originally conceived for them, plus really want to see others.

 

Any volunteers?

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I have two posted online, 4th Ed. Feel free to convert. Just wish I had Mayday typed out. ShadowCross ( http://www.geocities.com/cyn_starwars/bio/shadowcross.htm ) is a Dark Champions style martial artist who uses a staff weapon that has anti-grav built into it and a spring loaded blade. Underwent chemical therapy and training to increase her stats to 20+.

 

Mystery Disads were our House Rule, the GM had something he wanted to do and it was a surprise for later.

 

 

NAME: Shadow Cross (279)

 

VALUE CHAR COST BASE PTS

15 Strength x1 10 5

23 Dexterity x3 10 39

20 Constitution x2 10 20

12 Body x2 10 4

13 lntelligence xl 10 3

12 Ego x2 10 4

15 Presence xl 10 5

20 Comeliness xl/2 10 5

4 Physical Defense x1 3 1

4 Energy Defense xl 4 0

5 Speed x10 3.3 17

9 Recovery x2 7 4

40 Endurance xl/2 40 0

40 Stun xl 30 10

Characteristics Cost: 117

 

Experience: 29

 

DISADVANTAGES BASE: l00+PTS

Secret ID, â€Elizabeth Regina Scott 15

(nee Elizabeth Farrow)â€, Prosecuting Attorney

Susc, Intoxicantsâ€, common,per 5 minutes,1D6 5

DNPC,â€Husband: Adam 10

Scott ,normal,useful skills, 11-, Def Attorney Age 31

DNPC, “Housekeeperâ€,normal ,useful skills 10

appear 11-, cooks and cleans

Distinctive,â€Knife scar on upper left arm", 5

easily concealed, minor, from attack 2 years ago

Psych Lim, Keeps Word, common strong 15

Psych Lim, ‘Hatred of Criminalsâ€,common, total

Psych Lim, “Protect Innocents,common, strong 15

Rep as lawyer,occur 11- 10

Rivalry,â€Husband, professional, in superior position 10

 

Mystery Disads 35

 

 

Disadvantages Total: 150

Experience Spent: 29

Total Points = 279

 

 

PTS POWERS END

25 10/10 Armor,OIF ( 1/2) ,personal

focus, x1 Hardened. Black studded leather armor bodysuit,

built in radio tracer

 

15 3 Levels: H2H, related group

15 MultiPower (30), “Collapsible Batonâ€,OAF(-l), personal focus

Built in radio tracer

lu 13 OCV Missile Deflection,deflect all attacks

lu 10†Flight,0 END (+1/2) 0end

 

8 Damage Class +2DC

3 Radio XMIT/REC, OIF (-1/2) personal focus

3 UV Vision,OIF (-1/2) ,personal focus

5 Life Support recoverable, continuing duration:

minute,OIF (-1/2), personal focus

3 5 Flash Defense, SightGroup,OIF (-l/2),personal focus

 

MARTIAL ARTS

4 Killing Strike, “Kidney Blow 2d6+1( Knife Hand 2d6+1"

4 M Strike,â€Punch 2d 6+1â€

5 Off Strike, "Roundhouse, 2d6+1/ Kick 3d6â€

4 Martial Disarm,“Disarm

3 Martial Throw, Throw

4 Nerve Strike “Low Blow/Nerve Strikeâ€

4 Martial Block

 

SKILLS

1 WE: Clubs 8-

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 12- Combat Sense

3 Concealment 12-

3 Contortionist 14-

3 Criminology 12-

5 Defense Maneuver

1 License for Profession: Lawyer

1 KS: Kung Fu 8-

3 Paramedic 12-

3 PS: Lawyer 12-, (INT based)

3 Security Systems12-

3 Shadowing 11-

3 Stealth 14-

3 Streetwise 12-

1 WE: Staff

1 WE: Polearms

1 WE: Whip

2 WF,Common Melee, Unarmed club, Axe, Mace, Pick,

Polearms, Sword, 2H,, Flail, Lance, Pic

1 WF: Offhand

2 Contact: Uncle Dr. McQuark (Weaponsmith/Inventor) 11-

 

 

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Found her! Mayday, the original GM built 250 (+10 free skills) sheet. 4th Ed.

