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The Dogs of War (AD&D canines for HERO)


Susano

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BLINK DOG

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
18	DEX	24	13-	OCV 6/DCV 6
15	CON	10	12-
10	BODY	0	11-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-	ECV: 3
10	PRE	0	11-	PRE Attack: 2d6
10	COM	0	11-

6	PD	4		Total: 6 PD (3 rPD)
4	ED	1		Total: 4 ED (3 rED)
3	SPD	2		Phases: 4, 8, 12
5	REC	0
30	END	0
23	STUN	0		Total Characteristics Cost: 41

Movement:	Running: 7"/14"
Swimming: 2"/4"
Teleport: 24"/96"

Cost	Powers & Skills
8	Bite: HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
3	Tough Hide: Damage Resistance (3 PD/ 3 ED)
2	Swift: Running +1" (7" Total), END 1
66	Blink: Teleport 24", x4 NCM, Safe Blind Teleport (+1/4), END 6
9	Sharp Senses: +3 PER with all Sense Groups
5	See In The Dark: Nightvision
5	Acute Sense of Smell: Tracking for Normal Smell
3	Acute Hearing: Ultrasonic Perception (Hearing Group)

Skills
0	AK: Home Territory 8-
0	Analyze Animal 8-
5	Concealment 12-
0	Language: Blink Dog (native)
0	PS: Blink Dog Abilities 8-
0	Shadowing 8-
3	Stealth 12-
0	Survival (Temperate Areas) 8-
7	Tactics 13- 
3	Teamwork 12-
119	Total Powers & Skills Cost
160	Total Character Cost

75+	Disadvantages
20	Hunted: Displacer Beasts (AsPow) 14-
0	Physical Limitation: Human Sized
15	Physical Limitation: Very Limited Manipulation (F, G)
10	Reputation: friend of man and other good beings 11-
40	Experience
160	Total Disadvantage Points

Ecology:

Blink dogs live in packs of four to 16 individuals run by an alpha male and his mate (the alpha female). They live in temperate climes, feeding on small animals (such as rabbits and mice) as well as such large mammals as deer and elk. Due to their innate teleport abilities, blink dogs do not have a very strong sense of territory and tend to range over wide areas. Blink dogs have their own, complex, language.

 

Personality/Motivations:

Normal animal motivations. In general, blink dogs try to protect the pack and keep the young pups well fed. They are opposed to evil in all its forms by nature and intelligent enough to recognize it (and decide on a proper course of action on how to oppose it). Blink dogs will not harm humans (unless that human is considered evil) and avoid hunting near human habitations.

 

Powers/Tactics:

When chasing large prey, blink dogs try to work as a group, driving the target to exhaustion. If hunting smaller game, they will utilize their blink power to surprise their prey, snatching up their intended target with a quick snap of the jaws. If fighting a large animal or an intelligent enemy, blink dogs will use their teleport power to blink in and out of range. They will also try and blink in behind the target, in order to take it unawares.

 

It is said some blink dogs can travel through time, but this is only speculation.

 

Appearance:

A blink dog is a large canine that stands close to three feet tall at the shoulder. They are brown furred, with a yellowish underbelly and short, stiff tails. In general they resemble Labradors more than anything else. In some places they are known as Tempus Wolves or Wink Hounds.

 

Designer's Notes:

Game Masters may want to give the blink dogs combat levels when fighting as a pack (pack tactics) as well as levels linked to their teleport (to simulate attacking from an unexpected direction).

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Re: The Dogs of War (AD&D canines for HERO)

 

COOSHEE

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 150 kg; 1 1/2d6 HTH Damage
14	DEX	12	12-	OCV: 5/DCV: 5
13	CON	6	12-
11	BODY	2	11-
8	INT	-3	11-	PER Roll 11-
5	EGO	-10	10-	ECV: 2
13	PRE	3	12-	PRE Attack: 2 1/2d6
14	COM	2	12-

6	PD	3		Total: 6 PD (3 rPD)
6	ED	3		Total: 6 ED (3 rED)
3	SPD	5		Phases: 4, 8, 12
6	REC	0
26	END	0
25	STUN	0		Total Characteristics Cost: 26

Movement:	Running: 8"/16"
Swimming: 2"/4"

