saffo Posted January 19, 2005 Report Share Posted January 19, 2005 Can you recommend ways to make a grab more effective? Perhaps HA damage shields, +str characteristic only for resisting people breaking out of grabs or "holding on"? Thanks, saffo Quote Link to comment Share on other sites More sharing options...
Agent X Posted January 19, 2005 Report Share Posted January 19, 2005 Re: useful grabs No Range attacks can be used in a multipower attack when attempting to grab or in the next phase when someone is already grabbed. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted January 19, 2005 Report Share Posted January 19, 2005 Re: useful grabs Couple of ideas: Penalty skill levels to overcome the manoeuvre modifiers to OCV and DCV. +5 STR only useable with one handed grab (-1) to overcome the penalty for holding an opponent with one hand. I would be inclined not to use damage shields: if you want to cause damage then either buy limited strength (no figured, only with grab manoeuvre) or buy a linked NND for choking or a linked NND Does Body for joint breaks. Quote Link to comment Share on other sites More sharing options...
TaxiMan Posted January 19, 2005 Report Share Posted January 19, 2005 Re: useful grabs TRL got the good ones, but Martial Arts also kicks it up a notch. Quote Link to comment Share on other sites More sharing options...
Silbeg Posted January 19, 2005 Report Share Posted January 19, 2005 Re: useful grabs Depending on character concept/SFX/etc., possibly replace the grab with an entangle (such as is used with the character Zigzag)... with the appropriate advantages and lims.... Quote Link to comment Share on other sites More sharing options...
Old Man Posted January 19, 2005 Report Share Posted January 19, 2005 Re: useful grabs Duplication so you can have a partner to attack the held target. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted January 20, 2005 Report Share Posted January 20, 2005 Re: useful grabs The Ultimate Grab! TK: No Range. I know the books says don't do it, but I say do it anyway! The effect is that you can immobilize all the target's limbs using only one of your own, you maintan full CV and can attack freely with other limbs. The Crush Maneuver from UMA. +4d6 to a target you have grabbed. Choke Holds are cool too. They are a grab maneuver, and they do NND. Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 20, 2005 Report Share Posted January 20, 2005 Re: useful grabs Nothing wrong with a little choke hold action. It's useful, and can constitute any sort of "joint-break" or "submission hold" with the proper tweaking. My martial artist-detective uses his own mixed martial arts which draw on South American Judo and his master's own style of Kung Fu. He uses the blocks, dodges, disarms and chops from "Son" kung fu, and a choke hold with Variable SFX (+1/4) to simulate the submission moves of south american judo. Quote Link to comment Share on other sites More sharing options...
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