 

Concept: A mentalist brick, designed to take down other mentalists. (a buffed up PSI was the campaign's villain.) Her 300 pt sheet arsenal includes a variety of EGO BLASTS with varying special effects (AE, 0 END, AP), and she has Telepathy, Mind Scan, Invisibility and some Overall levels, plus more MDefense.

 

 

NAME: Mayday (250)

 

VALUE CHAR COST BASE PTS

15 Strength

18 Dexterity

18 Constitution

12 Body

15 lntelligence

20 Ego

10 Presence

16 Comeliness

3 Physical Defense

4 Energy Defense

5 Speed

7 Recovery

32 Endurance

43 Stun

Characteristics Cost: 114

Experience: 0

 

DISADVANTAGES BASE: l00+PTS

Secret ID, 15

Distinctive Feature, Teenager, minor 5

Psych Lim, Code V Killing, common total 20

Psych Lim, ‘Keeps Wordâ€, common, strong 15

Hunted: PSI 14-, 25

X2 Stun from Magic, 20

1d6 Unluck 5

Mystery Disad: (The Campaigns villain) 45

 

Disadvantages Total: 150

Experience Spent: 0

Total Points = 250 + free skills

 

 

PTS POWERS END

9 6/4 Armor,OIF ( 1/2) chainmail bodysuit, 14- (exposed areas simulated by activation roll, GM didnt use hit locations)

 

Mental Awareness (free to all mentalists in that campaign)

 

18 EC. Mental powers, 18 pts

a-66 6d6 EGO ATTACK, armor piercing, visible (green aura)

b-17 20 pts MENTAL DEFENSE (+5 natural), hardened, usable by others by touch (I know I know, but the GM wanted it in here)

c-22 MINDLINK, 16 minds, any range, any dimension

 

13 MARTIAL ARTS

Kick 7d6

Disarm

Groin Strike

 

SKILLS

French, Native

English, Fluent w/ accent

Acrobatics 14-

Breakfall 14-

Computer Programming 13-

Concealment 12-

Demolitions 11-

Electronics 11-

Lockpicking 14-

Mechanics 11-

3 Paramedic 12-

Security Systems12-

Stealth 14-

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Originally posted by Mayday

I have two posted online, 4th Ed. Feel free to convert. Just wish I had Mayday typed out. ShadowCross ( http://www.geocities.com/cyn_starwars/bio/shadowcross.htm ) is a Dark Champions style martial artist who uses a staff weapon that has anti-grav built into it and a spring loaded blade. Underwent chemical therapy and training to increase her stats to 20+.

 

You'll need to cut her down to 265, that's the first thing!

 

 

Mystery Disads were our House Rule, the GM had something he wanted to do and it was a surprise for later.

 

All for Mystery Disads!

 

Lessee, one PC with a mystery disad found out the orphaned woman he married was Namor's daughter...

 

NAME: Shadow Cross (279)

 

VALUE CHAR COST BASE PTS

15 Strength x1 10 5

23 Dexterity x3 10 39

20 Constitution x2 10 20

12 Body x2 10 4

13 lntelligence xl 10 3

12 Ego x2 10 4

15 Presence xl 10 5

20 Comeliness xl/2 10 5

4 Physical Defense x1 3 1

4 Energy Defense xl 4 0

 

You'll receive 2 MD (everyone gets EGO/5 MD) and you also get 3 Supernatural Defense (INT/5). Supernatural replaces Power Defense by the way.

 

5 Speed x10 3.3 17

9 Recovery x2 7 4

40 Endurance xl/2 40 0

40 Stun xl 30 10

Characteristics Cost: 117

 

Experience: 29

 

DISADVANTAGES BASE: l00+PTS

Secret ID, â€Elizabeth Regina Scott 15

(nee Elizabeth Farrow)â€, Prosecuting Attorney

Susc, Intoxicantsâ€, common,per 5 minutes,1D6 5

 

Any liquor or drugs qualify as "intoxicants"? Or just poisons?