Cost	Powers & Skills
12	Bite: HKA 1d6 (1 1/2d6 w/STR); Reduced Penetration (-1/4), END 1
10	Bark: Hearing Group Images 1" radius,+4 PER Rolls, MegaArea (1" = 1 km; +1/4); No 
Range (-1/2), Set Effect (dog's bark; -1), END 2
3	Paw Buffet: Take Down (+1 OCV, +1 DCV, STR Strike, Target Falls)
2	Thick Fur And Hide: Damage Resistance (3 PD/3 ED)
2	Swift: Running +2" (8" total), END 2
4	Sprinting: Running +3" (11" total); Straight Line Movement Only (-1/2), END +1
9	Sharp Senses: +3 PER with all Sense Groups
5	See In The Dark: Nightvision
5	Acute Sense of Smell: Tracking for Normal Smell
3	Acute Hearing: Ultrasonic Perception (Hearing Group)

Skills
0	AK: Home Territory 8-
0	Analyze Animal 8-
3	Concealment 11-
3	Camouflage Coloration: +4 to Concealment; Self Only (-1/2), Only In Home 
Environment (-1)
0	Language: Cooshee (native)
0	PS: Cooshee Abilities 8-
0	Shadowing 8-
5	Stealth 13-
1	Camouflage Coloration: +4 to Stealth; Only In Home Environment (-1)
0	Survival (Temperate/Subtropical Forests) 8-
67	Total Powers & Skills Cost
93	Total Character Cost

75+	Disadvantages
0	Physical Limitation: Human Size
10	Physical Limitation: Near Human Intelligence (F, S)
15	Physical Limitation: Very Limited Manipulation (F, G)
93	Total Disadvantage Points

Ecology:

Also known as the "elven dog," cooshee tends to be found in wooded areas or meadowlands, and anywhere elves (specifically wood elves) dwell. They live in small family units of up to eight members, with multiple families scattered throughout a local elvish community. Wood elf patrols are often accompanied by several adult cooshee.

 

Personality/Motivations:

Normal animal motivations. It should be noted that the cooshee are fairly intelligent and avoid other canines.

 

Powers/Tactics:

Capable of running at great speed, a cooshee can travel at an even greater pace, provided they only run in a straight line. They will use their ability to sprint to catch fleeing prey, disabling their target with a quick snap of their strong jaws. When dealing with larger foes, such as humans, elves, halfings, goblins, orcs, and the like, a cooshee will use its paw buffet to knock its target down, and then follow up with a bite. In part of a pack, usually the largest and strongest cooshee will perform the buffet, with the rest of the pack then pouncing on the downed target.

 

Cooshee never back, unless they need to warn their elvish masters. However, when they do bark, the sound can be heard from nearly a mile away.

 

Appearance:

A cooshee has the general shape of a husky, weighing in at 170-310 pounds (GMs might want to give the largest cooshee -1" of Knockback Resistance). The paws are quite large and heavily clawed, the tail curls up over the back, while the coat is green with scattered brown spots.

 

Designer's Notes:

The cooshee is found in the 1st Edition AD&D Monster Manual II.

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Re: The Dogs of War (AD&D canines for HERO)

 

DEATH DOG

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
15	DEX	15	12-	OCV: 5/DCV: 5
15	CON	10	12-
13	BODY	6	12-
8	INT	-3	11-	PER Roll 11-
5	EGO	-10	10-	ECV: 2
15	PRE	5	12-	PRE Attack: 3d6
6	COM	-2	10-

5	PD	3		Total: 5 PD (1 rPD)
4	ED	1		Total: 4 ED (1 rED)
3	SPD	5		Phases: 4, 8, 12
5	REC	0
30	END	0
26	STUN	0		Total Characteristics Cost: 30

Movement:	Running: 6"/12"
Swimming: 2"/4"

Cost	Powers & Skills
20	Second Head: Duplication (creates 1 99-point Duplicate); Cannot Recombine (-0)
12	Bite: HKA 1d6 (1 1/2d6 w/STR); Reduced Penetration (-1/4), END 1
41	Rotting Disease: Drain BODY 5d6, Delayed Return Rate (points return at the rate of 5 
per Month; +2), NND (defense is appropriate LS: Immunity; +1), Reduced Endurance 
(0 END; +1/2); HKA Must Do BODY (-1/2), Extra Time (onset time begins 5 minutes 
after victim is bitten; -2), Gradual Effect (15 days; 1d6/3 days; -2) 
3	Leg Strike: Take Down (+1 OCV, +1 DCV, STR Strike, Target Falls)
1	Furry Hide: Damage Resistance (1 PD/1 ED)
9	Sharp Senses: +3 PER with all Sense Groups
5	See In The Dark: Nightvision
5	Acute Sense of Smell: Tracking for Normal Smell
3	Acute Hearing: Ultrasonic Perception (Hearing Group)

