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Fixing Martial Artists


JmOz

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Re: Fixing Martial Artists

 

 

So? Superman is a brick, and he's strong, fast, and agile.

 

Brick to me implies high strength, nothing more and nothing less.

 

 

It implies quite a bit more to the rest of us, or at least some of the rest of us. It implies an approach to combat vased on strength and durability, as opposed to finese, IMO.

 

Superman isn't a brick, IMO. He defies catagorization into any single archetype.

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Re: Fixing Martial Artists

 

So? Superman is a brick, and he's strong, fast, and agile.

 

Brick to me implies high strength, nothing more and nothing less.

The archetypical brick is not normally fast and agile, at least as I understand it. To me the archetypical brick is Thing or Hulk. Not Superman.

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Re: Fixing Martial Artists

 

No one said it had to.

 

Taking a scale all the way from normals to the top end of supers, bricks don't have to be slow and clumsy. But they're typically not towards the top of the scale on agility, quickness, and speed.

 

But there's nothing saying that they can't be either.

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Re: Fixing Martial Artists

 

Someone who is at the top of the scale in STR' date=' SPD, DEX, and DEF has transcended the brick archetype (and the speedster archetype, and any other archetype) IMO.[/quote']

 

 

Why? The only difference between the brick and a MA who has the same dex/spd and does the same damage is that the brick has more extra points to play with because he's spending his points more efficiently.

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Re: Fixing Martial Artists

 

Why? The only difference between the brick and a MA who has the same dex/spd and does the same damage is that the brick has more extra points to play with because he's spending his points more efficiently.

 

A Brick and a Martial Artist with the same DEX, SPD, and DCs would usually indicate that one / both of them is/are actually out of archetype. And even if they're not, the Martial Artist is typically more versatile while the Brick is typically more capable at oh, say, lifting stuff off of trapped civilians.

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Re: Fixing Martial Artists

 

A Brick and a Martial Artist with the same DEX' date=' SPD, and DCs would usually indicate that one / both of them is/are actually out of archetype. And even if they're not, the Martial Artist is typically more versatile while the Brick is typically more capable at oh, say, lifting stuff off of trapped civilians.[/quote']

 

 

 

I think you're too locked into archetypes. There are many characters who mix archetypes, and they're just as valid as "pure" archetypes. Just because a character is strong doesn't imply that he has to be at the lower end of the dex/spd scale.

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Re: Fixing Martial Artists

 

I think you're too locked into archetypes. There are many characters who mix archetypes, and they're just as valid as "pure" archetypes. Just because a character is strong doesn't imply that he has to be at the lower end of the dex/spd scale.

 

Again, I didn't say they had to be. I said that they're not at the the high end. Most scales have a middle somewhere in there between the high end and the low end.

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Re: Fixing Martial Artists

 

Again' date=' I didn't say they had to be. I said that they're not at the the high end. Most scales have a middle somewhere in there between the high end and the low end.[/quote']

 

 

Except for speedsters, a Timber Wolf or Spiderman clone should be at the high end of dex/spd. That is part of the concept.

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Re: Fixing Martial Artists

 

So? Superman is a brick, and he's strong, fast, and agile.

 

Brick to me implies high strength, nothing more and nothing less.

 

Exactly. Spiderman clones are thus not 'bricks' but 'brick+somethings'. Because being a "brick. full stop" means that you are nothing BUT strong and invulnerable.

 

Does this help reduce the conflict?

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Re: Fixing Martial Artists

 

Exactly. Spiderman clones are thus not 'bricks' but 'brick+somethings'. Because being a "brick. full stop" means that you are nothing BUT strong and invulnerable.

 

Does this help reduce the conflict?

Spiderman is an excellent character to look at to make people realize how much nonsense talking about Speedsters, Bricks, and the like really is. Spiderman is a character, that without cultural reference, a lot of GMs who buy into this archetype/class crap would say no to. He's super-strong, super-agile, pretty fast, has extra-sensory capabilities, a very versatile web generation power, and he possesses a very high intelligence, capable of producing super-technology.

 

He's not "balanced" by archetype :rolleyes: .

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Re: Fixing Martial Artists

 

Spidey isn't, IMO, a brick. Most respectable adaptations place him at about 40 STR, which falls just shy of brick territory. He's not quite as strong as a brick, not quite as fast (SPD-wise) as a full-out speedster, insanely agile, and has good versatility. I'd allow that kind of character in a game I was running, no problem.

 

What I wouldn't allow in a 350-pt standard-type game is a character with 60+ STR, 6+ SPD, 30+ PD/ED, etc, etc, etc -- unless there was something very, very compelling about the character.

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Guest WhammeWhamme

Re: Fixing Martial Artists

 

Spiderman is an excellent character to look at to make people realize how much nonsense talking about Speedsters, Bricks, and the like really is. Spiderman is a character, that without cultural reference, a lot of GMs who buy into this archetype/class crap would say no to. He's super-strong, super-agile, pretty fast, has extra-sensory capabilities, a very versatile web generation power, and he possesses a very high intelligence, capable of producing super-technology.

 

He's not "balanced" by archetype :rolleyes: .

 

He doesn't have the DEF of a full brick, and apart from being quick, he's not exactly the greateast at any one aspect.

 

He's the generalist "archetype".

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Re: Fixing Martial Artists

 

Spidey isn't, IMO, a brick. Most respectable adaptations place him at about 40 STR, which falls just shy of brick territory. He's not quite as strong as a brick, not quite as fast (SPD-wise) as a full-out speedster, insanely agile, and has good versatility. I'd allow that kind of character in a game I was running, no problem.

 

What I wouldn't allow in a 350-pt standard-type game is a character with 60+ STR, 6+ SPD, 30+ PD/ED, etc, etc, etc -- unless there was something very, very compelling about the character.

Didn't say Spidey was a brick. I'm tired of hearing people talk about super-heroes as if they were in a class. Most supers don't fit an archetype. Thor, for example, can do so many things that he can't be classified as one thing or another. He's very strong, very durable, a weapon's master, a wrestler, an elemental, an extra-dimensional traveler, has extra-sensory capabilities, and other stuff.
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