 

DNPC,â€Husband: Adam 10

Scott ,normal,useful skills, 11-, Def Attorney Age 31

DNPC, “Housekeeperâ€,normal ,useful skills 10

appear 11-, cooks and cleans

Distinctive,â€Knife scar on upper left arm", 5

easily concealed, minor, from attack 2 years ago

Psych Lim, Keeps Word, common strong 15

Psych Lim, ‘Hatred of Criminalsâ€,common, total

 

How does she act on this hatred, generally, what sorts of things does she do? Don't need to answer necessarily as this is a "practice run", but tha'td be one of my first questions.

 

Psych Lim, “Protect Innocents,common, strong 15

Rep as lawyer,occur 11- 10

 

Because of my world, I'd encourage you to boost INT a bit. Or move away from law as we have 2 legal types already.

 

Rivalry,â€Husband, professional, in superior position 10

 

Mystery Disads 35

 

 

Disadvantages Total: 150

Experience Spent: 29

Total Points = 279

 

Take her down to 265.

 

PTS POWERS END

25 10/10 Armor,OIF ( 1/2) ,personal

focus, x1 Hardened. Black studded leather armor bodysuit,

built in radio tracer

 

You'll probably want somewhat better defenses. BOD and STUN stack, so you'll take BOD first and then STUN, with defenses used against BOD not counting against STUN, the STUN going against REMAINING defenses.

 

 

15 3 Levels: H2H, related group

15 MultiPower (30), “Collapsible Batonâ€,OAF(-l), personal focus

Built in radio tracer

lu 13 OCV Missile Deflection,deflect all attacks

 

You may - or may not - want to beef up the range, as I do -1/3".

 

lu 10†Flight,0 END (+1/2) 0end

 

8 Damage Class +2DC

3 Radio XMIT/REC, OIF (-1/2) personal focus

3 UV Vision,OIF (-1/2) ,personal focus

5 Life Support recoverable, continuing duration:

minute,OIF (-1/2), personal focus

3 5 Flash Defense, SightGroup,OIF (-l/2),personal focus

 

MARTIAL ARTS

4 Killing Strike, “Kidney Blow 2d6+1( Knife Hand 2d6+1"

4 M Strike,â€Punch 2d 6+1â€

5 Off Strike, "Roundhouse, 2d6+1/ Kick 3d6â€

4 Martial Disarm,“Disarm

3 Martial Throw, Throw

4 Nerve Strike “Low Blow/Nerve Strikeâ€

4 Martial Block

 

Martial arts are different in my game. Each 5 points' equivalent of MA equals a +1/4 advantage on STR.. So for these 28 points' equivalence of MA, you'll instead apply a +1 3/4 advantage on STR which in this case = 26 points. So you'll save 2 points with your lower STR.

 

 

 

SKILLS

1 WE: Clubs 8-

3 Acrobatics 14-

3 Breakfall 14-

3 Climbing 14-

3 12- Combat Sense

3 Concealment 12-

3 Contortionist 14-

3 Criminology 12-

5 Defense Maneuver

1 License for Profession: Lawyer

1 KS: Kung Fu 8-

3 Paramedic 12-

3 PS: Lawyer 12-, (INT based)

3 Security Systems12-

3 Shadowing 11-

3 Stealth 14-

3 Streetwise 12-

1 WE: Staff

1 WE: Polearms

1 WE: Whip

2 WF,Common Melee, Unarmed club, Axe, Mace, Pick,

Polearms, Sword, 2H,, Flail, Lance, Pic

 

I'd have to double-check, but I believe I expanded these to pull in staff and polearms and whip. So you'll save another 3 points.

 

1 WF: Offhand

2 Contact: Uncle Dr. McQuark (Weaponsmith/Inventor) 11-

 

Pretty straight-forward all-in-all!

 

I'll let someone else do their take on Mayfair.

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Hmm, offhand, I'd say Red Enigma is at least capable of lifting other people's house rules, and he's reasonably invulnerable so he's probably be ok if they fell on him. After all, he possesses metaphoric strength and a casual disregard for reality. OTOH, he's not currently allowed in any of my circle's games. Too darned annoying, I'd suspect.