Skills
10	Combat Skill Levels: +2 with Hand-To-Hand

0	AK: Home Territory 8-
0	Analyze Animal 8-
3	Concealment 11-
0	Language: Death Dog (native)
0	PS: Death Dog Abilities 8-
0	Shadowing 8-
3	Stealth 12-
0	Survival (various) 8-
3	Tactics 11- 
3	Teamwork 12-
121	Total Powers & Skills Cost
151	Total Character Cost

75+	Disadvantages
15	Physical Limitation: Animal Intelligence (F, G)
0	Physical Limitation: Human Size
15	Physical Limitation: Very Limited Manipulation (F, G)
46	Experience
151	Total Disadvantage Points

Ecology:

Death dogs are found in arid wastes and deserts, and are known to lair in dry caverns and the like. They tend to form large packs of up to 50 individuals, and like wolves are led by an alpha male and his mate, the alpha female.

 

Personality/Motivations:

Normal animal motivations. Death dogs are aggressive hunters, and will attack anything they think is smaller and weaker than they are (which for a large pack, can be most anything).

 

Powers/Tactics:

Due to their two heads, death dogs make for dangerous opponents, as each head can attack independently. When biting at a foe, death dogs tend to aim for the legs, and attempt to knock foes to the ground (the Leg Strike listed above). Usually, the first head will attempt the Leg Strike, and if successful, the second head will bite at the now-prone foe.

 

Appearance:

Large (standing 4' at the shoulder) and covered in black fur, death dogs are two-headed canines.

 

Designer's Notes:

The death dog is found in the 1st Edition AD&D Field Folio. The Rotting Disease power was based off of the Course Of The Mummy's Touch and Venom powers listed in The HERO System Bestiary. To make the death dog a less lethal opponent, simply remove the Rotting Disease power.

 

DEATH DOG'S SECOND HEAD

Val	Char	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
15	DEX	15	12-	OCV: 5/DCV: 5
15	CON	10	12-
7	BODY	-6	10-
8	INT	-3	11-	PER Roll 11-
5	EGO	-10	10-	ECV: 2
15	PRE	5	12-	PRE Attack: 3d6
6	COM	-2	10-

5	PD	3		Total: 5 PD (1 rPD)
4	ED	1		Total: 4 ED (1 rED)
3	SPD	5		Phases: 4, 8, 12
5	REC	0
30	END	0
20	STUN	0		Total Characteristics Cost: 18

Movement:	Running:	0â€
Leaping:	0â€
Swimming:	0â€

Cost	Powers	END
12	Bite: HKA 1d6 (1 1/2d6 w/STR); Reduced Penetration (-1/4), END 1
41	Rotting Disease: Drain BODY 5d6, Delayed Return Rate (points return at the rate of 5 
per Month; +2), NND (defense is appropriate LS: Immunity; +1), Reduced Endurance 
(0 END; +1/2); HKA Must Do BODY (-1/2), Extra Time (onset time begins 5 minutes 
after victim is bitten; -2), Gradual Effect (15 days; 1d6/3 days; -2) 
3	Leg Strike: Take Down (+1 OCV, +1 DCV, STR Strike, Target Falls)
1	Furry Hide: Damage Resistance (1 PD/1 ED)
-12	Goes Where The Death Dog Body Goes: Running -6"
-2	Goes Where The Death Dog Body Goes: Swimming -2"
9	Sharp Senses: +3 PER with all Sense Groups
5	See In The Dark: Nightvision
5	Acute Sense of Smell: Tracking for Normal Smell
3	Acute Hearing: Ultrasonic Perception (Hearing Group)

Skills
6	Combat Skill Levels: +2 OCV with Bite
10	Hard To Hit: +2 DCV
81	Total Powers & Skills Cost
99	Total Character Cost

