Vondy Posted February 26, 2004 Report Share Posted February 26, 2004 I was updating and streamlining a team of heroes with FRED (these were characters that started out around 250 points and now weigh in between 550-600 points). They're also a team that has had a lot of role-play time and character developing story arcs. They have deep personal bonds and act much like a family outside of work, and operate like a finely honed team in the field. I was trying to think of a way to represent that mechanically (its not really necessary as it can be covered in their background write ups, but hey, I feel like tweaking...). You know, sometimes you have a friend you are so close to that you know what their thinking by the expression on their face or their posture, etc. I was thinking about a talent: The Ties That Bind Mindlink, Related Group (X8) Intuition Only (-1) No Mental Awareness (-1/4) Limited Range (-1/2) (interpersonal distance or LOS for tactical scenarios) Requires PRE Roll (-1/2) Or... Detect: probable thoughts and feelings, analyze, discriminatory, sense. Small Group of Close Friends (-1) Limited Range (-1/2) Thoughts? Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted February 26, 2004 Report Share Posted February 26, 2004 Could just allow Tactics and Teamwork to be complimentary skills when they're fighting together. Quote Link to comment Share on other sites More sharing options...
Kristopher Posted February 26, 2004 Report Share Posted February 26, 2004 Maybe you could give each of them a few CSLs or PSLs with limitations, directed towards their ability to work as a coherent unit. But that almost seems like the easy way out of something that is, at the core, a matter actions, not skills. I think giving them Teamwork and Tactics, and then playing them in a manner that represents their long experience as a team, would be most appropriate. Quote Link to comment Share on other sites More sharing options...
misterdeath Posted February 26, 2004 Report Share Posted February 26, 2004 KS: The Group. It's a complementary skill to Tactics, Teamwork, Perception tests in dealing with each other, and the like. D Quote Link to comment Share on other sites More sharing options...
Guest Champsguy Posted February 26, 2004 Report Share Posted February 26, 2004 Language Skill: Codes and slang Ever see the movie "Baseketball"? The two main characters hold an entire argument using only the word "Dude". "Dude..." "Dude!" "Dude?" "Dude." "....Dude." Quote Link to comment Share on other sites More sharing options...
Vondy Posted February 26, 2004 Author Report Share Posted February 26, 2004 They all have teamwork and tactics, and that works great for combat situations, but it doesn't really do much for them in non-combat situations. My game does see a major brawl every few sessions (keeps everyone limber), but the emphasis is on investigations and role-play scenarios. Quote Link to comment Share on other sites More sharing options...
Vondy Posted February 26, 2004 Author Report Share Posted February 26, 2004 Originally posted by Champsguy Language Skill: Codes and slang Ever see the movie "Baseketball"? The two main characters hold an entire argument using only the word "Dude". "Dude..." "Dude!" "Dude?" "Dude." "....Dude." Can a language skill include non-verbal communication and cues? Quote Link to comment Share on other sites More sharing options...
Vondy Posted February 26, 2004 Author Report Share Posted February 26, 2004 Originally posted by misterdeath KS: The Group. It's a complementary skill to Tactics, Teamwork, Perception tests in dealing with each other, and the like. D This might work. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted February 26, 2004 Report Share Posted February 26, 2004 Originally posted by Von D-Man Can a language skill include non-verbal communication and cues? Sure, why not? Sign Language would be bought as a Language, for example, and that's non-verbal. The writeup of Universal Translator refers in passing to a "language" where sunlight is reflected off of wings. Obviously, with neither words nor overt gestures with assigned meanings (like sign language), there might be a comon-sense limit to how much information they could convey this way. But as a way to simulate people who can convey general ideas to each other, I think a Language is a slick way to do it. Quote Link to comment Share on other sites More sharing options...
misterdeath Posted February 26, 2004 Report Share Posted February 26, 2004 Originally posted by Derek Hiemforth I think a Language is a slick way to do it. Agreed. Maybe do both. A language "Team Speak" and the KS. One for the non-verbal communications etc, and one for the knowledge basis. "Hmmm, Charlie never eats his french fries one at a time, there must be something wrong with him." I'd think that realization would be part of the KS, rather than a language. fortunately, both are pretty cheap. D Quote Link to comment Share on other sites More sharing options...
Kristopher Posted February 26, 2004 Report Share Posted February 26, 2004 Ah, for non-combat situations. Hadn't thought of that. I agree with those who suggested Langauge (Team Codes, Signs, and Slang), and KS: Teammates. Quote Link to comment Share on other sites More sharing options...
Lightray Posted February 26, 2004 Report Share Posted February 26, 2004 I've found that a few Skill Levels UBO -- maybe with RSR: Teamwork -- work wonderfully for simulating veteran teamwork. It also works well with Extra Time - Delayed Phase for support-type characters. It gives them a chance to feel they're contributing to the combat, even if they have no combat-worthy attacks. (they're essentially running interference or setting up their teammates for the attack). Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted February 26, 2004 Report Share Posted February 26, 2004 Originally posted by Von D-Man Can a language skill include non-verbal communication and cues? Of course it can. Why do you think message boards have smilies? It's because so much information is transmitted non-verbally during face to face conversations by using tone of voice, body language, and facial expressions. Smilies attempt (poorly) to substitute for that loss of information. This board features only 11 emoticons. Surely humans have more emotions than these? Quote Link to comment Share on other sites More sharing options...
lemming Posted February 26, 2004 Report Share Posted February 26, 2004 Originally posted by Trebuchet This board features only 11 emoticons. Surely humans have more emotions than these? That reminds me! I'll be right back in another thread. Quote Link to comment Share on other sites More sharing options...
devlin1 Posted February 26, 2004 Report Share Posted February 26, 2004 Originally posted by Trebuchet This board features only 11 emoticons. Surely humans have more emotions than these? Actually, I only have 8. Quote Link to comment Share on other sites More sharing options...
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