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Originally posted by Superskrull

Hmm, offhand, I'd say Red Enigma is at least capable of lifting other people's house rules, and he's reasonably invulnerable so he's probably be ok if they fell on him. After all, he possesses metaphoric strength and a casual disregard for reality. OTOH, he's not currently allowed in any of my circle's games. Too darned annoying, I'd suspect.

 

Aint that a dayum shame too! I never got ta see him in action, but I have enjoyed the stories!

 

Cat

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Originally posted by zornwil

Lessee, one PC with a mystery disad found out the orphaned woman he married was Namor's daughter...

 

Actually, the mystery disad belonged to the wife, who played in the game briefly. Although she no longer plays, Namor is still my character's father-in-law. Admittedly, this has been more of a plot device than a disad lately, thank goodness. Talk about the father-in-law from hell, sheesh.

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Escalation

 

An elite police officer who recieved super powers during an incident with a dangerous villain. He was made for no name in particular, so he's kind of generic and not fully fleshed out. Upon reviewing his skills, he might be fit better as FBI, or with some changes, UNTIL or PRIMUS.

 

STR 20 (10)

DEX 20 (30)

CON 28 (36)

BOD 15 (10)

INT 18 (8)

EGO 18 (16)

PRE 10 (0)

COM 12 (1)

 

PD 4 -> 7/5r

ED 4 -> 7/5r

REC 10

STUN 40 (1)

END 60 (2)

SPD 4 (10)

 

Run 8 (4)

Leap 4

Swim 4 (2)

 

CHAR Cost: 120

 

Powers:

 

8 Fast Healing (Regen 1 Bod/Turn)

2 Tough (Damage Resistance for 2 PD and ED)

20 Resistant (Power Defense 20)

 

64 Escalation (2d6 Aid, Affects all physical characteristics and movement abilities +2, +18 max, 30 total, Continuous, Uncontrolled; Requires some tense situation before activation -1/2, Self Only -1/2, Visible to sight, touch, hearing -1/4, Standard Effect)

 

Powers Cost: 94

 

18 Martial Arts:

M. Block, M. Strike, M. Grab, M. Throw, M. Escape, Weapon Element: Nightstick

 

10 Defense Manuever 4

 

10 +2 HtH levels

20 +2 Overall levels

6 Combat Luck 3/3

Combat Traits Cost: 67

 

3 Lightsleep

 

3 Tactics 13-

3 Teamwork 13-

3 Acrobatics 13-

2 Combat Driving 11-

3 Concealment 13-

2 Conversation 11-

3 Criminology 13-

3 Deduction 13-

2 Forensic Medicine 11-

2 Streetwise 11-

2 Security Systems 11-

3 Breakfall 13-

3 Shadowing 13-

2 WF: Small Arms

2 KS: Police Procedures 11-

PS: Detective 11+

AK US 8-

2 AK: Campaign City 11-

English (native)

3 Computer LInk, police

15 Contact 11- very useful, good relation, organization (local law enforcement)

 

MISC Cost: 61

 

6 Equipment: Nightstick +3d6 HA, OAF, hth

 

 

Disads:

20 CVK

15 Serve and Protect

20 Watching: Police, more power, NCI, ID, 11-

10 Public ID

25 Vulnerable: 1.5x Stun, Body from Sonic attacks, 1.5x from Sonic Flashes

20 Hunted: Dissonance (sonic guy), more power, ID, 8-

10 Unluck 2d6

20 Overconfident, Arrogant Jerk when AID is maxed out.

10 Amnesia regarding period immediately following power aquisition

 

Base 200

Disads 150

Total 345

5 points not spent

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Originally posted by Lamrok

Actually, the mystery disad belonged to the wife, who played in the game briefly. Although she no longer plays, Namor is still my character's father-in-law. Admittedly, this has been more of a plot device than a disad lately, thank goodness. Talk about the father-in-law from hell, sheesh.

 

Oh, yes, well, you know, after she left, you just got the fortune of inheritance!

 

(Thanks for the reminder)

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Guest Champsguy

Ah, what the hell. In honor of my 666th post on the new boards, I give you my 4th Edition speedster. Note that he does have a VPP, but he usually only uses it for more movement and for Hand Attack. Heh heh heh.