75+	Disadvantages
15	Physical Limitation: Animal Intelligence (F, G)
10	Physical Limitation: Diminutive, one-quarter human size (18" tall) (F, S)
5	Physical Limitation: Reduced Leap, cannot leap (I, S)
15	Physical Limitation: Very Limited Manipulation (F, G)
99	Total Disadvantage Points

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Re: The Dogs of War (AD&D canines for HERO)

 

DEVIL DOG

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
16	DEX	18	12-	OCV: 5/DCV: 5
15	CON	10	12-
13	BODY	6	12-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-	ECV: 3
15	PRE	5	12-	PRE Attack: 3d6
6	COM	-2	10-

5	PD	3		Total: 5 PD (2 rPD)
4	ED	1		Total: 4 ED (2 rED)
3	SPD	5		Phases: 4, 8, 12
5	REC	0
30	END	0
26	STUN	0		Total Characteristics Cost: 46

Movement:	Running: 6"/12"
Swimming: 2"/4"

Cost	Powers & Skills
8	Bite: HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
9	Baying: +20 PRE; Only For Fear-based PRE Attacks (-1), Incantations 
(must howl; -1/4)
2	Furry Hide: Damage Resistance (2 PD/2 ED)
2	Used To The Cold: Life Support (Safe Environment: Intense Cold)
12	Burst Of Speed: Running +9" (15" total); Increased Endurance Cost (x2 END; -1/2),
END 4
9	Sharp Senses: +3 PER with all Sense Groups
5	See In The Dark: Nightvision
5	Acute Sense of Smell: Tracking for Normal Smell
3	Acute Hearing: Ultrasonic Perception (Hearing Group)
18	Protective Coloration: Invisibility to Sight Group, Reduced Endurance (0 END; +1/2), 
Persistent (+1/2); Bright Fringe (-1/4), Only In Home Environment (-1)

Skills
10	Combat Skill Levels: +2 with Hand-To-Hand
6	Targeting Skill Levels: +4 versus Hit Location Modifiers with Bite

0	AK: Home Territory 8-
0	Analyze Animal 8-
3	Concealment 11-
3	Winter Coat: +4 with Concealment; Self Only (-1/2), Only In Snow/Ice (-1)
0	Language: Devil Dog (native)
0	PS: Devil Dog Abilities 8-
0	Shadowing 8-
3	Stealth 12-
2	Winter Coat: +2 with Stealth; Only In Snow/Ice (-1)
0	Survival (Arctic/Sub-Arctic) 8-
3	Tactics 11-
3	Teamwork 12-
106	Total Powers & Skills Cost
152	Total Character Cost

75+	Disadvantages
0	Physical Limitation: Human Size
15	Physical Limitation: Very Limited Manipulation (F, G)
62	Experience
152	Total Disadvantage Points

Ecology:

Found in Arctic regions, devil dogs hunt in packs of up to 16 individuals. They are aggressive hunters, preying on just about anything, from small rodents to large elk. Fearless, they will attack humans, elves, and so on, if there are sufficient numbers of devil dogs in the pack (i.e. one devil dog per person in the target party).

 

Personality/Motivations:

Normal animal motivations.

 

Powers/Tactics:

As their white coats allow them to blend into snow, frost, and ice, devil dogs will use their protective coloration to stealthily sneak up on a target, and then charge for in a burst of speed. As they approach, the dogs will start to bay, hoping to spook and/or panic their targets into making a mistake. Once engaged with a foe, the devil dogs attack by biting, and will normally aim for the throat.

 

Appearance:

A devil dog has a stark-white coat and ice-blue eyes. They stand 3 feet at the shoulder and have the same general build and appearance as a timber wolf.

 

Designer's Notes:

The devil dog is found in the 1st Edition AD&D Field Folio. Like nearly everything else in said book, it likes to attack and eat people.