 

 

Phaeton

 

20 STR 10

17/38 DEX 21

15/30 CON 10

14 BODY 8

23 INT 13

18 EGO 16

20 PRE 10

20 COM 5

10 PD 6

7/10 ED 4

4/10 SPD 13

7/10 REC 0

30/60 END 0

33/40 STUN 1

Characteristics Cost: 117

 

12 EC (15),"Superspeed",Only In Hero ID(-1/4)

38a) 38 DEX

12b) 30 CON

19c) 10.0 SPD

20d) 20" Flight 4

12e) 15/15 Force Field 3

9f) 50% Damage Reduction (PD),resistant,restrainable(-1/2)

9g) 50% Damage Reduction (ED),resistant,restrainable(-1/2)

12h) 300/0 End Reserve

12i) 0/30 End Reserve

12j) PKG,+3 Enhanced PER,with all senses,UV Vision,Ultra Hearing,

Absolute Time Sense,Ambidexterity,Lightning Calculator,Speed

Reading

 

120 VPP (65),restricted type of powers,can change powers as 0

phase,no skill roll required,"Superspeed",Only In Hero ID

(-1/4)

 

5 Flying Dodge

5 Passing Strike

 

6 12 Mental Defense,Only In Hero ID(-1/4)

 

3 Breakfall 17-

3 Computer Programming 14-

3 Security Systems 14-

3 Systems Operation 14-

3 Scientist

2 SC: Dimensional Physics 14-,(INT based)

2 SC: Mathematics 14-,(INT based)

2 SC: Physics 14-,(INT based)

2 SC: Subatomic Physics 14-,(INT based)

2 SC: Chemistry 14-,(INT based)

 

3 Watchtower Donation

 

Powers Cost: 331

Total Cost: 448

 

Base Points: 250

15 Distinctive,"energy streak",concealable,major

10 DNPC,"Vanessa, supermodel girlfriend",less powerful,appear

11-

10 Hunted,"evil speedster",as powerful,harsh,appear 8-

5 Physical Lim,"superspeed physiology",infrequently,slightly

10 Psych Lim,"impatient",common,moderate

15 Psych Lim,"overconfident",common,strong

15 Psych Lim,"code against killing",common,strong

15 Psych Lim,"protective of innocents",common,strong

10 Public ID,"John Campbell"

15 Rep,"Fastest man alive",occur 14-

5 Rivalry,"any other speedsters",professional

 

Disadvantages Total: 125

Experience Spent: 73

Total Points: 448

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Your speedsters so illegal hed get 25-life.

 

A stat EC for superspeed stats that also includes con?

 

Stats are stats, if EC stats are allowed just buy everthing in EC and call youself an alien with "alien physiology" , not a chance in hell.

 

I see youve bought the end reserve End and Rec seperately in the EC, was this character seriously passed by a GM ( that wasent you )

 

(HOUSE RULE all characteristics in EC or MP cost end -0lim)

 

Are you a global guardians player, cos alot of there characters are built like this.

 

Asside from Dam Red in EC ( which i do allow) whats the SFX of Energy dam Red res for super spd? i dont get it.

 

It gets worse the more i read, slot j in EC

 

12j) PKG,+3 Enhanced PER,with all senses,UV Vision,Ultra Hearing, Absolute Time Sense,Ambidexterity,Lightning Calculator,Speed Reading

 

What are the relayed Sfx of Uv vision,Ultra hearing (possible Ultrasonic hearing) and ambidex.?

 

asside from putting senses and talents in a EC youve put them in one slot....... err no.

 

You like the lim of hero id, how does your character get in heroid, no instant change, no accidental change, what are the Sfx of this any way, same as Z'lf metabolism controll?

 

Which is fair enough, but yor guy cannot seem to get into Heroid quickly ( which i find Ironic ) " fastest man alive".

 

 

Did you submit this as a windup? or maybe im to picky.

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Originally posted by Vorsch

Your speedsters so illegal hed get 25-life.

 

A stat EC for superspeed stats that also includes con?

 

Stats are stats, if EC stats are allowed just buy everthing in EC and call youself an alien with "alien physiology" , not a chance in hell.

 

I see youve bought the end reserve End and Rec seperately in the EC, was this character seriously passed by a GM ( that wasent you )

 

(HOUSE RULE all characteristics in EC or MP cost end -0lim)

 

Are you a global guardians player, cos alot of there characters are built like this.

 

Asside from Dam Red in EC ( which i do allow) whats the SFX of Energy dam Red res for super spd? i dont get it.

 

It gets worse the more i read, slot j in EC

 

12j) PKG,+3 Enhanced PER,with all senses,UV Vision,Ultra Hearing, Absolute Time Sense,Ambidexterity,Lightning Calculator,Speed Reading

 

What are the relayed Sfx of Uv vision,Ultra hearing (possible Ultrasonic hearing) and ambidex.?

 

asside from putting senses and talents in a EC youve put them in one slot....... err no.

 

You like the lim of hero id, how does your character get in heroid, no instant change, no accidental change, what are the Sfx of this any way, same as Z'lf metabolism controll?

 

Which is fair enough, but yor guy cannot seem to get into Heroid quickly ( which i find Ironic ) " fastest man alive".

 

 

Did you submit this as a windup? or maybe im to picky.

Stats are allowed in an EC with GM Permission. If you say, I would never permit this construction, that is a good point. If you say, this is illegal, that is not a good point. I think this thread is supposed to be in good humor. Your tone is a bit harsh.
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My tone is harsh i admit, its meant to be.

 

That character is an abuse of the rules, not house rules, its a joke.

 

When a player brings me a munckin rules abuse character i tell them so, otherwise it just encourages that kind of building from others.

 

Sorry if behing frank upsets you, i merely tell it as i see it.

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Well, lets see, aside from pure point value ( no point even trying to writeup Microman II in anything much below 750 points ), some things that might contradict various house rules:

 

-VPP Skill pool: 6 points, useable for "library skills" ( SS, KS, stuff like that )

 

-Energy Blasts and STR taken without the reduced by shrinking limitation

 

-An NND HKA ( Only Works on Non-living objects ), delivered from supersmall ( microverse ) sizes

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VPP Skill pool: 6 points, useable for "library skills" ( SS, KS, stuff like that )

 

I would not like it because you could duplicate all knowlege for about 10Pts, makes any body else who is a skill master a bit redundant. It would have to have some limits on the knowledgre it could give you, ie cyberpunk Chiped skills, Telepathy borrowed Knowledge, as is you could have KS 12< on just about anything.

 

the amount of knowlede in a library is quite broad.

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Originally posted by Vorsch

I would not like it because you could duplicate all knowlege for about 10Pts, makes any body else who is a skill master a bit redundant. It would have to have some limits on the knowledgre it could give you, ie cyberpunk Chiped skills, Telepathy borrowed Knowledge, as is you could have KS 12< on any GM related Vilain, magic,science,prophecy,aliens,the underword, devils favouritev drink etc its awesome!

 

True, which is why an explicit element of the power is "I only have what information is in the database, and whats in their is DM's discretion."

 

For example, my knowledge of the Mystic World would probably be only minimal. Likewise, recent changes would not be included until/unless I can "update".

 

( oh, its actually worse than you think: I routinely buy up to 15- in SS and KS, 17- using levels )

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Originally posted by Vorsch

My tone is harsh i admit, its meant to be.

 

That character is an abuse of the rules, not house rules, its a joke.

 

When a player brings me a munckin rules abuse character i tell them so, otherwise it just encourages that kind of building from others.

 

Sorry if behing frank upsets you, i merely tell it as i see it.

It doesn't upset me. It makes you look like someone who thinks there is the "One True Way" to game.

 

I don't build characters quite like that. I prefer something closer to the published characters for easier integration. I did build characters with stats in ECs 10+ years ago and so did the people I gamed with. It was fun and that's all the defense it needs.

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Originally posted by Agent X

It doesn't upset me. It makes you look like someone who thinks there is the "One True Way" to game.

 

I don't build characters quite like that. I prefer something closer to the published characters for easier integration. I did build characters with stats in ECs 10+ years ago and so did the people I gamed with. It was fun and that's all the defense it needs.

I generally don't like stats and damage reduction in ECs. Though specialized DR is fine. (Only vs. fire, etc...)

It's just the gaming style I went with.

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