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Re: The Dogs of War (AD&D canines for HERO)

 

HELL HOUND

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage
15	DEX	15	12-	OCV: 5/DCV: 5
15	CON	10	12-
14	BODY	8	12-
8	INT	-2	11-	PER Roll 11-
8	EGO	-4	11-	ECV: 3
15	PRE	5	12-	PRE Attack: 3d6
10	COM	0	11-

6	PD	4		Total: 6 PD (4 rPD)
8	ED	1		Total: 8 ED (8 rED)
3	SPD	5		Phases: 4, 8, 12
5	REC	0
30	END	0
27	STUN	0		Total Characteristics Cost: 43

Movement:	Running: 7"/14"
Swimming: 2"/4"

Cost	Powers & Skills
8	Bite: HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
12	Flame Breath: RKA 1d6; Reduced by Range (-1/4), END 1
4	Thick Hide: Damage Resistance (4 PD/4 ED)
2	Immunity To Fire: Damage Resistance (0 PD/4 ED)
2	Swift: Running +1" (7" Total), END 1
27	See the Invisible: Detect Invisible Items 14-, Discriminatory, Ranged, Sense, Targeting
9	Sharp Senses: +3 PER with all Sense Groups
5	See In The Dark: Nightvision
5	Acute Sense of Smell: Tracking for Normal Smell
3	Acute Hearing: Ultrasonic Perception (Hearing Group)

Skills
0	AK: Home Territory 8-
0	Analyze Animal 8-
5	Concealment 12-
0	Language: Hell Hound (native)
0	PS: Hell Hound Abilities 8-
0	Shadowing 8-
11	Stealth 16-
0	Survival (various) 8-
7	Tactics 13- 
3	Teamwork 12-
103	Total Powers & Skills Cost
146	Total Character Cost

75+	Disadvantages
0	Physical Limitation: Human Size
15	Physical Limitation: Very Limited Manipulation (F, G)
15	Psychological Limitation: Evil And Malicious (C, S)
41	Experience
146	Total Disadvantage Points

Ecology:

It is believed that hell hounds originally came from the infernal regions or some other plane of existence. On this world, they travel in small packs, preying on many types of animals. They will raid human settlements, killing cattle and other livestock and have been known to attack humans, especially those who are alone. Hell hounds are often used as watchdogs by certain giants.

 

There are many stories about hell hounds, most of which relate their ability to grow or shrink at will, or their ability to move without making a sound. Some say that hell hounds can only go aboard at night or during great storms. Other hold forth that hell hounds are sent to this world to do the work of the Devil. For these reasons, they are also known by the names Barghest, Black Dog, or Devil Dog.

 

Personality/Motivations:

Normal animal motivations. Hell hounds are known for their unpleasant and cruel ways and have been known to torment helpless victims.

 

Powers/Tactics:

Hell hounds fight in small packs and tend to tear at their prey with their large black teeth. They can also breathe out gouts of flame and will usually use their flame blast before closing with a target.

 

Appearance:

Hell hounds are large canines that closely resemble a mastiff. They are a dark red-brown to a rusty red in color with glowing red eyes and black teeth.

 

Designer's Notes:

The hell hound is a fairly straightforward AD&D creature, being a dog that breathes fire. Game Masters wishing to use such a dog should looking into the legends and stories surrounding the Black Dogs of England (a.k.a. Black Shuck, et al), as they are perfect sources for additional powers for these creatures.

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Re: The Dogs of War (AD&D canines for HERO)

 

HOAR FOX

Val	CHA	Cost	Roll	Notes
-5	STR	-15	8-	Lift 12.5 kg; 0d6 HTH Damage
14	DEX	12	12-	OCV: 5/DCV: 5
15	CON	10	12-
5	BODY	-10	10-
8	INT	-2	11-	PER Roll 15-
5	EGO	-5	10-	ECV: 3
10	PRE	5	11-	PRE Attack: 2d6
16	COM	0	12-

3	PD	3		Total: 3 PD (0 rPD)
3	ED	0		Total: 3 ED (0 rED)
2	SPD	0		Phases: 6, 12
3	REC	0
30	END	0
15	STUN	2		Total Characteristics Cost: 0

Movement:	Running: 8"/16"
Leaping: 1"/2"
Swimming: 2"/4"

Cost	Powers & Skills
8	Bite: HKA 1/2d6 (1d6+1 with STR); Reduced Penetration (-1/4), END 1
27	Blast Of Frost: RKA 1d6+1, Area Of Effect (5" Line; +1); No Range (-1/2), END 4
20	Immune To Cold: Armor (20 PD/0 ED); Only Versus Lightning (-1/2)
40	Immune To Cold: Physical Damage Reduction, Resistant, 3/4; Only Versus Cold (-1/2)
2	Used To The Cold: Life Support (Safe Environment: Intense Cold)
1	Leaping: Leaping +1" (1" forward, 1/2" upward), END 1
2	Swift: Running +2" (8" Total), END 2
3	Sharp Senses: +2 PER with all Sense Groups
2	Acute Hearing: +1 PER with Hearing Group
5	See In The Dark: Nightvision

Skills
20	Hard To Hit: +4 DCV

0	AK: Home Territory 8-
0	Analyze Animal 8-
9	Concealment 15-; Self Only (-1/2)
3	Winter Coat: +4 with Concealment; Self Only (-1/2), Only In Snow/Ice (-1)
0	Language: Hoar Fox (native)
0	PS: Hoar Fox Abilities 8-
0	Shadowing 8-
3	Stealth 16-
11	Winter Coat: +2 with Stealth; Only In Snow/Ice (-1)
0	Survival (Arctic/Sub-Arctic) 8-
156	Total Powers & Skills Cost
156	Total Character Cost

75+	Disadvantages
15	Physical Limitation: Animal Intelligence (F, G)
10	Physical Limitation: Diminutive (F, S)
15	Physical Limitation: Very Limited Manipulation (F, G)
30	Vulnerability: 2 x STUN from Fire Attacks (VC)
30	Vulnerability: 2 x BODY from Fire Attacks (VC)
156	Total Disadvantage Points

Ecology:

Found in the Arctic regions, hoar foxes have a lot in common with their cousins, the Arctic foxes. They mainly eat mice, lemmings, and small ground-dwelling rodents, pick over carrion from wolf and polar bear kills, and avoid anything larger than they are.

 

Personality/Motivations:

Normal animal motivations.

 

Powers/Tactics:

Although the hoar fox will usually flee from a threatening encounter, and aren't normally aggressive, a cornered and/or wounded hoar fox can breath forth a frigid blast of frost on a foe (or foes). If in a pack, a single fox may breath forth frost, while the rest scattered, or several may combine attacks on a single, large, foes.

 

Appearance:

Roughly 4' in length from nose to the tip of their tail, hoar foxes are noted for their beautiful silvery-gray fur, with brave and/or foolhardy trappers doing their best to capture hoar foxes without harming the pelts.

 

Designer's Notes:

The hoar fox is found in the 1st Edition AD&D Field Folio. Game Masters may want to consider making the hoar fox's Blast of Frost power an Area of Effect Cone, or allowing it to affect the full 8" Line the Advantage allows for.

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Re: The Dogs of War (AD&D canines for HERO)

 

WINTER WOLF

Val	CHA	Cost	Roll	Notes
25	STR	15	11-	Lift 800 kg; 5d6 HTH Damage
16	DEX	18	11-	OCV: 5/DCV: 5
20	CON	20	11-
15	BODY	10	11-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-	ECV: 3
20	PRE	10	11-	PRE Attack: 4d6
10	COM	0	11-

10	PD	5		Total: PD (3 rPD)
10	ED	6		Total: ED (3 rED)
3	SPD	4		Phases: 4, 8, 12
9	REC	0
40	END	0
38	STUN	0		Total Characteristics Cost: 88

Movement:	Running: 9"/18"
Swimming: 2"/4"

Cost	Powers & Skills
29	Blast Of Frost: RKA 2 1/2d6, Area Of Effect (5" Line; +1); One Recoverable Charge 
(takes 10 Minutes to recover; -1 1/4), No Range (-1/2)
12	Bite: HKA 1d6 (2d6 w/STR); Reduced Penetration (-1/4), END 1
20	Immune To Cold: Armor (20 PD/0 ED); Only Versus Lightning (-1/2)
40	Immune To Cold: Physical Damage Reduction, Resistant, 3/4; Only Versus Cold (-1/2)
3	Tough Skin: Damage Resistance (3 PD/3 ED)
6	Heavy: Knockback Resistance (-3")
2	Used To The Cold: Life Support (Safe Environment: Intense Cold)
6	Swift: Running +3" (9" total), END 2
3	Sharp Senses: +1 PER with all Sense Groups but Sight Group
6	Acute Hearing: +3 PER with Hearing Group
6	Acute Sense Of Smell: +3 PER with Smell/Taste Group
5	See In The Dark: Nightvision
5	Acute Sense Of Smell: Tracking for Normal Smell
3	Acute Hearing: Ultrasonic Perception (Hearing Group)

Skills
10	Combat Skill Levels: +2 with Hand-To-Hand

0	AK: Home Territory 8-
0	Analyze Animal 8-
3	Concealment 11-
3	Winter Coat: +4 with Concealment; Self Only (-1/2), Only In Snow/Ice (-1)
0	Language: Winter Wolf (native)
3	Language: Worg (Completely Fluent)
0	PS: Winter Wolf Abilities 8-
0	Shadowing 8-
3	Stealth 12-
2	Winter Coat: +2 with Stealth; Only In Snow/Ice (-1)
0	Survival (Arctic/Sub-Arctic) 8-
3	Tactics 11-
3	Teamwork 12-
176	Total Powers & Skills Cost
264	Total Character Cost

75+	Disadvantages
5	Physical Limitation: Large, up to twice human size (I, S)
15	Physical Limitation: Poor Eyesight, suffers -2 to all Sight PER Rolls (F, G)
15	Physical Limitation: Very Limited Manipulation (F, G)
15	Vulnerability: 1 1/2 x STUN from Fire Attacks (VC)
15	Vulnerability: 1 1/2 x BODY from Fire Attacks (VC)
132	Experience
264	Total Disadvantage Points

Ecology:

Found only in the cold north (or south), winter wolves range over the open tundra and taiga in search of prey. They form small packs, usually consisting of 2-4 adults and an equal number of young. The adults will work together to track and bring down prey, often dragging back choice bits for the pups.

 

Personality/Motivation:

Normal animal motivations with more than a touch of surly aggressiveness and unpleasant temperament.

 

Powers/Tactics:

Winter wolves hunt in packs, just like their smaller cousins. They will run prey to exhaustion, then attack in force, biting with their strong jaws. If needed, a winter wolf can howl forth a frigid blast of frost, freezing most any target.

 

Appearance:

A winter wolf is as large as a small pony, which makes it twice as large as the largest timber wolves. Their thick coats of fur are either white or silver-white, with ice-blue or silvery eyes. If in good condition, the pelt of a winter wolf can fetch a great deal from those who trade in furs.

 

Designer's Notes:

Game Masters may want to consider making the winter wolf's Blast of Frost power an Area of Effect Cone, or allowing it to affect the full 16" Line the Advantage allows for.

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Re: The Dogs of War (AD&D canines for HERO)

 

I thought Java was cross platform?

 

It's a Java app? Then I can run it. But I don't own it, and to be honest, don't feel the need to. Besides, everything I write for HERO has to be an .rtf, so HD doesn't do me a whole lot of good, and I'm pretty used to typing stuff out long hand anyway (keeps me in practice).

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Re: The Dogs of War (AD&D canines for HERO)

 

HD exports to RTF - it is how I do all my stuff also. It can also do HTML and other things but I stick with the RTF.

 

HD is to Hero what the computer is to the typewriter .... My dad still uses a typewriter and that is cool.

 

PS - nice stuff.

 

PPS - someone is looking for an Alias write up over in Dark Champs - Of course, I refered them to you. :)

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Re: The Dogs of War (AD&D canines for HERO)

 

There is a mac installer and as long as your running 10.3 you don't have any issues. http://www.herogames.com/FreeStuff/HeroDesignerV2/demo/index.jsp

 

Also, the rtf output is quite nice. I just posted a template that outputs a bunch of stuff in a custom rtf format (http://www.herogames.com/forums/attachment.php?attachmentid=9720)

 

You could whip those dogs out in no time. Nice work, BTW. A recent HackMaster encounter with Dogs encouraged me to include some in a Hero game which was quite interesting.

 

Action: Dog slams for takedown, then while prone Dog bites face (automatic Head Shot 1d6+3). Very nasty.

 

Screams of "get it off, get it off" rang through the air.

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Re: The Dogs of War (AD&D canines for HERO)

 

{snip}

Small quibble: foxes aren't canines.

 

Yes they are. From the Encyclopaedia Britannica, 15th ed., Micropaedia, under "fox":

 

"fox, any of various members of the dog family (Canidae) resembling small to medium-sized, bushy-tailed dogs with long fur, pointed ears, relatively short legs, and narrow snouts."

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